mapHandler.cpp 80 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch\CHeroHandler.h"
  15. #include "hch\CTownHandler.h"
  16. #include <iomanip>
  17. #include <sstream>
  18. extern SDL_Surface * ekran;
  19. class OCM_HLP
  20. {
  21. public:
  22. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  23. {
  24. return (*a.first)<(*b.first);
  25. }
  26. } ocmptwo ;
  27. void CMapHandler::randomizeObjects()
  28. {
  29. for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
  30. {
  31. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  32. {
  33. std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
  34. if(nname.size()>0) //change def
  35. {
  36. CGDefInfo * ndi = new CGDefInfo;
  37. *ndi = *CGI->objh->objInstances[no]->defInfo; //something to start with
  38. CGI->mh->reader->map.defy.push_back(ndi);
  39. CGI->objh->objInstances[no]->defInfo = ndi;
  40. int f=-1;
  41. for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
  42. {
  43. if(CGI->dobjinfo->objs[f].defName==nname)
  44. {
  45. break;
  46. }
  47. }
  48. CGI->objh->objInstances[no]->defInfo->name = nname;
  49. if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
  50. {
  51. CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
  52. curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
  53. //making def appropriate for hero type
  54. std::stringstream nm;
  55. nm<<"AH";
  56. nm<<std::setw(2);
  57. nm<<std::setfill('0');
  58. nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  59. nm<<"_.DEF";
  60. nname = nm.str();
  61. curc->sex = rand()%2; //TODO: what to do with that?
  62. curc->name = curc->type->name;
  63. curc->attack = curc->type->heroClass->initialAttack;
  64. curc->defence = curc->type->heroClass->initialDefence;
  65. curc->knowledge = curc->type->heroClass->initialKnowledge;
  66. curc->power = curc->type->heroClass->initialPower;
  67. }
  68. if(loadedDefs.find(nname)!=loadedDefs.end())
  69. {
  70. CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
  71. }
  72. else
  73. {
  74. CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
  75. for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
  76. {
  77. CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
  78. }
  79. loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
  80. }
  81. if(f!=-1 && f!=CGI->dobjinfo->objs.size())
  82. {
  83. CGI->objh->objInstances[no]->defObjInfoNumber = f;
  84. CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
  85. CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
  86. CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
  87. CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
  88. CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
  89. CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
  90. }
  91. else
  92. {
  93. CGI->objh->objInstances[no]->defObjInfoNumber = -1;
  94. CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
  95. CGI->objh->objInstances[no]->defInfo->printPriority = 0;
  96. }
  97. }
  98. }
  99. }
  100. }
  101. void CMapHandler::prepareFOWDefs()
  102. {
  103. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  104. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  105. //adding necessary rotations
  106. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  107. partialHide->ourImages.push_back(nw);
  108. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  109. partialHide->ourImages.push_back(nw);
  110. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  111. partialHide->ourImages.push_back(nw);
  112. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  113. partialHide->ourImages.push_back(nw);
  114. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  115. partialHide->ourImages.push_back(nw);
  116. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  117. partialHide->ourImages.push_back(nw);
  118. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  119. partialHide->ourImages.push_back(nw);
  120. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  121. partialHide->ourImages.push_back(nw);
  122. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  123. partialHide->ourImages.push_back(nw);
  124. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  125. partialHide->ourImages.push_back(nw);
  126. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  127. partialHide->ourImages.push_back(nw);
  128. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  129. partialHide->ourImages.push_back(nw);
  130. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  131. partialHide->ourImages.push_back(nw);
  132. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  133. partialHide->ourImages.push_back(nw);
  134. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  135. partialHide->ourImages.push_back(nw);
  136. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  137. partialHide->ourImages.push_back(nw);
  138. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  139. partialHide->ourImages.push_back(nw);
  140. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  141. partialHide->ourImages.push_back(nw);
  142. //necessaary rotations added
  143. for(int i=0; i<partialHide->ourImages.size(); ++i)
  144. {
  145. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  146. }
  147. //visibility.resize(reader->map.width+2*Woff);
  148. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  149. //{
  150. // visibility[gg].resize(reader->map.height+2*Hoff);
  151. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  152. // visibility[gg][jj] = true;
  153. //}
  154. visibility.resize(CGI->ac->map.width, Woff);
  155. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  156. {
  157. visibility[i].resize(CGI->ac->map.height,Hoff);
  158. }
  159. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  160. {
  161. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  162. {
  163. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  164. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  165. visibility[i][j][k]=true;
  166. }
  167. }
  168. hideBitmap.resize(CGI->ac->map.width, Woff);
  169. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  170. {
  171. hideBitmap[i].resize(CGI->ac->map.height,Hoff);
  172. }
  173. for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
  174. {
  175. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  176. {
  177. hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
  178. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  179. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  180. }
  181. }
  182. //visibility[6][7][1] = false;
  183. //visibility[7][7][1] = false;
  184. //visibility[6][8][1] = false;
  185. //visibility[6][6][1] = false;
  186. //visibility[5][8][1] = false;
  187. //visibility[7][6][1] = false;
  188. //visibility[6][9][1] = false;
  189. }
  190. void CMapHandler::roadsRiverTerrainInit()
  191. {
  192. //initializing road's and river's DefHandlers
  193. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  194. int rmask = 0xff000000;
  195. int gmask = 0x00ff0000;
  196. int bmask = 0x0000ff00;
  197. int amask = 0x000000ff;
  198. #else
  199. int rmask = 0x000000ff;
  200. int gmask = 0x0000ff00;
  201. int bmask = 0x00ff0000;
  202. int amask = 0xff000000;
  203. #endif
  204. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  205. rmask, gmask, bmask, amask);
  206. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  207. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  208. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  209. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  210. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  211. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  212. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  213. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  214. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  215. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  216. sizes.x = CGI->ac->map.width;
  217. sizes.y = CGI->ac->map.height;
  218. sizes.z = CGI->ac->map.twoLevel+1;
  219. ttiles.resize(CGI->ac->map.width,Woff);
  220. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  221. {
  222. ttiles[i].resize(CGI->ac->map.height,Hoff);
  223. }
  224. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  225. {
  226. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  227. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  228. }
  229. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  230. {
  231. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  232. {
  233. for (int k=0; k<=reader->map.twoLevel; ++k)
  234. {
  235. TerrainTile** pomm = reader->map.terrain; ;
  236. if (k==0)
  237. pomm = reader->map.terrain;
  238. else
  239. pomm = reader->map.undergroungTerrain;
  240. if(pomm[i][j].malle)
  241. {
  242. int cDir;
  243. bool rotV, rotH;
  244. if(k==0)
  245. {
  246. int roadpom = reader->map.terrain[i][j].malle-1,
  247. impom = reader->map.terrain[i][j].roadDir;
  248. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  249. ttiles[i][j][k].roadbitmap.push_back(pom1);
  250. cDir = reader->map.terrain[i][j].roadDir;
  251. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  252. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  253. }
  254. else
  255. {
  256. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  257. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  258. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  259. ttiles[i][j][k].roadbitmap.push_back(pom1);
  260. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  261. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  262. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  263. }
  264. if(rotH)
  265. {
  266. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  267. }
  268. if(rotV)
  269. {
  270. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  271. }
  272. if(rotH || rotV)
  273. {
  274. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  275. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  276. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  277. ttiles[i][j][k].roadbitmap[0] = buf;
  278. }
  279. }
  280. }
  281. }
  282. }
  283. //initializing simple values
  284. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  285. {
  286. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  287. {
  288. for(int k=0; k<ttiles[0][0].size(); ++k)
  289. {
  290. ttiles[i][j][k].pos = int3(i, j, k);
  291. ttiles[i][j][k].blocked = false;
  292. ttiles[i][j][k].visitable = false;
  293. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  294. {
  295. ttiles[i][j][k].blocked = true;
  296. continue;
  297. }
  298. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  299. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  300. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  301. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  302. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  303. }
  304. }
  305. }
  306. //simple values initialized
  307. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  308. {
  309. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  310. {
  311. for(int k=0; k<=reader->map.twoLevel; ++k)
  312. {
  313. TerrainTile** pomm = reader->map.terrain;
  314. if(k==0)
  315. {
  316. pomm = reader->map.terrain;
  317. }
  318. else
  319. {
  320. pomm = reader->map.undergroungTerrain;
  321. }
  322. if(pomm[i][j].nuine)
  323. {
  324. int cDir;
  325. bool rotH, rotV;
  326. if(k==0)
  327. {
  328. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  329. cDir = reader->map.terrain[i][j].rivDir;
  330. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  331. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  332. }
  333. else
  334. {
  335. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  336. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  337. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  338. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  339. }
  340. if(rotH)
  341. {
  342. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  343. }
  344. if(rotV)
  345. {
  346. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  347. }
  348. if(rotH || rotV)
  349. {
  350. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  351. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  352. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  353. ttiles[i][j][k].rivbitmap[0] = buf;
  354. }
  355. }
  356. }
  357. }
  358. }
  359. SDL_FreeSurface(su);
  360. }
  361. void CMapHandler::borderAndTerrainBitmapInit()
  362. {
  363. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  364. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  365. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  366. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  367. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  368. {
  369. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  370. {
  371. for(int k=0; k<=reader->map.twoLevel; ++k)
  372. {
  373. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  374. {
  375. if(i==-1 && j==-1)
  376. {
  377. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  378. continue;
  379. }
  380. else if(i==-1 && j==(reader->map.height))
  381. {
  382. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  383. continue;
  384. }
  385. else if(i==(reader->map.width) && j==-1)
  386. {
  387. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  388. continue;
  389. }
  390. else if(i==(reader->map.width) && j==(reader->map.height))
  391. {
  392. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  393. continue;
  394. }
  395. else if(j == -1 && i > -1 && i < reader->map.height)
  396. {
  397. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  398. continue;
  399. }
  400. else if(i == -1 && j > -1 && j < reader->map.height)
  401. {
  402. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  403. continue;
  404. }
  405. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  406. {
  407. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  408. continue;
  409. }
  410. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  411. {
  412. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  413. continue;
  414. }
  415. else
  416. {
  417. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  418. continue;
  419. }
  420. }
  421. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  422. std::string name;
  423. if (k>0)
  424. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  425. else
  426. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  427. for (unsigned int m=0; m<reader->defs.size(); m++)
  428. {
  429. try
  430. {
  431. if (reader->defs[m]->defName != name)
  432. continue;
  433. else
  434. {
  435. int ktora;
  436. if (k==0)
  437. ktora = reader->map.terrain[i][j].terview;
  438. else
  439. ktora = reader->map.undergroungTerrain[i][j].terview;
  440. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  441. int zz;
  442. if (k==0)
  443. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  444. else
  445. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  446. switch (zz)
  447. {
  448. case 1:
  449. {
  450. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  451. break;
  452. }
  453. case 2:
  454. {
  455. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  456. break;
  457. }
  458. case 3:
  459. {
  460. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  461. break;
  462. }
  463. }
  464. break;
  465. }
  466. }
  467. catch (...)
  468. {
  469. continue;
  470. }
  471. }
  472. }
  473. }
  474. }
  475. }
  476. void CMapHandler::initObjectRects()
  477. {
  478. //initializing objects / rects
  479. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  480. {
  481. /*CGI->objh->objInstances[f]->pos.x+=1;
  482. CGI->objh->objInstances[f]->pos.y+=1;*/
  483. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  484. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  485. {
  486. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  487. {
  488. SDL_Rect cr;
  489. cr.w = 32;
  490. cr.h = 32;
  491. cr.x = fx*32;
  492. cr.y = fy*32;
  493. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  494. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  495. if(toAdd.first->defInfo->isVisitable())
  496. {
  497. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  498. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  499. {
  500. bool breakNow = true;
  501. for(int dx=0; dx<32; ++dx)
  502. {
  503. for(int dy=0; dy<32; ++dy)
  504. {
  505. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  506. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  507. Uint8 r, g, b, a;
  508. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  509. if(r==255 && g==255 && b==0)
  510. {
  511. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  512. breakNow = false;
  513. }
  514. }
  515. }
  516. if(breakNow)
  517. break;
  518. }
  519. }
  520. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  521. {
  522. TerrainTile2 & curt =
  523. ttiles
  524. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  525. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  526. [CGI->objh->objInstances[f]->pos.z];
  527. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  528. }
  529. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  530. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  531. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  532. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  533. {
  534. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  535. {
  536. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  537. {
  538. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  539. }
  540. }
  541. }
  542. }
  543. void CMapHandler::calculateBlockedPos()
  544. {
  545. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  546. {
  547. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  548. for(int fx=0; fx<8; ++fx)
  549. {
  550. for(int fy=0; fy<6; ++fy)
  551. {
  552. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  553. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  554. int zVal = CGI->objh->objInstances[f]->pos.z;
  555. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  556. {
  557. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  558. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  559. curt.visitable = true;
  560. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  561. curt.blocked = true;
  562. }
  563. }
  564. }
  565. }
  566. }
  567. void CMapHandler::init()
  568. {
  569. randomizeObjects();//randomizing objects on map
  570. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  571. {
  572. std::string hlp = reader->map.defy[h]->name;
  573. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  574. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  575. }
  576. prepareFOWDefs();
  577. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  578. borderAndTerrainBitmapInit();
  579. initObjectRects();
  580. calculateBlockedPos();
  581. }
  582. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
  583. {
  584. if(!otherHeroAnim)
  585. heroAnim = anim; //the same, as it should be
  586. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  587. int rmask = 0xff000000;
  588. int gmask = 0x00ff0000;
  589. int bmask = 0x0000ff00;
  590. int amask = 0x000000ff;
  591. #else
  592. int rmask = 0x000000ff;
  593. int gmask = 0x0000ff00;
  594. int bmask = 0x00ff0000;
  595. int amask = 0xff000000;
  596. #endif
  597. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  598. rmask, gmask, bmask, amask);
  599. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  600. throw new std::string("terrainRect: out of range");
  601. ////printing terrain
  602. for (int bx=0; bx<dx; bx++)
  603. {
  604. for (int by=0; by<dy; by++)
  605. {
  606. SDL_Rect sr;
  607. sr.y=by*32;
  608. sr.x=bx*32;
  609. sr.h=sr.w=32;
  610. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  611. }
  612. }
  613. ////terrain printed
  614. ////printing rivers
  615. for (int bx=0; bx<dx; bx++)
  616. {
  617. for (int by=0; by<dy; by++)
  618. {
  619. SDL_Rect sr;
  620. sr.y=by*32;
  621. sr.x=bx*32;
  622. sr.h=sr.w=32;
  623. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  624. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  625. }
  626. }
  627. ////rivers printed
  628. ////printing roads
  629. for (int bx=0; bx<dx; bx++)
  630. {
  631. for (int by=-1; by<dy; by++)
  632. {
  633. if(y+by<=-4)
  634. continue;
  635. SDL_Rect sr;
  636. sr.y=by*32+16;
  637. sr.x=bx*32;
  638. sr.h=sr.w=32;
  639. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  640. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  641. }
  642. }
  643. ////roads printed
  644. ////printing objects
  645. for (int bx=0; bx<dx; bx++)
  646. {
  647. for (int by=0; by<dy; by++)
  648. {
  649. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  650. {
  651. SDL_Rect sr;
  652. sr.w = 32;
  653. sr.h = 32;
  654. sr.x = (bx)*32;
  655. sr.y = (by)*32;
  656. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  657. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  658. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  659. {
  660. int imgVal = 8;
  661. SDL_Surface * tb;
  662. switch(themp->moveDir)
  663. {
  664. case 1:
  665. {
  666. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  667. continue;
  668. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  669. int gg;
  670. for(gg=0; gg<iv.size(); ++gg)
  671. {
  672. if(iv[gg].groupNumber==10)
  673. {
  674. tb = iv[gg+heroAnim%imgVal].bitmap;
  675. break;
  676. }
  677. }
  678. SDL_BlitSurface(tb,&pp,su,&sr);
  679. pp.y+=imgVal*2-32;
  680. sr.y-=16;
  681. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  682. break;
  683. }
  684. case 2:
  685. {
  686. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  687. continue;
  688. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  689. int gg;
  690. for(gg=0; gg<iv.size(); ++gg)
  691. {
  692. if(iv[gg].groupNumber==5)
  693. {
  694. tb = iv[gg+heroAnim%imgVal].bitmap;
  695. break;
  696. }
  697. }
  698. SDL_BlitSurface(tb,&pp,su,&sr);
  699. pp.y+=imgVal*2-32;
  700. sr.y-=16;
  701. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  702. break;
  703. }
  704. case 3:
  705. {
  706. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  707. continue;
  708. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  709. int gg;
  710. for(gg=0; gg<iv.size(); ++gg)
  711. {
  712. if(iv[gg].groupNumber==6)
  713. {
  714. tb = iv[gg+heroAnim%imgVal].bitmap;
  715. break;
  716. }
  717. }
  718. SDL_BlitSurface(tb,&pp,su,&sr);
  719. pp.y+=imgVal*2-32;
  720. sr.y-=16;
  721. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  722. break;
  723. }
  724. case 4:
  725. {
  726. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  727. continue;
  728. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  729. int gg;
  730. for(gg=0; gg<iv.size(); ++gg)
  731. {
  732. if(iv[gg].groupNumber==7)
  733. {
  734. tb = iv[gg+heroAnim%imgVal].bitmap;
  735. break;
  736. }
  737. }
  738. SDL_BlitSurface(tb,&pp,su,&sr);
  739. pp.y+=imgVal*2-32;
  740. sr.y-=16;
  741. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  742. break;
  743. }
  744. case 5:
  745. {
  746. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  747. continue;
  748. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  749. int gg;
  750. for(gg=0; gg<iv.size(); ++gg)
  751. {
  752. if(iv[gg].groupNumber==8)
  753. {
  754. tb = iv[gg+heroAnim%imgVal].bitmap;
  755. break;
  756. }
  757. }
  758. SDL_BlitSurface(tb,&pp,su,&sr);
  759. pp.y+=imgVal*2-32;
  760. sr.y-=16;
  761. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  762. break;
  763. }
  764. case 6: //ok
  765. {
  766. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  767. continue;
  768. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  769. int gg;
  770. for(gg=0; gg<iv.size(); ++gg)
  771. {
  772. if(iv[gg].groupNumber==9)
  773. {
  774. tb = iv[gg+heroAnim%imgVal].bitmap;
  775. break;
  776. }
  777. }
  778. SDL_BlitSurface(tb,&pp,su,&sr);
  779. pp.y+=imgVal*2-32;
  780. sr.y-=16;
  781. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  782. break;
  783. }
  784. case 7:
  785. {
  786. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  787. continue;
  788. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  789. int gg;
  790. for(gg=0; gg<iv.size(); ++gg)
  791. {
  792. if(iv[gg].groupNumber==12)
  793. {
  794. tb = iv[gg+heroAnim%imgVal].bitmap;
  795. break;
  796. }
  797. }
  798. SDL_BlitSurface(tb,&pp,su,&sr);
  799. pp.y+=imgVal*2-32;
  800. sr.y-=16;
  801. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  802. break;
  803. }
  804. case 8:
  805. {
  806. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  807. continue;
  808. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  809. int gg;
  810. for(gg=0; gg<iv.size(); ++gg)
  811. {
  812. if(iv[gg].groupNumber==11)
  813. {
  814. tb = iv[gg+heroAnim%imgVal].bitmap;
  815. break;
  816. }
  817. }
  818. SDL_BlitSurface(tb,&pp,su,&sr);
  819. pp.y+=imgVal*2-32;
  820. sr.y-=16;
  821. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  822. break;
  823. }
  824. }
  825. }
  826. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison
  827. {
  828. int imgVal = 8;
  829. SDL_Surface * tb;
  830. switch(themp->moveDir)
  831. {
  832. case 1:
  833. {
  834. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  835. continue;
  836. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  837. int gg;
  838. for(gg=0; gg<iv.size(); ++gg)
  839. {
  840. if(iv[gg].groupNumber==13)
  841. {
  842. tb = iv[gg].bitmap;
  843. break;
  844. }
  845. }
  846. SDL_BlitSurface(tb,&pp,su,&sr);
  847. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  848. {
  849. SDL_Rect bufr = sr;
  850. bufr.x-=2*32;
  851. bufr.y-=1*32;
  852. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  853. themp->flagPrinted = true;
  854. }
  855. break;
  856. }
  857. case 2:
  858. {
  859. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  860. continue;
  861. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  862. int gg;
  863. for(gg=0; gg<iv.size(); ++gg)
  864. {
  865. if(iv[gg].groupNumber==0)
  866. {
  867. tb = iv[gg].bitmap;
  868. break;
  869. }
  870. }
  871. SDL_BlitSurface(tb,&pp,su,&sr);
  872. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  873. {
  874. SDL_Rect bufr = sr;
  875. bufr.x-=2*32;
  876. bufr.y-=1*32;
  877. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
  878. themp->flagPrinted = true;
  879. }
  880. break;
  881. }
  882. case 3:
  883. {
  884. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  885. continue;
  886. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  887. int gg;
  888. for(gg=0; gg<iv.size(); ++gg)
  889. {
  890. if(iv[gg].groupNumber==1)
  891. {
  892. tb = iv[gg].bitmap;
  893. break;
  894. }
  895. }
  896. SDL_BlitSurface(tb,&pp,su,&sr);
  897. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  898. {
  899. SDL_Rect bufr = sr;
  900. bufr.x-=2*32;
  901. bufr.y-=1*32;
  902. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  903. themp->flagPrinted = true;
  904. }
  905. break;
  906. }
  907. case 4:
  908. {
  909. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  910. continue;
  911. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  912. int gg;
  913. for(gg=0; gg<iv.size(); ++gg)
  914. {
  915. if(iv[gg].groupNumber==2)
  916. {
  917. tb = iv[gg].bitmap;
  918. break;
  919. }
  920. }
  921. SDL_BlitSurface(tb,&pp,su,&sr);
  922. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  923. {
  924. SDL_Rect bufr = sr;
  925. bufr.x-=2*32;
  926. bufr.y-=1*32;
  927. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  928. themp->flagPrinted = true;
  929. }
  930. break;
  931. }
  932. case 5:
  933. {
  934. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  935. continue;
  936. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  937. int gg;
  938. for(gg=0; gg<iv.size(); ++gg)
  939. {
  940. if(iv[gg].groupNumber==3)
  941. {
  942. tb = iv[gg].bitmap;
  943. break;
  944. }
  945. }
  946. SDL_BlitSurface(tb,&pp,su,&sr);
  947. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  948. {
  949. SDL_Rect bufr = sr;
  950. bufr.x-=2*32;
  951. bufr.y-=1*32;
  952. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  953. themp->flagPrinted = true;
  954. }
  955. break;
  956. }
  957. case 6:
  958. {
  959. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  960. continue;
  961. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  962. int gg;
  963. for(gg=0; gg<iv.size(); ++gg)
  964. {
  965. if(iv[gg].groupNumber==4)
  966. {
  967. tb = iv[gg].bitmap;
  968. break;
  969. }
  970. }
  971. SDL_BlitSurface(tb,&pp,su,&sr);
  972. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  973. {
  974. SDL_Rect bufr = sr;
  975. bufr.x-=2*32;
  976. bufr.y-=1*32;
  977. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  978. themp->flagPrinted = true;
  979. }
  980. break;
  981. }
  982. case 7:
  983. {
  984. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  985. continue;
  986. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  987. int gg;
  988. for(gg=0; gg<iv.size(); ++gg)
  989. {
  990. if(iv[gg].groupNumber==15)
  991. {
  992. tb = iv[gg].bitmap;
  993. break;
  994. }
  995. }
  996. SDL_BlitSurface(tb,&pp,su,&sr);
  997. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  998. {
  999. SDL_Rect bufr = sr;
  1000. bufr.x-=2*32;
  1001. bufr.y-=1*32;
  1002. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  1003. themp->flagPrinted = true;
  1004. }
  1005. break;
  1006. }
  1007. case 8:
  1008. {
  1009. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  1010. continue;
  1011. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  1012. int gg;
  1013. for(gg=0; gg<iv.size(); ++gg)
  1014. {
  1015. if(iv[gg].groupNumber==14)
  1016. {
  1017. tb = iv[gg].bitmap;
  1018. break;
  1019. }
  1020. }
  1021. SDL_BlitSurface(tb,&pp,su,&sr);
  1022. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  1023. {
  1024. SDL_Rect bufr = sr;
  1025. bufr.x-=2*32;
  1026. bufr.y-=1*32;
  1027. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
  1028. themp->flagPrinted = true;
  1029. }
  1030. break;
  1031. }
  1032. }
  1033. }
  1034. else
  1035. {
  1036. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  1037. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  1038. }
  1039. //printing appropriate flag colour
  1040. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  1041. {
  1042. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  1043. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  1044. {
  1045. SDL_Color ourC;
  1046. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  1047. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  1048. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  1049. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  1050. ourC = CGI->neutralColor;
  1051. else continue;
  1052. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  1053. }
  1054. }
  1055. }
  1056. }
  1057. }
  1058. ///enabling flags
  1059. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  1060. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  1061. {
  1062. for (int l = 0; l<k->second.heroes.size(); l++)
  1063. k->second.heroes[l]->flagPrinted = false;
  1064. }
  1065. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  1066. {
  1067. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  1068. }*/
  1069. ///flags enabled
  1070. ////objects printed, printing shadow
  1071. for (int bx=0; bx<dx; bx++)
  1072. {
  1073. for (int by=0; by<dy; by++)
  1074. {
  1075. SDL_Rect sr;
  1076. sr.y=by*32;
  1077. sr.x=bx*32;
  1078. sr.h=sr.w=32;
  1079. if (!level)
  1080. {
  1081. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  1082. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  1083. {
  1084. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  1085. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1086. SDL_BlitSurface(hide, NULL, su, &sr);
  1087. //SDL_FreeSurface(hide2);
  1088. }
  1089. }
  1090. else
  1091. {
  1092. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  1093. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  1094. {
  1095. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  1096. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1097. SDL_BlitSurface(hide, NULL, su, &sr);
  1098. //SDL_FreeSurface(hide2);
  1099. }
  1100. }
  1101. }
  1102. }
  1103. ////shadow printed
  1104. //printing borders
  1105. for (int bx=0; bx<dx; bx++)
  1106. {
  1107. for (int by=0; by<dy; by++)
  1108. {
  1109. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  1110. {
  1111. SDL_Rect sr;
  1112. sr.y=by*32;
  1113. sr.x=bx*32;
  1114. sr.h=sr.w=32;
  1115. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1116. }
  1117. else
  1118. {
  1119. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1120. {
  1121. SDL_Rect sr;
  1122. sr.y=by*32;
  1123. sr.x=bx*32;
  1124. sr.h=sr.w=32;
  1125. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1126. rmask, gmask, bmask, amask);
  1127. for(int f=0; f<ns->w*ns->h*4; ++f)
  1128. {
  1129. *((unsigned char*)(ns->pixels) + f) = 128;
  1130. }
  1131. SDL_BlitSurface(ns,NULL,su,&sr);
  1132. SDL_FreeSurface(ns);
  1133. }
  1134. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1135. {
  1136. SDL_Rect sr;
  1137. sr.y=by*32;
  1138. sr.x=bx*32;
  1139. sr.h=sr.w=32;
  1140. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1141. rmask, gmask, bmask, amask);
  1142. for(int f=0; f<ns->w*ns->h*4; ++f)
  1143. {
  1144. *((unsigned char*)(ns->pixels) + f) = 128;
  1145. }
  1146. SDL_BlitSurface(ns,NULL,su,&sr);
  1147. SDL_FreeSurface(ns);
  1148. }
  1149. }
  1150. }
  1151. }
  1152. CSDL_Ext::update(su);
  1153. //borders printed
  1154. return su;
  1155. }
  1156. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1157. {
  1158. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1159. }
  1160. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1161. {
  1162. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1163. }
  1164. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1165. {
  1166. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1167. {
  1168. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  1169. }
  1170. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1171. {
  1172. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1173. }
  1174. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1175. {
  1176. return partialHide->ourImages[15].bitmap; //visible right top corner
  1177. }
  1178. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1179. {
  1180. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1181. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1182. }
  1183. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1184. {
  1185. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1186. return partialHide->ourImages[35].bitmap;
  1187. }
  1188. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1189. {
  1190. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1191. return partialHide->ourImages[0].bitmap; //visible top
  1192. }
  1193. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1194. {
  1195. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1196. return partialHide->ourImages[4].bitmap; //visble bottom
  1197. }
  1198. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1199. {
  1200. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1201. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1202. return partialHide->ourImages[36].bitmap;
  1203. }
  1204. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1205. {
  1206. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1207. return partialHide->ourImages[2].bitmap; //visible right
  1208. }
  1209. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1210. {
  1211. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1212. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1213. }
  1214. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1215. {
  1216. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1217. }
  1218. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1219. {
  1220. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1221. return partialHide->ourImages[37].bitmap;
  1222. }
  1223. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1224. {
  1225. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1226. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1227. return partialHide->ourImages[38].bitmap;
  1228. }
  1229. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1230. {
  1231. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1232. }
  1233. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1234. {
  1235. return partialHide->ourImages[16].bitmap; //visible right corners
  1236. }
  1237. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1238. {
  1239. return partialHide->ourImages[18].bitmap; //visible top corners
  1240. }
  1241. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1242. {
  1243. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1244. return partialHide->ourImages[39].bitmap;
  1245. }
  1246. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1247. {
  1248. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1249. return partialHide->ourImages[40].bitmap;
  1250. }
  1251. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1252. {
  1253. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1254. }
  1255. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1256. {
  1257. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1258. return partialHide->ourImages[41].bitmap;
  1259. }
  1260. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1261. {
  1262. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1263. }
  1264. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1265. {
  1266. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1267. }
  1268. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1269. {
  1270. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1271. return partialHide->ourImages[42].bitmap;
  1272. }
  1273. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1274. {
  1275. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1276. return partialHide->ourImages[43].bitmap;
  1277. }
  1278. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1279. {
  1280. return partialHide->ourImages[21].bitmap; //visible all corners only
  1281. }
  1282. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1283. {
  1284. return partialHide->ourImages[6].bitmap; //hidden top
  1285. }
  1286. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1287. {
  1288. return partialHide->ourImages[7].bitmap; //hidden right
  1289. }
  1290. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1291. {
  1292. return partialHide->ourImages[8].bitmap; //hidden bottom
  1293. }
  1294. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1295. {
  1296. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1297. return partialHide->ourImages[44].bitmap;
  1298. }
  1299. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1300. {
  1301. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1302. }
  1303. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1304. {
  1305. return partialHide->ourImages[29].bitmap; //hidden left and right
  1306. }
  1307. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1308. {
  1309. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1310. }
  1311. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1312. {
  1313. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1314. return partialHide->ourImages[45].bitmap;
  1315. }
  1316. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1317. {
  1318. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1319. }
  1320. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1321. {
  1322. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1323. return partialHide->ourImages[46].bitmap;
  1324. }
  1325. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1326. {
  1327. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1328. return partialHide->ourImages[47].bitmap;
  1329. }
  1330. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1331. {
  1332. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1333. }
  1334. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1335. {
  1336. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1337. return partialHide->ourImages[48].bitmap;
  1338. }
  1339. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1340. {
  1341. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1342. }
  1343. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1344. {
  1345. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1346. }
  1347. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1348. {
  1349. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1350. }
  1351. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1352. {
  1353. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1354. }
  1355. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1356. {
  1357. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1358. return partialHide->ourImages[49].bitmap;
  1359. }
  1360. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1361. {
  1362. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1363. }
  1364. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1365. {
  1366. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1367. }
  1368. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1369. {
  1370. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1371. return partialHide->ourImages[50].bitmap;
  1372. }
  1373. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1374. {
  1375. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1376. return partialHide->ourImages[51].bitmap;
  1377. }
  1378. //newly added
  1379. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1380. {
  1381. return partialHide->ourImages[0].bitmap;
  1382. }
  1383. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1384. {
  1385. return partialHide->ourImages[1].bitmap;
  1386. }
  1387. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1388. {
  1389. return partialHide->ourImages[4].bitmap;
  1390. }
  1391. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1392. {
  1393. return partialHide->ourImages[5].bitmap;
  1394. }
  1395. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1396. {
  1397. return partialHide->ourImages[36].bitmap;
  1398. }
  1399. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1400. {
  1401. return partialHide->ourImages[36].bitmap;
  1402. }
  1403. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1404. {
  1405. return partialHide->ourImages[2].bitmap;
  1406. }
  1407. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1408. {
  1409. return partialHide->ourImages[3].bitmap;
  1410. }
  1411. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1412. }
  1413. //char & CMapHandler::visAccess(int x, int y)
  1414. //{
  1415. // return visibility[x+Woff][y+Hoff];
  1416. //}
  1417. //
  1418. //char & CMapHandler::undVisAccess(int x, int y)
  1419. //{
  1420. // return undVisibility[x+Woff][y+Hoff];
  1421. //}
  1422. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1423. {
  1424. int ret=-1;
  1425. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1426. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1427. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1428. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1429. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1430. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1431. else
  1432. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1433. if(!(a.x==b.x || a.y==b.y))
  1434. ret*=1.41421;
  1435. //TODO: use hero's pathfinding skill during calculating cost
  1436. return ret;
  1437. }
  1438. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1439. {
  1440. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1441. std::vector<std::string> ret;
  1442. for(int g=0; g<objs.size(); ++g)
  1443. {
  1444. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1445. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1446. ) //checking position blocking
  1447. {
  1448. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1449. if (objs[g].first->state)
  1450. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1451. else
  1452. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1453. }
  1454. }
  1455. return ret;
  1456. }
  1457. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1458. {
  1459. std::vector < CGObjectInstance * > ret;
  1460. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1461. {
  1462. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1463. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1464. ret.push_back(curi);
  1465. }
  1466. return ret;
  1467. }
  1468. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1469. {
  1470. CGObjectInstance * nobj;
  1471. switch(id)
  1472. {
  1473. case 43: //hero
  1474. nobj = new CGHeroInstance;
  1475. break;
  1476. case 98: //town
  1477. nobj = new CGTownInstance;
  1478. break;
  1479. default: //rest of objects
  1480. nobj = new CGObjectInstance;
  1481. break;
  1482. }
  1483. nobj->ID = id;
  1484. nobj->subID = subid;
  1485. nobj->defInfo = new CGDefInfo;
  1486. nobj->defObjInfoNumber = -1;
  1487. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1488. {
  1489. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1490. {
  1491. nobj->defObjInfoNumber = f;
  1492. break;
  1493. }
  1494. }
  1495. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1496. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1497. for(int g=0; g<6; ++g)
  1498. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1499. for(int g=0; g<6; ++g)
  1500. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1501. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1502. nobj->pos = pos;
  1503. //nobj->state = NULL;//new CLuaObjectScript();
  1504. nobj->tempOwner = 254;
  1505. nobj->info = NULL;
  1506. nobj->defInfo->id = id;
  1507. nobj->defInfo->subid = subid;
  1508. //assigning defhandler
  1509. std::string ourName = getDefName(id, subid);
  1510. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1511. nobj->defInfo->name = ourName;
  1512. if(loadedDefs[ourName] == NULL)
  1513. {
  1514. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1515. loadedDefs[ourName] = nobj->defInfo->handler;
  1516. }
  1517. else
  1518. {
  1519. nobj->defInfo->handler = loadedDefs[ourName];
  1520. }
  1521. return nobj;
  1522. }
  1523. std::string CMapHandler::getDefName(int id, int subid)
  1524. {
  1525. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1526. {
  1527. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1528. return CGI->dobjinfo->objs[i].defName;
  1529. }
  1530. throw new std::exception("Def not found.");
  1531. }
  1532. bool CMapHandler::printObject(CGObjectInstance *obj)
  1533. {
  1534. CDefHandler * curd = obj->defInfo->handler;
  1535. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1536. {
  1537. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1538. {
  1539. SDL_Rect cr;
  1540. cr.w = 32;
  1541. cr.h = 32;
  1542. cr.x = fx*32;
  1543. cr.y = fy*32;
  1544. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1545. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1546. if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1547. {
  1548. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1549. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1550. {
  1551. bool breakNow = true;
  1552. for(int dx=0; dx<32; ++dx)
  1553. {
  1554. for(int dy=0; dy<32; ++dy)
  1555. {
  1556. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1557. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1558. Uint8 r, g, b, a;
  1559. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1560. if(r==255 && g==255 && b==0)
  1561. {
  1562. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1563. breakNow = false;
  1564. }
  1565. }
  1566. }
  1567. if(breakNow)
  1568. break;
  1569. }
  1570. }
  1571. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1572. {
  1573. TerrainTile2 & curt =
  1574. ttiles
  1575. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1576. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1577. [obj->pos.z];
  1578. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1579. }
  1580. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1581. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1582. return true;
  1583. }
  1584. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1585. {
  1586. CDefHandler * curd = obj->defInfo->handler;
  1587. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1588. {
  1589. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1590. {
  1591. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1592. {
  1593. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1594. for(int dd=0; dd<ctile.size(); ++dd)
  1595. {
  1596. if(ctile[dd].first->id==obj->id)
  1597. ctile.erase(ctile.begin() + dd);
  1598. }
  1599. }
  1600. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1601. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1602. return true;
  1603. }
  1604. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1605. {
  1606. if(di->id==76) //random resource
  1607. {
  1608. std::vector<std::string> resDefNames;
  1609. //resDefNames.push_back("AVTRNDM0.DEF");
  1610. resDefNames.push_back("AVTWOOD0.DEF");
  1611. resDefNames.push_back("AVTMERC0.DEF");
  1612. resDefNames.push_back("AVTORE0.DEF");
  1613. resDefNames.push_back("AVTSULF0.DEF");
  1614. resDefNames.push_back("AVTCRYS0.DEF");
  1615. resDefNames.push_back("AVTGEMS0.DEF");
  1616. resDefNames.push_back("AVTGOLD0.DEF");
  1617. resDefNames.push_back("ZMITHR.DEF");
  1618. return resDefNames[rand()%resDefNames.size()];
  1619. }
  1620. else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
  1621. {
  1622. std::vector<std::string> creDefNames;
  1623. for(int dd=0; dd<140; ++dd) //we do not use here WoG units
  1624. {
  1625. creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
  1626. }
  1627. switch(di->id)
  1628. {
  1629. case 72: //level 1
  1630. return creDefNames[14*(rand()%9)+rand()%2];
  1631. case 73: //level 2
  1632. return creDefNames[14*(rand()%9)+rand()%2+2];
  1633. case 74: //level 3
  1634. return creDefNames[14*(rand()%9)+rand()%2+4];
  1635. case 75: //level 4
  1636. return creDefNames[14*(rand()%9)+rand()%2+6];
  1637. case 162: //level 5
  1638. return creDefNames[14*(rand()%9)+rand()%2+8];
  1639. case 163: //level 6
  1640. return creDefNames[14*(rand()%9)+rand()%2+10];
  1641. case 164: //level 7
  1642. return creDefNames[14*(rand()%9)+rand()%2+12];
  1643. case 71: // any level
  1644. return creDefNames[rand()%126];
  1645. }
  1646. }
  1647. else if(di->id==65) //random artifact (any class)
  1648. {
  1649. std::vector<std::string> artDefNames;
  1650. for(int bb=0; bb<162; ++bb)
  1651. {
  1652. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
  1653. artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1654. }
  1655. return artDefNames[rand()%artDefNames.size()];
  1656. }
  1657. else if(di->id==66) //random artifact (treasure)
  1658. {
  1659. std::vector<std::string> art1DefNames;
  1660. for(int bb=0; bb<162; ++bb)
  1661. {
  1662. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
  1663. art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1664. }
  1665. return art1DefNames[rand()%art1DefNames.size()];
  1666. }
  1667. else if(di->id==67) //random artifact (minor)
  1668. {
  1669. std::vector<std::string> art2DefNames;
  1670. for(int bb=0; bb<162; ++bb)
  1671. {
  1672. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
  1673. art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1674. }
  1675. return art2DefNames[rand()%art2DefNames.size()];
  1676. }
  1677. else if(di->id==68) //random artifact (major)
  1678. {
  1679. std::vector<std::string> art3DefNames;
  1680. for(int bb=0; bb<162; ++bb)
  1681. {
  1682. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
  1683. art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1684. }
  1685. return art3DefNames[rand()%art3DefNames.size()];
  1686. }
  1687. else if(di->id==69) //random artifact (relic)
  1688. {
  1689. std::vector<std::string> art4DefNames;
  1690. for(int bb=0; bb<162; ++bb)
  1691. {
  1692. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
  1693. art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1694. }
  1695. return art4DefNames[rand()%art4DefNames.size()];
  1696. }
  1697. else if(di->id==77) //random town
  1698. {
  1699. if(!obj)
  1700. return std::string(); //obj is necessary!
  1701. std::vector<std::string> town0DefNames; //without fort
  1702. town0DefNames.push_back("AVCCAST0.DEF");
  1703. town0DefNames.push_back("AVCRAMP0.DEF");
  1704. town0DefNames.push_back("AVCTOWR0.DEF");
  1705. town0DefNames.push_back("AVCINFT0.DEF");
  1706. town0DefNames.push_back("AVCNECR0.DEF");
  1707. town0DefNames.push_back("AVCDUNG0.DEF");
  1708. town0DefNames.push_back("AVCSTRO0.DEF");
  1709. town0DefNames.push_back("AVCFTRT0.DEF");
  1710. town0DefNames.push_back("AVCHFOR0.DEF");
  1711. std::vector<std::string> town1DefNames; //with fort
  1712. for(int dd=0; dd<F_NUMBER; ++dd)
  1713. {
  1714. town1DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
  1715. }
  1716. std::vector<std::string> town2DefNames; //with capitol
  1717. for(int dd=0; dd<F_NUMBER; ++dd)
  1718. {
  1719. town2DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
  1720. }
  1721. for(int b=0; b<town2DefNames.size(); ++b)
  1722. {
  1723. for(int q=0; q<town2DefNames[b].size(); ++q)
  1724. {
  1725. if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
  1726. town2DefNames[b][q] = 'Z';
  1727. }
  1728. }
  1729. //TODO: use capitol defs
  1730. //variables initialized
  1731. if(obj->tempOwner==0xff) //no preselected preferentions
  1732. {
  1733. if(((CCastleObjInfo*)obj->info)->hasFort)
  1734. return town1DefNames[rand()%town1DefNames.size()];
  1735. else
  1736. return town0DefNames[rand()%town0DefNames.size()];
  1737. }
  1738. else
  1739. {
  1740. if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
  1741. {
  1742. int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
  1743. if(((CCastleObjInfo*)obj->info)->hasFort)
  1744. return town1DefNames[defnr];
  1745. else
  1746. return town0DefNames[defnr];
  1747. }
  1748. else //no castle specified
  1749. {
  1750. int defnr = rand()%F_NUMBER;
  1751. if(((CCastleObjInfo*)obj->info)->hasFort)
  1752. return town1DefNames[defnr];
  1753. else
  1754. return town0DefNames[defnr];
  1755. }
  1756. }
  1757. }
  1758. else if(di->id==70) //random hero
  1759. {
  1760. std::stringstream nm;
  1761. nm<<"AH";
  1762. nm<<std::setw(2);
  1763. nm<<std::setfill('0');
  1764. nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  1765. nm<<"_.DEF";
  1766. return nm.str();
  1767. }
  1768. else if(di->id==217) //random dwelling with preset level
  1769. {
  1770. std::vector< std::vector<std::string> > creGenNames;
  1771. creGenNames.resize(F_NUMBER);
  1772. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1773. {
  1774. for(int dd=0; dd<7; ++dd)
  1775. {
  1776. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1777. }
  1778. }
  1779. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1780. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1781. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1782. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1783. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1784. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1785. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1786. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1787. {
  1788. int fraction = -1;
  1789. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1790. {
  1791. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1792. {
  1793. if( //check if it is this one we want
  1794. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1795. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1796. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1797. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1798. {
  1799. fraction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
  1800. }
  1801. }
  1802. }
  1803. if(fraction == -1)
  1804. {
  1805. fraction = rand()%F_NUMBER; //TODO: check it more
  1806. }
  1807. int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
  1808. return creGenNames[fraction][lvl];
  1809. }
  1810. else
  1811. {
  1812. std::vector<int> possibleTowns;
  1813. for(int bb=0; bb<8; ++bb)
  1814. {
  1815. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1816. {
  1817. possibleTowns.push_back(bb);
  1818. }
  1819. }
  1820. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1821. possibleTowns.push_back(8);
  1822. int fraction = possibleTowns[rand()%possibleTowns.size()];
  1823. int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
  1824. return creGenNames[fraction][lvl];
  1825. }
  1826. }
  1827. else if(di->id==216) //random dwelling
  1828. {
  1829. std::vector< std::vector<std::string> > creGenNames;
  1830. creGenNames.resize(F_NUMBER);
  1831. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1832. {
  1833. for(int dd=0; dd<7; ++dd)
  1834. {
  1835. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1836. }
  1837. }
  1838. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1839. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1840. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1841. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1842. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1843. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1844. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1845. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1846. {
  1847. int faction = -1;
  1848. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1849. {
  1850. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1851. {
  1852. if( //check if it is this one we want
  1853. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1854. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1855. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1856. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1857. {
  1858. faction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
  1859. }
  1860. }
  1861. }
  1862. int lvl=-1;
  1863. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1864. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1865. else lvl = 0;
  1866. return creGenNames[faction][lvl];
  1867. }
  1868. else
  1869. {
  1870. std::vector<int> possibleTowns;
  1871. for(int bb=0; bb<8; ++bb)
  1872. {
  1873. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1874. {
  1875. possibleTowns.push_back(bb);
  1876. }
  1877. }
  1878. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1879. possibleTowns.push_back(8);
  1880. int faction = possibleTowns[rand()%possibleTowns.size()];
  1881. int lvl=-1;
  1882. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1883. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1884. else lvl = 0;
  1885. return creGenNames[faction][lvl];
  1886. }
  1887. }
  1888. else if(di->id==218) //random creature generators with preset alignment
  1889. {
  1890. std::vector< std::vector<std::string> > creGenNames;
  1891. creGenNames.resize(F_NUMBER);
  1892. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1893. {
  1894. for(int dd=0; dd<7; ++dd)
  1895. {
  1896. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1897. }
  1898. }
  1899. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1900. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1901. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1902. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1903. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1904. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1905. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1906. int faction = atoi(di->name.substr(7, 8).c_str());
  1907. int lvl = -1;
  1908. CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
  1909. if(ct->maxLevel>7)
  1910. ct->maxLevel = 7;
  1911. if(ct->minLevel<1)
  1912. ct->minLevel = 1;
  1913. if((ct->maxLevel - ct->minLevel)!=0)
  1914. lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
  1915. else
  1916. lvl = ct->maxLevel;
  1917. return creGenNames[faction][lvl];
  1918. }
  1919. return std::string();
  1920. }
  1921. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1922. {
  1923. hideObject(obj);
  1924. std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
  1925. recalculateHideVisPosUnderObj(*db);
  1926. delete *db;
  1927. CGI->objh->objInstances.erase(db);
  1928. return true;
  1929. }
  1930. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1931. {
  1932. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1933. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1934. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1935. {
  1936. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1937. for(int fx=0; fx<8; ++fx)
  1938. {
  1939. for(int fy=0; fy<6; ++fy)
  1940. {
  1941. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1942. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1943. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1944. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1945. {
  1946. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1947. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1948. curt.visitable = true;
  1949. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1950. curt.blocked = true;
  1951. }
  1952. }
  1953. }
  1954. }
  1955. return true;
  1956. }
  1957. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1958. {
  1959. if(withBorder)
  1960. {
  1961. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1962. {
  1963. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1964. {
  1965. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1966. {
  1967. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1968. }
  1969. }
  1970. }
  1971. }
  1972. else
  1973. {
  1974. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1975. {
  1976. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1977. {
  1978. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1979. {
  1980. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1981. }
  1982. }
  1983. }
  1984. }
  1985. return true;
  1986. }