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- /*
- * TerrainHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- #include "JsonNode.h"
- #include "IHandlerBase.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
- {
- friend class TerrainTypeHandler;
- std::string identifier;
- TerrainId id;
- ui8 passabilityType;
- const std::string & getName() const override { return identifier;}
- public:
- int32_t getIndex() const override { return id.getNum(); }
- int32_t getIconIndex() const override { return 0; }
- const std::string & getJsonKey() const override { return identifier;}
- void registerIcons(const IconRegistar & cb) const override {}
- TerrainId getId() const override { return id;}
- std::string getNameTextID() const;
- std::string getNameTranslated() const;
- enum PassabilityType : ui8
- {
- LAND = 1,
- WATER = 2,
- SURFACE = 4,
- SUBTERRANEAN = 8,
- ROCK = 16
- };
-
- std::vector<BattleField> battleFields;
- std::vector<TerrainId> prohibitTransitions;
- std::array<int, 3> minimapBlocked;
- std::array<int, 3> minimapUnblocked;
- std::string shortIdentifier;
- std::string musicFilename;
- std::string tilesFilename;
- std::string terrainViewPatterns;
- std::string horseSound;
- std::string horseSoundPenalty;
- TerrainId rockTerrain;
- RiverId river;
- int moveCost;
- bool transitionRequired;
-
- TerrainType();
-
- bool isLand() const;
- bool isWater() const;
- bool isPassable() const;
- bool isSurface() const;
- bool isUnderground() const;
- bool isTransitionRequired() const;
- bool isSurfaceCartographerCompatible() const;
- bool isUndergroundCartographerCompatible() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & battleFields;
- h & prohibitTransitions;
- h & minimapBlocked;
- h & minimapUnblocked;
- h & identifier;
- h & musicFilename;
- h & tilesFilename;
- h & shortIdentifier;
- h & terrainViewPatterns;
- h & rockTerrain;
- h & river;
- h & id;
- h & moveCost;
- h & horseSound;
- h & horseSoundPenalty;
- h & passabilityType;
- h & transitionRequired;
- }
- };
- class DLL_LINKAGE RiverType : public EntityT<RiverId>
- {
- friend class RiverTypeHandler;
- std::string identifier;
- RiverId id;
- const std::string & getName() const override { return identifier;}
- public:
- int32_t getIndex() const override { return id.getNum(); }
- int32_t getIconIndex() const override { return 0; }
- const std::string & getJsonKey() const override { return identifier;}
- void registerIcons(const IconRegistar & cb) const override {}
- RiverId getId() const override { return id;}
- std::string getNameTextID() const;
- std::string getNameTranslated() const;
- std::string tilesFilename;
- std::string shortIdentifier;
- std::string deltaName;
- RiverType();
- template <typename Handler> void serialize(Handler& h, const int version)
- {
- h & tilesFilename;
- h & identifier;
- h & deltaName;
- h & id;
- }
- };
- class DLL_LINKAGE RoadType : public EntityT<RoadId>
- {
- friend class RoadTypeHandler;
- std::string identifier;
- RoadId id;
- const std::string & getName() const override { return identifier;}
- public:
- int32_t getIndex() const override { return id.getNum(); }
- int32_t getIconIndex() const override { return 0; }
- const std::string & getJsonKey() const override { return identifier;}
- void registerIcons(const IconRegistar & cb) const override {}
- RoadId getId() const override { return id;}
- std::string getNameTextID() const;
- std::string getNameTranslated() const;
- std::string tilesFilename;
- std::string shortIdentifier;
- ui8 movementCost;
- RoadType();
- template <typename Handler> void serialize(Handler& h, const int version)
- {
- h & tilesFilename;
- h & identifier;
- h & id;
- h & movementCost;
- }
- };
- class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
- {
- public:
- };
- class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
- {
- public:
- };
- class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
- {
- public:
- };
- class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
- {
- public:
- virtual TerrainType * loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- virtual const std::vector<std::string> & getTypeNames() const override;
- virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- virtual std::vector<bool> getDefaultAllowed() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- };
- class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
- {
- public:
- virtual RiverType * loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- RiverTypeHandler();
- virtual const std::vector<std::string> & getTypeNames() const override;
- virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- virtual std::vector<bool> getDefaultAllowed() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- };
- class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
- {
- public:
- virtual RoadType * loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- RoadTypeHandler();
- virtual const std::vector<std::string> & getTypeNames() const override;
- virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- virtual std::vector<bool> getDefaultAllowed() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- };
- VCMI_LIB_NAMESPACE_END
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