| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | 
							- /*
 
-  * IImage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class PlayerColor;
 
- class Rect;
 
- class Point;
 
- class ColorRGBA;
 
- VCMI_LIB_NAMESPACE_END
 
- struct SDL_Surface;
 
- class ColorFilter;
 
- /// Defines which blit method will be selected when image is used for rendering
 
- enum class EImageBlitMode
 
- {
 
- 	/// Preferred for images that don't need any background
 
- 	/// Indexed or RGBA: Image can have no transparency and can be only used as background
 
- 	OPAQUE,
 
- 	/// Preferred for images that may need transparency
 
- 	/// Indexed: Image can have only a single color as transparency and has no semi-transparent areas
 
- 	/// RGBA: full alpha transparency range, e.g. shadows
 
- 	COLORKEY,
 
- 	/// Should be avoided if possible, use only for images that use def's with semi-transparency
 
- 	/// Indexed or RGBA: Image might have full alpha transparency range, e.g. shadows
 
- 	ALPHA
 
- };
 
- /*
 
-  * Base class for images, can be used for non-animation pictures as well
 
-  */
 
- class IImage
 
- {
 
- public:
 
- 	using SpecialPalette = std::vector<ColorRGBA>;
 
- 	static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
 
- 	//draws image on surface "where" at position
 
- 	virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
 
- 	virtual void scaleFast(const Point & size) = 0;
 
- 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 
- 	//Change palette to specific player
 
- 	virtual void playerColored(PlayerColor player) = 0;
 
- 	//set special color for flag
 
- 	virtual void setFlagColor(PlayerColor player) = 0;
 
- 	//test transparency of specific pixel
 
- 	virtual bool isTransparent(const Point & coords) const = 0;
 
- 	virtual Point dimensions() const = 0;
 
- 	int width() const;
 
- 	int height() const;
 
- 	//only indexed bitmaps, 16 colors maximum
 
- 	virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
 
- 	virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
 
- 	virtual void setAlpha(uint8_t value) = 0;
 
- 	virtual void setBlitMode(EImageBlitMode mode) = 0;
 
- 	//only indexed bitmaps with 7 special colors
 
- 	virtual void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0;
 
- 	virtual ~IImage() = default;
 
- };
 
- class IConstImage
 
- {
 
- public:
 
- 	virtual Point dimensions() const = 0;
 
- 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 
- 	virtual bool isTransparent(const Point & coords) const = 0;
 
- 	virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) = 0;
 
- 	virtual std::shared_ptr<IConstImage> horizontalFlip() const = 0;
 
- 	virtual std::shared_ptr<IConstImage> verticalFlip() const = 0;
 
- 	virtual ~IConstImage() = default;
 
- };
 
 
  |