CommonConstructors.h 5.9 KB

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  1. #pragma once
  2. #include "CObjectClassesHandler.h"
  3. #include "../CTownHandler.h" // for building ID-based filters
  4. #include "MapObjects.h"
  5. /*
  6. * CommonConstructors.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. class CGObjectInstance;
  15. class CGTownInstance;
  16. class CGHeroInstance;
  17. class CGDwelling;
  18. //class CGArtifact;
  19. //class CGCreature;
  20. class CHeroClass;
  21. class CBank;
  22. class CStackBasicDescriptor;
  23. /// Class that is used for objects that do not have dedicated handler
  24. template<class ObjectType>
  25. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  26. {
  27. protected:
  28. ObjectType * createTyped(ObjectTemplate tmpl) const
  29. {
  30. auto obj = new ObjectType();
  31. obj->ID = tmpl.id;
  32. obj->subID = tmpl.subid;
  33. obj->appearance = tmpl;
  34. return obj;
  35. }
  36. public:
  37. CDefaultObjectTypeHandler(){}
  38. CGObjectInstance * create(ObjectTemplate tmpl) const override
  39. {
  40. return createTyped(tmpl);
  41. }
  42. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  43. {
  44. }
  45. virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override
  46. {
  47. return nullptr;
  48. }
  49. };
  50. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  51. {
  52. public:
  53. CObstacleConstructor();
  54. bool isStaticObject() override;
  55. };
  56. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  57. {
  58. JsonNode filtersJson;
  59. protected:
  60. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  61. void initTypeData(const JsonNode & input) override;
  62. public:
  63. CFaction * faction;
  64. std::map<std::string, LogicalExpression<BuildingID>> filters;
  65. CTownInstanceConstructor();
  66. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  67. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  68. void afterLoadFinalization() override;
  69. template <typename Handler> void serialize(Handler &h, const int version)
  70. {
  71. h & filtersJson & faction & filters;
  72. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  73. }
  74. };
  75. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  76. {
  77. JsonNode filtersJson;
  78. protected:
  79. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  80. void initTypeData(const JsonNode & input) override;
  81. public:
  82. CHeroClass * heroClass;
  83. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  84. CHeroInstanceConstructor();
  85. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  86. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  87. void afterLoadFinalization() override;
  88. template <typename Handler> void serialize(Handler &h, const int version)
  89. {
  90. h & filtersJson & heroClass & filters;
  91. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  92. }
  93. };
  94. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  95. {
  96. std::vector<std::vector<const CCreature *>> availableCreatures;
  97. JsonNode guards;
  98. protected:
  99. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  100. void initTypeData(const JsonNode & input) override;
  101. public:
  102. CDwellingInstanceConstructor();
  103. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  104. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  105. bool producesCreature(const CCreature * crea) const;
  106. std::vector<const CCreature *> getProducedCreatures() const;
  107. template <typename Handler> void serialize(Handler &h, const int version)
  108. {
  109. h & availableCreatures & guards;
  110. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  111. }
  112. };
  113. struct BankConfig
  114. {
  115. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  116. ui32 value; //overall value of given things
  117. ui32 chance; //chance for this level being chosen
  118. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  119. ui32 combatValue; //how hard are guards of this level
  120. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  121. Res::ResourceSet resources; //resources given in case of victory
  122. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  123. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  124. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  125. template <typename Handler> void serialize(Handler &h, const int version)
  126. {
  127. h & chance & upgradeChance & guards & combatValue & resources & creatures & artifacts & value & spells;
  128. }
  129. };
  130. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  131. class DLL_LINKAGE CBankInfo : public IObjectInfo
  132. {
  133. const JsonVector & config;
  134. public:
  135. CBankInfo(const JsonVector & Config);
  136. TPossibleGuards getPossibleGuards() const;
  137. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  138. CArmyStructure minGuards() const override;
  139. CArmyStructure maxGuards() const override;
  140. bool givesResources() const override;
  141. bool givesArtifacts() const override;
  142. bool givesCreatures() const override;
  143. bool givesSpells() const override;
  144. };
  145. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  146. {
  147. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  148. JsonVector levels;
  149. protected:
  150. void initTypeData(const JsonNode & input) override;
  151. public:
  152. // all banks of this type will be reset N days after clearing,
  153. si32 bankResetDuration;
  154. CBankInstanceConstructor();
  155. CGObjectInstance *create(ObjectTemplate tmpl) const override;
  156. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  157. std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override;
  158. template <typename Handler> void serialize(Handler &h, const int version)
  159. {
  160. h & levels & bankResetDuration;
  161. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  162. }
  163. };