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- /*
- * constants/StringConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ///
- /// String ID which are pointless to move to config file - these types are mostly hardcoded
- ///
- namespace GameConstants
- {
- const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
- "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- };
- const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
- "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
- };
- const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"};
- const std::string DIFFICULTY_NAMES [5] = {"pawn", "knight", "rook", "queen", "king"};
- }
- namespace NPrimarySkill
- {
- const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
- }
- namespace NSecondarySkill
- {
- const std::string names [GameConstants::SKILL_QUANTITY] =
- {
- "pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
- "navigation", "leadership", "wisdom", "mysticism", "luck", // 10
- "ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
- "airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
- "artillery", "learning", "offence", "armorer", "intelligence", // 25
- "sorcery", "resistance", "firstAid"
- };
- const std::vector<std::string> levels =
- {
- "none", "basic", "advanced", "expert"
- };
- }
- namespace EBuildingType
- {
- const std::string names [46] =
- {
- "mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5
- "tavern", "shipyard", "fort", "citadel", "castle", // 10
- "villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15
- "resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20
- "ship", "special2", "special3", "special4", "horde2", // 25
- "horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30
- "dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35
- "dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40
- "dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7", "dwellingLvl8",
- "dwellingUpLvl8"
- };
- }
- namespace NFaction
- {
- const std::string names [GameConstants::F_NUMBER] =
- {
- "castle", "rampart", "tower",
- "inferno", "necropolis", "dungeon",
- "stronghold", "fortress", "conflux"
- };
- }
- namespace NArtifactPosition
- {
- const std::string namesHero [19] =
- {
- "head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
- "rightRing", "leftRing", "feet", //8
- "misc1", "misc2", "misc3", "misc4", //12
- "mach1", "mach2", "mach3", "mach4", //16
- "spellbook", "misc5" //18
- };
- const std::string namesCreature[1] =
- {
- "creature1"
- };
- const std::string namesCommander[6] =
- {
- "commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
- };
- const std::string backpack = "backpack";
- }
- namespace NMetaclass
- {
- const std::string names [16] =
- {
- "",
- "artifact", "creature", "faction", "experience", "hero",
- "heroClass", "luck", "mana", "morale", "movement",
- "object", "primarySkill", "secondarySkill", "spell", "resource"
- };
- }
- namespace NPathfindingLayer
- {
- const std::string names[EPathfindingLayer::NUM_LAYERS] =
- {
- "land", "sail", "water", "air"
- };
- }
- namespace MappedKeys
- {
- static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
- {
- { "special1", BuildingID::SPECIAL_1 },
- { "special2", BuildingID::SPECIAL_2 },
- { "special3", BuildingID::SPECIAL_3 },
- { "special4", BuildingID::SPECIAL_4 },
- { "grail", BuildingID::GRAIL },
- { "mageGuild1", BuildingID::MAGES_GUILD_1 },
- { "mageGuild2", BuildingID::MAGES_GUILD_2 },
- { "mageGuild3", BuildingID::MAGES_GUILD_3 },
- { "mageGuild4", BuildingID::MAGES_GUILD_4 },
- { "mageGuild5", BuildingID::MAGES_GUILD_5 },
- { "tavern", BuildingID::TAVERN },
- { "shipyard", BuildingID::SHIPYARD },
- { "fort", BuildingID::FORT },
- { "citadel", BuildingID::CITADEL },
- { "castle", BuildingID::CASTLE },
- { "villageHall", BuildingID::VILLAGE_HALL },
- { "townHall", BuildingID::TOWN_HALL },
- { "cityHall", BuildingID::CITY_HALL },
- { "capitol", BuildingID::CAPITOL },
- { "marketplace", BuildingID::MARKETPLACE },
- { "resourceSilo", BuildingID::RESOURCE_SILO },
- { "blacksmith", BuildingID::BLACKSMITH },
- { "horde1", BuildingID::HORDE_1 },
- { "horde1Upgr", BuildingID::HORDE_1_UPGR },
- { "horde2", BuildingID::HORDE_2 },
- { "horde2Upgr", BuildingID::HORDE_2_UPGR },
- { "ship", BuildingID::SHIP },
- { "dwellingLvl1", BuildingID::DWELL_LVL_1 },
- { "dwellingLvl2", BuildingID::DWELL_LVL_2 },
- { "dwellingLvl3", BuildingID::DWELL_LVL_3 },
- { "dwellingLvl4", BuildingID::DWELL_LVL_4 },
- { "dwellingLvl5", BuildingID::DWELL_LVL_5 },
- { "dwellingLvl6", BuildingID::DWELL_LVL_6 },
- { "dwellingLvl7", BuildingID::DWELL_LVL_7 },
- { "dwellingLvl8", BuildingID::DWELL_LVL_8 },
- { "dwellingUpLvl1", BuildingID::DWELL_LVL_1_UP },
- { "dwellingUpLvl2", BuildingID::DWELL_LVL_2_UP },
- { "dwellingUpLvl3", BuildingID::DWELL_LVL_3_UP },
- { "dwellingUpLvl4", BuildingID::DWELL_LVL_4_UP },
- { "dwellingUpLvl5", BuildingID::DWELL_LVL_5_UP },
- { "dwellingUpLvl6", BuildingID::DWELL_LVL_6_UP },
- { "dwellingUpLvl7", BuildingID::DWELL_LVL_7_UP },
- { "dwellingUpLvl8", BuildingID::DWELL_LVL_8_UP },
- };
- static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
- {
- { "mysticPond", BuildingSubID::MYSTIC_POND },
- { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
- { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
- { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
- { "castleGate", BuildingSubID::CASTLE_GATE },
- { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
- { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
- { "ballistaYard", BuildingSubID::BALLISTA_YARD },
- { "stables", BuildingSubID::STABLES },
- { "manaVortex", BuildingSubID::MANA_VORTEX },
- { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
- { "library", BuildingSubID::LIBRARY },
- { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
- { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
- { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
- { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
- { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
- { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
- { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
- { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
- { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
- { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
- { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
- { "lighthouse", BuildingSubID::LIGHTHOUSE },
- { "treasury", BuildingSubID::TREASURY },
- { "thievesGuild", BuildingSubID::THIEVES_GUILD }
- };
- static const std::map<std::string, EMarketMode> MARKET_NAMES_TO_TYPES =
- {
- { "resource-resource", EMarketMode::RESOURCE_RESOURCE },
- { "resource-player", EMarketMode::RESOURCE_PLAYER },
- { "creature-resource", EMarketMode::CREATURE_RESOURCE },
- { "resource-artifact", EMarketMode::RESOURCE_ARTIFACT },
- { "artifact-resource", EMarketMode::ARTIFACT_RESOURCE },
- { "artifact-experience", EMarketMode::ARTIFACT_EXP },
- { "creature-experience", EMarketMode::CREATURE_EXP },
- { "creature-undead", EMarketMode::CREATURE_UNDEAD },
- { "resource-skill", EMarketMode::RESOURCE_SKILL },
- };
- }
- VCMI_LIB_NAMESPACE_END
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