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							- /*
 
-  * CModHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CModHandler.h"
 
- #include "ContentTypeHandler.h"
 
- #include "IdentifierStorage.h"
 
- #include "ModDescription.h"
 
- #include "ModManager.h"
 
- #include "ModScope.h"
 
- #include "../CConfigHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../GameSettings.h"
 
- #include "../ScriptHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../json/JsonUtils.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../texts/Languages.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CModHandler::CModHandler()
 
- 	: content(std::make_shared<CContentHandler>())
 
- 	, modManager(std::make_unique<ModManager>())
 
- {
 
- }
 
- CModHandler::~CModHandler() = default;
 
- std::vector<std::string> CModHandler::getAllMods() const
 
- {
 
- 	return modManager->getAllMods();
 
- }
 
- const std::vector<std::string> & CModHandler::getActiveMods() const
 
- {
 
- 	return modManager->getActiveMods();
 
- }
 
- const ModDescription & CModHandler::getModInfo(const TModID & modId) const
 
- {
 
- 	return modManager->getModDescription(modId);
 
- }
 
- static JsonNode genDefaultFS()
 
- {
 
- 	// default FS config for mods: directory "Content" that acts as H3 root directory
 
- 	JsonNode defaultFS;
 
- 	defaultFS[""].Vector().resize(2);
 
- 	defaultFS[""].Vector()[0]["type"].String() = "zip";
 
- 	defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
 
- 	defaultFS[""].Vector()[1]["type"].String() = "dir";
 
- 	defaultFS[""].Vector()[1]["path"].String() = "/Content";
 
- 	return defaultFS;
 
- }
 
- static std::string getModDirectory(const TModID & modName)
 
- {
 
- 	std::string result = modName;
 
- 	boost::to_upper(result);
 
- 	boost::algorithm::replace_all(result, ".", "/MODS/");
 
- 	return "MODS/" + result;
 
- }
 
- static std::unique_ptr<ISimpleResourceLoader> genModFilesystem(const std::string & modName, const JsonNode & conf)
 
- {
 
- 	static const JsonNode defaultFS = genDefaultFS();
 
- 	if (!conf.isNull())
 
- 		return CResourceHandler::createFileSystem(getModDirectory(modName), conf);
 
- 	else
 
- 		return CResourceHandler::createFileSystem(getModDirectory(modName), defaultFS);
 
- }
 
- void CModHandler::loadModFilesystems()
 
- {
 
- 	CGeneralTextHandler::detectInstallParameters();
 
- 	const auto & activeMods = modManager->getActiveMods();
 
- 	std::map<TModID, std::unique_ptr<ISimpleResourceLoader>> modFilesystems;
 
- 	for(const TModID & modName : activeMods)
 
- 		modFilesystems[modName] = genModFilesystem(modName, getModInfo(modName).getFilesystemConfig());
 
- 	if (settings["mods"]["validation"].String() == "full")
 
- 		checkModFilesystemsConflicts(modFilesystems);
 
- 	for(const TModID & modName : activeMods)
 
- 		if (modName != "core") // virtual mod 'core' has no filesystem on its own - shared with base install
 
- 			CResourceHandler::addFilesystem("data", modName, std::move(modFilesystems[modName]));
 
- }
 
- void CModHandler::checkModFilesystemsConflicts(const std::map<TModID, std::unique_ptr<ISimpleResourceLoader>> & modFilesystems)
 
- {
 
- 	for(const auto & [leftName, leftFilesystem] : modFilesystems)
 
- 	{
 
- 		for(const auto & [rightName, rightFilesystem] : modFilesystems)
 
- 		{
 
- 			if (leftName == rightName)
 
- 				continue;
 
- 			if (getModDependencies(leftName).count(rightName) || getModDependencies(rightName).count(leftName))
 
- 				continue;
 
- 			if (getModSoftDependencies(leftName).count(rightName) || getModSoftDependencies(rightName).count(leftName))
 
- 				continue;
 
- 			const auto & filter = [](const ResourcePath &path){return path.getType() != EResType::DIRECTORY && path.getType() != EResType::JSON;};
 
- 			std::unordered_set<ResourcePath> leftResources = leftFilesystem->getFilteredFiles(filter);
 
- 			std::unordered_set<ResourcePath> rightResources = rightFilesystem->getFilteredFiles(filter);
 
- 			for (auto const & leftFile : leftResources)
 
- 			{
 
- 				if (rightResources.count(leftFile))
 
- 					logMod->warn("Potential confict detected between '%s' and '%s': both mods add file '%s'", leftName, rightName, leftFile.getOriginalName());
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
 
- {
 
- 	try
 
- 	{
 
- 		auto activeMode = modManager->getActiveMods();
 
- 		for(const auto & modID : boost::adaptors::reverse(activeMode))
 
- 		{
 
- 			if(CResourceHandler::get(modID)->existsResource(name))
 
- 				return modID;
 
- 		}
 
- 		if(CResourceHandler::get("core")->existsResource(name))
 
- 			return "core";
 
- 		if(CResourceHandler::get("mapEditor")->existsResource(name))
 
- 			return "mapEditor"; // Workaround for loading maps via map editor
 
- 	}
 
- 	catch( const std::out_of_range & e)
 
- 	{
 
- 		// no-op
 
- 	}
 
- 	throw std::runtime_error("Resource with name " + name.getName() + " and type " + EResTypeHelper::getEResTypeAsString(name.getType()) + " wasn't found.");
 
- }
 
- std::string CModHandler::findResourceLanguage(const ResourcePath & name) const
 
- {
 
- 	std::string modName = findResourceOrigin(name);
 
- 	std::string modLanguage = getModLanguage(modName);
 
- 	return modLanguage;
 
- }
 
- std::string CModHandler::findResourceEncoding(const ResourcePath & resource) const
 
- {
 
- 	std::string modName = findResourceOrigin(resource);
 
- 	std::string modLanguage = findResourceLanguage(resource);
 
- 	bool potentiallyUserMadeContent = resource.getType() == EResType::MAP || resource.getType() == EResType::CAMPAIGN;
 
- 	if (potentiallyUserMadeContent && modName == ModScope::scopeBuiltin() && modLanguage == "english")
 
- 	{
 
- 		// this might be a map or campaign that player downloaded manually and placed in Maps/ directory
 
- 		// in this case, this file may be in user-preferred language, and not in same language as the rest of H3 data
 
- 		// however at the moment we have no way to detect that for sure - file can be either in English or in user-preferred language
 
- 		// but since all known H3 encodings (Win125X or GBK) are supersets of ASCII, we can safely load English data using encoding of user-preferred language
 
- 		std::string preferredLanguage = LIBRARY->generaltexth->getPreferredLanguage();
 
- 		std::string fileEncoding = Languages::getLanguageOptions(preferredLanguage).encoding;
 
- 		return fileEncoding;
 
- 	}
 
- 	else
 
- 	{
 
- 		std::string fileEncoding = Languages::getLanguageOptions(modLanguage).encoding;
 
- 		return fileEncoding;
 
- 	}
 
- }
 
- std::string CModHandler::getModLanguage(const TModID& modId) const
 
- {
 
- 	if(modId == "core")
 
- 		return LIBRARY->generaltexth->getInstalledLanguage();
 
- 	if(modId == "map")
 
- 		return LIBRARY->generaltexth->getPreferredLanguage();
 
- 	if(modId == "mapEditor")
 
- 		return LIBRARY->generaltexth->getPreferredLanguage();
 
- 	return getModInfo(modId).getBaseLanguage();
 
- }
 
- std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
 
- {
 
- 	bool isModFound;
 
- 	return getModDependencies(modId, isModFound);
 
- }
 
- std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
 
- {
 
- 	isModFound = modManager->isModActive(modId);
 
- 	if (isModFound)
 
- 		return modManager->getModDescription(modId).getDependencies();
 
- 	logMod->error("Mod not found: '%s'", modId);
 
- 	return {};
 
- }
 
- std::set<TModID> CModHandler::getModSoftDependencies(const TModID & modId) const
 
- {
 
- 	return modManager->getModDescription(modId).getSoftDependencies();
 
- }
 
- std::set<TModID> CModHandler::getModEnabledSoftDependencies(const TModID & modId) const
 
- {
 
- 	std::set<TModID> softDependencies = getModSoftDependencies(modId);
 
- 	vstd::erase_if(softDependencies, [this](const TModID & dependency){ return !modManager->isModActive(dependency);});
 
- 	return softDependencies;
 
- }
 
- void CModHandler::initializeConfig()
 
- {
 
- 	for(const TModID & modName : getActiveMods())
 
- 	{
 
- 		const auto & mod = getModInfo(modName);
 
- 		if (!mod.getLocalConfig()["settings"].isNull())
 
- 			LIBRARY->settingsHandler->loadBase(mod.getLocalConfig()["settings"]);
 
- 	}
 
- }
 
- void CModHandler::loadTranslation(const TModID & modName)
 
- {
 
- 	const auto & mod = getModInfo(modName);
 
- 	std::string preferredLanguage = LIBRARY->generaltexth->getPreferredLanguage();
 
- 	std::string modBaseLanguage = getModInfo(modName).getBaseLanguage();
 
- 	JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.getLocalConfig()["translations"]);
 
- 	JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.getLocalConfig()[preferredLanguage]["translations"]);
 
- 	LIBRARY->generaltexth->loadTranslationOverrides(modName, modBaseLanguage, baseTranslation);
 
- 	LIBRARY->generaltexth->loadTranslationOverrides(modName, preferredLanguage, extraTranslation);
 
- }
 
- void CModHandler::load()
 
- {
 
- 	logMod->info("\tInitializing content handler");
 
- 	content->init();
 
- 	const auto & activeMods = getActiveMods();
 
- 	validationPassed.insert(activeMods.begin(), activeMods.end());
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		modChecksums[modName] = this->modManager->computeChecksum(modName);
 
- 	}
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		const auto & modInfo = getModInfo(modName);
 
- 		bool isValid = content->preloadData(modInfo, isModValidationNeeded(modInfo));
 
- 		if (isValid)
 
- 			logGlobal->info("\t\tParsing mod: OK (%s)", modInfo.getID());
 
- 		else
 
- 			logGlobal->warn("\t\tParsing mod: Issues found! (%s)", modInfo.getID());
 
- 		if (!isValid)
 
- 			validationPassed.erase(modName);
 
- 	}
 
- 	logMod->info("\tParsing mod data");
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		const auto & modInfo = getModInfo(modName);
 
- 		bool isValid = content->load(getModInfo(modName), isModValidationNeeded(getModInfo(modName)));
 
- 		if (isValid)
 
- 			logGlobal->info("\t\tLoading mod: OK (%s)", modInfo.getID());
 
- 		else
 
- 			logGlobal->warn("\t\tLoading mod: Issues found! (%s)", modInfo.getID());
 
- 		if (!isValid)
 
- 			validationPassed.erase(modName);
 
- 	}
 
- #if SCRIPTING_ENABLED
 
- 	LIBRARY->scriptHandler->performRegistration(LIBRARY);//todo: this should be done before any other handlers load
 
- #endif
 
- 	content->loadCustom();
 
- 	for(const TModID & modName : activeMods)
 
- 		loadTranslation(modName);
 
- 	logMod->info("\tLoading mod data");
 
- 	LIBRARY->creh->loadCrExpMod();
 
- 	LIBRARY->identifiersHandler->finalize();
 
- 	logMod->info("\tResolving identifiers");
 
- 	content->afterLoadFinalization();
 
- 	logMod->info("\tHandlers post-load finalization");
 
- 	logMod->info("\tAll game content loaded");
 
- }
 
- void CModHandler::afterLoad()
 
- {
 
- 	JsonNode modSettings;
 
- 	for (const auto & modEntry : getActiveMods())
 
- 	{
 
- 		if (validationPassed.count(modEntry))
 
- 			modManager->setValidatedChecksum(modEntry, modChecksums.at(modEntry));
 
- 		else
 
- 			modManager->setValidatedChecksum(modEntry, std::nullopt);
 
- 	}
 
- 	modManager->saveConfigurationState();
 
- }
 
- bool CModHandler::isModValidationNeeded(const ModDescription & mod) const
 
- {
 
- 	if (settings["mods"]["validation"].String() == "full")
 
- 		return true;
 
- 	if (modManager->getValidatedChecksum(mod.getID()) == modChecksums.at(mod.getID()))
 
- 		return false;
 
- 	if (settings["mods"]["validation"].String() == "off")
 
- 		return false;
 
- 	return true;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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