| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379 | /* * CGPandoraBox.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGPandoraBox.h"#include "../NetPacks.h"#include "../CSoundBase.h"#include "../spells/CSpellHandler.h"#include "../StartInfo.h"#include "../IGameCallback.h"///helpersstatic void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID){	InfoWindow iw;	iw.soundID = soundID;	iw.player = playerID;	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);	IObjectInterface::cb->sendAndApply(&iw);}static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID){	const PlayerColor playerID = h->getOwner();	showInfoDialog(playerID,txtID,soundID);}void CGPandoraBox::initObj(){	blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)	hasGuardians = stacks.size();}void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const{		BlockingDialog bd (true, false);		bd.player = h->getOwner();		bd.soundID = soundBase::QUEST;		bd.text.addTxt (MetaString::ADVOB_TXT, 14);		cb->showBlockingDialog (&bd);}void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const{	afterSuccessfulVisit();	InfoWindow iw;	iw.player = h->getOwner();	bool changesPrimSkill = false;	for (auto & elem : primskills)	{		if(elem)		{			changesPrimSkill = true;			break;		}	}	if(gainedExp || changesPrimSkill || abilities.size())	{		TExpType expVal = h->calculateXp(gainedExp);		//getText(iw,afterBattle,175,h); //wtf?		iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something		iw.text.addReplacement(h->name);		if(expVal)			iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));		for(int i=0; i<primskills.size(); i++)			if(primskills[i])				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));		for(int i=0; i<abilities.size(); i++)			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));		cb->showInfoDialog(&iw);		//give sec skills		for(int i=0; i<abilities.size(); i++)		{			int curLev = h->getSecSkillLevel(abilities[i]);			if( (curLev  &&  curLev < abilityLevels[i])	|| (h->canLearnSkill() ))			{				cb->changeSecSkill(h,abilities[i],abilityLevels[i],true);			}		}		//give prim skills		for(int i=0; i<primskills.size(); i++)			if(primskills[i])				cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);		assert(!cb->isVisitCoveredByAnotherQuery(this, h));		//give exp		if(expVal)			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);	}	if(!cb->isVisitCoveredByAnotherQuery(this, h))		giveContentsAfterExp(h);	//Otherwise continuation occurs via post-level-up callback.}void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const{	bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message	std::string msg = message; //in case box is removed in the meantime	InfoWindow iw;	iw.player = h->getOwner();	if(spells.size())	{		std::set<SpellID> spellsToGive;		iw.components.clear();		if (spells.size() > 1)		{			iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells		}		else		{			iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell		}		iw.text.addReplacement(h->name);		std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;		for(auto i=spells.cbegin(); i != spells.cend(); i++)		{			if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom			{				iw.components.push_back(Component(Component::SPELL,*i,0,0));				spellsToGive.insert(*i);			}		}		if(!spellsToGive.empty())		{			cb->changeSpells(h,true,spellsToGive);			cb->showInfoDialog(&iw);		}	}	if(manaDiff)	{		getText(iw,hadGuardians,manaDiff,176,177,h);		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));		cb->showInfoDialog(&iw);		cb->setManaPoints(h->id, h->mana + manaDiff);	}	if(moraleDiff)	{		getText(iw,hadGuardians,moraleDiff,178,179,h);		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));		cb->showInfoDialog(&iw);		GiveBonus gb;		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");		gb.id = h->id.getNum();		cb->giveHeroBonus(&gb);	}	if(luckDiff)	{		getText(iw,hadGuardians,luckDiff,180,181,h);		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));		cb->showInfoDialog(&iw);		GiveBonus gb;		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");		gb.id = h->id.getNum();		cb->giveHeroBonus(&gb);	}	iw.components.clear();	iw.text.clear();	for(int i=0; i<resources.size(); i++)	{		if(resources[i] < 0)			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));	}	if(iw.components.size())	{		getText(iw,hadGuardians,182,h);		cb->showInfoDialog(&iw);	}	iw.components.clear();	iw.text.clear();	for(int i=0; i<resources.size(); i++)	{		if(resources[i] > 0)			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));	}	if(iw.components.size())	{		getText(iw,hadGuardians,183,h);		cb->showInfoDialog(&iw);	}	iw.components.clear();	// 	getText(iw,afterBattle,183,h);	iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure	iw.text.addReplacement(h->name);	for(auto & elem : artifacts)	{		iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));		if(iw.components.size() >= 14)		{			cb->showInfoDialog(&iw);			iw.components.clear();			iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?			iw.text.addReplacement(h->name);		}	}	if(iw.components.size())	{		cb->showInfoDialog(&iw);	}	for(int i=0; i<resources.size(); i++)		if(resources[i])			cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);	for(auto & elem : artifacts)		cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);	iw.components.clear();	iw.text.clear();	if(creatures.stacksCount())	{ //this part is taken straight from creature bank		MetaString loot;		for(auto & elem : creatures.Slots())		{ //build list of joined creatures			iw.components.push_back(Component(*elem.second));			loot << "%s";			loot.addReplacement(*elem.second);		}		if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)			iw.text.addTxt(MetaString::ADVOB_TXT, 185);		else			iw.text.addTxt(MetaString::ADVOB_TXT, 186);		iw.text.addReplacement(loot.buildList());		iw.text.addReplacement(h->name);		cb->showInfoDialog(&iw);		cb->giveCreatures(this, h, creatures, true);	}	if(!hasGuardians && msg.size())	{		iw.text << msg;		cb->showInfoDialog(&iw);	}}void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const{	if(afterBattle || !message.size())	{		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.		iw.text.addReplacement(h->name);	}	else	{		iw.text << message;		afterBattle = true;	}}void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const{	iw.components.clear();	iw.text.clear();	if(afterBattle || !message.size())	{		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases		iw.text.addReplacement(h->name);	}	else	{		iw.text << message;		afterBattle = true;	}}void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner)		return;	giveContentsUpToExp(hero);}void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer)	{		if(stacksCount() > 0) //if pandora's box is protected by army		{			showInfoDialog(hero,16,0);			cb->startBattleI(hero, this); //grants things after battle		}		else if(message.size() == 0 && resources.size() == 0			&& primskills.size() == 0 && abilities.size() == 0			&& abilityLevels.size() == 0 && artifacts.size() == 0			&& spells.size() == 0 && creatures.stacksCount() > 0			&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle		{			showInfoDialog(hero,15,0);			cb->removeObject(this);		}		else //if it gives something without battle		{			giveContentsUpToExp(hero);		}	}}void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const{	giveContentsAfterExp(hero);}void CGPandoraBox::afterSuccessfulVisit() const{	cb->removeAfterVisit(this);}void CGEvent::onHeroVisit( const CGHeroInstance * h ) const{	if(!(availableFor & (1 << h->tempOwner.getNum())))		return;	if(cb->getPlayerSettings(h->tempOwner)->playerID)	{		if(humanActivate)			activated(h);	}	else if(computerActivate)		activated(h);}void CGEvent::activated( const CGHeroInstance * h ) const{	if(stacksCount() > 0)	{		InfoWindow iw;		iw.player = h->tempOwner;		if(message.size())			iw.text << message;		else			iw.text.addTxt(MetaString::ADVOB_TXT, 16);		cb->showInfoDialog(&iw);		cb->startBattleI(h, this);	}	else	{		giveContentsUpToExp(h);	}}void CGEvent::afterSuccessfulVisit() const{	if(removeAfterVisit)	{		cb->removeAfterVisit(this);	}	else if(hasGuardians)		hasGuardians = false;}
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