MapFormatJson.cpp 5.8 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. static const std::string conditionNames[] = {
  18. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  19. "control", "destroy", "transport", "daysPassed",
  20. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  21. };
  22. static const std::string typeNames[] = { "victory", "defeat" };
  23. static EventCondition JsonToCondition(const JsonNode & node)
  24. {
  25. EventCondition event;
  26. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  27. if (node.Vector().size() > 1)
  28. {
  29. const JsonNode & data = node.Vector()[1];
  30. if (data["type"].getType() == JsonNode::DATA_STRING)
  31. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  32. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  33. event.objectType = data["type"].Float();
  34. if (!data["value"].isNull())
  35. event.value = data["value"].Float();
  36. if (!data["position"].isNull())
  37. {
  38. event.position.x = data["position"].Vector()[0].Float();
  39. event.position.y = data["position"].Vector()[1].Float();
  40. event.position.z = data["position"].Vector()[2].Float();
  41. }
  42. }
  43. return event;
  44. }
  45. ///CMapFormatJson
  46. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  47. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  48. {
  49. mapHeader->victoryMessage = input["victoryString"].String();
  50. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  51. mapHeader->defeatMessage = input["defeatString"].String();
  52. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  53. mapHeader->triggeredEvents.clear();
  54. for (auto & entry : input["triggeredEvents"].Struct())
  55. {
  56. TriggeredEvent event;
  57. event.identifier = entry.first;
  58. readTriggeredEvent(event, entry.second);
  59. mapHeader->triggeredEvents.push_back(event);
  60. }
  61. }
  62. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  63. {
  64. event.onFulfill = source["message"].String();
  65. event.description = source["description"].String();
  66. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  67. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  68. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  69. }
  70. ///CMapPatcher
  71. CMapPatcher::CMapPatcher(JsonNode stream):
  72. input(stream)
  73. {
  74. }
  75. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  76. {
  77. header.swap(mapHeader);
  78. if (!input.isNull())
  79. readPatchData();
  80. header.swap(mapHeader);
  81. }
  82. void CMapPatcher::readPatchData()
  83. {
  84. readTriggeredEvents(input);
  85. }
  86. ///CMapLoaderJson
  87. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  88. input(stream)
  89. {
  90. }
  91. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  92. {
  93. map = new CMap();
  94. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  95. readMap();
  96. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  97. }
  98. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  99. {
  100. mapHeader.reset(new CMapHeader);
  101. readHeader();
  102. return std::move(mapHeader);
  103. }
  104. /*
  105. //This code can be used to write map header to console or file in its Json representation
  106. JsonNode out;
  107. JsonNode data;
  108. data["victoryString"].String() = mapHeader->victoryMessage;
  109. data["defeatString"].String() = mapHeader->defeatMessage;
  110. data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
  111. data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
  112. for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
  113. {
  114. JsonNode event;
  115. event["message"].String() = entry.onFulfill;
  116. event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
  117. event["effect"]["type"].String() = typeNames[entry.effect.type];
  118. event["condition"] = entry.trigger.toJson(eventToJson);
  119. data["triggeredEvents"][entry.identifier] = event;
  120. }
  121. out[mapHeader->name] = data;
  122. logGlobal->errorStream() << out;
  123. JsonNode eventToJson(const EventCondition & cond)
  124. {
  125. JsonNode ret;
  126. ret.Vector().resize(2);
  127. ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
  128. JsonNode & data = ret.Vector()[1];
  129. data["type"].Float() = cond.objectType;
  130. data["value"].Float() = cond.value;
  131. data["position"].Vector().resize(3);
  132. data["position"].Vector()[0].Float() = cond.position.x;
  133. data["position"].Vector()[1].Float() = cond.position.y;
  134. data["position"].Vector()[2].Float() = cond.position.z;
  135. return ret;
  136. }
  137. */
  138. void CMapLoaderJson::readMap()
  139. {
  140. readHeader();
  141. //TODO:readMap
  142. }
  143. void CMapLoaderJson::readHeader()
  144. {
  145. //TODO: read such data like map name & size
  146. // readTriggeredEvents();
  147. readPlayerInfo();
  148. //TODO: readHeader
  149. }
  150. void CMapLoaderJson::readPlayerInfo()
  151. {
  152. //TODO: readPlayerInfo
  153. }
  154. ///CMapSaverJson
  155. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  156. output(stream),
  157. ioApi(new CProxyIOApi(output)),
  158. saver(ioApi, "_")
  159. {
  160. }
  161. CMapSaverJson::~CMapSaverJson()
  162. {
  163. }
  164. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  165. {
  166. //TODO: saveMap
  167. this->map = map.get();
  168. }
  169. void CMapSaverJson::saveHeader()
  170. {
  171. JsonNode header;
  172. //TODO: save header
  173. header["name"].String() = map->name;
  174. std::ostringstream out;
  175. out << header;
  176. out.flush();
  177. {
  178. auto s = out.str();
  179. auto stream = saver.addFile(HEADER_FILE_NAME);
  180. stream->write((const ui8*)s.c_str(), s.size());
  181. }
  182. }