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- /*
- * GlobalLobbyClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GlobalLobbyClient.h"
- #include "GlobalLobbyLoginWindow.h"
- #include "GlobalLobbyWindow.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/WindowHandler.h"
- #include "../windows/InfoWindows.h"
- #include "../CServerHandler.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/MetaString.h"
- #include "../../lib/TextOperations.h"
- GlobalLobbyClient::GlobalLobbyClient() = default;
- GlobalLobbyClient::~GlobalLobbyClient() = default;
- static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
- {
- // FIXME: better/unified way to format date
- auto timeNowChrono = std::chrono::system_clock::now();
- timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
- return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
- }
- void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
- {
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- JsonNode json(message.data(), message.size());
- if(json["type"].String() == "accountCreated")
- return receiveAccountCreated(json);
- if(json["type"].String() == "operationFailed")
- return receiveOperationFailed(json);
- if(json["type"].String() == "loginSuccess")
- return receiveLoginSuccess(json);
- if(json["type"].String() == "chatHistory")
- return receiveChatHistory(json);
- if(json["type"].String() == "chatMessage")
- return receiveChatMessage(json);
- if(json["type"].String() == "activeAccounts")
- return receiveActiveAccounts(json);
- if(json["type"].String() == "activeGameRooms")
- return receiveActiveGameRooms(json);
- if(json["type"].String() == "joinRoomSuccess")
- return receiveJoinRoomSuccess(json);
- if(json["type"].String() == "inviteReceived")
- return receiveInviteReceived(json);
- logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
- }
- void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
- {
- auto loginWindowPtr = loginWindow.lock();
- if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
- throw std::runtime_error("lobby connection finished without active login window!");
- {
- Settings configID = settings.write["lobby"]["accountID"];
- configID->String() = json["accountID"].String();
- Settings configName = settings.write["lobby"]["displayName"];
- configName->String() = json["displayName"].String();
- Settings configCookie = settings.write["lobby"]["accountCookie"];
- configCookie->String() = json["accountCookie"].String();
- }
- sendClientLogin();
- }
- void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
- {
- auto loginWindowPtr = loginWindow.lock();
- if(loginWindowPtr)
- loginWindowPtr->onConnectionFailed(json["reason"].String());
- // TODO: handle errors in lobby menu
- }
- void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
- {
- {
- Settings configCookie = settings.write["lobby"]["accountCookie"];
- configCookie->String() = json["accountCookie"].String();
- Settings configName = settings.write["lobby"]["displayName"];
- configName->String() = json["displayName"].String();
- }
- auto loginWindowPtr = loginWindow.lock();
- if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
- throw std::runtime_error("lobby connection finished without active login window!");
- loginWindowPtr->onConnectionSuccess();
- }
- void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
- {
- for(const auto & entry : json["messages"].Vector())
- {
- std::string accountID = entry["accountID"].String();
- std::string displayName = entry["displayName"].String();
- std::string messageText = entry["messageText"].String();
- int ageSeconds = entry["ageSeconds"].Integer();
- std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
- auto lobbyWindowPtr = lobbyWindow.lock();
- if(lobbyWindowPtr)
- lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
- }
- }
- void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
- {
- std::string accountID = json["accountID"].String();
- std::string displayName = json["displayName"].String();
- std::string messageText = json["messageText"].String();
- std::string timeFormatted = getCurrentTimeFormatted();
- auto lobbyWindowPtr = lobbyWindow.lock();
- if(lobbyWindowPtr)
- lobbyWindowPtr->onGameChatMessage(displayName, messageText, timeFormatted);
- }
- void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
- {
- activeAccounts.clear();
- for (auto const & jsonEntry : json["accounts"].Vector())
- {
- GlobalLobbyAccount account;
- account.accountID = jsonEntry["accountID"].String();
- account.displayName = jsonEntry["displayName"].String();
- account.status = jsonEntry["status"].String();
- activeAccounts.push_back(account);
- }
- auto lobbyWindowPtr = lobbyWindow.lock();
- if(lobbyWindowPtr)
- lobbyWindowPtr->onActiveAccounts(activeAccounts);
- }
- void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
- {
- activeRooms.clear();
- for (auto const & jsonEntry : json["gameRooms"].Vector())
- {
- GlobalLobbyRoom room;
- room.gameRoomID = jsonEntry["gameRoomID"].String();
- room.hostAccountID = jsonEntry["hostAccountID"].String();
- room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
- room.description = jsonEntry["description"].String();
- room.playersCount = jsonEntry["playersCount"].Integer();
- room.playersLimit = jsonEntry["playersLimit"].Integer();
- activeRooms.push_back(room);
- }
- auto lobbyWindowPtr = lobbyWindow.lock();
- if(lobbyWindowPtr)
- lobbyWindowPtr->onActiveRooms(activeRooms);
- }
- void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
- {
- assert(0); //TODO
- }
- void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
- {
- Settings configRoom = settings.write["lobby"]["roomID"];
- configRoom->String() = json["gameRoomID"].String();
- if (json["proxyMode"].Bool())
- {
- CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, {});
- CSH->loadMode = ELoadMode::MULTI;
- std::string hostname = settings["lobby"]["hostname"].String();
- int16_t port = settings["lobby"]["port"].Integer();
- CSH->connectToServer(hostname, port);
- }
- }
- void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
- {
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- networkConnection = connection;
- auto loginWindowPtr = loginWindow.lock();
- if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
- throw std::runtime_error("lobby connection established without active login window!");
- loginWindowPtr->onConnectionSuccess();
- }
- void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
- {
- JsonNode toSend;
- toSend["type"].String() = "clientRegister";
- toSend["displayName"].String() = accountName;
- sendMessage(toSend);
- }
- void GlobalLobbyClient::sendClientLogin()
- {
- JsonNode toSend;
- toSend["type"].String() = "clientLogin";
- toSend["accountID"] = settings["lobby"]["accountID"];
- toSend["accountCookie"] = settings["lobby"]["accountCookie"];
- sendMessage(toSend);
- }
- void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
- {
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- auto loginWindowPtr = loginWindow.lock();
- if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
- throw std::runtime_error("lobby connection failed without active login window!");
- logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
- loginWindowPtr->onConnectionFailed(errorMessage);
- }
- void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
- {
- boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
- assert(connection == networkConnection);
- networkConnection.reset();
- while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
- {
- // if global lobby is open, pop all dialogs on top of it as well as lobby itself
- GH.windows().popWindows(1);
- }
- CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
- }
- void GlobalLobbyClient::sendMessage(const JsonNode & data)
- {
- networkConnection->sendPacket(data.toBytes(true));
- }
- void GlobalLobbyClient::sendOpenPublicRoom()
- {
- JsonNode toSend;
- toSend["type"].String() = "openGameRoom";
- toSend["hostAccountID"] = settings["lobby"]["accountID"];
- toSend["roomType"].String() = "public";
- sendMessage(toSend);
- }
- void GlobalLobbyClient::sendOpenPrivateRoom()
- {
- JsonNode toSend;
- toSend["type"].String() = "openGameRoom";
- toSend["hostAccountID"] = settings["lobby"]["accountID"];
- toSend["roomType"].String() = "private";
- sendMessage(toSend);
- }
- void GlobalLobbyClient::connect()
- {
- std::string hostname = settings["lobby"]["hostname"].String();
- int16_t port = settings["lobby"]["port"].Integer();
- CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
- }
- bool GlobalLobbyClient::isConnected() const
- {
- return networkConnection != nullptr;
- }
- std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
- {
- auto loginWindowPtr = loginWindow.lock();
- if(loginWindowPtr)
- return loginWindowPtr;
- auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
- loginWindow = loginWindowNew;
- return loginWindowNew;
- }
- std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
- {
- auto lobbyWindowPtr = lobbyWindow.lock();
- if(lobbyWindowPtr)
- return lobbyWindowPtr;
- lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
- lobbyWindow = lobbyWindowPtr;
- lobbyWindowLock = lobbyWindowPtr;
- return lobbyWindowPtr;
- }
- const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
- {
- return activeAccounts;
- }
- const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
- {
- return activeRooms;
- }
- void GlobalLobbyClient::activateInterface()
- {
- if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
- return;
- if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
- return;
- if (isConnected())
- GH.windows().pushWindow(createLobbyWindow());
- else
- GH.windows().pushWindow(createLoginWindow());
- }
- void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
- {
- JsonNode toSend;
- toSend["type"].String() = "clientProxyLogin";
- toSend["accountID"] = settings["lobby"]["accountID"];
- toSend["accountCookie"] = settings["lobby"]["accountCookie"];
- toSend["gameRoomID"] = settings["lobby"]["roomID"];
- netConnection->sendPacket(toSend.toBytes(true));
- }
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