| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464 | #include "StdInc.h"#include "CObjectClassesHandler.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../CGeneralTextHandler.h"#include "../CModHandler.h"#include "../JsonNode.h"#include "CRewardableConstructor.h"#include "CommonConstructors.h"#include "MapObjects.h"/* * CObjectClassesHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */CObjectClassesHandler::CObjectClassesHandler(){#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >	// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code	//Note: should be in sync with registerTypesMapObjectTypes function	SET_HANDLER_CLASS("configurable", CRewardableConstructor);	SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);	SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);	SET_HANDLER_CLASS("town", CTownInstanceConstructor);	SET_HANDLER_CLASS("bank", CBankInstanceConstructor);	SET_HANDLER_CLASS("static", CObstacleConstructor);	SET_HANDLER_CLASS("", CObstacleConstructor);	SET_HANDLER("randomArtifact", CGArtifact);	SET_HANDLER("randomHero", CGHeroInstance);	SET_HANDLER("randomResource", CGResource);	SET_HANDLER("randomTown", CGTownInstance);	SET_HANDLER("randomMonster", CGCreature);	SET_HANDLER("randomDwelling", CGDwelling);	SET_HANDLER("generic", CGObjectInstance);	SET_HANDLER("market", CGMarket);	SET_HANDLER("cartographer", CCartographer);	SET_HANDLER("artifact", CGArtifact);	SET_HANDLER("blackMarket", CGBlackMarket);	SET_HANDLER("boat", CGBoat);	SET_HANDLER("bonusingObject", CGBonusingObject);	SET_HANDLER("borderGate", CGBorderGate);	SET_HANDLER("borderGuard", CGBorderGuard);	SET_HANDLER("monster", CGCreature);	SET_HANDLER("denOfThieves", CGDenOfthieves);	SET_HANDLER("event", CGEvent);	SET_HANDLER("garrison", CGGarrison);	SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);	SET_HANDLER("keymaster", CGKeymasterTent);	SET_HANDLER("lighthouse", CGLighthouse);	SET_HANDLER("magi", CGMagi);	SET_HANDLER("magicSpring", CGMagicSpring);	SET_HANDLER("magicWell", CGMagicWell);	SET_HANDLER("market", CGMarket);	SET_HANDLER("mine", CGMine);	SET_HANDLER("obelisk", CGObelisk);	SET_HANDLER("observatory", CGObservatory);	SET_HANDLER("onceVisitable", CGOnceVisitable);	SET_HANDLER("pandora", CGPandoraBox);	SET_HANDLER("pickable", CGPickable);	SET_HANDLER("prison", CGHeroInstance);	SET_HANDLER("prison", CGHeroInstance);	SET_HANDLER("questGuard", CGQuestGuard);	SET_HANDLER("resource", CGResource);	SET_HANDLER("scholar", CGScholar);	SET_HANDLER("seerHut", CGSeerHut);	SET_HANDLER("shipyard", CGShipyard);	SET_HANDLER("shrine", CGShrine);	SET_HANDLER("sign", CGSignBottle);	SET_HANDLER("siren", CGSirens);	SET_HANDLER("monolith", CGMonolith);	SET_HANDLER("subterraneanGate", CGSubterraneanGate);	SET_HANDLER("whirlpool", CGWhirlpool);	SET_HANDLER("university", CGUniversity);	SET_HANDLER("oncePerHero", CGVisitableOPH);	SET_HANDLER("oncePerWeek", CGVisitableOPW);	SET_HANDLER("witch", CGWitchHut);#undef SET_HANDLER_CLASS#undef SET_HANDLER}std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize){	CLegacyConfigParser parser("Data/Objects.txt");	size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else	parser.endLine();	for (size_t i=0; i<totalNumber; i++)	{		ObjectTemplate templ;		templ.readTxt(parser);		parser.endLine();		std::pair<si32, si32> key(templ.id.num, templ.subid);		legacyTemplates.insert(std::make_pair(key, templ));	}	std::vector<JsonNode> ret(dataSize);// create storage for 256 objects	assert(dataSize == 256);	CLegacyConfigParser namesParser("Data/ObjNames.txt");	for (size_t i=0; i<256; i++)	{		ret[i]["name"].String() = namesParser.readString();		namesParser.endLine();	}	CLegacyConfigParser cregen1Parser("data/crgen1");	do		customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());	while(cregen1Parser.endLine());	CLegacyConfigParser cregen4Parser("data/crgen4");	do		customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());	while(cregen4Parser.endLine());	return ret;}/// selects preferred ID (or subID) for new objecttemplate<typename Map>si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID){	if (!fixedID.isNull() && fixedID.Float() < defaultID)		return fixedID.Float(); // H3M object with fixed ID	if (map.empty())		return defaultID; // no objects loaded, keep gap for H3M objects	if (map.rbegin()->first >= defaultID)		return map.rbegin()->first + 1; // some modded objects loaded, return next available	return defaultID; // some H3M objects loaded, first modded found}void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj){	if (!handlerConstructors.count(obj->handlerName))	{		logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";		return;	}	si32 id = selectNextID(entry["index"], obj->objects, 1000);	auto handler = handlerConstructors.at(obj->handlerName)();	handler->setType(obj->id, id);	if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)		handler->init(entry, customNames.at(obj->id).at(id));	else		handler->init(entry);	if (handler->getTemplates().empty())	{		auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));		for (auto & templ : boost::make_iterator_range(range.first, range.second))		{			handler->addTemplate(templ.second);		}		legacyTemplates.erase(range.first, range.second);	}	logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;	assert(!obj->objects.count(id)); // DO NOT override	obj->objects[id] = handler;}CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json){	auto obj = new ObjectContainter();	obj->name = json["name"].String();	obj->handlerName = json["handler"].String();	obj->base = json["base"];	obj->id = selectNextID(json["index"], objects, 256);	for (auto entry : json["types"].Struct())	{		loadObjectEntry(entry.second, obj);	}	return obj;}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto object = loadFromJson(data);	objects[object->id] = object;	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	auto object = loadFromJson(data);	assert(objects[index] == nullptr); // ensure that this id was not loaded before	objects[index] = object;	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID){	config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL	assert(objects.count(ID));	if (subID)	{		assert(objects.at(ID)->objects.count(subID.get()) == 0);		assert(config["index"].isNull());		config["index"].Float() = subID.get();	}	std::string oldMeta = config.meta; // FIXME: move into inheritNode?	JsonUtils::inherit(config, objects.at(ID)->base);	config.setMeta(oldMeta);	loadObjectEntry(config, objects[ID]);}void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID){	assert(objects.count(ID));	assert(objects.at(ID)->objects.count(subID));	objects.at(ID)->objects.erase(subID);}std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const{	return std::vector<bool>(); //TODO?}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const{	if (objects.count(type))	{		if (objects.at(type)->objects.count(subtype))			return objects.at(type)->objects.at(subtype);	}	logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;	assert(0); // FIXME: throw error?	return nullptr;}std::set<si32> CObjectClassesHandler::knownObjects() const{	std::set<si32> ret;	for (auto entry : objects)		ret.insert(entry.first);	return ret;}std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const{	std::set<si32> ret;	if (objects.count(primaryID))	{		for (auto entry : objects.at(primaryID)->objects)			ret.insert(entry.first);	}	return ret;}void CObjectClassesHandler::beforeValidate(JsonNode & object){	for (auto & entry : object["types"].Struct())	{		JsonUtils::inherit(entry.second, object["base"]);		for (auto & templ : entry.second["templates"].Struct())		{			JsonUtils::inherit(templ.second, entry.second["base"]);		}	}}void CObjectClassesHandler::afterLoadFinalization(){	for (auto entry : objects)	{		for (auto obj : entry.second->objects)		{			obj.second->afterLoadFinalization();			if (obj.second->getTemplates().empty())				logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;		}	}	//duplicate existing two-way portals to make reserve for RMG	auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;	size_t portalCount = portalVec.size();	size_t currentIndex = portalCount;	while (portalVec.size() < 100)	{		portalVec[currentIndex] = portalVec[currentIndex % portalCount];		currentIndex++;	}}std::string CObjectClassesHandler::getObjectName(si32 type) const{	if (objects.count(type))		return objects.at(type)->name;	logGlobal->errorStream() << "Access to non existing object of type "  << type;	return "";}std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const{	if (knownSubObjects(type).count(subtype))	{		auto name = getHandlerFor(type, subtype)->getCustomName();		if (name)			return name.get();	}	return getObjectName(type);}std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const{	return objects.at(type)->handlerName;}void AObjectTypeHandler::setType(si32 type, si32 subtype){	this->type = type;	this->subtype = subtype;}static ui32 loadJsonOrMax(const JsonNode & input){	if (input.isNull())		return std::numeric_limits<ui32>::max();	else		return input.Float();}void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name){	base = input["base"];	if (!input["rmg"].isNull())	{		rmgInfo.value =     input["rmg"]["value"].Float();		rmgInfo.mapLimit =  loadJsonOrMax(input["rmg"]["mapLimit"]);		rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);		rmgInfo.rarity =    input["rmg"]["rarity"].Float();	} // else block is not needed - set in constructor	for (auto entry : input["templates"].Struct())	{		entry.second.setType(JsonNode::DATA_STRUCT);		JsonUtils::inherit(entry.second, base);		ObjectTemplate tmpl;		tmpl.id = Obj(type);		tmpl.subid = subtype;		tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?		tmpl.readJson(entry.second);		templates.push_back(tmpl);	}	if (input["name"].isNull())		objectName = name;	else		objectName.reset(input["name"].String());	initTypeData(input);}bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const{	return false; // by default there are no overrides}void AObjectTypeHandler::initTypeData(const JsonNode & input){	// empty implementation for overrides}boost::optional<std::string> AObjectTypeHandler::getCustomName() const{	return objectName;}void AObjectTypeHandler::addTemplate(ObjectTemplate templ){	templ.id = Obj(type);	templ.subid = subtype;	templates.push_back(templ);}void AObjectTypeHandler::addTemplate(JsonNode config){	config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null	JsonUtils::inherit(config, base);	ObjectTemplate tmpl;	tmpl.id = Obj(type);	tmpl.subid = subtype;	tmpl.stringID = ""; // TODO?	tmpl.readJson(config);	addTemplate(tmpl);}std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const{	return templates;}std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType{	std::vector<ObjectTemplate> templates = getTemplates();	std::vector<ObjectTemplate> filtered;	std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)	{		return obj.canBePlacedAt(ETerrainType(terrainType));	});	// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here	// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)	if (type == Obj::ARTIFACT || type == Obj::MONSTER)		return templates;	else		return filtered;}boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const{	std::vector<ObjectTemplate> ret = getTemplates(terrainType);	for (auto & tmpl : ret)	{		if (objectFilter(object, tmpl))			return tmpl;	}	return boost::optional<ObjectTemplate>();}const RandomMapInfo & AObjectTypeHandler::getRMGInfo(){	return rmgInfo;}bool AObjectTypeHandler::isStaticObject(){	return false; // most of classes are not static}void AObjectTypeHandler::afterLoadFinalization(){}
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