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- /*
- * CGameStateTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mock/mock_MapService.h"
- #include "mock/mock_IGameCallback.h"
- #include "../../lib/VCMIDirs.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/NetPacks.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/battle/BattleInfo.h"
- #include "../../lib/CStack.h"
- #include "../../lib/filesystem/ResourceID.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/spells/ISpellMechanics.h"
- #include "../../lib/spells/AbilityCaster.h"
- class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, public MapListener
- {
- public:
- CGameStateTest()
- : gameCallback(new GameCallbackMock(this)),
- mapService("test/MiniTest/", this),
- map(nullptr)
- {
- IObjectInterface::cb = gameCallback.get();
- }
- virtual ~CGameStateTest()
- {
- IObjectInterface::cb = nullptr;
- }
- void sendAndApply(CPackForClient * pack) const override
- {
- gameState->apply(pack);
- }
- void complain(const std::string & problem) const
- {
- FAIL() << "Server-side assertion:" << problem;
- };
- CRandomGenerator & getRandomGenerator() const override
- {
- return gameState->getRandomGenerator();//todo: mock this
- }
- const CMap * getMap() const override
- {
- return map;
- }
- const CGameInfoCallback * getCb() const override
- {
- return gameState.get();
- }
- bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) const override
- {
- return false;
- }
- void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) const
- {
- //todo:
- }
- void mapLoaded(CMap * map) override
- {
- EXPECT_EQ(this->map, nullptr);
- this->map = map;
- }
- void startTestGame()
- {
- StartInfo si;
- si.mapname = "anything";//does not matter, map service mocked
- si.difficulty = 0;
- si.mapfileChecksum = 0;
- si.mode = StartInfo::NEW_GAME;
- si.seedToBeUsed = 42;
- std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourceID(si.mapname));
- ASSERT_NE(header.get(), nullptr);
- //FIXME: this has been copied from CPreGame, but should be part of StartInfo
- for(int i = 0; i < header->players.size(); i++)
- {
- const PlayerInfo & pinfo = header->players[i];
- //neither computer nor human can play - no player
- if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
- continue;
- PlayerSettings & pset = si.playerInfos[PlayerColor(i)];
- pset.color = PlayerColor(i);
- pset.connectedPlayerIDs.insert(i);
- pset.name = "Player";
- pset.castle = pinfo.defaultCastle();
- pset.hero = pinfo.defaultHero();
- if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
- {
- pset.hero = pinfo.mainCustomHeroId;
- pset.heroName = pinfo.mainCustomHeroName;
- pset.heroPortrait = pinfo.mainCustomHeroPortrait;
- }
- pset.handicap = PlayerSettings::NO_HANDICAP;
- }
- gameState = std::make_shared<CGameState>();
- gameCallback->setGameState(gameState.get());
- gameState->init(&mapService, &si, false);
- ASSERT_NE(map, nullptr);
- ASSERT_EQ(map->heroesOnMap.size(), 2);
- }
- void startTestBattle(const CGHeroInstance * attacker, const CGHeroInstance * defender)
- {
- const CGHeroInstance * heroes[2] = {attacker, defender};
- const CArmedInstance * armedInstancies[2] = {attacker, defender};
- int3 tile(4,4,0);
- const auto t = gameCallback->getTile(tile);
- ETerrainType terrain = t->terType;
- BFieldType terType = BFieldType::GRASS_HILLS;
- //send info about battles
- BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, false, nullptr);
- BattleStart bs;
- bs.info = battle;
- ASSERT_EQ(gameState->curB, nullptr);
- gameCallback->sendAndApply(&bs);
- ASSERT_EQ(gameState->curB, battle);
- }
- std::shared_ptr<CGameState> gameState;
- std::shared_ptr<GameCallbackMock> gameCallback;
- MapServiceMock mapService;
- CMap * map;
- };
- //Issue #2765, Ghost Dragons can cast Age on Catapults
- TEST_F(CGameStateTest, issue2765)
- {
- startTestGame();
- CGHeroInstance * attacker = map->heroesOnMap[0];
- CGHeroInstance * defender = map->heroesOnMap[1];
- ASSERT_NE(attacker->tempOwner, defender->tempOwner);
- {
- CArtifactInstance * a = new CArtifactInstance();
- a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
- NewArtifact na;
- na.art = a;
- gameCallback->sendAndApply(&na);
- PutArtifact pack;
- pack.al = ArtifactLocation(defender, ArtifactPosition::MACH1);
- pack.art = a;
- gameCallback->sendAndApply(&pack);
- }
- startTestBattle(attacker, defender);
- {
- battle::UnitInfo info;
- info.id = gameState->curB->battleNextUnitId();
- info.count = 1;
- info.type = CreatureID(69);
- info.side = BattleSide::ATTACKER;
- info.position = gameState->curB->getAvaliableHex(info.type, info.side);
- info.summoned = false;
- BattleUnitsChanged pack;
- pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
- info.save(pack.changedStacks.back().data);
- gameCallback->sendAndApply(&pack);
- }
- const CStack * att = nullptr;
- const CStack * def = nullptr;
- for(const CStack * s : gameState->curB->stacks)
- {
- if(s->type->idNumber == CreatureID::BALLISTA)
- def = s;
- else if(s->type->idNumber == CreatureID(69))
- att = s;
- }
- ASSERT_NE(att, nullptr);
- ASSERT_NE(def, nullptr);
- ASSERT_EQ(att->getMyHero(), attacker);
- ASSERT_EQ(def->getMyHero(), defender);
- {
- const CSpell * age = SpellID(SpellID::AGE).toSpell();
- ASSERT_NE(age, nullptr);
- spells::AbilityCaster caster(att, 3);
- //here tested ballista, but this applied to all war machines
- spells::BattleCast cast(gameState->curB, &caster, spells::Mode::PASSIVE, age);
- cast.aimToUnit(def);
- EXPECT_FALSE(age->canBeCastAt(gameState->curB, spells::Mode::PASSIVE, &caster, def->getPosition()));
- EXPECT_TRUE(cast.castIfPossible(this));//should be possible, but with no effect (change to aimed cast check?)
- EXPECT_TRUE(def->activeSpells().empty());
- }
- }
- TEST_F(CGameStateTest, battleResurrection)
- {
- startTestGame();
- CGHeroInstance * attacker = map->heroesOnMap[0];
- CGHeroInstance * defender = map->heroesOnMap[1];
- ASSERT_NE(attacker->tempOwner, defender->tempOwner);
- attacker->setSecSkillLevel(SecondarySkill::EARTH_MAGIC, 3, true);
- attacker->spells.insert(SpellID::RESURRECTION);
- attacker->setPrimarySkill(PrimarySkill::SPELL_POWER, 100, true);
- attacker->setPrimarySkill(PrimarySkill::KNOWLEDGE, 20, true);
- attacker->mana = attacker->manaLimit();
- {
- CArtifactInstance * a = new CArtifactInstance();
- a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
- NewArtifact na;
- na.art = a;
- gameCallback->sendAndApply(&na);
- PutArtifact pack;
- pack.al = ArtifactLocation(attacker, ArtifactPosition::SPELLBOOK);
- pack.art = a;
- gameCallback->sendAndApply(&pack);
- }
- startTestBattle(attacker, defender);
- uint32_t unitId = gameState->curB->battleNextUnitId();
- {
- battle::UnitInfo info;
- info.id = unitId;
- info.count = 10;
- info.type = CreatureID(13);
- info.side = BattleSide::ATTACKER;
- info.position = gameState->curB->getAvaliableHex(info.type, info.side);
- info.summoned = false;
- BattleUnitsChanged pack;
- pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
- info.save(pack.changedStacks.back().data);
- gameCallback->sendAndApply(&pack);
- }
- {
- battle::UnitInfo info;
- info.id = gameState->curB->battleNextUnitId();
- info.count = 10;
- info.type = CreatureID(13);
- info.side = BattleSide::DEFENDER;
- info.position = gameState->curB->getAvaliableHex(info.type, info.side);
- info.summoned = false;
- BattleUnitsChanged pack;
- pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
- info.save(pack.changedStacks.back().data);
- gameCallback->sendAndApply(&pack);
- }
- CStack * unit = gameState->curB->getStack(unitId);
- ASSERT_NE(unit, nullptr);
- int64_t damage = unit->MaxHealth() + 1;
- unit->damage(damage);
- EXPECT_EQ(unit->getCount(), 9);
- {
- const CSpell * spell = SpellID(SpellID::RESURRECTION).toSpell();
- ASSERT_NE(spell, nullptr);
- spells::BattleCast cast(gameState->curB, attacker, spells::Mode::HERO, spell);
- cast.aimToUnit(unit);
- EXPECT_TRUE(spell->canBeCast(gameState->curB, spells::Mode::HERO, attacker));
- EXPECT_TRUE(spell->canBeCastAt(gameState->curB, spells::Mode::HERO, attacker, unit->getPosition()));
- cast.cast(this);
- }
- EXPECT_EQ(unit->health.getCount(), 10);
- EXPECT_EQ(unit->health.getResurrected(), 0);
- }
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