PacksForClientBattle.h 12 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../mapObjects/army/CStackBasicDescriptor.h"
  19. #include "../texts/MetaString.h"
  20. class CClient;
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. class CGHeroInstance;
  23. class CArmedInstance;
  24. class IBattleState;
  25. class BattleInfo;
  26. struct DLL_LINKAGE BattleStart : public CPackForClient
  27. {
  28. BattleID battleID = BattleID::NONE;
  29. std::unique_ptr<BattleInfo> info;
  30. void visitTyped(ICPackVisitor & visitor) override;
  31. template <typename Handler> void serialize(Handler & h)
  32. {
  33. h & battleID;
  34. h & info;
  35. assert(battleID != BattleID::NONE);
  36. }
  37. };
  38. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  39. {
  40. BattleID battleID = BattleID::NONE;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h)
  43. {
  44. h & battleID;
  45. assert(battleID != BattleID::NONE);
  46. }
  47. };
  48. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  49. {
  50. BattleID battleID = BattleID::NONE;
  51. uint32_t stack = 0;
  52. BattleUnitTurnReason reason;
  53. void visitTyped(ICPackVisitor & visitor) override;
  54. template <typename Handler> void serialize(Handler & h)
  55. {
  56. h & battleID;
  57. h & stack;
  58. h & reason;
  59. assert(battleID != BattleID::NONE);
  60. }
  61. };
  62. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  63. {
  64. BattleID battleID = BattleID::NONE;
  65. void visitTyped(ICPackVisitor & visitor) override;
  66. template <typename Handler> void serialize(Handler & h)
  67. {
  68. h & battleID;
  69. assert(battleID != BattleID::NONE);
  70. }
  71. };
  72. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  73. {
  74. struct HeroBattleResults
  75. {
  76. ObjectInstanceID heroID;
  77. ObjectInstanceID armyID;
  78. TExpType exp = 0;
  79. template <typename Handler> void serialize(Handler & h)
  80. {
  81. h & heroID;
  82. h & armyID;
  83. h & exp;
  84. }
  85. };
  86. BattleID battleID = BattleID::NONE;
  87. BattleSideArray<HeroBattleResults> heroResult;
  88. BattleSide winnerSide;
  89. void visitTyped(ICPackVisitor & visitor) override;
  90. template <typename Handler> void serialize(Handler & h)
  91. {
  92. h & battleID;
  93. h & heroResult;
  94. h & winnerSide;
  95. assert(battleID != BattleID::NONE);
  96. }
  97. };
  98. struct DLL_LINKAGE BattleResult : public Query
  99. {
  100. BattleID battleID = BattleID::NONE;
  101. EBattleResult result = EBattleResult::NORMAL;
  102. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, 2 - draw
  103. PlayerColor attacker; //used in case of a draw
  104. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  105. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  106. void visitTyped(ICPackVisitor & visitor) override;
  107. template <typename Handler> void serialize(Handler & h)
  108. {
  109. h & battleID;
  110. h & queryID;
  111. h & result;
  112. h & winner;
  113. h & casualties;
  114. h & exp;
  115. assert(battleID != BattleID::NONE);
  116. }
  117. };
  118. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  119. {
  120. BattleID battleID = BattleID::NONE;
  121. std::vector<MetaString> lines;
  122. void visitTyped(ICPackVisitor & visitor) override;
  123. template <typename Handler> void serialize(Handler & h)
  124. {
  125. h & battleID;
  126. h & lines;
  127. assert(battleID != BattleID::NONE);
  128. }
  129. };
  130. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  131. {
  132. BattleID battleID = BattleID::NONE;
  133. ui32 stack = 0;
  134. BattleHexArray tilesToMove;
  135. int distance = 0;
  136. bool teleporting = false;
  137. void visitTyped(ICPackVisitor & visitor) override;
  138. template <typename Handler> void serialize(Handler & h)
  139. {
  140. h & battleID;
  141. h & stack;
  142. h & tilesToMove;
  143. h & distance;
  144. h & teleporting;
  145. assert(battleID != BattleID::NONE);
  146. }
  147. };
  148. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  149. {
  150. BattleID battleID = BattleID::NONE;
  151. std::vector<UnitChanges> changedStacks;
  152. void visitTyped(ICPackVisitor & visitor) override;
  153. template <typename Handler> void serialize(Handler & h)
  154. {
  155. h & battleID;
  156. h & changedStacks;
  157. assert(battleID != BattleID::NONE);
  158. }
  159. };
  160. struct BattleStackAttacked
  161. {
  162. ui32 stackAttacked = 0, attackerID = 0;
  163. ui32 killedAmount = 0;
  164. int64_t damageAmount = 0;
  165. UnitChanges newState;
  166. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  167. ui32 flags = 0; //uses EFlags (above)
  168. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  169. bool killed() const//if target stack was killed
  170. {
  171. return flags & KILLED || flags & CLONE_KILLED;
  172. }
  173. bool cloneKilled() const
  174. {
  175. return flags & CLONE_KILLED;
  176. }
  177. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  178. {
  179. return flags & SECONDARY;
  180. }
  181. ///Attacked with spell (SPELL_LIKE_ATTACK)
  182. bool isSpell() const
  183. {
  184. return flags & SPELL_EFFECT;
  185. }
  186. bool willRebirth() const//resurrection, e.g. Phoenix
  187. {
  188. return flags & REBIRTH;
  189. }
  190. bool fireShield() const
  191. {
  192. return flags & FIRE_SHIELD;
  193. }
  194. template <typename Handler> void serialize(Handler & h)
  195. {
  196. h & stackAttacked;
  197. h & attackerID;
  198. h & newState;
  199. h & flags;
  200. h & killedAmount;
  201. h & damageAmount;
  202. h & spellID;
  203. }
  204. bool operator<(const BattleStackAttacked & b) const
  205. {
  206. return stackAttacked < b.stackAttacked;
  207. }
  208. };
  209. struct DLL_LINKAGE BattleAttack : public CPackForClient
  210. {
  211. BattleUnitsChanged attackerChanges;
  212. BattleID battleID = BattleID::NONE;
  213. std::vector<BattleStackAttacked> bsa;
  214. ui32 stackAttacking = 0;
  215. ui32 flags = 0; //uses Eflags (below)
  216. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128, CUSTOM_ANIMATION = 256};
  217. BattleHex tile;
  218. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  219. bool shot() const//distance attack - decrease number of shots
  220. {
  221. return flags & SHOT;
  222. }
  223. bool counter() const//is it counterattack?
  224. {
  225. return flags & COUNTER;
  226. }
  227. bool lucky() const
  228. {
  229. return flags & LUCKY;
  230. }
  231. bool unlucky() const
  232. {
  233. return flags & UNLUCKY;
  234. }
  235. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  236. {
  237. return flags & BALLISTA_DOUBLE_DMG;
  238. }
  239. bool deathBlow() const
  240. {
  241. return flags & DEATH_BLOW;
  242. }
  243. bool spellLike() const
  244. {
  245. return flags & SPELL_LIKE;
  246. }
  247. bool lifeDrain() const
  248. {
  249. return flags & LIFE_DRAIN;
  250. }
  251. bool playCustomAnimation() const
  252. {
  253. return flags & CUSTOM_ANIMATION;
  254. }
  255. void visitTyped(ICPackVisitor & visitor) override;
  256. template <typename Handler> void serialize(Handler & h)
  257. {
  258. h & battleID;
  259. h & bsa;
  260. h & stackAttacking;
  261. h & flags;
  262. h & tile;
  263. h & spellID;
  264. h & attackerChanges;
  265. assert(battleID != BattleID::NONE);
  266. }
  267. };
  268. struct DLL_LINKAGE StartAction : public CPackForClient
  269. {
  270. StartAction() = default;
  271. explicit StartAction(BattleAction act)
  272. : ba(std::move(act))
  273. {
  274. }
  275. BattleID battleID = BattleID::NONE;
  276. BattleAction ba;
  277. void visitTyped(ICPackVisitor & visitor) override;
  278. template <typename Handler> void serialize(Handler & h)
  279. {
  280. h & battleID;
  281. h & ba;
  282. assert(battleID != BattleID::NONE);
  283. }
  284. };
  285. struct DLL_LINKAGE EndAction : public CPackForClient
  286. {
  287. void visitTyped(ICPackVisitor & visitor) override;
  288. BattleID battleID = BattleID::NONE;
  289. template <typename Handler> void serialize(Handler & h)
  290. {
  291. h & battleID;
  292. }
  293. };
  294. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  295. {
  296. BattleID battleID = BattleID::NONE;
  297. bool activeCast = true;
  298. BattleSide side = BattleSide::NONE; //which hero did cast spell
  299. SpellID spellID; //id of spell
  300. ui8 manaGained = 0; //mana channeling ability
  301. BattleHex tile; //destination tile (may not be set in some global/mass spells
  302. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  303. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  304. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  305. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  306. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  307. void visitTyped(ICPackVisitor & visitor) override;
  308. template <typename Handler> void serialize(Handler & h)
  309. {
  310. h & battleID;
  311. h & side;
  312. h & spellID;
  313. h & manaGained;
  314. h & tile;
  315. h & affectedCres;
  316. h & resistedCres;
  317. h & reflectedCres;
  318. h & casterStack;
  319. h & castByHero;
  320. h & activeCast;
  321. assert(battleID != BattleID::NONE);
  322. }
  323. };
  324. struct DLL_LINKAGE StacksInjured : public CPackForClient
  325. {
  326. BattleID battleID = BattleID::NONE;
  327. std::vector<BattleStackAttacked> stacks;
  328. void visitTyped(ICPackVisitor & visitor) override;
  329. template <typename Handler> void serialize(Handler & h)
  330. {
  331. h & battleID;
  332. h & stacks;
  333. assert(battleID != BattleID::NONE);
  334. }
  335. };
  336. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  337. {
  338. BattleID battleID = BattleID::NONE;
  339. PlayerColor victor;
  340. PlayerColor loser;
  341. ChangeSpells learnedSpells;
  342. std::vector<BulkMoveArtifacts> movingArtifacts;
  343. std::vector<GrowUpArtifact> growingArtifacts;
  344. std::vector<DischargeArtifact> dischargingArtifacts;
  345. CStackBasicDescriptor raisedStack;
  346. void visitTyped(ICPackVisitor & visitor) override;
  347. template <typename Handler> void serialize(Handler & h)
  348. {
  349. h & battleID;
  350. h & victor;
  351. h & loser;
  352. h & learnedSpells;
  353. h & movingArtifacts;
  354. h & growingArtifacts;
  355. h & dischargingArtifacts;
  356. h & raisedStack;
  357. assert(battleID != BattleID::NONE);
  358. }
  359. };
  360. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  361. {
  362. BattleID battleID = BattleID::NONE;
  363. std::vector<ObstacleChanges> changes;
  364. void visitTyped(ICPackVisitor & visitor) override;
  365. template <typename Handler> void serialize(Handler & h)
  366. {
  367. h & battleID;
  368. h & changes;
  369. assert(battleID != BattleID::NONE);
  370. }
  371. };
  372. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  373. {
  374. struct AttackInfo
  375. {
  376. si16 destinationTile;
  377. EWallPart attackedPart;
  378. ui8 damageDealt;
  379. template <typename Handler> void serialize(Handler & h)
  380. {
  381. h & destinationTile;
  382. h & attackedPart;
  383. h & damageDealt;
  384. }
  385. };
  386. BattleID battleID = BattleID::NONE;
  387. std::vector< AttackInfo > attackedParts;
  388. int attacker = -1; //if -1, then a spell caused this
  389. void visitTyped(ICPackVisitor & visitor) override;
  390. template <typename Handler> void serialize(Handler & h)
  391. {
  392. h & battleID;
  393. h & attackedParts;
  394. h & attacker;
  395. assert(battleID != BattleID::NONE);
  396. }
  397. };
  398. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  399. {
  400. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  401. BattleID battleID = BattleID::NONE;
  402. int stackID = 0;
  403. BattleStackProperty which = CASTS;
  404. int val = 0;
  405. int absolute = 0;
  406. template <typename Handler> void serialize(Handler & h)
  407. {
  408. h & battleID;
  409. h & stackID;
  410. h & which;
  411. h & val;
  412. h & absolute;
  413. assert(battleID != BattleID::NONE);
  414. }
  415. protected:
  416. void visitTyped(ICPackVisitor & visitor) override;
  417. };
  418. ///activated at the beginning of turn
  419. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  420. {
  421. BattleID battleID = BattleID::NONE;
  422. int stackID = 0;
  423. BonusType effect = BonusType::NONE;
  424. int val = 0;
  425. int additionalInfo = 0;
  426. template <typename Handler> void serialize(Handler & h)
  427. {
  428. h & battleID;
  429. h & stackID;
  430. h & effect;
  431. h & val;
  432. h & additionalInfo;
  433. assert(battleID != BattleID::NONE);
  434. }
  435. protected:
  436. void visitTyped(ICPackVisitor & visitor) override;
  437. };
  438. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  439. {
  440. BattleID battleID = BattleID::NONE;
  441. EGateState state = EGateState::NONE;
  442. template <typename Handler> void serialize(Handler & h)
  443. {
  444. h & battleID;
  445. h & state;
  446. assert(battleID != BattleID::NONE);
  447. }
  448. protected:
  449. void visitTyped(ICPackVisitor & visitor) override;
  450. };
  451. VCMI_LIB_NAMESPACE_END