Laserlicht 4f0c3a3608 Merge branch 'develop' into handicap il y a 1 an
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ArtifactLocation.h 5dbe88d9a4 End of battle BulkMoveArtifacts il y a 1 an
BattleChanges.h c3957c2c2a Moved json files to new directory, split on per-class basis il y a 1 an
Component.h 0c07384293 Refactoring of serialization versioning handling il y a 1 an
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
EntityChanges.h 0946f5e690 Fix file name in header il y a 1 an
NetPackVisitor.h 8edf77afcc basic handicap support il y a 1 an
NetPacksBase.h 84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer il y a 1 an
NetPacksLib.cpp 8edf77afcc basic handicap support il y a 1 an
ObjProperty.h 1c63fefe02 Moved banks randomization to server-side with client netpack il y a 1 an
PacksForClient.h 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form il y a 1 an
PacksForClientBattle.h 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form il y a 1 an
PacksForLobby.h 4f0c3a3608 Merge branch 'develop' into handicap il y a 1 an
PacksForServer.h ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut il y a 1 an
SetRewardableConfiguration.h 1c63fefe02 Moved banks randomization to server-side with client netpack il y a 1 an
SetStackEffect.h 0c07384293 Refactoring of serialization versioning handling il y a 1 an
StackLocation.h 0c07384293 Refactoring of serialization versioning handling il y a 1 an
TradeItem.h c6ca6ad835 sacrifice routine il y a 1 an