CMapGenOptions.cpp 9.6 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. resetPlayersMap();
  59. }
  60. si8 CMapGenOptions::getTeamCount() const
  61. {
  62. return teamCount;
  63. }
  64. void CMapGenOptions::setTeamCount(si8 value)
  65. {
  66. assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
  67. teamCount = value;
  68. }
  69. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  70. {
  71. return compOnlyPlayerCount;
  72. }
  73. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  74. {
  75. assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
  76. compOnlyPlayerCount = value;
  77. resetPlayersMap();
  78. }
  79. si8 CMapGenOptions::getCompOnlyTeamCount() const
  80. {
  81. return compOnlyTeamCount;
  82. }
  83. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  84. {
  85. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  86. compOnlyTeamCount = value;
  87. }
  88. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  89. {
  90. return waterContent;
  91. }
  92. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  93. {
  94. waterContent = value;
  95. }
  96. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  97. {
  98. return monsterStrength;
  99. }
  100. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  101. {
  102. monsterStrength = value;
  103. }
  104. void CMapGenOptions::resetPlayersMap()
  105. {
  106. players.clear();
  107. int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
  108. int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  109. for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
  110. {
  111. CPlayerSettings player;
  112. player.setColor(PlayerColor(color));
  113. player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
  114. players[PlayerColor(color)] = player;
  115. }
  116. }
  117. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  118. {
  119. return players;
  120. }
  121. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  122. {
  123. auto it = players.find(color);
  124. if(it == players.end()) assert(0);
  125. it->second.setStartingTown(town);
  126. }
  127. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  128. {
  129. assert(playerType != EPlayerType::COMP_ONLY);
  130. auto it = players.find(color);
  131. if(it == players.end()) assert(0);
  132. it->second.setPlayerType(playerType);
  133. }
  134. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  135. {
  136. return mapTemplate;
  137. }
  138. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  139. {
  140. mapTemplate = value;
  141. //TODO validate & adapt options according to template
  142. assert(0);
  143. }
  144. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  145. {
  146. return VLC->tplh->getTemplates();
  147. }
  148. void CMapGenOptions::finalize()
  149. {
  150. CRandomGenerator gen;
  151. finalize(gen);
  152. }
  153. void CMapGenOptions::finalize(CRandomGenerator & gen)
  154. {
  155. if(!mapTemplate)
  156. {
  157. mapTemplate = getPossibleTemplate(gen);
  158. assert(mapTemplate);
  159. }
  160. if(playerCount == RANDOM_SIZE)
  161. {
  162. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  163. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
  164. assert(!possiblePlayers.empty());
  165. playerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
  166. updatePlayers();
  167. }
  168. if(teamCount == RANDOM_SIZE)
  169. {
  170. teamCount = gen.getInteger(0, playerCount - 1);
  171. }
  172. if(compOnlyPlayerCount == RANDOM_SIZE)
  173. {
  174. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  175. compOnlyPlayerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
  176. updateCompOnlyPlayers();
  177. }
  178. if(compOnlyTeamCount == RANDOM_SIZE)
  179. {
  180. compOnlyTeamCount = gen.getInteger(0, std::max(compOnlyPlayerCount - 1, 0));
  181. }
  182. // 1 team isn't allowed
  183. if(teamCount == 1 && compOnlyPlayerCount == 0)
  184. {
  185. teamCount = 0;
  186. }
  187. if(waterContent == EWaterContent::RANDOM)
  188. {
  189. waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
  190. }
  191. if(monsterStrength == EMonsterStrength::RANDOM)
  192. {
  193. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
  194. }
  195. }
  196. void CMapGenOptions::updatePlayers()
  197. {
  198. // Remove AI players only from the end of the players map if necessary
  199. for(auto itrev = players.end(); itrev != players.begin();)
  200. {
  201. auto it = itrev;
  202. --it;
  203. if(players.size() == playerCount) break;
  204. if(it->second.getPlayerType() == EPlayerType::AI)
  205. {
  206. players.erase(it);
  207. }
  208. else
  209. {
  210. --itrev;
  211. }
  212. }
  213. }
  214. void CMapGenOptions::updateCompOnlyPlayers()
  215. {
  216. auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
  217. // Remove comp only players only from the end of the players map if necessary
  218. for(auto itrev = players.end(); itrev != players.begin();)
  219. {
  220. auto it = itrev;
  221. --it;
  222. if(players.size() <= totalPlayersCnt) break;
  223. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  224. {
  225. players.erase(it);
  226. }
  227. else
  228. {
  229. --itrev;
  230. }
  231. }
  232. // Add some comp only players if necessary
  233. auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
  234. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  235. {
  236. CPlayerSettings pSettings;
  237. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  238. pSettings.setColor(getNextPlayerColor());
  239. players[pSettings.getColor()] = pSettings;
  240. }
  241. }
  242. int CMapGenOptions::countHumanPlayers() const
  243. {
  244. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  245. {
  246. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  247. }));
  248. }
  249. PlayerColor CMapGenOptions::getNextPlayerColor() const
  250. {
  251. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  252. {
  253. if(!players.count(i))
  254. {
  255. return i;
  256. }
  257. }
  258. assert(0);
  259. return PlayerColor(0);
  260. }
  261. bool CMapGenOptions::checkOptions() const
  262. {
  263. assert(countHumanPlayers() > 0);
  264. if(mapTemplate)
  265. {
  266. return true;
  267. }
  268. else
  269. {
  270. CRandomGenerator gen;
  271. return getPossibleTemplate(gen) != nullptr;
  272. }
  273. }
  274. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & gen) const
  275. {
  276. // Find potential templates
  277. const auto & tpls = getAvailableTemplates();
  278. std::list<const CRmgTemplate *> potentialTpls;
  279. for(const auto & tplPair : tpls)
  280. {
  281. const auto & tpl = tplPair.second;
  282. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  283. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  284. {
  285. bool isPlayerCountValid = false;
  286. if(playerCount != RANDOM_SIZE)
  287. {
  288. if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
  289. }
  290. else
  291. {
  292. // Human players shouldn't be banned when playing with random player count
  293. auto playerNumbers = tpl->getPlayers().getNumbers();
  294. if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
  295. {
  296. isPlayerCountValid = true;
  297. }
  298. }
  299. if(isPlayerCountValid)
  300. {
  301. bool isCpuPlayerCountValid = false;
  302. if(compOnlyPlayerCount != RANDOM_SIZE)
  303. {
  304. if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
  305. }
  306. else
  307. {
  308. isCpuPlayerCountValid = true;
  309. }
  310. if(isCpuPlayerCountValid) potentialTpls.push_back(tpl);
  311. }
  312. }
  313. }
  314. // Select tpl
  315. if(potentialTpls.empty())
  316. {
  317. return nullptr;
  318. }
  319. else
  320. {
  321. return *std::next(potentialTpls.begin(), gen.getInteger(0, potentialTpls.size() - 1));
  322. }
  323. }
  324. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  325. {
  326. }
  327. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  328. {
  329. return color;
  330. }
  331. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  332. {
  333. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  334. color = value;
  335. }
  336. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  337. {
  338. return startingTown;
  339. }
  340. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  341. {
  342. assert(value >= -1);
  343. if(value >= 0)
  344. {
  345. assert(value < static_cast<int>(VLC->townh->factions.size()));
  346. assert(VLC->townh->factions[value]->town != nullptr);
  347. }
  348. startingTown = value;
  349. }
  350. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  351. {
  352. return playerType;
  353. }
  354. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  355. {
  356. playerType = value;
  357. }