| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328 | /* * CBank.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBank.h"#include "../NetPacks.h"#include "../CGeneralTextHandler.h"#include "../CSoundBase.h"#include "CommonConstructors.h"#include "../spells/CSpellHandler.h"#include "../IGameCallback.h"#include "../CGameState.h"///helpersstatic std::string & visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}CBank::CBank(){}CBank::~CBank(){}void CBank::initObj(){	daycounter = 0;	resetDuration = 0;	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());}std::string CBank::getHoverText(PlayerColor player) const{	// TODO: record visited players	return getObjectName() + " " + visitedTxt(bc == nullptr);}void CBank::setConfig(const BankConfig & config){	bc.reset(new BankConfig(config));	clear(); // remove all stacks, if any	for (auto & stack : config.guards)		setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);}void CBank::setPropertyDer (ui8 what, ui32 val){	switch (what)	{		case ObjProperty::BANK_DAYCOUNTER: //daycounter				daycounter+=val;			break;		case ObjProperty::BANK_RESET:			initObj();			daycounter = 1; //yes, 1 since "today" daycounter won't be incremented			break;		case ObjProperty::BANK_CLEAR:			bc.reset();			break;	}}void CBank::newTurn() const{	if (bc == nullptr)	{		if (resetDuration != 0)		{			if (daycounter >= resetDuration)				cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0			else				cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++		}	}}bool CBank::wasVisited (PlayerColor player) const{	return !bc; //FIXME: player A should not know about visit done by player B}void CBank::onHeroVisit (const CGHeroInstance * h) const{	if (bc)	{		int banktext = 0;		ui16 soundID = soundBase::ROGUE;		switch (ID)		{		case Obj::CREATURE_BANK:			banktext = 32;			break;		case Obj::DERELICT_SHIP:			banktext = 41;			break;		case Obj::DRAGON_UTOPIA:			banktext = 47;			break;		case Obj::CRYPT:			banktext = 119;			break;		case Obj::SHIPWRECK:			banktext = 122;			break;		case Obj::PYRAMID:			soundID = soundBase::MYSTERY;			banktext = 105;			break;		}		BlockingDialog bd (true, false);		bd.player = h->getOwner();		bd.soundID = soundID;		bd.text.addTxt(MetaString::ADVOB_TXT, banktext);		if (ID == Obj::CREATURE_BANK)			bd.text.addReplacement(getObjectName());		cb->showBlockingDialog (&bd);	}	else	{		InfoWindow iw;		iw.soundID = soundBase::GRAVEYARD;		iw.player = h->getOwner();		if (ID == Obj::PYRAMID) // You come upon the pyramid ... pyramid is completely empty.		{			iw.text << VLC->generaltexth->advobtxt[107];			iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));			GiveBonus gb;			gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);			gb.id = h->id.getNum();			cb->giveHeroBonus(&gb);		}		else		{			iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty			iw.text.addReplacement(getObjectName());		}		cb->showInfoDialog(&iw);	}}void CBank::doVisit(const CGHeroInstance * hero) const{	int textID = -1;	InfoWindow iw;	iw.player = hero->getOwner();	MetaString loot;	switch (ID)	{	case Obj::CREATURE_BANK:	case Obj::DRAGON_UTOPIA:		textID = 34;		break;	case Obj::DERELICT_SHIP:		if (!bc)			textID = 43;		else		{			GiveBonus gbonus;			gbonus.id = hero->id.getNum();			gbonus.bonus.duration = Bonus::ONE_BATTLE;			gbonus.bonus.source = Bonus::OBJECT;			gbonus.bonus.sid = ID;			gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];			gbonus.bonus.type = Bonus::MORALE;			gbonus.bonus.val = -1;			cb->giveHeroBonus(&gbonus);			textID = 42;			iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));		}		break;	case Obj::CRYPT:		if (bc)			textID = 121;		else		{			iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));			GiveBonus gbonus;			gbonus.id = hero->id.getNum();			gbonus.bonus.duration = Bonus::ONE_BATTLE;			gbonus.bonus.source = Bonus::OBJECT;			gbonus.bonus.sid = ID;			gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];			gbonus.bonus.type = Bonus::MORALE;			gbonus.bonus.val = -1;			cb->giveHeroBonus(&gbonus);			textID = 120;			iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));		}		break;	case Obj::SHIPWRECK:		if (bc)			textID = 124;		else			textID = 123;		break;	case Obj::PYRAMID:		textID = 106;	}	//grant resources	if (bc)	{		for (int it = 0; it < bc->resources.size(); it++)		{			if (bc->resources[it] != 0)			{				iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));				loot << "%d %s";				loot.addReplacement(iw.components.back().val);				loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);				cb->giveResource (hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);			}		}		//grant artifacts		for (auto & elem : bc->artifacts)		{			iw.components.push_back (Component (Component::ARTIFACT, elem, 0, 0));			loot << "%s";			loot.addReplacement(MetaString::ART_NAMES, elem);			cb->giveHeroNewArtifact (hero, VLC->arth->artifacts[elem], ArtifactPosition::FIRST_AVAILABLE);		}		//display loot		if (!iw.components.empty())		{			iw.text.addTxt (MetaString::ADVOB_TXT, textID);			if (textID == 34)			{				const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)				{					return a.type->fightValue < b.type->fightValue;				})->type;				iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);				iw.text.addReplacement(loot.buildList());			}			cb->showInfoDialog(&iw);		}		if (!bc->spells.empty())		{			std::set<SpellID> spells;			bool noWisdom = false;			for (SpellID spell : bc->spells)			{				iw.text.addTxt (MetaString::SPELL_NAME, spell);				if (VLC->spellh->objects[spell]->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)				{					spells.insert(spell);					iw.components.push_back(Component (Component::SPELL, spell, 0, 0));				}				else					noWisdom = true;			}			if (!hero->getArt(ArtifactPosition::SPELLBOOK))				iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook			else if (noWisdom)				iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom			if (spells.empty())				cb->changeSpells (hero, true, spells);		}		loot.clear();		iw.components.clear();		iw.text.clear();		//grant creatures		CCreatureSet ourArmy;		for (auto slot : bc->creatures)		{			ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);		}		for (auto & elem : ourArmy.Slots())		{			iw.components.push_back(Component(*elem.second));			loot << "%s";			loot.addReplacement(*elem.second);		}		if(ourArmy.stacksCount())		{			if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)				iw.text.addTxt (MetaString::ADVOB_TXT, 185);			else				iw.text.addTxt (MetaString::ADVOB_TXT, 186);			iw.text.addReplacement(loot.buildList());			iw.text.addReplacement(hero->name);			cb->showInfoDialog(&iw);			cb->giveCreatures(this, hero, ourArmy, false);		}	cb->setObjProperty (id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr	}}void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if (result.winner == 0)	{		doVisit(hero);	}}void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if (answer)	{		if (bc) // not looted bank			cb->startBattleI(hero, this, true);		else			doVisit(hero);	}}
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