entitiesselector.cpp 4.0 KB

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  1. /*
  2. * entitiesselector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "entitiesselector.h"
  12. #include "ui_entitiesselector.h"
  13. #include "../../lib/GameLibrary.h"
  14. #include "../../lib/TerrainHandler.h"
  15. #include "../../lib/spells/CSpellHandler.h"
  16. #include "../../lib/CSkillHandler.h"
  17. #include "../../lib/entities/artifact/CArtHandler.h"
  18. #include "../../lib/entities/hero/CHeroHandler.h"
  19. template<typename T, typename Variant>
  20. size_t countInVariantSet(const Variant& var, const T& val) {
  21. return std::visit([&val](const auto& setRefWrapper) -> size_t {
  22. const auto& setRef = setRefWrapper.get();
  23. using SetType = std::decay_t<decltype(setRef)>;
  24. using ValueType = typename SetType::value_type;
  25. if constexpr (std::is_same_v<ValueType, T>) {
  26. return setRef.count(val);
  27. } else {
  28. return 0;
  29. }
  30. }, var);
  31. }
  32. template<typename HandlerType, typename VariantSet>
  33. void fillListWidgetFromHandler(QListWidget* listWidget, const HandlerType* handler, const VariantSet& entities)
  34. {
  35. listWidget->clear();
  36. for (auto const& objectPtr : handler->objects)
  37. {
  38. auto* item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
  39. item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
  40. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  41. item->setCheckState(countInVariantSet(entities, objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
  42. listWidget->addItem(item);
  43. }
  44. }
  45. template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
  46. template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
  47. using HandlerVariant = std::variant<
  48. const TerrainTypeHandler*,
  49. const CSpellHandler*,
  50. const CArtHandler*,
  51. const CSkillHandler*,
  52. const CHeroHandler*
  53. >;
  54. EntitiesSelector::EntitiesSelector(EntityIds & entities) :
  55. ui(new Ui::EntitiesSelector),
  56. entitiesSelected(entities)
  57. {
  58. ui->setupUi(this);
  59. setWindowModality(Qt::ApplicationModal);
  60. HandlerVariant handler;
  61. std::visit(overloaded{
  62. [&](std::reference_wrapper<std::set<TerrainId>> terrainSet) {
  63. handler = LIBRARY->terrainTypeHandler.get();
  64. setWindowTitle(tr("Terrain Selector"));
  65. },
  66. [&](std::reference_wrapper<std::set<SpellID>> spellSet) {
  67. handler = LIBRARY->spellh.get();
  68. setWindowTitle(tr("Spell Selector"));
  69. },
  70. [&](std::reference_wrapper<std::set<ArtifactID>> artifactSet) {
  71. handler = LIBRARY->arth.get();
  72. setWindowTitle(tr("Artifact Selector"));
  73. },
  74. [&](std::reference_wrapper<std::set<SecondarySkill>> secondarySkillSet) {
  75. handler = LIBRARY->skillh.get();
  76. setWindowTitle(tr("Skill Selector"));
  77. },
  78. [&](std::reference_wrapper<std::set<HeroTypeID>> heroTypeSet) {
  79. handler = LIBRARY->heroh.get();
  80. setWindowTitle(tr("Hero Type Selector"));
  81. }
  82. }, entitiesSelected);
  83. std::visit([&](auto const* handlerPtr){
  84. fillListWidgetFromHandler(ui->listWidgetEntities, handlerPtr, entities);
  85. }, handler);
  86. show();
  87. }
  88. void EntitiesSelector::showEntitiesSelector(EntityIds & entities)
  89. {
  90. auto * dialog = new EntitiesSelector(entities);
  91. dialog->setAttribute(Qt::WA_DeleteOnClose);
  92. dialog->exec();
  93. }
  94. void EntitiesSelector::on_buttonBoxResult_accepted()
  95. {
  96. std::visit([](auto& setRefWrapper) {
  97. setRefWrapper.get().clear();
  98. }, entitiesSelected);
  99. for(int i = 0; i < ui->listWidgetEntities->count(); ++i)
  100. {
  101. auto * item = ui->listWidgetEntities->item(i);
  102. if(item->checkState() == Qt::Checked)
  103. {
  104. int id = item->data(Qt::UserRole).toInt();
  105. std::visit([id](auto& setRefWrapper) {
  106. using SetType = std::decay_t<decltype(setRefWrapper.get())>;
  107. using ValueType = typename SetType::value_type;
  108. ValueType value{id};
  109. setRefWrapper.get().insert(std::move(value));
  110. }, entitiesSelected);
  111. }
  112. }
  113. close();
  114. }
  115. void EntitiesSelector::on_buttonBoxResult_rejected()
  116. {
  117. close();
  118. }