CRmgTemplateZone.h 5.5 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. class CMapGenerator;
  16. class CTileInfo;
  17. class int3;
  18. class CGObjectInstance;
  19. namespace ETemplateZoneType
  20. {
  21. enum ETemplateZoneType
  22. {
  23. PLAYER_START,
  24. CPU_START,
  25. TREASURE,
  26. JUNCTION
  27. };
  28. }
  29. class DLL_LINKAGE CTileInfo
  30. {
  31. public:
  32. CTileInfo();
  33. int getNearestObjectDistance() const;
  34. void setNearestObjectDistance(int value);
  35. bool isBlocked() const;
  36. bool shouldBeBlocked() const;
  37. bool isPossible() const;
  38. bool isFree() const;
  39. void setOccupied(ETileType::ETileType value);
  40. ETerrainType getTerrainType() const;
  41. void setTerrainType(ETerrainType value);
  42. private:
  43. int nearestObjectDistance;
  44. ETileType::ETileType occupied;
  45. ETerrainType terrain;
  46. };
  47. class DLL_LINKAGE CTreasureInfo
  48. {
  49. public:
  50. ui32 min;
  51. ui32 max;
  52. ui16 density;
  53. ui16 threshold; //how much must RNG roll to pick that zone
  54. };
  55. struct DLL_LINKAGE ObjectInfo
  56. {
  57. ui32 value;
  58. ui16 probability;
  59. std::function<CGObjectInstance *()> generateObject;
  60. };
  61. /// The CRmgTemplateZone describes a zone in a template.
  62. class DLL_LINKAGE CRmgTemplateZone
  63. {
  64. public:
  65. class DLL_LINKAGE CTownInfo
  66. {
  67. public:
  68. CTownInfo();
  69. int getTownCount() const; /// Default: 0
  70. void setTownCount(int value);
  71. int getCastleCount() const; /// Default: 0
  72. void setCastleCount(int value);
  73. int getTownDensity() const; /// Default: 0
  74. void setTownDensity(int value);
  75. int getCastleDensity() const; /// Default: 0
  76. void setCastleDensity(int value);
  77. private:
  78. int townCount, castleCount, townDensity, castleDensity;
  79. };
  80. CRmgTemplateZone();
  81. TRmgTemplateZoneId getId() const; /// Default: 0
  82. void setId(TRmgTemplateZoneId value);
  83. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  84. void setType(ETemplateZoneType::ETemplateZoneType value);
  85. int getSize() const; /// Default: 1
  86. void setSize(int value);
  87. boost::optional<int> getOwner() const;
  88. void setOwner(boost::optional<int> value);
  89. const CTownInfo & getPlayerTowns() const;
  90. void setPlayerTowns(const CTownInfo & value);
  91. const CTownInfo & getNeutralTowns() const;
  92. void setNeutralTowns(const CTownInfo & value);
  93. bool getTownsAreSameType() const; /// Default: false
  94. void setTownsAreSameType(bool value);
  95. const std::set<TFaction> & getTownTypes() const; /// Default: all
  96. void setTownTypes(const std::set<TFaction> & value);
  97. std::set<TFaction> getDefaultTownTypes() const;
  98. bool getMatchTerrainToTown() const; /// Default: true
  99. void setMatchTerrainToTown(bool value);
  100. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  101. void setTerrainTypes(const std::set<ETerrainType> & value);
  102. std::set<ETerrainType> getDefaultTerrainTypes() const;
  103. boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
  104. void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
  105. boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
  106. void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
  107. float3 getCenter() const;
  108. void setCenter(const float3 &f);
  109. int3 getPos() const;
  110. void setPos(const int3 &pos);
  111. void addTile (const int3 &pos);
  112. std::set<int3> getTileInfo () const;
  113. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  114. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
  115. bool createTreasurePile (CMapGenerator* gen, int3 &pos);
  116. bool fill(CMapGenerator* gen);
  117. void createBorder(CMapGenerator* gen);
  118. bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone);
  119. void setTotalDensity (ui16 val);
  120. ui16 getTotalDensity () const;
  121. void addConnection(TRmgTemplateZoneId otherZone);
  122. std::vector<TRmgTemplateZoneId> getConnections() const;
  123. void addTreasureInfo(CTreasureInfo & info);
  124. std::vector<CTreasureInfo> getTreasureInfo();
  125. ObjectInfo getRandomObject (CMapGenerator* gen, ui32 value);
  126. private:
  127. //template info
  128. TRmgTemplateZoneId id;
  129. ETemplateZoneType::ETemplateZoneType type;
  130. int size;
  131. boost::optional<int> owner;
  132. CTownInfo playerTowns, neutralTowns;
  133. bool townsAreSameType;
  134. std::set<TFaction> townTypes;
  135. bool matchTerrainToTown;
  136. std::set<ETerrainType> terrainTypes;
  137. boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
  138. ui16 totalDensity;
  139. std::vector<CTreasureInfo> treasureInfo;
  140. std::vector<ObjectInfo> possibleObjects;
  141. //content info
  142. std::vector<int3> shape; //TODO: remove
  143. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  144. std::vector<CGObjectInstance*> objects;
  145. //placement info
  146. int3 pos;
  147. float3 center;
  148. std::set<int3> tileinfo; //irregular area assined to zone
  149. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  150. std::map<TRmgTemplateZoneId, bool> alreadyConnected; //TODO: allow multiple connections between two zones?
  151. bool pointIsIn(int x, int y);
  152. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  153. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  154. bool findPlaceForTreasurePile(CMapGenerator* gen, si32 min_dist, int3 &pos);
  155. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  156. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  157. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);
  158. };