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							- /*
 
-  * CStack.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "battle/BattleHex.h"
 
- #include "CCreatureHandler.h"
 
- #include "mapObjects/CGHeroInstance.h" // for commander serialization
 
- struct BattleStackAttacked;
 
- struct BattleInfo;
 
- class CStack;
 
- class CHealthInfo;
 
- template <typename Quantity>
 
- class DLL_LINKAGE CStackResource
 
- {
 
- public:
 
- 	CStackResource(const CStack * Owner):
 
- 		owner(Owner)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	virtual void reset()
 
- 	{
 
- 		used = 0;
 
- 	};
 
- protected:
 
- 	const CStack * owner;
 
- 	Quantity used;
 
- };
 
- class DLL_LINKAGE CAmmo : public CStackResource<int32_t>
 
- {
 
- public:
 
- 	CAmmo(const CStack * Owner, CSelector totalSelector);
 
- 	int32_t available() const;
 
- 	bool canUse(int32_t amount = 1) const;
 
- 	virtual void reset() override;
 
- 	virtual int32_t total() const;
 
- 	virtual void use(int32_t amount = 1);
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		if(!h.saving)
 
- 			reset();
 
- 		h & used;
 
- 	}
 
- protected:
 
- 	CBonusProxy totalProxy;
 
- };
 
- class DLL_LINKAGE CShots : public CAmmo
 
- {
 
- public:
 
- 	CShots(const CStack * Owner);
 
- 	void use(int32_t amount = 1) override;
 
- };
 
- class DLL_LINKAGE CCasts : public CAmmo
 
- {
 
- public:
 
- 	CCasts(const CStack * Owner);
 
- };
 
- class DLL_LINKAGE CRetaliations : public CAmmo
 
- {
 
- public:
 
- 	CRetaliations(const CStack * Owner);
 
- 	int32_t total() const override;
 
- 	void reset() override;
 
- private:
 
- 	mutable int32_t totalCache;
 
- };
 
- class DLL_LINKAGE IUnitHealthInfo
 
- {
 
- public:
 
- 	virtual int32_t unitMaxHealth() const = 0;
 
- 	virtual int32_t unitBaseAmount() const = 0;
 
- };
 
- class DLL_LINKAGE CHealth
 
- {
 
- public:
 
- 	CHealth(const IUnitHealthInfo * Owner);
 
- 	CHealth(const CHealth & other);
 
- 	void init();
 
- 	void reset();
 
- 	void damage(int32_t & amount);
 
- 	void heal(int32_t & amount, EHealLevel level, EHealPower power);
 
- 	int32_t getCount() const;
 
- 	int32_t getFirstHPleft() const;
 
- 	int32_t getResurrected() const;
 
- 	int64_t available() const;
 
- 	int64_t total() const;
 
- 	void toInfo(CHealthInfo & info) const;
 
- 	void fromInfo(const CHealthInfo & info);
 
- 	void takeResurrected();
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		if(!h.saving)
 
- 			reset();
 
- 		h & firstHPleft;
 
- 		h & fullUnits;
 
- 		h & resurrected;
 
- 	}
 
- private:
 
- 	void addResurrected(int32_t amount);
 
- 	void setFromTotal(const int64_t totalHealth);
 
- 	const IUnitHealthInfo * owner;
 
- 	int32_t firstHPleft;
 
- 	int32_t fullUnits;
 
- 	int32_t resurrected;
 
- };
 
- class DLL_LINKAGE CStack : public CBonusSystemNode, public ISpellCaster, public IUnitHealthInfo
 
- {
 
- public:
 
- 	const CStackInstance * base; //garrison slot from which stack originates (nullptr for war machines, summoned cres, etc)
 
- 	ui32 ID; //unique ID of stack
 
- 	ui32 baseAmount;
 
- 	const CCreature * type;
 
- 	PlayerColor owner; //owner - player color (255 for neutrals)
 
- 	SlotID slot;  //slot - position in garrison (may be 255 for neutrals/called creatures)
 
- 	ui8 side;
 
- 	BattleHex position; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
 
- 	CRetaliations counterAttacks;
 
- 	CShots shots;
 
- 	CCasts casts;
 
- 	CHealth health;
 
- 	///id of alive clone of this stack clone if any
 
- 	si32 cloneID;
 
- 	std::set<EBattleStackState::EBattleStackState> state;
 
- 	CStack(const CStackInstance * base, PlayerColor O, int I, ui8 Side, SlotID S);
 
- 	CStack(const CStackBasicDescriptor * stack, PlayerColor O, int I, ui8 Side, SlotID S = SlotID(255));
 
- 	CStack();
 
- 	~CStack();
 
- 	int32_t getKilled() const;
 
- 	int32_t getCount() const;
 
- 	int32_t getFirstHPleft() const;
 
- 	const CCreature * getCreature() const;
 
- 	std::string nodeName() const override;
 
- 	void init(); //set initial (invalid) values
 
- 	void localInit(BattleInfo * battleInfo);
 
- 	std::string getName() const; //plural or singular
 
- 	bool willMove(int turn = 0) const; //if stack has remaining move this turn
 
- 	bool ableToRetaliate() const; //if stack can retaliate after attacked
 
- 	bool moved(int turn = 0) const; //if stack was already moved this turn
 
- 	bool waited(int turn = 0) const;
 
- 	bool canCast() const;
 
- 	bool isCaster() const;
 
- 	bool canMove(int turn = 0) const; //if stack can move
 
- 	bool canShoot() const;
 
- 	bool isShooter() const;
 
- 	bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
 
- 	ui32 level() const;
 
- 	si32 magicResistance() const override; //include aura of resistance
 
- 	std::vector<si32> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
 
- 	const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
 
- 	static bool isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
 
- 	bool doubleWide() const;
 
- 	BattleHex occupiedHex() const; //returns number of occupied hex (not the position) if stack is double wide; otherwise -1
 
- 	BattleHex occupiedHex(BattleHex assumedPos) const; //returns number of occupied hex (not the position) if stack is double wide and would stand on assumedPos; otherwise -1
 
- 	std::vector<BattleHex> getHexes() const; //up to two occupied hexes, starting from front
 
- 	std::vector<BattleHex> getHexes(BattleHex assumedPos) const; //up to two occupied hexes, starting from front
 
- 	static std::vector<BattleHex> getHexes(BattleHex assumedPos, bool twoHex, ui8 side); //up to two occupied hexes, starting from front
 
- 	bool coversPos(BattleHex position) const; //checks also if unit is double-wide
 
- 	std::vector<BattleHex> getSurroundingHexes(BattleHex attackerPos = BattleHex::INVALID) const; // get six or 8 surrounding hexes depending on creature size
 
- 	BattleHex::EDir destShiftDir() const;
 
- 	CHealth healthAfterAttacked(int32_t & damage) const;
 
- 	CHealth healthAfterAttacked(int32_t & damage, const CHealth & customHealth) const;
 
- 	CHealth healthAfterHealed(int32_t & toHeal, EHealLevel level, EHealPower power) const;
 
- 	void prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand) const; //requires bsa.damageAmout filled
 
- 	void prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand, const CHealth & customHealth) const; //requires bsa.damageAmout filled
 
- 	///ISpellCaster
 
- 	ui8 getSpellSchoolLevel(const CSpell * spell, int * outSelectedSchool = nullptr) const override;
 
- 	ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const override;
 
- 	///default spell school level for effect calculation
 
- 	int getEffectLevel(const CSpell * spell) const override;
 
- 	///default spell-power for damage/heal calculation
 
- 	int getEffectPower(const CSpell * spell) const override;
 
- 	///default spell-power for timed effects duration
 
- 	int getEnchantPower(const CSpell * spell) const override;
 
- 	///damage/heal override(ignores spell configuration, effect level and effect power)
 
- 	int getEffectValue(const CSpell * spell) const override;
 
- 	const PlayerColor getOwner() const override;
 
- 	void getCasterName(MetaString & text) const override;
 
- 	void getCastDescription(const CSpell * spell, const std::vector<const CStack *> & attacked, MetaString & text) const override;
 
- 	///IUnitHealthInfo
 
- 	int32_t unitMaxHealth() const override;
 
- 	int32_t unitBaseAmount() const override;
 
- 	///MetaStrings
 
- 	void addText(MetaString & text, ui8 type, int32_t serial, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
 
- 	void addNameReplacement(MetaString & text, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
 
- 	std::string formatGeneralMessage(const int32_t baseTextId) const;
 
- 	///Non const API for NetPacks
 
- 	///stack will be ghost in next battle state update
 
- 	void makeGhost();
 
- 	void setHealth(const CHealthInfo & value);
 
- 	void setHealth(const CHealth & value);
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		assert(isIndependentNode());
 
- 		h & static_cast<CBonusSystemNode&>(*this);
 
- 		h & type;
 
- 		h & ID;
 
- 		h & baseAmount;
 
- 		h & owner;
 
- 		h & slot;
 
- 		h & side;
 
- 		h & position;
 
- 		h & state;
 
- 		h & shots;
 
- 		h & casts;
 
- 		h & counterAttacks;
 
- 		h & health;
 
- 		const CArmedInstance * army = (base ? base->armyObj : nullptr);
 
- 		SlotID extSlot = (base ? base->armyObj->findStack(base) : SlotID());
 
- 		if(h.saving)
 
- 		{
 
- 			h & army;
 
- 			h & extSlot;
 
- 		}
 
- 		else
 
- 		{
 
- 			h & army;
 
- 			h & extSlot;
 
- 			if(extSlot == SlotID::COMMANDER_SLOT_PLACEHOLDER)
 
- 			{
 
- 				auto hero = dynamic_cast<const CGHeroInstance *>(army);
 
- 				assert(hero);
 
- 				base = hero->commander;
 
- 			}
 
- 			else if(slot == SlotID::SUMMONED_SLOT_PLACEHOLDER || slot == SlotID::ARROW_TOWERS_SLOT || slot == SlotID::WAR_MACHINES_SLOT)
 
- 			{
 
- 				//no external slot possible, so no base stack
 
- 				base = nullptr;
 
- 			}
 
- 			else if(!army || extSlot == SlotID() || !army->hasStackAtSlot(extSlot))
 
- 			{
 
- 				base = nullptr;
 
- 				logGlobal->warn("%s doesn't have a base stack!", type->nameSing);
 
- 			}
 
- 			else
 
- 			{
 
- 				base = &army->getStack(extSlot);
 
- 			}
 
- 		}
 
- 	}
 
- 	bool alive() const;
 
- 	bool isClone() const;
 
- 	bool isDead() const;
 
- 	bool isGhost() const; //determines if stack was removed
 
- 	bool isValidTarget(bool allowDead = false) const; //non-turret non-ghost stacks (can be attacked or be object of magic effect)
 
- 	bool isTurret() const;
 
- 	friend class CShots; //for BattleInfo access
 
- private:
 
- 	const BattleInfo * battle; //do not serialize
 
- };
 
 
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