CCastleInterface.cpp 54 KB

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  1. /*
  2. * CCastleInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCastleInterface.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CHeroWindow.h"
  14. #include "CTradeWindow.h"
  15. #include "GUIClasses.h"
  16. #include "QuickRecruitmentWindow.h"
  17. #include "../CBitmapHandler.h"
  18. #include "../CGameInfo.h"
  19. #include "../CMessage.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../Graphics.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/SDL_Extensions.h"
  25. #include "../windows/InfoWindows.h"
  26. #include "../widgets/MiscWidgets.h"
  27. #include "../widgets/CComponent.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/CArtHandler.h"
  30. #include "../../lib/CBuildingHandler.h"
  31. #include "../../lib/CCreatureHandler.h"
  32. #include "../../lib/CGeneralTextHandler.h"
  33. #include "../../lib/CModHandler.h"
  34. #include "../../lib/spells/CSpellHandler.h"
  35. #include "../../lib/CTownHandler.h"
  36. #include "../../lib/GameConstants.h"
  37. #include "../../lib/mapObjects/CGHeroInstance.h"
  38. #include "../../lib/mapObjects/CGTownInstance.h"
  39. CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
  40. : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE | CShowableAnim::USE_RLE),
  41. parent(Par),
  42. town(Town),
  43. str(Str),
  44. stateCounter(80)
  45. {
  46. recActions = ACTIVATE | DEACTIVATE | DISPOSE | SHARE_POS;
  47. addUsedEvents(LCLICK | RCLICK | HOVER);
  48. pos.x += str->pos.x;
  49. pos.y += str->pos.y;
  50. if(!str->borderName.empty())
  51. border = BitmapHandler::loadBitmap(str->borderName, true);
  52. else
  53. border = nullptr;
  54. if(!str->areaName.empty())
  55. area = BitmapHandler::loadBitmap(str->areaName);
  56. else
  57. area = nullptr;
  58. }
  59. CBuildingRect::~CBuildingRect()
  60. {
  61. if(border)
  62. SDL_FreeSurface(border);
  63. if(area)
  64. SDL_FreeSurface(area);
  65. }
  66. const CBuilding * CBuildingRect::getBuilding()
  67. {
  68. if (!str->building)
  69. return nullptr;
  70. if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
  71. return town->town->buildings.at(str->building->getBase());
  72. return str->building;
  73. }
  74. bool CBuildingRect::operator<(const CBuildingRect & p2) const
  75. {
  76. return (str->pos.z) < (p2.str->pos.z);
  77. }
  78. void CBuildingRect::hover(bool on)
  79. {
  80. if(on)
  81. {
  82. if(!(active & MOVE))
  83. addUsedEvents(MOVE);
  84. }
  85. else
  86. {
  87. if(active & MOVE)
  88. removeUsedEvents(MOVE);
  89. if(parent->selectedBuilding == this)
  90. {
  91. parent->selectedBuilding = nullptr;
  92. GH.statusbar->clear();
  93. }
  94. }
  95. }
  96. void CBuildingRect::clickLeft(tribool down, bool previousState)
  97. {
  98. if( previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
  99. if (!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
  100. parent->buildingClicked(getBuilding()->bid);
  101. }
  102. void CBuildingRect::clickRight(tribool down, bool previousState)
  103. {
  104. if((!area) || (!((bool)down)) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
  105. return;
  106. if( !CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
  107. {
  108. BuildingID bid = getBuilding()->bid;
  109. const CBuilding *bld = town->town->buildings.at(bid);
  110. if (bid < BuildingID::DWELL_FIRST)
  111. {
  112. CRClickPopup::createAndPush(CInfoWindow::genText(bld->Name(), bld->Description()),
  113. std::make_shared<CComponent>(CComponent::building, bld->town->faction->index, bld->bid));
  114. }
  115. else
  116. {
  117. int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
  118. GH.pushInt(new CDwellingInfoBox(parent->pos.x+parent->pos.w/2, parent->pos.y+parent->pos.h/2, town, level));
  119. }
  120. }
  121. }
  122. SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
  123. {
  124. SDL_Color ret;
  125. ret.r = a.r*f + b.r*(1-f);
  126. ret.g = a.g*f + b.g*(1-f);
  127. ret.b = a.b*f + b.b*(1-f);
  128. ret.a = a.a*f + b.b*(1-f);
  129. return ret;
  130. }
  131. void CBuildingRect::show(SDL_Surface * to)
  132. {
  133. const ui32 stageDelay = 16;
  134. const ui32 S1_TRANSP = 16; //0.5 sec building appear 0->100 transparency
  135. const ui32 S2_WHITE_B = 32; //0.5 sec border glows from white to yellow
  136. const ui32 S3_YELLOW_B= 48; //0.5 sec border glows from yellow to normal
  137. const ui32 BUILDED = 80; // 1 sec delay, nothing happens
  138. if(stateCounter < S1_TRANSP)
  139. {
  140. setAlpha(255*stateCounter/stageDelay);
  141. CShowableAnim::show(to);
  142. }
  143. else
  144. {
  145. setAlpha(255);
  146. CShowableAnim::show(to);
  147. }
  148. if(border && stateCounter > S1_TRANSP)
  149. {
  150. if(stateCounter == BUILDED)
  151. {
  152. if(parent->selectedBuilding == this)
  153. blitAtLoc(border,0,0,to);
  154. return;
  155. }
  156. if(border->format->palette != nullptr)
  157. {
  158. // key colors in glowing border
  159. SDL_Color c1 = {200, 200, 200, 255};
  160. SDL_Color c2 = {120, 100, 60, 255};
  161. SDL_Color c3 = {200, 180, 110, 255};
  162. ui32 colorID = SDL_MapRGB(border->format, c3.r, c3.g, c3.b);
  163. SDL_Color oldColor = border->format->palette->colors[colorID];
  164. SDL_Color newColor;
  165. if (stateCounter < S2_WHITE_B)
  166. newColor = multiplyColors(c1, c2, static_cast<double>(stateCounter % stageDelay) / stageDelay);
  167. else
  168. if (stateCounter < S3_YELLOW_B)
  169. newColor = multiplyColors(c2, c3, static_cast<double>(stateCounter % stageDelay) / stageDelay);
  170. else
  171. newColor = oldColor;
  172. SDL_SetColors(border, &newColor, colorID, 1);
  173. blitAtLoc(border, 0, 0, to);
  174. SDL_SetColors(border, &oldColor, colorID, 1);
  175. }
  176. }
  177. if(stateCounter < BUILDED)
  178. stateCounter++;
  179. }
  180. void CBuildingRect::showAll(SDL_Surface * to)
  181. {
  182. if (stateCounter == 0)
  183. return;
  184. CShowableAnim::showAll(to);
  185. if(!active && parent->selectedBuilding == this && border)
  186. blitAtLoc(border,0,0,to);
  187. }
  188. std::string CBuildingRect::getSubtitle()//hover text for building
  189. {
  190. if (!getBuilding())
  191. return "";
  192. int bid = getBuilding()->bid;
  193. if (bid<30)//non-dwellings - only buiding name
  194. return town->town->buildings.at(getBuilding()->bid)->Name();
  195. else//dwellings - recruit %creature%
  196. {
  197. auto & availableCreatures = town->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
  198. if(availableCreatures.size())
  199. {
  200. int creaID = availableCreatures.back();//taking last of available creatures
  201. return CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures.at(creaID)->namePl;
  202. }
  203. else
  204. {
  205. logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
  206. return "#ERROR#";
  207. }
  208. }
  209. }
  210. void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  211. {
  212. if(area && isItIn(&pos,sEvent.x, sEvent.y))
  213. {
  214. if(CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y)) //hovered pixel is inside this building
  215. {
  216. if(parent->selectedBuilding == this)
  217. {
  218. parent->selectedBuilding = nullptr;
  219. GH.statusbar->clear();
  220. }
  221. }
  222. else //inside the area of this building
  223. {
  224. if(! parent->selectedBuilding //no building hovered
  225. || (*parent->selectedBuilding)<(*this)) //or we are on top
  226. {
  227. parent->selectedBuilding = this;
  228. GH.statusbar->setText(getSubtitle());
  229. }
  230. }
  231. }
  232. }
  233. CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
  234. : CWindowObject(RCLICK_POPUP, "CRTOINFO", Point(centerX, centerY))
  235. {
  236. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  237. background->colorize(Town->tempOwner);
  238. const CCreature * creature = CGI->creh->creatures.at(Town->creatures.at(level).second.back());
  239. title = std::make_shared<CLabel>(80, 30, FONT_SMALL, CENTER, Colors::WHITE, creature->namePl);
  240. animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
  241. std::string text = boost::lexical_cast<std::string>(Town->creatures.at(level).first);
  242. available = std::make_shared<CLabel>(80,190, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
  243. costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
  244. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  245. {
  246. if(creature->cost[i])
  247. {
  248. resPicture.push_back(std::make_shared<CAnimImage>("RESOURCE", i, 0, 0, 0));
  249. resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(creature->cost[i])));
  250. }
  251. }
  252. int posY = 238;
  253. int posX = pos.w/2 - resAmount.size() * 25 + 5;
  254. for (size_t i=0; i<resAmount.size(); i++)
  255. {
  256. resPicture[i]->moveBy(Point(posX, posY));
  257. resAmount[i]->moveBy(Point(posX+16, posY+43));
  258. posX += 50;
  259. }
  260. }
  261. CDwellingInfoBox::~CDwellingInfoBox() = default;
  262. CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
  263. {
  264. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  265. owner = Owner;
  266. pos.x += x;
  267. pos.y += y;
  268. pos.w = 58;
  269. pos.h = 64;
  270. upg = updown;
  271. portrait = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 0, 0);
  272. portrait->visible = false;
  273. flag = std::make_shared<CAnimImage>("CREST58", 0, 0, 0, 0);
  274. flag->visible = false;
  275. selection = std::make_shared<CAnimImage>("TWCRPORT", 1, 0);
  276. selection->visible = false;
  277. set(h);
  278. addUsedEvents(LCLICK | RCLICK | HOVER);
  279. }
  280. CHeroGSlot::~CHeroGSlot() = default;
  281. void CHeroGSlot::hover(bool on)
  282. {
  283. if(!on)
  284. {
  285. GH.statusbar->clear();
  286. return;
  287. }
  288. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  289. std::string temp;
  290. if(hero)
  291. {
  292. if(isSelected())//view NNN
  293. {
  294. temp = CGI->generaltexth->tcommands[4];
  295. boost::algorithm::replace_first(temp,"%s",hero->name);
  296. }
  297. else if(other->hero && other->isSelected())//exchange
  298. {
  299. temp = CGI->generaltexth->tcommands[7];
  300. boost::algorithm::replace_first(temp,"%s",hero->name);
  301. boost::algorithm::replace_first(temp,"%s",other->hero->name);
  302. }
  303. else// select NNN (in ZZZ)
  304. {
  305. if(upg)//down - visiting
  306. {
  307. temp = CGI->generaltexth->tcommands[32];
  308. boost::algorithm::replace_first(temp,"%s",hero->name);
  309. }
  310. else //up - garrison
  311. {
  312. temp = CGI->generaltexth->tcommands[12];
  313. boost::algorithm::replace_first(temp,"%s",hero->name);
  314. }
  315. }
  316. }
  317. else //we are empty slot
  318. {
  319. if(other->isSelected() && other->hero) //move NNNN
  320. {
  321. temp = CGI->generaltexth->tcommands[6];
  322. boost::algorithm::replace_first(temp,"%s",other->hero->name);
  323. }
  324. else //empty
  325. {
  326. temp = CGI->generaltexth->allTexts[507];
  327. }
  328. }
  329. if(temp.size())
  330. GH.statusbar->setText(temp);
  331. }
  332. void CHeroGSlot::clickLeft(tribool down, bool previousState)
  333. {
  334. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  335. if(!down)
  336. {
  337. owner->garr->setSplittingMode(false);
  338. owner->garr->selectSlot(nullptr);
  339. if(hero && isSelected())
  340. {
  341. setHighlight(false);
  342. LOCPLINT->openHeroWindow(hero);
  343. }
  344. else if(other->hero && other->isSelected())
  345. {
  346. bool allow = true;
  347. if(upg) //moving hero out of town - check if it is allowed
  348. {
  349. if(!hero && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
  350. {
  351. std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command.
  352. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
  353. LOCPLINT->showInfoDialog(tmp, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  354. allow = false;
  355. }
  356. else if(!other->hero->stacksCount()) //hero has no creatures - strange, but if we have appropriate error message...
  357. {
  358. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[19], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo); //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
  359. allow = false;
  360. }
  361. }
  362. setHighlight(false);
  363. other->setHighlight(false);
  364. if(allow)
  365. {
  366. owner->swapArmies();
  367. hero = other->hero;
  368. }
  369. }
  370. else if(hero)
  371. {
  372. setHighlight(true);
  373. owner->garr->selectSlot(nullptr);
  374. showAll(screen2);
  375. }
  376. //refresh statusbar
  377. hover(false);
  378. hover(true);
  379. }
  380. }
  381. void CHeroGSlot::clickRight(tribool down, bool previousState)
  382. {
  383. if(hero && down)
  384. {
  385. GH.pushInt(new CInfoBoxPopup(Point(pos.x + 175, pos.y + 100), hero));
  386. }
  387. }
  388. void CHeroGSlot::deactivate()
  389. {
  390. selection->visible = false;
  391. CIntObject::deactivate();
  392. }
  393. bool CHeroGSlot::isSelected() const
  394. {
  395. return selection->visible;
  396. }
  397. void CHeroGSlot::setHighlight(bool on)
  398. {
  399. selection->visible = on;
  400. if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
  401. {
  402. for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot higlighted
  403. elem->block(!on);
  404. }
  405. }
  406. void CHeroGSlot::set(const CGHeroInstance * newHero)
  407. {
  408. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  409. hero = newHero;
  410. selection->visible = false;
  411. portrait->visible = false;
  412. flag->visible = false;
  413. if(newHero)
  414. {
  415. portrait->visible = true;
  416. portrait->setFrame(newHero->portrait);
  417. }
  418. else if(!upg && owner->showEmpty) //up garrison
  419. {
  420. flag->visible = true;
  421. flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
  422. }
  423. }
  424. HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
  425. showEmpty(ShowEmpty),
  426. town(Town),
  427. garr(Garrison)
  428. {
  429. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  430. garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
  431. visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
  432. }
  433. HeroSlots::~HeroSlots() = default;
  434. void HeroSlots::update()
  435. {
  436. garrisonedHero->set(town->garrisonHero);
  437. visitingHero->set(town->visitingHero);
  438. }
  439. void HeroSlots::splitClicked()
  440. {
  441. if(!!town->visitingHero && town->garrisonHero && (visitingHero->isSelected() || garrisonedHero->isSelected()))
  442. {
  443. LOCPLINT->heroExchangeStarted(town->visitingHero->id, town->garrisonHero->id, QueryID(-1));
  444. }
  445. }
  446. void HeroSlots::swapArmies()
  447. {
  448. if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
  449. {
  450. if(!town->visitingHero->canBeMergedWith(*town))
  451. {
  452. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  453. return;
  454. }
  455. }
  456. LOCPLINT->cb->swapGarrisonHero(town);
  457. }
  458. template <class T>
  459. class SORTHELP
  460. {
  461. public:
  462. bool operator() (const std::shared_ptr<T> a, const std::shared_ptr<T> b)
  463. {
  464. return (*a)<(*b);
  465. }
  466. };
  467. SORTHELP<CBuildingRect> buildSorter;
  468. CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
  469. town(Town),
  470. selectedBuilding(nullptr)
  471. {
  472. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  473. background = std::make_shared<CPicture>(town->town->clientInfo.townBackground);
  474. pos.w = background->pos.w;
  475. pos.h = background->pos.h;
  476. recreate();
  477. }
  478. CCastleBuildings::~CCastleBuildings() = default;
  479. void CCastleBuildings::recreate()
  480. {
  481. selectedBuilding = nullptr;
  482. //TODO: remove show[all] method and try UPDATE+SHOWALL
  483. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(ACTIVATE+SHARE_POS);
  484. buildings.clear();
  485. groups.clear();
  486. //Generate buildings list
  487. auto buildingsCopy = town->builtBuildings;// a bit modified copy of built buildings
  488. if(vstd::contains(town->builtBuildings, BuildingID::SHIPYARD))
  489. {
  490. auto bayPos = town->bestLocation();
  491. if(!bayPos.valid())
  492. logGlobal->warn("Shipyard in non-coastal town!");
  493. std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
  494. //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
  495. if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
  496. {
  497. buildingsCopy.insert(BuildingID::SHIP);
  498. }
  499. }
  500. for(const CStructure * structure : town->town->clientInfo.structures)
  501. {
  502. if(!structure->building)
  503. {
  504. buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
  505. continue;
  506. }
  507. if(vstd::contains(buildingsCopy, structure->building->bid))
  508. {
  509. groups[structure->building->getBase()].push_back(structure);
  510. }
  511. }
  512. for(auto & entry : groups)
  513. {
  514. const CBuilding * build = town->town->buildings.at(entry.first);
  515. const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
  516. {
  517. return build->getDistance(a->building->bid)
  518. < build->getDistance(b->building->bid);
  519. });
  520. buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
  521. }
  522. boost::sort(buildings, buildSorter);
  523. }
  524. void CCastleBuildings::addBuilding(BuildingID building)
  525. {
  526. //FIXME: implement faster method without complete recreation of town
  527. BuildingID base = town->town->buildings.at(building)->getBase();
  528. recreate();
  529. auto & structures = groups.at(base);
  530. for(auto buildingRect : buildings)
  531. {
  532. if(vstd::contains(structures, buildingRect->str))
  533. {
  534. //reset animation
  535. if(structures.size() == 1)
  536. buildingRect->stateCounter = 0; // transparency -> fully visible stage
  537. else
  538. buildingRect->stateCounter = 16; // already in fully visible stage
  539. break;
  540. }
  541. }
  542. }
  543. void CCastleBuildings::removeBuilding(BuildingID building)
  544. {
  545. //FIXME: implement faster method without complete recreation of town
  546. recreate();
  547. }
  548. void CCastleBuildings::show(SDL_Surface * to)
  549. {
  550. CIntObject::show(to);
  551. for(auto str : buildings)
  552. str->show(to);
  553. }
  554. void CCastleBuildings::showAll(SDL_Surface * to)
  555. {
  556. CIntObject::showAll(to);
  557. for(auto str : buildings)
  558. str->showAll(to);
  559. }
  560. const CGHeroInstance * CCastleBuildings::getHero()
  561. {
  562. if(town->visitingHero)
  563. return town->visitingHero;
  564. else
  565. return town->garrisonHero;
  566. }
  567. void CCastleBuildings::buildingClicked(BuildingID building)
  568. {
  569. logGlobal->trace("You've clicked on %d", (int)building.toEnum());
  570. const CBuilding *b = town->town->buildings.find(building)->second;
  571. if(building >= BuildingID::DWELL_FIRST)
  572. {
  573. enterDwelling((building-BuildingID::DWELL_FIRST)%GameConstants::CREATURES_PER_TOWN);
  574. }
  575. else
  576. {
  577. switch(building)
  578. {
  579. case BuildingID::MAGES_GUILD_1:
  580. case BuildingID::MAGES_GUILD_2:
  581. case BuildingID::MAGES_GUILD_3:
  582. case BuildingID::MAGES_GUILD_4:
  583. case BuildingID::MAGES_GUILD_5:
  584. enterMagesGuild();
  585. break;
  586. case BuildingID::TAVERN:
  587. LOCPLINT->showTavernWindow(town);
  588. break;
  589. case BuildingID::SHIPYARD:
  590. if(town->shipyardStatus() == IBoatGenerator::GOOD)
  591. LOCPLINT->showShipyardDialog(town);
  592. else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
  593. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
  594. break;
  595. case BuildingID::FORT:
  596. case BuildingID::CITADEL:
  597. case BuildingID::CASTLE:
  598. GH.pushInt(new CFortScreen(town));
  599. break;
  600. case BuildingID::VILLAGE_HALL:
  601. case BuildingID::CITY_HALL:
  602. case BuildingID::TOWN_HALL:
  603. case BuildingID::CAPITOL:
  604. enterTownHall();
  605. break;
  606. case BuildingID::MARKETPLACE:
  607. GH.pushInt(new CMarketplaceWindow(town, town->visitingHero));
  608. break;
  609. case BuildingID::BLACKSMITH:
  610. enterBlacksmith(town->town->warMachine);
  611. break;
  612. case BuildingID::SPECIAL_1:
  613. switch(town->subID)
  614. {
  615. case ETownType::RAMPART://Mystic Pond
  616. enterFountain(building);
  617. break;
  618. case ETownType::TOWER:
  619. case ETownType::DUNGEON://Artifact Merchant
  620. case ETownType::CONFLUX:
  621. if(town->visitingHero)
  622. GH.pushInt(new CMarketplaceWindow(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT));
  623. else
  624. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->Name())); //Only visiting heroes may use the %s.
  625. break;
  626. default:
  627. enterBuilding(building);
  628. break;
  629. }
  630. break;
  631. case BuildingID::SHIP:
  632. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
  633. break;
  634. case BuildingID::SPECIAL_2:
  635. switch(town->subID)
  636. {
  637. case ETownType::RAMPART: //Fountain of Fortune
  638. enterFountain(building);
  639. break;
  640. case ETownType::STRONGHOLD: //Freelancer's Guild
  641. if(getHero())
  642. GH.pushInt(new CMarketplaceWindow(town, getHero(), EMarketMode::CREATURE_RESOURCE));
  643. else
  644. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->Name())); //Only visiting heroes may use the %s.
  645. break;
  646. case ETownType::CONFLUX: //Magic University
  647. if (getHero())
  648. GH.pushInt(new CUniversityWindow(getHero(), town));
  649. else
  650. enterBuilding(building);
  651. break;
  652. default:
  653. enterBuilding(building);
  654. break;
  655. }
  656. break;
  657. case BuildingID::SPECIAL_3:
  658. switch(town->subID)
  659. {
  660. case ETownType::CASTLE: //Brotherhood of sword
  661. LOCPLINT->showTavernWindow(town);
  662. break;
  663. case ETownType::INFERNO: //Castle Gate
  664. enterCastleGate();
  665. break;
  666. case ETownType::NECROPOLIS: //Skeleton Transformer
  667. GH.pushInt( new CTransformerWindow(getHero(), town) );
  668. break;
  669. case ETownType::DUNGEON: //Portal of Summoning
  670. if (town->creatures[GameConstants::CREATURES_PER_TOWN].second.empty())//No creatures
  671. LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
  672. else
  673. enterDwelling(GameConstants::CREATURES_PER_TOWN);
  674. break;
  675. case ETownType::STRONGHOLD: //Ballista Yard
  676. enterBlacksmith(ArtifactID::BALLISTA);
  677. break;
  678. default:
  679. enterBuilding(building);
  680. break;
  681. }
  682. break;
  683. default:
  684. enterBuilding(building);
  685. break;
  686. }
  687. }
  688. }
  689. void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
  690. {
  691. const CGHeroInstance *hero = town->visitingHero;
  692. if(!hero)
  693. {
  694. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->Name()));
  695. return;
  696. }
  697. int price = CGI->arth->artifacts[artifactID]->price;
  698. bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price && !hero->hasArt(artifactID);
  699. CreatureID cre = artifactID.toArtifact()->warMachine;
  700. GH.pushInt(new CBlacksmithDialog(possible, cre, artifactID, hero->id));
  701. }
  702. void CCastleBuildings::enterBuilding(BuildingID building)
  703. {
  704. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building, town->subID, building));
  705. LOCPLINT->showInfoDialog( town->town->buildings.find(building)->second->Description(), comps);
  706. }
  707. void CCastleBuildings::enterCastleGate()
  708. {
  709. if (!town->visitingHero)
  710. {
  711. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
  712. return;//only visiting hero can use castle gates
  713. }
  714. std::vector <int> availableTowns;
  715. std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
  716. for(auto & Town : Towns)
  717. {
  718. const CGTownInstance *t = Town;
  719. if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
  720. t->hasBuilt(BuildingID::CASTLE_GATE, ETownType::INFERNO))
  721. {
  722. availableTowns.push_back(t->id.getNum());//add to the list
  723. }
  724. }
  725. auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
  726. GH.pushInt(new CObjectListWindow(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
  727. CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1)));
  728. }
  729. void CCastleBuildings::enterDwelling(int level)
  730. {
  731. assert(level >= 0 && level < town->creatures.size());
  732. auto recruitCb = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level); };
  733. GH.pushInt(new CRecruitmentWindow(town, level, town, recruitCb, -87));
  734. }
  735. void CCastleBuildings::enterToTheQuickRecruitmentWindow()
  736. {
  737. GH.pushInt(new QuickRecruitmentWindow(town, pos));
  738. }
  739. void CCastleBuildings::enterFountain(BuildingID building)
  740. {
  741. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
  742. std::string descr = town->town->buildings.find(building)->second->Description();
  743. if ( building == BuildingID::FOUNTAIN_OF_FORTUNE)
  744. descr += "\n\n"+town->town->buildings.find(BuildingID::MYSTIC_POND)->second->Description();
  745. if (town->bonusValue.first == 0)//fountain was builded this week
  746. descr += "\n\n"+ CGI->generaltexth->allTexts[677];
  747. else//fountain produced something;
  748. {
  749. descr+= "\n\n"+ CGI->generaltexth->allTexts[678];
  750. boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
  751. boost::algorithm::replace_first(descr,"%d",boost::lexical_cast<std::string>(town->bonusValue.second));
  752. }
  753. LOCPLINT->showInfoDialog(descr, comps);
  754. }
  755. void CCastleBuildings::enterMagesGuild()
  756. {
  757. const CGHeroInstance *hero = getHero();
  758. if(hero && !hero->hasSpellbook()) //hero doesn't have spellbok
  759. {
  760. if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 500) //not enough gold to buy spellbook
  761. {
  762. openMagesGuild();
  763. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
  764. }
  765. else
  766. {
  767. CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
  768. CFunctionList<void()> onNo = onYes;
  769. onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
  770. std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(CComponent::artifact,ArtifactID::SPELLBOOK,0));
  771. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
  772. }
  773. }
  774. else
  775. {
  776. openMagesGuild();
  777. }
  778. }
  779. void CCastleBuildings::enterTownHall()
  780. {
  781. if(town->visitingHero && town->visitingHero->hasArt(2) &&
  782. !vstd::contains(town->builtBuildings, BuildingID::GRAIL)) //hero has grail, but town does not have it
  783. {
  784. if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
  785. {
  786. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
  787. [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
  788. [&](){ openTownHall(); });
  789. }
  790. else
  791. {
  792. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
  793. dynamic_cast<CInfoWindow*>(GH.topInt())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
  794. }
  795. }
  796. else
  797. {
  798. openTownHall();
  799. }
  800. }
  801. void CCastleBuildings::openMagesGuild()
  802. {
  803. std::string mageGuildBackground;
  804. mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
  805. GH.pushInt(new CMageGuildScreen(LOCPLINT->castleInt,mageGuildBackground));
  806. }
  807. void CCastleBuildings::openTownHall()
  808. {
  809. GH.pushInt(new CHallInterface(town));
  810. }
  811. CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool ShowAvailable):
  812. town(Town),
  813. level(Level),
  814. showAvailable(ShowAvailable)
  815. {
  816. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  817. pos += position;
  818. if(town->creatures.size() <= level || town->creatures[level].second.empty())
  819. {
  820. level = -1;
  821. return;//No creature
  822. }
  823. addUsedEvents(LCLICK | RCLICK | HOVER);
  824. ui32 creatureID = town->creatures[level].second.back();
  825. creature = CGI->creh->creatures[creatureID];
  826. picture = std::make_shared<CAnimImage>("CPRSMALL", creature->iconIndex, 0, 8, 0);
  827. std::string value;
  828. if(showAvailable)
  829. value = boost::lexical_cast<std::string>(town->creatures[level].first);
  830. else
  831. value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
  832. if(compact)
  833. {
  834. label = std::make_shared<CLabel>(40, 32, FONT_TINY, BOTTOMRIGHT, Colors::WHITE, value);
  835. pos.x += 8;
  836. pos.w = 32;
  837. pos.h = 32;
  838. }
  839. else
  840. {
  841. label = std::make_shared<CLabel>(24, 40, FONT_SMALL, CENTER, Colors::WHITE, value);
  842. pos.w = 48;
  843. pos.h = 48;
  844. }
  845. }
  846. void CCreaInfo::update()
  847. {
  848. if(label)
  849. {
  850. std::string value;
  851. if(showAvailable)
  852. value = boost::lexical_cast<std::string>(town->creatures[level].first);
  853. else
  854. value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
  855. if(value != label->text)
  856. label->setText(value);
  857. }
  858. }
  859. void CCreaInfo::hover(bool on)
  860. {
  861. std::string message = CGI->generaltexth->allTexts[588];
  862. boost::algorithm::replace_first(message, "%s", creature->namePl);
  863. if(on)
  864. {
  865. GH.statusbar->setText(message);
  866. }
  867. else if (message == GH.statusbar->getText())
  868. {
  869. GH.statusbar->clear();
  870. }
  871. }
  872. void CCreaInfo::clickLeft(tribool down, bool previousState)
  873. {
  874. if(previousState && (!down))
  875. {
  876. int offset = LOCPLINT->castleInt? (-87) : 0;
  877. auto recruitCb = [=](CreatureID id, int count)
  878. {
  879. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  880. };
  881. GH.pushInt(new CRecruitmentWindow(town, level, town, recruitCb, offset));
  882. }
  883. }
  884. std::string CCreaInfo::genGrowthText()
  885. {
  886. GrowthInfo gi = town->getGrowthInfo(level);
  887. std::string descr = boost::str(boost::format(CGI->generaltexth->allTexts[589]) % creature->nameSing % gi.totalGrowth());
  888. for(const GrowthInfo::Entry & entry : gi.entries)
  889. descr +="\n" + entry.description;
  890. return descr;
  891. }
  892. void CCreaInfo::clickRight(tribool down, bool previousState)
  893. {
  894. if(down)
  895. {
  896. if (showAvailable)
  897. GH.pushInt(new CDwellingInfoBox(screen->w/2, screen->h/2, town, level));
  898. else
  899. CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->idNumber));
  900. }
  901. }
  902. CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
  903. : town(Town),
  904. building(nullptr)
  905. {
  906. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  907. addUsedEvents(RCLICK | HOVER);
  908. pos.x += posX;
  909. pos.y += posY;
  910. int buildID;
  911. if(townHall)
  912. {
  913. buildID = 10 + town->hallLevel();
  914. picture = std::make_shared<CAnimImage>("ITMTL.DEF", town->hallLevel());
  915. }
  916. else
  917. {
  918. buildID = 6 + town->fortLevel();
  919. if(buildID == 6)
  920. return;//FIXME: suspicious statement, fix or comment
  921. picture = std::make_shared<CAnimImage>("ITMCL.DEF", town->fortLevel()-1);
  922. }
  923. building = town->town->buildings.at(BuildingID(buildID));
  924. pos = picture->pos;
  925. }
  926. void CTownInfo::hover(bool on)
  927. {
  928. if(on)
  929. {
  930. if(building )
  931. GH.statusbar->setText(building->Name());
  932. }
  933. else
  934. {
  935. GH.statusbar->clear();
  936. }
  937. }
  938. void CTownInfo::clickRight(tribool down, bool previousState)
  939. {
  940. if(building && down)
  941. {
  942. auto c = std::make_shared<CComponent>(CComponent::building, building->town->faction->index, building->bid);
  943. CRClickPopup::createAndPush(CInfoWindow::genText(building->Name(), building->Description()), c);
  944. }
  945. }
  946. CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
  947. CWindowObject(PLAYER_COLORED | BORDERED),
  948. town(Town)
  949. {
  950. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  951. LOCPLINT->castleInt = this;
  952. addUsedEvents(KEYBOARD);
  953. builds = std::make_shared<CCastleBuildings>(town);
  954. panel = std::make_shared<CPicture>("TOWNSCRN", 0, builds->pos.h);
  955. panel->colorize(LOCPLINT->playerID);
  956. pos.w = panel->pos.w;
  957. pos.h = builds->pos.h + panel->pos.h;
  958. center();
  959. updateShadow();
  960. garr = std::make_shared<CGarrisonInt>(305, 387, 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
  961. garr->type |= REDRAW_PARENT;
  962. heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
  963. title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, TOPLEFT, Colors::WHITE, town->name);
  964. income = std::make_shared<CLabel>(195, 443, FONT_SMALL, CENTER);
  965. icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
  966. exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
  967. exit->assignedKeys.insert(SDLK_ESCAPE);
  968. exit->setImageOrder(4, 5, 6, 7);
  969. auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&](){garr->splitClick();});
  970. split->addCallback(std::bind(&HeroSlots::splitClicked, heroes));
  971. garr->addSplitBtn(split);
  972. Rect barRect(9, 182, 732, 18);
  973. auto statusbarBackground = std::make_shared<CPicture>(*(panel.get()), barRect, 9, 555, false);
  974. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  975. resdatabar = std::make_shared<CResDataBar>("ARESBAR", 3, 575, 32, 2, 85, 85);
  976. townlist = std::make_shared<CTownList>(3, Point(744, 414), "IAM014", "IAM015");
  977. if(from)
  978. townlist->select(from);
  979. townlist->select(town); //this will scroll list to select current town
  980. townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
  981. recreateIcons();
  982. CCS->musich->playMusic(town->town->clientInfo.musicTheme, true);
  983. }
  984. CCastleInterface::~CCastleInterface()
  985. {
  986. LOCPLINT->castleInt = nullptr;
  987. }
  988. void CCastleInterface::updateGarrisons()
  989. {
  990. garr->recreateSlots();
  991. }
  992. void CCastleInterface::close()
  993. {
  994. if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
  995. {
  996. if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
  997. adventureInt->select(town->visitingHero);
  998. else
  999. adventureInt->select(town);
  1000. }
  1001. CWindowObject::close();
  1002. }
  1003. void CCastleInterface::castleTeleport(int where)
  1004. {
  1005. const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
  1006. LOCPLINT->cb->teleportHero(town->visitingHero, dest);
  1007. LOCPLINT->eraseCurrentPathOf(town->visitingHero, false);
  1008. }
  1009. void CCastleInterface::townChange()
  1010. {
  1011. const CGTownInstance * dest = LOCPLINT->towns[townlist->getSelectedIndex()];
  1012. const CGTownInstance * town = this->town;// "this" is going to be deleted
  1013. if ( dest == town )
  1014. return;
  1015. close();
  1016. GH.pushInt(new CCastleInterface(dest, town));
  1017. }
  1018. void CCastleInterface::addBuilding(BuildingID bid)
  1019. {
  1020. deactivate();
  1021. builds->addBuilding(bid);
  1022. recreateIcons();
  1023. activate();
  1024. }
  1025. void CCastleInterface::removeBuilding(BuildingID bid)
  1026. {
  1027. deactivate();
  1028. builds->removeBuilding(bid);
  1029. recreateIcons();
  1030. activate();
  1031. }
  1032. void CCastleInterface::recreateIcons()
  1033. {
  1034. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  1035. size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  1036. icon->setFrame(iconIndex);
  1037. TResources townIncome = town->dailyIncome();
  1038. income->setText(boost::lexical_cast<std::string>(townIncome[Res::GOLD]));
  1039. hall = std::make_shared<CTownInfo>(80, 413, town, true);
  1040. fort = std::make_shared<CTownInfo>(122, 413, town, false);
  1041. fastArmyPurhase = std::make_shared<CButton>(Point(122, 413), "itmcl.def", CButton::tooltip(), [&](){builds->enterToTheQuickRecruitmentWindow();});
  1042. fastArmyPurhase->setImageOrder(town->fortLevel()-1, town->fortLevel()-1, town->fortLevel()-1, town->fortLevel()-1);
  1043. fastArmyPurhase->setAnimateLonelyFrame(true);
  1044. creainfo.clear();
  1045. for(size_t i=0; i<4; i++)
  1046. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*i, 459), town, i));
  1047. for(size_t i=0; i<4; i++)
  1048. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*i, 507), town, i+4));
  1049. }
  1050. void CCastleInterface::keyPressed(const SDL_KeyboardEvent & key)
  1051. {
  1052. if(key.state != SDL_PRESSED) return;
  1053. switch(key.keysym.sym)
  1054. {
  1055. case SDLK_UP:
  1056. townlist->selectPrev();
  1057. break;
  1058. case SDLK_DOWN:
  1059. townlist->selectNext();
  1060. break;
  1061. case SDLK_SPACE:
  1062. heroes->swapArmies();
  1063. break;
  1064. case SDLK_t:
  1065. if(town->hasBuilt(BuildingID::TAVERN))
  1066. LOCPLINT->showTavernWindow(town);
  1067. break;
  1068. default:
  1069. break;
  1070. }
  1071. }
  1072. CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
  1073. town(Town),
  1074. building(Building)
  1075. {
  1076. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1077. addUsedEvents(LCLICK | RCLICK | HOVER);
  1078. pos.x += x;
  1079. pos.y += y;
  1080. pos.w = 154;
  1081. pos.h = 92;
  1082. state = LOCPLINT->cb->canBuildStructure(town, building->bid);
  1083. static int panelIndex[12] =
  1084. {
  1085. 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
  1086. };
  1087. static int iconIndex[12] =
  1088. {
  1089. -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
  1090. };
  1091. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
  1092. header = std::make_shared<CAnimImage>("TPTHBAR", panelIndex[state], 0, 1, 73);
  1093. if(iconIndex[state] >=0)
  1094. mark = std::make_shared<CAnimImage>("TPTHCHK", iconIndex[state], 0, 136, 56);
  1095. name = std::make_shared<CLabel>(75, 81, FONT_SMALL, CENTER, Colors::WHITE, building->Name());
  1096. //todo: add support for all possible states
  1097. if(state >= EBuildingState::BUILDING_ERROR)
  1098. state = EBuildingState::FORBIDDEN;
  1099. }
  1100. void CHallInterface::CBuildingBox::hover(bool on)
  1101. {
  1102. if(on)
  1103. {
  1104. std::string toPrint;
  1105. if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
  1106. toPrint = CGI->generaltexth->hcommands[5];
  1107. else if(state==EBuildingState::CANT_BUILD_TODAY)
  1108. toPrint = CGI->generaltexth->allTexts[223];
  1109. else
  1110. toPrint = CGI->generaltexth->hcommands[state];
  1111. boost::algorithm::replace_first(toPrint,"%s",building->Name());
  1112. GH.statusbar->setText(toPrint);
  1113. }
  1114. else
  1115. {
  1116. GH.statusbar->clear();
  1117. }
  1118. }
  1119. void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
  1120. {
  1121. if(previousState && (!down))
  1122. GH.pushInt(new CBuildWindow(town,building,state,0));
  1123. }
  1124. void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
  1125. {
  1126. if(down)
  1127. GH.pushInt(new CBuildWindow(town,building,state,1));
  1128. }
  1129. CHallInterface::CHallInterface(const CGTownInstance * Town):
  1130. CWindowObject(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
  1131. town(Town)
  1132. {
  1133. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1134. resdatabar = std::make_shared<CMinorResDataBar>();
  1135. resdatabar->moveBy(pos.topLeft(), true);
  1136. Rect barRect(5, 556, 740, 18);
  1137. auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 5, 556, false);
  1138. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  1139. title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->Name());
  1140. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
  1141. exit->assignedKeys.insert(SDLK_ESCAPE);
  1142. auto & boxList = town->town->clientInfo.hallSlots;
  1143. boxes.resize(boxList.size());
  1144. for(size_t row=0; row<boxList.size(); row++) //for each row
  1145. {
  1146. for(size_t col=0; col<boxList[row].size(); col++) //for each box
  1147. {
  1148. const CBuilding * building = nullptr;
  1149. for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
  1150. {
  1151. const CBuilding * current = town->town->buildings.at(buildingID);
  1152. if(vstd::contains(town->builtBuildings, buildingID))
  1153. {
  1154. building = current;
  1155. }
  1156. else
  1157. {
  1158. if(current->mode == CBuilding::BUILD_NORMAL)
  1159. {
  1160. building = current;
  1161. break;
  1162. }
  1163. }
  1164. }
  1165. int posX = pos.w/2 - boxList[row].size()*154/2 - (boxList[row].size()-1)*20 + 194*col,
  1166. posY = 35 + 104*row;
  1167. if(building)
  1168. boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
  1169. }
  1170. }
  1171. }
  1172. CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
  1173. CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
  1174. town(Town),
  1175. building(Building)
  1176. {
  1177. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1178. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
  1179. auto statusbarBackground = std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
  1180. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  1181. name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->hcommands[7]) % building->Name()));
  1182. description = std::make_shared<CTextBox>(building->Description(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, CENTER);
  1183. stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, CENTER);
  1184. //Create components for all required resources
  1185. std::vector<std::shared_ptr<CComponent>> components;
  1186. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1187. {
  1188. if(building->resources[i])
  1189. components.push_back(std::make_shared<CComponent>(CComponent::resource, i, building->resources[i], CComponent::small));
  1190. }
  1191. cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
  1192. if(!rightClick)
  1193. { //normal window
  1194. std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name());
  1195. std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name());
  1196. buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
  1197. buy->setBorderColor(Colors::METALLIC_GOLD);
  1198. buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
  1199. cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, SDLK_ESCAPE);
  1200. cancel->setBorderColor(Colors::METALLIC_GOLD);
  1201. }
  1202. }
  1203. void CBuildWindow::buyFunc()
  1204. {
  1205. LOCPLINT->cb->buildBuilding(town,building->bid);
  1206. GH.popInts(2); //we - build window and hall screen
  1207. }
  1208. std::string CBuildWindow::getTextForState(int state)
  1209. {
  1210. std::string ret;
  1211. if(state < EBuildingState::ALLOWED)
  1212. ret = CGI->generaltexth->hcommands[state];
  1213. switch (state)
  1214. {
  1215. case EBuildingState::ALREADY_PRESENT:
  1216. case EBuildingState::CANT_BUILD_TODAY:
  1217. case EBuildingState::NO_RESOURCES:
  1218. ret.replace(ret.find_first_of("%s"), 2, building->Name());
  1219. break;
  1220. case EBuildingState::ALLOWED:
  1221. return CGI->generaltexth->allTexts[219]; //all prereq. are met
  1222. case EBuildingState::PREREQUIRES:
  1223. {
  1224. auto toStr = [&](const BuildingID build) -> std::string
  1225. {
  1226. return town->town->buildings.at(build)->Name();
  1227. };
  1228. ret = CGI->generaltexth->allTexts[52];
  1229. ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
  1230. break;
  1231. }
  1232. case EBuildingState::MISSING_BASE:
  1233. {
  1234. std::string msg = CGI->generaltexth->localizedTexts["townHall"]["missingBase"].String();
  1235. ret = boost::str(boost::format(msg) % town->town->buildings.at(building->upgrade)->Name());
  1236. break;
  1237. }
  1238. }
  1239. return ret;
  1240. }
  1241. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
  1242. {
  1243. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1244. pos.x+=size.x;
  1245. pos.y+=size.y;
  1246. pos.w = size.w;
  1247. pos.h = size.h;
  1248. init(name, descr, min, max);
  1249. }
  1250. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
  1251. {
  1252. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1253. pos.x+=size.x;
  1254. pos.y+=size.y;
  1255. pos.w = size.w;
  1256. pos.h = size.h;
  1257. init(name, descr, val, val);
  1258. }
  1259. void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
  1260. {
  1261. addUsedEvents(HOVER);
  1262. hoverText = descr;
  1263. std::string valueText;
  1264. if(min && max)
  1265. {
  1266. valueText = boost::lexical_cast<std::string>(min);
  1267. if(min != max)
  1268. valueText += '-' + boost::lexical_cast<std::string>(max);
  1269. }
  1270. name = std::make_shared<CLabel>(3, 0, FONT_SMALL, TOPLEFT, Colors::WHITE, nameText);
  1271. value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, valueText);
  1272. }
  1273. void LabeledValue::hover(bool on)
  1274. {
  1275. if(on)
  1276. {
  1277. GH.statusbar->setText(hoverText);
  1278. }
  1279. else
  1280. {
  1281. GH.statusbar->clear();
  1282. parent->hovered = false;
  1283. }
  1284. }
  1285. CFortScreen::CFortScreen(const CGTownInstance * town):
  1286. CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
  1287. {
  1288. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1289. ui32 fortSize = town->creatures.size();
  1290. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1291. fortSize--;
  1292. const CBuilding * fortBuilding = town->town->buildings.at(BuildingID(town->fortLevel()+6));
  1293. title = std::make_shared<CLabel>(400, 12, FONT_BIG, CENTER, Colors::WHITE, fortBuilding->Name());
  1294. std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->Name());
  1295. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
  1296. exit->assignedKeys.insert(SDLK_ESCAPE);
  1297. std::vector<Point> positions =
  1298. {
  1299. Point(10, 22), Point(404, 22),
  1300. Point(10, 155), Point(404,155),
  1301. Point(10, 288), Point(404,288)
  1302. };
  1303. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1304. {
  1305. positions.push_back(Point(206,421));
  1306. }
  1307. else
  1308. {
  1309. positions.push_back(Point(10, 421));
  1310. positions.push_back(Point(404,421));
  1311. }
  1312. for(ui32 i=0; i<fortSize; i++)
  1313. {
  1314. BuildingID buildingID;
  1315. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1316. {
  1317. if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
  1318. buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
  1319. else
  1320. buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
  1321. }
  1322. else
  1323. {
  1324. buildingID = BuildingID::SPECIAL_3;
  1325. }
  1326. recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
  1327. }
  1328. resdatabar = std::make_shared<CMinorResDataBar>();
  1329. resdatabar->moveBy(pos.topLeft(), true);
  1330. Rect barRect(4, 554, 740, 18);
  1331. auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 4, 554, false);
  1332. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  1333. }
  1334. std::string CFortScreen::getBgName(const CGTownInstance * town)
  1335. {
  1336. ui32 fortSize = town->creatures.size();
  1337. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1338. fortSize--;
  1339. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1340. return "TPCASTL7";
  1341. else
  1342. return "TPCASTL8";
  1343. }
  1344. void CFortScreen::creaturesChanged()
  1345. {
  1346. for(auto & elem : recAreas)
  1347. elem->creaturesChanged();
  1348. }
  1349. CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
  1350. town(Town),
  1351. level(Level),
  1352. availableCount(nullptr)
  1353. {
  1354. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1355. pos.x +=posX;
  1356. pos.y +=posY;
  1357. pos.w = 386;
  1358. pos.h = 126;
  1359. if(!town->creatures[level].second.empty())
  1360. addUsedEvents(LCLICK | RCLICK | HOVER);//Activate only if dwelling is present
  1361. icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
  1362. if(getMyBuilding() != nullptr)
  1363. {
  1364. buildingIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
  1365. buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, CENTER, Colors::WHITE, getMyBuilding()->Name());
  1366. if(vstd::contains(town->builtBuildings, getMyBuilding()->bid))
  1367. {
  1368. ui32 available = town->creatures[level].first;
  1369. std::string availableText = CGI->generaltexth->allTexts[217]+ boost::lexical_cast<std::string>(available);
  1370. availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, CENTER, Colors::WHITE, availableText);
  1371. }
  1372. }
  1373. if(getMyCreature() != nullptr)
  1374. {
  1375. hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->namePl);
  1376. new CCreaturePic(159, 4, getMyCreature(), false);
  1377. new CLabel(78, 11, FONT_SMALL, CENTER, Colors::WHITE, getMyCreature()->namePl);
  1378. Rect sizes(287, 4, 96, 18);
  1379. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
  1380. sizes.y+=20;
  1381. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefence(false)));
  1382. sizes.y+=21;
  1383. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
  1384. sizes.y+=20;
  1385. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->MaxHealth()));
  1386. sizes.y+=21;
  1387. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(Bonus::STACKS_SPEED)));
  1388. sizes.y+=20;
  1389. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
  1390. }
  1391. }
  1392. const CCreature * CFortScreen::RecruitArea::getMyCreature()
  1393. {
  1394. if(!town->creatures.at(level).second.empty()) // built
  1395. return VLC->creh->creatures[town->creatures.at(level).second.back()];
  1396. if(!town->town->creatures.at(level).empty()) // there are creatures on this level
  1397. return VLC->creh->creatures[town->town->creatures.at(level).front()];
  1398. return nullptr;
  1399. }
  1400. const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
  1401. {
  1402. BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
  1403. if (level == GameConstants::CREATURES_PER_TOWN)
  1404. return town->town->buildings.at(BuildingID::PORTAL_OF_SUMMON);
  1405. if (!town->town->buildings.count(myID))
  1406. return nullptr;
  1407. const CBuilding * build = town->town->buildings.at(myID);
  1408. while (town->town->buildings.count(myID))
  1409. {
  1410. if (town->hasBuilt(myID))
  1411. build = town->town->buildings.at(myID);
  1412. myID.advance(GameConstants::CREATURES_PER_TOWN);
  1413. }
  1414. return build;
  1415. }
  1416. void CFortScreen::RecruitArea::hover(bool on)
  1417. {
  1418. if(on)
  1419. GH.statusbar->setText(hoverText);
  1420. else
  1421. GH.statusbar->clear();
  1422. }
  1423. void CFortScreen::RecruitArea::creaturesChanged()
  1424. {
  1425. if(availableCount)
  1426. {
  1427. std::string availableText = CGI->generaltexth->allTexts[217] + boost::lexical_cast<std::string>(town->creatures[level].first);
  1428. availableCount->setText(availableText);
  1429. }
  1430. }
  1431. void CFortScreen::RecruitArea::clickLeft(tribool down, bool previousState)
  1432. {
  1433. if(!down && previousState)
  1434. LOCPLINT->castleInt->builds->enterDwelling(level);
  1435. }
  1436. void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
  1437. {
  1438. clickLeft(down, false); //r-click does same as l-click - opens recr. window
  1439. }
  1440. CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
  1441. : CWindowObject(BORDERED, imagem)
  1442. {
  1443. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1444. window = std::make_shared<CPicture>(owner->town->town->clientInfo.guildWindow, 332, 76);
  1445. resdatabar = std::make_shared<CMinorResDataBar>();
  1446. resdatabar->moveBy(pos.topLeft(), true);
  1447. Rect barRect(7, 556, 737, 18);
  1448. auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 7, 556, false);
  1449. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  1450. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
  1451. exit->assignedKeys.insert(SDLK_ESCAPE);
  1452. static const std::vector<std::vector<Point> > positions =
  1453. {
  1454. {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
  1455. {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
  1456. {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
  1457. {Point(183,42), Point(183,148), Point(183,253)},
  1458. {Point(491,325), Point(591,325)}
  1459. };
  1460. for(size_t i=0; i<owner->town->town->mageLevel; i++)
  1461. {
  1462. size_t spellCount = owner->town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
  1463. for(size_t j=0; j<spellCount; j++)
  1464. {
  1465. if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
  1466. spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
  1467. else
  1468. emptyScrolls.push_back(std::make_shared<CAnimImage>("TPMAGES.DEF", 1, 0, positions[i][j].x, positions[i][j].y));
  1469. }
  1470. }
  1471. }
  1472. CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
  1473. : spell(Spell)
  1474. {
  1475. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1476. addUsedEvents(LCLICK | RCLICK | HOVER);
  1477. pos += position;
  1478. image = std::make_shared<CAnimImage>("SPELLSCR", spell->id);
  1479. pos = image->pos;
  1480. }
  1481. void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
  1482. {
  1483. if(down)
  1484. LOCPLINT->showInfoDialog(spell->getLevelInfo(0).description, std::make_shared<CComponent>(CComponent::spell, spell->id));
  1485. }
  1486. void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
  1487. {
  1488. if(down)
  1489. CRClickPopup::createAndPush(spell->getLevelInfo(0).description, std::make_shared<CComponent>(CComponent::spell, spell->id));
  1490. }
  1491. void CMageGuildScreen::Scroll::hover(bool on)
  1492. {
  1493. if(on)
  1494. GH.statusbar->setText(spell->name);
  1495. else
  1496. GH.statusbar->clear();
  1497. }
  1498. CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
  1499. CWindowObject(PLAYER_COLORED, "TPSMITH")
  1500. {
  1501. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1502. Rect barRect(8, pos.h - 26, pos.w - 16, 19);
  1503. auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 8, pos.h - 26, false);
  1504. statusbar = std::make_shared<CGStatusBar>(statusbarBackground);
  1505. animBG = std::make_shared<CPicture>("TPSMITBK", 64, 50);
  1506. animBG->needRefresh = true;
  1507. const CCreature * creature = CGI->creh->creatures[creMachineID];
  1508. anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName, Rect());
  1509. anim->clipRect(113,125,200,150);
  1510. title = std::make_shared<CLabel>(165, 28, FONT_BIG, CENTER, Colors::YELLOW,
  1511. boost::str(boost::format(CGI->generaltexth->allTexts[274]) % creature->nameSing));
  1512. costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
  1513. costValue = std::make_shared<CLabel>(165, 290, FONT_MEDIUM, CENTER, Colors::WHITE,
  1514. boost::lexical_cast<std::string>(CGI->arth->artifacts[aid]->price));
  1515. std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->nameSing);
  1516. buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
  1517. text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->nameSing);
  1518. cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
  1519. if(possible)
  1520. buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
  1521. else
  1522. buy->block(true);
  1523. costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 148, 244);
  1524. }