MapObjectsEvaluator.cpp 1.7 KB

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  1. #include "StdInc.h"
  2. #include "MapObjectsEvaluator.h"
  3. #include "../../lib/GameConstants.h"
  4. #include "../../lib/VCMI_Lib.h"
  5. MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
  6. {
  7. static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
  8. if(singletonInstance == nullptr)
  9. singletonInstance.reset(new MapObjectsEvaluator());
  10. return *(singletonInstance.get());
  11. }
  12. MapObjectsEvaluator::MapObjectsEvaluator()
  13. {
  14. for(auto primaryID : VLC->objtypeh->knownObjects())
  15. {
  16. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  17. {
  18. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  19. if(!handler->isStaticObject() && handler->getRMGInfo().value)
  20. {
  21. objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getRMGInfo().value;
  22. }
  23. }
  24. }
  25. }
  26. boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
  27. {
  28. CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
  29. auto object = objectDatabase.find(internalIdentifier);
  30. if(object != objectDatabase.end())
  31. return object->second;
  32. logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
  33. return boost::optional<int>();
  34. }
  35. void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
  36. {
  37. CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
  38. objectDatabase.insert_or_assign(internalIdentifier, value);
  39. }
  40. void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID)
  41. {
  42. CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
  43. vstd::erase_if_present(objectDatabase, internalIdentifier);
  44. }