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							- /*
 
-  * EventDispatcher.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Point;
 
- VCMI_LIB_NAMESPACE_END
 
- class AEventsReceiver;
 
- enum class MouseButton;
 
- enum class EShortcut;
 
- /// Class that receives events from event producers and dispatches it to UI elements that are interested in this event
 
- class EventDispatcher
 
- {
 
- 	using EventReceiversList = std::list<AEventsReceiver *>;
 
- 	/// list of UI elements that are interested in particular event
 
- 	EventReceiversList lclickable;
 
- 	EventReceiversList rclickable;
 
- 	EventReceiversList mclickable;
 
- 	EventReceiversList hoverable;
 
- 	EventReceiversList keyinterested;
 
- 	EventReceiversList motioninterested;
 
- 	EventReceiversList timeinterested;
 
- 	EventReceiversList wheelInterested;
 
- 	EventReceiversList doubleClickInterested;
 
- 	EventReceiversList textInterested;
 
- 	EventReceiversList & getListForMouseButton(MouseButton button);
 
- 	void handleMouseButtonClick(EventReceiversList & interestedObjs, MouseButton btn, bool isPressed);
 
- 	template<typename Functor>
 
- 	void processLists(ui16 activityFlag, const Functor & cb);
 
- public:
 
- 	/// add specified UI element as interested. Uses unnamed enum from AEventsReceiver for activity flags
 
- 	void activateElement(AEventsReceiver * elem, ui16 activityFlag);
 
- 	/// removes specified UI element as interested for specified activities
 
- 	void deactivateElement(AEventsReceiver * elem, ui16 activityFlag);
 
- 	/// Regular timer event
 
- 	void dispatchTimer(uint32_t msPassed);
 
- 	/// Shortcut events (e.g. keyboard keys)
 
- 	void dispatchShortcutPressed(const std::vector<EShortcut> & shortcuts);
 
- 	void dispatchShortcutReleased(const std::vector<EShortcut> & shortcuts);
 
- 	/// Mouse events
 
- 	void dispatchMouseButtonPressed(const MouseButton & button, const Point & position);
 
- 	void dispatchMouseButtonReleased(const MouseButton & button, const Point & position);
 
- 	void dispatchMouseScrolled(const Point & distance, const Point & position);
 
- 	void dispatchMouseDoubleClick(const Point & position);
 
- 	void dispatchMouseMoved(const Point & position);
 
- 	/// Text input events
 
- 	void dispatchTextInput(const std::string & text);
 
- 	void dispatchTextEditing(const std::string & text);
 
- };
 
 
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