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- /*
- * entitiesselector.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "entitiesselector.h"
- #include "ui_entitiesselector.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/TerrainHandler.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/CSkillHandler.h"
- #include "../../lib/entities/artifact/CArtHandler.h"
- #include "../../lib/entities/hero/CHeroHandler.h"
- template<typename T, typename Variant>
- size_t countInVariantSet(const Variant& var, const T& val) {
- return std::visit([&val](const auto& setRefWrapper) -> size_t {
- const auto& setRef = setRefWrapper.get();
- using SetType = std::decay_t<decltype(setRef)>;
- using ValueType = typename SetType::value_type;
- if constexpr (std::is_same_v<ValueType, T>) {
- return setRef.count(val);
- } else {
- return 0;
- }
- }, var);
- }
- template<typename HandlerType, typename VariantSet>
- void fillListWidgetFromHandler(QListWidget* listWidget, const HandlerType* handler, const VariantSet& entities)
- {
- listWidget->clear();
- for (auto const& objectPtr : handler->objects)
- {
- auto* item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(countInVariantSet(entities, objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
- listWidget->addItem(item);
- }
- }
- template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
- template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
- using HandlerVariant = std::variant<
- const TerrainTypeHandler*,
- const CSpellHandler*,
- const CArtHandler*,
- const CSkillHandler*,
- const CHeroHandler*
- >;
- EntitiesSelector::EntitiesSelector(EntityIds & entities) :
- ui(new Ui::EntitiesSelector),
- entitiesSelected(entities)
- {
- ui->setupUi(this);
-
- setWindowModality(Qt::ApplicationModal);
- HandlerVariant handler;
- std::visit(overloaded{
- [&](std::reference_wrapper<std::set<TerrainId>> terrainSet) {
- handler = LIBRARY->terrainTypeHandler.get();
- setWindowTitle(tr("Terrain Selector"));
- },
- [&](std::reference_wrapper<std::set<SpellID>> spellSet) {
- handler = LIBRARY->spellh.get();
- setWindowTitle(tr("Spell Selector"));
- },
- [&](std::reference_wrapper<std::set<ArtifactID>> artifactSet) {
- handler = LIBRARY->arth.get();
- setWindowTitle(tr("Artifact Selector"));
- },
- [&](std::reference_wrapper<std::set<SecondarySkill>> secondarySkillSet) {
- handler = LIBRARY->skillh.get();
- setWindowTitle(tr("Skill Selector"));
- },
- [&](std::reference_wrapper<std::set<HeroTypeID>> heroTypeSet) {
- handler = LIBRARY->heroh.get();
- setWindowTitle(tr("Hero Type Selector"));
- }
- }, entitiesSelected);
- std::visit([&](auto const* handlerPtr){
- fillListWidgetFromHandler(ui->listWidgetEntities, handlerPtr, entities);
- }, handler);
- show();
- }
- void EntitiesSelector::showEntitiesSelector(EntityIds & entities)
- {
- auto * dialog = new EntitiesSelector(entities);
- dialog->setAttribute(Qt::WA_DeleteOnClose);
- dialog->exec();
- }
- void EntitiesSelector::on_buttonBoxResult_accepted()
- {
- std::visit([](auto& setRefWrapper) {
- setRefWrapper.get().clear();
- }, entitiesSelected);
- for(int i = 0; i < ui->listWidgetEntities->count(); ++i)
- {
- auto * item = ui->listWidgetEntities->item(i);
- if(item->checkState() == Qt::Checked)
- {
- int id = item->data(Qt::UserRole).toInt();
- std::visit([id](auto& setRefWrapper) {
- using SetType = std::decay_t<decltype(setRefWrapper.get())>;
- using ValueType = typename SetType::value_type;
- ValueType value{id};
- setRefWrapper.get().insert(std::move(value));
- }, entitiesSelected);
- }
- }
- close();
- }
- void EntitiesSelector::on_buttonBoxResult_rejected()
- {
- close();
- }
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