CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../gui/CursorHandler.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/ShortcutHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../render/Canvas.h"
  26. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  27. #include "../globalLobby/GlobalLobbyClient.h"
  28. #include "../globalLobby/GlobalLobbyWindow.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/CTextInput.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/TextControls.h"
  35. #include "../widgets/VideoWidget.h"
  36. #include "../windows/InfoWindows.h"
  37. #include "../CServerHandler.h"
  38. #include "../CGameInfo.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/texts/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. std::shared_ptr<CMainMenu> CMM;
  57. ISelectionScreenInfo * SEL = nullptr;
  58. static void do_quit()
  59. {
  60. GH.dispatchMainThread([]()
  61. {
  62. handleQuit(false);
  63. });
  64. }
  65. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  66. : CWindowObject(BORDERED), config(configNode)
  67. {
  68. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(GH.screenDimensions());
  72. pos = background->center();
  73. for(const JsonNode & node : config["items"].Vector())
  74. menuNameToEntry.push_back(node["name"].String());
  75. for(const JsonNode & node : config["images"].Vector())
  76. images.push_back(CMainMenu::createPicture(node));
  77. //Hardcoded entry
  78. menuNameToEntry.push_back("credits");
  79. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  80. if(!config["video"].isNull())
  81. {
  82. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  83. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  84. }
  85. else
  86. tabs->setRedrawParent(true);
  87. }
  88. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  89. {
  90. if(config["items"].Vector().size() == index)
  91. return std::make_shared<CreditsScreen>(this->pos);
  92. else
  93. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  94. }
  95. void CMenuScreen::show(Canvas & to)
  96. {
  97. // TODO: avoid excessive redraws
  98. CIntObject::showAll(to);
  99. }
  100. void CMenuScreen::activate()
  101. {
  102. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  103. CIntObject::activate();
  104. }
  105. void CMenuScreen::switchToTab(size_t index)
  106. {
  107. tabs->setActive(index);
  108. }
  109. void CMenuScreen::switchToTab(std::string name)
  110. {
  111. switchToTab(vstd::find_pos(menuNameToEntry, name));
  112. }
  113. size_t CMenuScreen::getActiveTab() const
  114. {
  115. return tabs->getActive();
  116. }
  117. //function for std::string -> std::function conversion for main menu
  118. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  119. {
  120. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  121. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  122. std::list<std::string> commands;
  123. boost::split(commands, string, boost::is_any_of("\t "));
  124. if(!commands.empty())
  125. {
  126. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  127. commands.pop_front();
  128. if(index > 3 || !commands.empty())
  129. {
  130. switch(index)
  131. {
  132. case 0: //to - switch to another tab, if such tab exists
  133. {
  134. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  135. if(index2 != menuType.size())
  136. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  137. break;
  138. }
  139. case 1: //open campaign selection window
  140. {
  141. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  142. break;
  143. }
  144. case 2: //start
  145. {
  146. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  147. {
  148. case 0:
  149. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  150. case 1:
  151. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  152. case 2:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  154. case 3:
  155. return std::bind(CMainMenu::startTutorial);
  156. }
  157. break;
  158. }
  159. case 3: //load
  160. {
  161. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  162. {
  163. case 0:
  164. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  165. case 1:
  166. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  167. case 2:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  169. case 3:
  170. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  171. }
  172. }
  173. break;
  174. case 4: //exit
  175. {
  176. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  177. }
  178. break;
  179. case 5: //highscores
  180. {
  181. return std::bind(CMainMenu::openHighScoreScreen);
  182. }
  183. }
  184. }
  185. }
  186. logGlobal->error("Failed to parse command: %s", string);
  187. return std::function<void()>();
  188. }
  189. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  190. {
  191. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  192. std::pair<std::string, std::string> help;
  193. if(!button["help"].isNull() && button["help"].Float() > 0)
  194. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  195. int posx = static_cast<int>(button["x"].Float());
  196. if(posx < 0)
  197. posx = pos.w + posx;
  198. int posy = static_cast<int>(button["y"].Float());
  199. if(posy < 0)
  200. posy = pos.h + posy;
  201. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  202. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  203. {
  204. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  205. }
  206. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  207. if (button["center"].Bool())
  208. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  209. return result;
  210. }
  211. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  212. {
  213. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  214. setRedrawParent(true);
  215. pos = parent->pos;
  216. for(const JsonNode & node : config["images"].Vector())
  217. images.push_back(CMainMenu::createPicture(node));
  218. for(const JsonNode & node : config["buttons"].Vector())
  219. {
  220. buttons.push_back(createButton(parent, node));
  221. buttons.back()->setHoverable(true);
  222. buttons.back()->setRedrawParent(true);
  223. }
  224. }
  225. CMainMenuConfig::CMainMenuConfig()
  226. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  227. , config(JsonPath::builtin("config/mainmenu.json"))
  228. {
  229. if (config["game-select"].Vector().empty())
  230. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  231. }
  232. const CMainMenuConfig & CMainMenuConfig::get()
  233. {
  234. static const CMainMenuConfig config;
  235. return config;
  236. }
  237. const JsonNode & CMainMenuConfig::getConfig() const
  238. {
  239. return config;
  240. }
  241. const JsonNode & CMainMenuConfig::getCampaigns() const
  242. {
  243. return campaignSets;
  244. }
  245. CMainMenu::CMainMenu()
  246. {
  247. pos.w = GH.screenDimensions().x;
  248. pos.h = GH.screenDimensions().y;
  249. GH.defActionsDef = 63;
  250. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  251. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  252. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  253. }
  254. CMainMenu::~CMainMenu()
  255. {
  256. if(GH.curInt == this)
  257. GH.curInt = nullptr;
  258. }
  259. void CMainMenu::activate()
  260. {
  261. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  262. if (pos.dimensions() != GH.screenDimensions())
  263. onScreenResize();
  264. CIntObject::activate();
  265. }
  266. void CMainMenu::onScreenResize()
  267. {
  268. pos.w = GH.screenDimensions().x;
  269. pos.h = GH.screenDimensions().y;
  270. menu = nullptr;
  271. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  272. backgroundAroundMenu->pos = pos;
  273. }
  274. void CMainMenu::update()
  275. {
  276. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  277. return;
  278. if(GH.windows().count() == 0)
  279. {
  280. GH.windows().pushWindow(CMM);
  281. GH.windows().pushWindow(menu);
  282. menu->switchToTab(menu->getActiveTab());
  283. }
  284. static bool warnedAboutModDependencies = false;
  285. if (!warnedAboutModDependencies)
  286. {
  287. warnedAboutModDependencies = true;
  288. auto errorMessages = CGI->modh->getModLoadErrors();
  289. if (!errorMessages.empty())
  290. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  291. }
  292. // Handles mouse and key input
  293. GH.handleEvents();
  294. GH.windows().simpleRedraw();
  295. }
  296. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  297. {
  298. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  299. CSH->loadMode = loadMode;
  300. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  301. }
  302. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  303. {
  304. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  305. ourCampaign->campaignSet = campaignSet;
  306. openCampaignLobby(ourCampaign);
  307. }
  308. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  309. {
  310. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  311. CSH->campaignStateToSend = campaign;
  312. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  313. }
  314. void CMainMenu::openCampaignScreen(std::string name)
  315. {
  316. auto const & config = CMainMenuConfig::get().getCampaigns();
  317. if(!vstd::contains(config.Struct(), name))
  318. {
  319. logGlobal->error("Unknown campaign set: %s", name);
  320. return;
  321. }
  322. bool campaignsFound = true;
  323. for (auto const & entry : config[name]["items"].Vector())
  324. {
  325. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  326. if (!CResourceHandler::get()->existsResource(resourceID))
  327. campaignsFound = false;
  328. }
  329. if (!campaignsFound)
  330. {
  331. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  332. return;
  333. }
  334. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  335. }
  336. void CMainMenu::startTutorial()
  337. {
  338. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  339. if(!CResourceHandler::get()->existsResource(tutorialMap))
  340. {
  341. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  342. return;
  343. }
  344. auto mapInfo = std::make_shared<CMapInfo>();
  345. mapInfo->mapInit(tutorialMap.getName());
  346. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  347. CSH->startMapAfterConnection(mapInfo);
  348. }
  349. void CMainMenu::openHighScoreScreen()
  350. {
  351. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  352. return;
  353. }
  354. std::shared_ptr<CMainMenu> CMainMenu::create()
  355. {
  356. if(!CMM)
  357. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  358. return CMM;
  359. }
  360. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  361. {
  362. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  363. }
  364. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  365. : screenType(ScreenType)
  366. {
  367. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  368. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  369. pos = background->center(); //center, window has size of bg graphic
  370. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  371. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  372. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  373. playerName->setText(getPlayerName());
  374. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  375. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
  376. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  377. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
  378. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
  379. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  380. }
  381. void CMultiMode::openLobby()
  382. {
  383. close();
  384. CSH->getGlobalLobby().activateInterface();
  385. }
  386. void CMultiMode::hostTCP()
  387. {
  388. auto savedScreenType = screenType;
  389. close();
  390. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  391. }
  392. void CMultiMode::joinTCP()
  393. {
  394. auto savedScreenType = screenType;
  395. close();
  396. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  397. }
  398. std::string CMultiMode::getPlayerName()
  399. {
  400. std::string name = settings["general"]["playerName"].String();
  401. if(name == "Player")
  402. name = CGI->generaltexth->translate("core.genrltxt.434");
  403. return name;
  404. }
  405. void CMultiMode::onNameChange(std::string newText)
  406. {
  407. Settings name = settings.write["general"]["playerName"];
  408. name->String() = newText;
  409. }
  410. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  411. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  412. {
  413. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  414. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  415. pos = background->center(); //center, window has size of bg graphic
  416. std::string text = CGI->generaltexth->allTexts[446];
  417. boost::replace_all(text, "\t", "\n");
  418. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  419. for(int i = 0; i < inputNames.size(); i++)
  420. {
  421. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  422. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  423. }
  424. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  425. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  426. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  427. inputNames[0]->setText(firstPlayer);
  428. #ifndef VCMI_MOBILE
  429. inputNames[0]->giveFocus();
  430. #endif
  431. }
  432. void CMultiPlayers::onChange(std::string newText)
  433. {
  434. }
  435. void CMultiPlayers::enterSelectionScreen()
  436. {
  437. std::vector<std::string> names;
  438. for(auto name : inputNames)
  439. {
  440. if(name->getText().length())
  441. names.push_back(name->getText());
  442. }
  443. Settings name = settings.write["general"]["playerName"];
  444. name->String() = names[0];
  445. CMainMenu::openLobby(screenType, host, names, loadMode);
  446. }
  447. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  448. {
  449. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  450. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  451. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  452. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  453. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  454. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  455. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  456. if(host && !settings["session"]["donotstartserver"].Bool())
  457. {
  458. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  459. buttonOk->block(true);
  460. startConnection();
  461. }
  462. else
  463. {
  464. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  465. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  466. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  467. inputPort->setFilterNumber(0, 65535);
  468. inputAddress->giveFocus();
  469. }
  470. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  471. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  472. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  473. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  474. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  475. }
  476. void CSimpleJoinScreen::connectToServer()
  477. {
  478. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  479. buttonOk->block(true);
  480. GH.stopTextInput();
  481. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  482. }
  483. void CSimpleJoinScreen::leaveScreen()
  484. {
  485. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  486. CSH->setState(EClientState::CONNECTION_CANCELLED);
  487. }
  488. void CSimpleJoinScreen::onChange(const std::string & newText)
  489. {
  490. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  491. }
  492. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  493. {
  494. if(addr.empty())
  495. CSH->startLocalServerAndConnect(false);
  496. else
  497. CSH->connectToServer(addr, port);
  498. }
  499. CLoadingScreen::CLoadingScreen()
  500. : CWindowObject(BORDERED, getBackground())
  501. {
  502. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  503. addUsedEvents(TIME);
  504. CCS->musich->stopMusic(5000);
  505. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  506. if(conf.isStruct())
  507. {
  508. const int posx = conf["x"].Integer();
  509. const int posy = conf["y"].Integer();
  510. const int blockSize = conf["size"].Integer();
  511. const int blocksAmount = conf["amount"].Integer();
  512. for(int i = 0; i < blocksAmount; ++i)
  513. {
  514. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  515. progressBlocks.back()->deactivate();
  516. progressBlocks.back()->visible = false;
  517. }
  518. }
  519. }
  520. CLoadingScreen::~CLoadingScreen()
  521. {
  522. }
  523. void CLoadingScreen::tick(uint32_t msPassed)
  524. {
  525. if(!progressBlocks.empty())
  526. {
  527. int status = float(get()) / 255.f * progressBlocks.size();
  528. for(int i = 0; i < status; ++i)
  529. {
  530. progressBlocks.at(i)->activate();
  531. progressBlocks.at(i)->visible = true;
  532. }
  533. }
  534. }
  535. ImagePath CLoadingScreen::getBackground()
  536. {
  537. ImagePath fname = ImagePath::builtin("loadbar");
  538. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  539. if(conf.isStruct())
  540. {
  541. if(conf["background"].isVector())
  542. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  543. if(conf["background"].isString())
  544. return ImagePath::fromJson(conf["background"]);
  545. return fname;
  546. }
  547. if(conf.isVector() && !conf.Vector().empty())
  548. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  549. return fname;
  550. }