CMapGenerator.cpp 5.7 KB

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  1. /*
  2. * CMapGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenerator.h"
  12. #include "../mapping/CMap.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../CObjectHandler.h"
  17. #include "../CDefObjInfoHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../StringConstants.h"
  20. #include "CRmgTemplate.h"
  21. CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
  22. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  23. {
  24. gen.seed(randomSeed);
  25. }
  26. CMapGenerator::~CMapGenerator()
  27. {
  28. }
  29. std::unique_ptr<CMap> CMapGenerator::generate()
  30. {
  31. mapGenOptions.finalize(gen);
  32. map = make_unique<CMap>();
  33. editManager = map->getEditManager();
  34. editManager->getUndoManager().setUndoRedoLimit(0);
  35. addHeaderInfo();
  36. genTerrain();
  37. genTowns();
  38. return std::move(map);
  39. }
  40. std::string CMapGenerator::getMapDescription() const
  41. {
  42. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  43. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  44. std::stringstream ss;
  45. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
  46. ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions.getMapTemplate()->getName() %
  47. randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions.getPlayerCount()) %
  48. static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
  49. monsterStrengthStr[mapGenOptions.getMonsterStrength()]);
  50. for(const auto & pair : mapGenOptions.getPlayersSettings())
  51. {
  52. const auto & pSettings = pair.second;
  53. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  54. {
  55. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  56. }
  57. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  58. {
  59. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  60. << " town choice is " << ETownType::names[pSettings.getStartingTown()];
  61. }
  62. }
  63. return ss.str();
  64. }
  65. void CMapGenerator::addPlayerInfo()
  66. {
  67. // Calculate which team numbers exist
  68. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  69. int teamOffset = 0;
  70. for(int i = 0; i < 2; ++i)
  71. {
  72. int playerCount = i == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getCompOnlyPlayerCount();
  73. int teamCount = i == 0 ? mapGenOptions.getTeamCount() : mapGenOptions.getCompOnlyTeamCount();
  74. if(playerCount == 0)
  75. {
  76. continue;
  77. }
  78. int playersPerTeam = playerCount /
  79. (teamCount == 0 ? playerCount : teamCount);
  80. int teamCountNorm = teamCount;
  81. if(teamCountNorm == 0)
  82. {
  83. teamCountNorm = playerCount;
  84. }
  85. for(int j = 0; j < teamCountNorm; ++j)
  86. {
  87. for(int k = 0; k < playersPerTeam; ++k)
  88. {
  89. teamNumbers[i].push_back(j + teamOffset);
  90. }
  91. }
  92. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  93. {
  94. teamNumbers[i].push_back(j + teamOffset);
  95. }
  96. teamOffset += teamCountNorm;
  97. }
  98. // Team numbers are assigned randomly to every player
  99. for(const auto & pair : mapGenOptions.getPlayersSettings())
  100. {
  101. const auto & pSettings = pair.second;
  102. PlayerInfo player;
  103. player.canComputerPlay = true;
  104. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  105. if(j == 0)
  106. {
  107. player.canHumanPlay = true;
  108. }
  109. auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
  110. player.team = TeamID(*itTeam);
  111. teamNumbers[j].erase(itTeam);
  112. map->players[pSettings.getColor().getNum()] = player;
  113. }
  114. map->howManyTeams = (mapGenOptions.getTeamCount() == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getTeamCount())
  115. + (mapGenOptions.getCompOnlyTeamCount() == 0 ? mapGenOptions.getCompOnlyPlayerCount() : mapGenOptions.getCompOnlyTeamCount());
  116. }
  117. void CMapGenerator::genTerrain()
  118. {
  119. map->initTerrain();
  120. editManager->clearTerrain(&gen);
  121. editManager->getTerrainSelection().selectRange(MapRect(int3(4, 4, 0), 24, 30));
  122. editManager->drawTerrain(ETerrainType::GRASS, &gen);
  123. }
  124. void CMapGenerator::genTowns()
  125. {
  126. //FIXME mock gen
  127. const int3 townPos[2] = { int3(11, 7, 0), int3(19,7, 0) };
  128. for(size_t i = 0; i < map->players.size(); ++i)
  129. {
  130. auto & playerInfo = map->players[i];
  131. if(!playerInfo.canAnyonePlay()) break;
  132. PlayerColor owner(i);
  133. int side = i % 2;
  134. auto town = new CGTownInstance();
  135. town->ID = Obj::TOWN;
  136. int townId = mapGenOptions.getPlayersSettings().find(PlayerColor(i))->second.getStartingTown();
  137. if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN) townId = gen.getInteger(0, 8); // Default towns
  138. town->subID = townId;
  139. town->tempOwner = owner;
  140. town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
  141. town->builtBuildings.insert(BuildingID::FORT);
  142. town->builtBuildings.insert(BuildingID::DEFAULT);
  143. editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
  144. // Update player info
  145. playerInfo.allowedFactions.clear();
  146. playerInfo.allowedFactions.insert(townId);
  147. playerInfo.hasMainTown = true;
  148. playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
  149. playerInfo.generateHeroAtMainTown = true;
  150. }
  151. }
  152. void CMapGenerator::addHeaderInfo()
  153. {
  154. map->version = EMapFormat::SOD;
  155. map->width = mapGenOptions.getWidth();
  156. map->height = mapGenOptions.getHeight();
  157. map->twoLevel = mapGenOptions.getHasTwoLevels();
  158. map->name = VLC->generaltexth->allTexts[740];
  159. map->description = getMapDescription();
  160. map->difficulty = 1;
  161. addPlayerInfo();
  162. }