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							- /*
 
-  * CIntObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CIntObject.h"
 
- #include "CGuiHandler.h"
 
- #include "WindowHandler.h"
 
- #include "Shortcut.h"
 
- #include "../render/Canvas.h"
 
- #include "../windows/CMessage.h"
 
- #include "../CMT.h"
 
- CIntObject::CIntObject(int used_, Point pos_):
 
- 	parent_m(nullptr),
 
- 	parent(parent_m),
 
- 	type(0)
 
- {
 
- 	captureAllKeys = false;
 
- 	used = used_;
 
- 	recActions = defActions = GH.defActionsDef;
 
- 	pos.x = pos_.x;
 
- 	pos.y = pos_.y;
 
- 	pos.w = 0;
 
- 	pos.h = 0;
 
- 	if(GH.captureChildren)
 
- 		GH.createdObj.front()->addChild(this, true);
 
- }
 
- CIntObject::~CIntObject()
 
- {
 
- 	if(isActive())
 
- 		deactivate();
 
- 	while(!children.empty())
 
- 	{
 
- 		if((defActions & DISPOSE) && (children.front()->recActions & DISPOSE))
 
- 			delete children.front();
 
- 		else
 
- 			removeChild(children.front());
 
- 	}
 
- 	if(parent_m)
 
- 		parent_m->removeChild(this);
 
- }
 
- void CIntObject::show(Canvas & to)
 
- {
 
- 	if(defActions & UPDATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & UPDATE)
 
- 				elem->show(to);
 
- }
 
- void CIntObject::showAll(Canvas & to)
 
- {
 
- 	if(defActions & SHOWALL)
 
- 	{
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & SHOWALL)
 
- 				elem->showAll(to);
 
- 	}
 
- }
 
- void CIntObject::activate()
 
- {
 
- 	if (isActive())
 
- 		return;
 
- 	activateEvents(used | GENERAL);
 
- 	assert(isActive());
 
- 	if(defActions & ACTIVATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & ACTIVATE)
 
- 				elem->activate();
 
- }
 
- void CIntObject::deactivate()
 
- {
 
- 	if (!isActive())
 
- 		return;
 
- 	deactivateEvents(ALL);
 
- 	assert(!isActive());
 
- 	if(defActions & DEACTIVATE)
 
- 		for(auto & elem : children)
 
- 			if(elem->recActions & DEACTIVATE)
 
- 				elem->deactivate();
 
- }
 
- void CIntObject::addUsedEvents(ui16 newActions)
 
- {
 
- 	if (isActive())
 
- 		activateEvents(~used & newActions);
 
- 	used |= newActions;
 
- }
 
- void CIntObject::removeUsedEvents(ui16 newActions)
 
- {
 
- 	if (isActive())
 
- 		deactivateEvents(used & newActions);
 
- 	used &= ~newActions;
 
- }
 
- void CIntObject::disable()
 
- {
 
- 	if(isActive())
 
- 		deactivate();
 
- 	recActions = DISPOSE;
 
- }
 
- void CIntObject::enable()
 
- {
 
- 	if(!isActive() && (!parent_m || parent_m->isActive()))
 
- 	{
 
- 		activate();
 
- 		redraw();
 
- 	}
 
- 	recActions = 255;
 
- }
 
- void CIntObject::setEnabled(bool on)
 
- {
 
- 	if (on)
 
- 		enable();
 
- 	else
 
- 		disable();
 
- }
 
- void CIntObject::fitToScreen(int borderWidth, bool propagate)
 
- {
 
- 	Point newPos = pos.topLeft();
 
- 	vstd::amax(newPos.x, borderWidth);
 
- 	vstd::amax(newPos.y, borderWidth);
 
- 	vstd::amin(newPos.x, GH.screenDimensions().x - borderWidth - pos.w);
 
- 	vstd::amin(newPos.y, GH.screenDimensions().y - borderWidth - pos.h);
 
- 	if (newPos != pos.topLeft())
 
- 		moveTo(newPos, propagate);
 
- }
 
- void CIntObject::moveBy(const Point & p, bool propagate)
 
- {
 
- 	pos.x += p.x;
 
- 	pos.y += p.y;
 
- 	if(propagate)
 
- 		for(auto & elem : children)
 
- 			elem->moveBy(p, propagate);
 
- }
 
- void CIntObject::moveTo(const Point & p, bool propagate)
 
- {
 
- 	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
 
- }
 
- void CIntObject::addChild(CIntObject * child, bool adjustPosition)
 
- {
 
- 	if (vstd::contains(children, child))
 
- 	{
 
- 		return;
 
- 	}
 
- 	if (child->parent_m)
 
- 	{
 
- 		child->parent_m->removeChild(child, adjustPosition);
 
- 	}
 
- 	children.push_back(child);
 
- 	child->parent_m = this;
 
- 	if(adjustPosition)
 
- 		child->moveBy(pos.topLeft(), adjustPosition);
 
- 	if (!isActive() && child->isActive())
 
- 		child->deactivate();
 
- 	if (isActive()&& !child->isActive())
 
- 		child->activate();
 
- }
 
- void CIntObject::removeChild(CIntObject * child, bool adjustPosition)
 
- {
 
- 	if (!child)
 
- 		return;
 
- 	if(!vstd::contains(children, child))
 
- 		throw std::runtime_error("Wrong child object");
 
- 	if(child->parent_m != this)
 
- 		throw std::runtime_error("Wrong child object");
 
- 	children -= child;
 
- 	child->parent_m = nullptr;
 
- 	if(adjustPosition)
 
- 		child->pos -= pos.topLeft();
 
- }
 
- void CIntObject::redraw()
 
- {
 
- 	//currently most of calls come from active objects so this check won't affect them
 
- 	//it should fix glitches when called by inactive elements located below active window
 
- 	if (isActive())
 
- 	{
 
- 		if (parent_m && (type & REDRAW_PARENT))
 
- 		{
 
- 			parent_m->redraw();
 
- 		}
 
- 		else
 
- 		{
 
- 			Canvas buffer = Canvas::createFromSurface(screenBuf);
 
- 			showAll(buffer);
 
- 			if(screenBuf != screen)
 
- 			{
 
- 				Canvas screenBuffer = Canvas::createFromSurface(screen);
 
- 				showAll(screenBuffer);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- bool CIntObject::isInside(const Point & position)
 
- {
 
- 	return pos.isInside(position);
 
- }
 
- void CIntObject::onScreenResize()
 
- {
 
- 	center(pos, true);
 
- }
 
- const Rect & CIntObject::center( const Rect &r, bool propagate )
 
- {
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	return center(Point(GH.screenDimensions().x/2, GH.screenDimensions().y/2), propagate);
 
- }
 
- const Rect & CIntObject::center( bool propagate )
 
- {
 
- 	return center(pos, propagate);
 
- }
 
- const Rect & CIntObject::center(const Point & p, bool propagate)
 
- {
 
- 	moveBy(Point(p.x - pos.w/2 - pos.x,
 
- 		p.y - pos.h/2 - pos.y),
 
- 		propagate);
 
- 	return pos;
 
- }
 
- bool CIntObject::captureThisKey(EShortcut key)
 
- {
 
- 	return captureAllKeys;
 
- }
 
- CKeyShortcut::CKeyShortcut()
 
- 	: assignedKey(EShortcut::NONE)
 
- 	, shortcutPressed(false)
 
- {}
 
- CKeyShortcut::CKeyShortcut(EShortcut key)
 
- 	: assignedKey(key)
 
- {
 
- }
 
- void CKeyShortcut::keyPressed(EShortcut key)
 
- {
 
- 	if( assignedKey == key && assignedKey != EShortcut::NONE && !shortcutPressed)
 
- 	{
 
- 		shortcutPressed = true;
 
- 		clickLeft(true, false);
 
- 	}
 
- }
 
- void CKeyShortcut::keyReleased(EShortcut key)
 
- {
 
- 	if( assignedKey == key && assignedKey != EShortcut::NONE && shortcutPressed)
 
- 	{
 
- 		shortcutPressed = false;
 
- 		clickLeft(false, true);
 
- 	}
 
- }
 
- WindowBase::WindowBase(int used_, Point pos_)
 
- 	: CIntObject(used_, pos_)
 
- {
 
- }
 
- void WindowBase::close()
 
- {
 
- 	if(!GH.windows().isTopWindow(this))
 
- 		logGlobal->error("Only top interface must be closed");
 
- 	GH.windows().popWindows(1);
 
- }
 
 
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