TerrainHandler.h 5.9 KB

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  1. /*
  2. * TerrainHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/EntityService.h>
  12. #include <vcmi/Entity.h>
  13. #include "ConstTransitivePtr.h"
  14. #include "GameConstants.h"
  15. #include "JsonNode.h"
  16. #include "IHandlerBase.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
  19. {
  20. friend class TerrainTypeHandler;
  21. std::string identifier;
  22. TerrainId id;
  23. ui8 passabilityType;
  24. const std::string & getName() const override { return identifier;}
  25. public:
  26. int32_t getIndex() const override { return id.getNum(); }
  27. int32_t getIconIndex() const override { return 0; }
  28. const std::string & getJsonKey() const override { return identifier;}
  29. void registerIcons(const IconRegistar & cb) const override {}
  30. TerrainId getId() const override { return id;}
  31. std::string getNameTextID() const;
  32. std::string getNameTranslated() const;
  33. enum PassabilityType : ui8
  34. {
  35. LAND = 1,
  36. WATER = 2,
  37. SURFACE = 4,
  38. SUBTERRANEAN = 8,
  39. ROCK = 16
  40. };
  41. std::vector<BattleField> battleFields;
  42. std::vector<TerrainId> prohibitTransitions;
  43. std::array<int, 3> minimapBlocked;
  44. std::array<int, 3> minimapUnblocked;
  45. std::string shortIdentifier;
  46. std::string musicFilename;
  47. std::string tilesFilename;
  48. std::string terrainViewPatterns;
  49. std::string horseSound;
  50. std::string horseSoundPenalty;
  51. TerrainId rockTerrain;
  52. RiverId river;
  53. int moveCost;
  54. bool transitionRequired;
  55. TerrainType();
  56. bool isLand() const;
  57. bool isWater() const;
  58. bool isPassable() const;
  59. bool isSurface() const;
  60. bool isUnderground() const;
  61. bool isTransitionRequired() const;
  62. bool isSurfaceCartographerCompatible() const;
  63. bool isUndergroundCartographerCompatible() const;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & battleFields;
  67. h & prohibitTransitions;
  68. h & minimapBlocked;
  69. h & minimapUnblocked;
  70. h & identifier;
  71. h & musicFilename;
  72. h & tilesFilename;
  73. h & shortIdentifier;
  74. h & terrainViewPatterns;
  75. h & rockTerrain;
  76. h & river;
  77. h & id;
  78. h & moveCost;
  79. h & horseSound;
  80. h & horseSoundPenalty;
  81. h & passabilityType;
  82. h & transitionRequired;
  83. }
  84. };
  85. class DLL_LINKAGE RiverType : public EntityT<RiverId>
  86. {
  87. friend class RiverTypeHandler;
  88. std::string identifier;
  89. RiverId id;
  90. const std::string & getName() const override { return identifier;}
  91. public:
  92. int32_t getIndex() const override { return id.getNum(); }
  93. int32_t getIconIndex() const override { return 0; }
  94. const std::string & getJsonKey() const override { return identifier;}
  95. void registerIcons(const IconRegistar & cb) const override {}
  96. RiverId getId() const override { return id;}
  97. std::string getNameTextID() const;
  98. std::string getNameTranslated() const;
  99. std::string tilesFilename;
  100. std::string shortIdentifier;
  101. std::string deltaName;
  102. RiverType();
  103. template <typename Handler> void serialize(Handler& h, const int version)
  104. {
  105. h & tilesFilename;
  106. h & identifier;
  107. h & deltaName;
  108. h & id;
  109. }
  110. };
  111. class DLL_LINKAGE RoadType : public EntityT<RoadId>
  112. {
  113. friend class RoadTypeHandler;
  114. std::string identifier;
  115. RoadId id;
  116. const std::string & getName() const override { return identifier;}
  117. public:
  118. int32_t getIndex() const override { return id.getNum(); }
  119. int32_t getIconIndex() const override { return 0; }
  120. const std::string & getJsonKey() const override { return identifier;}
  121. void registerIcons(const IconRegistar & cb) const override {}
  122. RoadId getId() const override { return id;}
  123. std::string getNameTextID() const;
  124. std::string getNameTranslated() const;
  125. std::string tilesFilename;
  126. std::string shortIdentifier;
  127. ui8 movementCost;
  128. RoadType();
  129. template <typename Handler> void serialize(Handler& h, const int version)
  130. {
  131. h & tilesFilename;
  132. h & identifier;
  133. h & id;
  134. h & movementCost;
  135. }
  136. };
  137. class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
  138. {
  139. public:
  140. };
  141. class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
  142. {
  143. public:
  144. };
  145. class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
  146. {
  147. public:
  148. };
  149. class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
  150. {
  151. public:
  152. virtual TerrainType * loadFromJson(
  153. const std::string & scope,
  154. const JsonNode & json,
  155. const std::string & identifier,
  156. size_t index) override;
  157. virtual const std::vector<std::string> & getTypeNames() const override;
  158. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  159. virtual std::vector<bool> getDefaultAllowed() const override;
  160. template <typename Handler> void serialize(Handler & h, const int version)
  161. {
  162. h & objects;
  163. }
  164. };
  165. class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
  166. {
  167. public:
  168. virtual RiverType * loadFromJson(
  169. const std::string & scope,
  170. const JsonNode & json,
  171. const std::string & identifier,
  172. size_t index) override;
  173. RiverTypeHandler();
  174. virtual const std::vector<std::string> & getTypeNames() const override;
  175. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  176. virtual std::vector<bool> getDefaultAllowed() const override;
  177. template <typename Handler> void serialize(Handler & h, const int version)
  178. {
  179. h & objects;
  180. }
  181. };
  182. class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
  183. {
  184. public:
  185. virtual RoadType * loadFromJson(
  186. const std::string & scope,
  187. const JsonNode & json,
  188. const std::string & identifier,
  189. size_t index) override;
  190. RoadTypeHandler();
  191. virtual const std::vector<std::string> & getTypeNames() const override;
  192. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  193. virtual std::vector<bool> getDefaultAllowed() const override;
  194. template <typename Handler> void serialize(Handler & h, const int version)
  195. {
  196. h & objects;
  197. }
  198. };
  199. VCMI_LIB_NAMESPACE_END