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							- /*
 
-  * MapIdentifiersH3M.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapIdentifiersH3M.h"
 
- #include "../JsonNode.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CModHandler.h"
 
- #include "../CTownHandler.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- template<typename IdentifierID>
 
- void MapIdentifiersH3M::loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName)
 
- {
 
- 	for (auto entry : mapping.Struct())
 
- 	{
 
- 		IdentifierID sourceID (entry.second.Integer());
 
- 		IdentifierID targetID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), identifierName, entry.first));
 
- 		result[sourceID] = targetID;
 
- 	}
 
- }
 
- void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
 
- {
 
- 	for (auto entryFaction : mapping["buildings"].Struct())
 
- 	{
 
- 		FactionID factionID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "faction", entryFaction.first));
 
- 		auto buildingMap = entryFaction.second;
 
- 		for (auto entryBuilding : buildingMap.Struct())
 
- 		{
 
- 			BuildingID sourceID (entryBuilding.second.Integer());
 
- 			BuildingID targetID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "building." + VLC->factions()->getById(factionID)->getJsonKey(), entryBuilding.first));
 
- 			mappingFactionBuilding[factionID][sourceID] = targetID;
 
- 		}
 
- 	}
 
- 	for (auto entryTemplate : mapping["templates"].Struct())
 
- 	{
 
- 		std::string h3mName = boost::to_lower_copy(entryTemplate.second.String());
 
- 		std::string vcmiName = boost::to_lower_copy(entryTemplate.first);
 
- 		if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + vcmiName, EResType::ANIMATION)))
 
- 			logMod->warn("Template animation file %s was not found!", vcmiName);
 
- 		mappingObjectTemplate[h3mName] = vcmiName;
 
- 	}
 
- 	for (auto entryOuter : mapping["objects"].Struct())
 
- 	{
 
- 		if (entryOuter.second.isStruct())
 
- 		{
 
- 			for (auto entryInner : entryOuter.second.Struct())
 
- 			{
 
- 				auto handler = VLC->objtypeh->getHandlerFor( VLC->modh->scopeGame(), entryOuter.first, entryInner.first);
 
- 				auto entryValues = entryInner.second.Vector();
 
- 				ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
 
- 				ObjectTypeIdentifier vcmiID{Obj(handler->getIndex()), handler->getSubIndex()};
 
- 				mappingObjectIndex[h3mID] = vcmiID;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor( VLC->modh->scopeGame(), entryOuter.first, entryOuter.first);
 
- 			auto entryValues = entryOuter.second.Vector();
 
- 			ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
 
- 			ObjectTypeIdentifier vcmiID{Obj(handler->getIndex()), handler->getSubIndex()};
 
- 			mappingObjectIndex[h3mID] = vcmiID;
 
- 		}
 
- 	}
 
- 	loadMapping(mappingBuilding, mapping["buildingsCommon"], "building.core:random");
 
- 	loadMapping(mappingFaction, mapping["factions"], "faction");
 
- 	loadMapping(mappingCreature, mapping["creatures"], "creature");
 
- 	loadMapping(mappingHeroType, mapping["heroes"], "hero");
 
- 	loadMapping(mappingHeroClass, mapping["heroClasses"], "heroClass");
 
- 	loadMapping(mappingTerrain, mapping["terrains"], "terrain");
 
- 	loadMapping(mappingArtifact, mapping["artifacts"], "artifact");
 
- 	loadMapping(mappingSecondarySkill, mapping["skills"], "skill");
 
- }
 
- void MapIdentifiersH3M::remapTemplate(ObjectTemplate & objectTemplate)
 
- {
 
- 	std::string name = boost::to_lower_copy(objectTemplate.animationFile);
 
- 	if (mappingObjectTemplate.count(name))
 
- 		objectTemplate.animationFile = mappingObjectTemplate.at(name);
 
- 	ObjectTypeIdentifier objectType{ objectTemplate.id, objectTemplate.subid};
 
- 	if (mappingObjectIndex.count(objectType))
 
- 	{
 
- 		auto mappedType = mappingObjectIndex.at(objectType);
 
- 		objectTemplate.id = mappedType.ID;
 
- 		objectTemplate.subid = mappedType.subID;
 
- 	}
 
- }
 
- BuildingID MapIdentifiersH3M::remapBuilding(std::optional<FactionID> owner, BuildingID input) const
 
- {
 
- 	if (owner.has_value() && mappingFactionBuilding.count(*owner))
 
- 	{
 
- 		auto submap = mappingFactionBuilding.at(*owner);
 
- 		if (submap.count(input))
 
- 			return submap.at(input);
 
- 	}
 
- 	if (mappingBuilding.count(input))
 
- 		return mappingBuilding.at(input);
 
- 	return BuildingID::NONE;
 
- }
 
- FactionID MapIdentifiersH3M::remap(FactionID input) const
 
- {
 
- 	if (mappingFaction.count(input))
 
- 		return mappingFaction.at(input);
 
- 	return input;
 
- }
 
- CreatureID MapIdentifiersH3M::remap(CreatureID input) const
 
- {
 
- 	if (mappingCreature.count(input))
 
- 		return mappingCreature.at(input);
 
- 	return input;
 
- }
 
- HeroTypeID MapIdentifiersH3M::remap(HeroTypeID input) const
 
- {
 
- 	if (mappingHeroType.count(input))
 
- 		return mappingHeroType.at(input);
 
- 	return input;
 
- }
 
- HeroClassID MapIdentifiersH3M::remap(HeroClassID input) const
 
- {
 
- 	if (mappingHeroClass.count(input))
 
- 		return mappingHeroClass.at(input);
 
- 	return input;
 
- }
 
- TerrainId MapIdentifiersH3M::remap(TerrainId input) const
 
- {
 
- 	if (mappingTerrain.count(input))
 
- 		return mappingTerrain.at(input);
 
- 	return input;
 
- }
 
- ArtifactID MapIdentifiersH3M::remap(ArtifactID input) const
 
- {
 
- 	if (mappingArtifact.count(input))
 
- 		return mappingArtifact.at(input);
 
- 	return input;
 
- }
 
- SecondarySkill MapIdentifiersH3M::remap(SecondarySkill input) const
 
- {
 
- 	if (mappingSecondarySkill.count(input))
 
- 		return mappingSecondarySkill.at(input);
 
- 	return input;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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