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							- #include "stdafx.h"
 
- #include "global.h"
 
- #include "CHeroWindow.h"
 
- #include "CGameInfo.h"
 
- #include "hch\CHeroHandler.h"
 
- #include "hch\CGeneralTextHandler.h"
 
- #include "SDL.h"
 
- #include "SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "hch\CLodHandler.h"
 
- #include "AdventureMapButton.h"
 
- #include "CMessage.h"
 
- #include <sstream>
 
- extern SDL_Surface * screen;
 
- extern TTF_Font * GEOR16;
 
- CHeroWindow::CHeroWindow(int playerColor):
 
- 	backpackPos(0), player(playerColor)
 
- {
 
- 	artWorn.resize(19);
 
- 	background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
 
- 	CSDL_Ext::blueToPlayersAdv(background, playerColor);
 
- 	pos.x = 65;
 
- 	pos.y = 8;
 
- 	pos.h = background->h;
 
- 	pos.w = background->w;
 
- 	curBack = NULL;
 
- 	curHero = NULL;
 
- 	activeArtPlace = NULL;
 
- 	garInt = NULL;
 
- 	ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
 
- 	quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this, false, NULL, false);
 
- 	dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this, false, NULL, false);
 
- 	questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this, false, NULL, false);
 
- 	gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false);
 
- 	gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false);
 
- 	gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false);
 
- 	gar4button = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[32], &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this, false, NULL, false);
 
- 	leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false);
 
- 	rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false);
 
- 	for(int g=0; g<8; ++g)
 
- 	{
 
- 		//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
 
- 		heroListMi.push_back(new LClickableAreaHero());
 
- 		heroListMi[g]->pos.x = 677;
 
- 		heroListMi[g]->pos.y = 95+g*54;
 
- 		heroListMi[g]->pos.h = 32;
 
- 		heroListMi[g]->pos.w = 48;
 
- 		heroListMi[g]->owner = this;
 
- 		heroListMi[g]->id = g;
 
- 	}
 
- 	skillpics = CGI->spriteh->giveDef("pskil42.def");
 
- 	flags = CGI->spriteh->giveDef("CREST58.DEF");
 
- 	//areas
 
- 	portraitArea = new LRClickableAreaWText();
 
- 	portraitArea->pos.x = 83;
 
- 	portraitArea->pos.y = 26;
 
- 	portraitArea->pos.w = 58;
 
- 	portraitArea->pos.h = 64;
 
- 	for(int v=0; v<4; ++v)
 
- 	{
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[v]->pos.x = 95 + 70*v;
 
- 		primSkillAreas[v]->pos.y = 111;
 
- 		primSkillAreas[v]->pos.w = 42;
 
- 		primSkillAreas[v]->pos.h = 42;
 
- 		primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
 
- 		primSkillAreas[v]->type = v;
 
- 		primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
 
- 		primSkillAreas[v]->baseType = 0;
 
- 	}
 
- 	expArea = new LRClickableAreaWText();
 
- 	expArea->pos.x = 83;
 
- 	expArea->pos.y = 236;
 
- 	expArea->pos.w = 136;
 
- 	expArea->pos.h = 42;
 
- 	expArea->hoverText = CGI->generaltexth->heroscrn[9];
 
- 	spellPointsArea = new LRClickableAreaWText();
 
- 	spellPointsArea->pos.x = 227;
 
- 	spellPointsArea->pos.y = 236;
 
- 	spellPointsArea->pos.w = 136;
 
- 	spellPointsArea->pos.h = 42;
 
- 	spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
 
- 	for(int i=0; i<8; ++i)
 
- 	{
 
- 		secSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
 
- 		secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
 
- 		secSkillAreas[i]->pos.w = 136;
 
- 		secSkillAreas[i]->pos.h = 42;
 
- 		secSkillAreas[i]->baseType = 1;
 
- 	}
 
- }
 
- CHeroWindow::~CHeroWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete quitButton;
 
- 	delete dismissButton;
 
- 	delete questlogButton;
 
- 	delete gar1button;
 
- 	delete gar2button;
 
- 	delete gar3button;
 
- 	delete gar4button;
 
- 	delete leftArtRoll;
 
- 	delete rightArtRoll;
 
- 	for(int g=0; g<heroListMi.size(); ++g)
 
- 		delete heroListMi[g];
 
- 	if(curBack)
 
- 		SDL_FreeSurface(curBack);
 
- 	delete skillpics;
 
- 	delete flags;
 
- 	delete garInt;
 
- 	delete ourBar;
 
- 	for(int g=0; g<artWorn.size(); ++g)
 
- 	{
 
- 		delete artWorn[g];
 
- 	}
 
- 	artWorn.clear();
 
- 	for(int g=0; g<backpack.size(); ++g)
 
- 	{
 
- 		delete backpack[g];
 
- 	}
 
- 	backpack.clear();
 
- 	delete portraitArea;
 
- 	delete expArea;
 
- 	delete spellPointsArea;
 
- 	for(int v=0; v<primSkillAreas.size(); ++v)
 
- 	{
 
- 		delete primSkillAreas[v];
 
- 	}
 
- 	for(int v=0; v<secSkillAreas.size(); ++v)
 
- 	{
 
- 		delete secSkillAreas[v];
 
- 	}
 
- }
 
- void CHeroWindow::show(SDL_Surface *to)
 
- {
 
- 	if(!to)
 
- 		to=ekran;
 
- 	if(curBack)
 
- 		blitAt(curBack,pos.x,pos.y,to);
 
- 	quitButton->show();
 
- 	dismissButton->show();
 
- 	questlogButton->show();
 
- 	gar1button->show();
 
- 	gar2button->show();
 
- 	gar3button->show();
 
- 	gar4button->show();
 
- 	leftArtRoll->show();
 
- 	rightArtRoll->show();
 
- 	garInt->show();
 
- 	ourBar->show();
 
- 	for(int d=0; d<artWorn.size(); ++d)
 
- 	{
 
- 		artWorn[d]->show(to);
 
- 	}
 
- 	for(int d=0; d<backpack.size(); ++d)
 
- 	{
 
- 		backpack[d]->show(to);
 
- 	}
 
- }
 
- void CHeroWindow::setHero(const CGHeroInstance *hero)
 
- {
 
- 	if(!hero) //something strange... no hero? it shouldn't happen
 
- 	{
 
- 		return; 
 
- 	}
 
- 	curHero = hero;
 
- 	char * prhlp = new char[200];
 
- 	sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
 
- 	dismissButton->name = std::string(prhlp);
 
- 	delete [] prhlp;
 
- 	prhlp = new char[200];
 
- 	sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
 
- 	portraitArea->hoverText = std::string(prhlp);
 
- 	delete [] prhlp;
 
- 	portraitArea->text = hero->biography;
 
- 	delete garInt;
 
- 	garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
 
- 	garInt->update = false;
 
- 	for(int g=0; g<primSkillAreas.size(); ++g)
 
- 	{
 
- 		primSkillAreas[g]->bonus = hero->primSkills[g];
 
- 	}
 
- 	for(int g=0; g<hero->secSkills.size(); ++g)
 
- 	{
 
- 		secSkillAreas[g]->type = hero->secSkills[g].first;
 
- 		secSkillAreas[g]->bonus = hero->secSkills[g].second;
 
- 		std::string hlp;
 
- 		switch(hero->secSkills[g].second)
 
- 		{
 
- 		case 0: //basic level
 
- 			hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
 
- 			secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
 
- 			break;
 
- 		case 1: //adv level
 
- 			hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
 
- 			secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
 
- 			break;
 
- 		case 2: //expert level
 
- 			hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
 
- 			secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
 
- 			break;
 
- 		}
 
- 		
 
- 		char * hlpp = new char[200];
 
- 		sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
 
- 		secSkillAreas[g]->hoverText = std::string(hlpp);
 
- 		delete [] hlpp;
 
- 	}
 
- 	char * th = new char[200];
 
- 	sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
 
- 	expArea->text = std::string(th);
 
- 	delete [] th;
 
- 	th = new char[400];
 
- 	sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
 
- 	spellPointsArea->text = std::string(th);
 
- 	delete [] th;
 
- 	for(int g=0; g<artWorn.size(); ++g)
 
- 	{
 
- 		delete artWorn[g];
 
- 	}
 
- 	for(int g=0; g<backpack.size(); ++g)
 
- 	{
 
- 		delete backpack[g];
 
- 	}
 
- 	backpack.clear();
 
- 	artWorn[8] = new CArtPlace(hero->artifWorn[8]);
 
- 	artWorn[8]->pos.x = 515;
 
- 	artWorn[8]->pos.y = 295;
 
- 	artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
 
- 	if(hero->artifWorn[8])
 
- 		artWorn[8]->text = hero->artifWorn[8]->description;
 
- 	else
 
- 		artWorn[8]->text = std::string();
 
- 	artWorn[8]->ourWindow = this;
 
- 	artWorn[8]->feet = true;
 
- 	artWorn[0] = new CArtPlace(hero->artifWorn[0]);
 
- 	artWorn[0]->pos.x = 509;
 
- 	artWorn[0]->pos.y = 30;
 
- 	artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
 
- 	if(hero->artifWorn[0])
 
- 		artWorn[0]->text = hero->artifWorn[0]->description;
 
- 	else
 
- 		artWorn[0]->text = std::string();
 
- 	artWorn[0]->ourWindow = this;
 
- 	artWorn[0]->head = true;
 
- 	artWorn[4] = new CArtPlace(hero->artifWorn[4]);
 
- 	artWorn[4]->pos.x = 564;
 
- 	artWorn[4]->pos.y = 183;
 
- 	artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
 
- 	if(hero->artifWorn[4])
 
- 		artWorn[4]->text = hero->artifWorn[4]->description;
 
- 	else
 
- 		artWorn[4]->text = std::string();
 
- 	artWorn[4]->ourWindow = this;
 
- 	artWorn[4]->lHand = true;
 
- 	artWorn[7] = new CArtPlace(hero->artifWorn[7]);
 
- 	artWorn[7]->pos.x = 610;
 
- 	artWorn[7]->pos.y = 183;
 
- 	artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
 
- 	if(hero->artifWorn[7])
 
- 		artWorn[7]->text = hero->artifWorn[7]->description;
 
- 	else
 
- 		artWorn[7]->text = std::string();
 
- 	artWorn[7]->ourWindow = this;
 
- 	artWorn[7]->lRing = true;
 
- 	artWorn[13] = new CArtPlace(hero->artifWorn[13]);
 
- 	artWorn[13]->pos.x = 564;
 
- 	artWorn[13]->pos.y = 30;
 
- 	artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
 
- 	if(hero->artifWorn[13])
 
- 		artWorn[13]->text = hero->artifWorn[13]->description;
 
- 	else
 
- 		artWorn[13]->text = std::string();
 
- 	artWorn[13]->ourWindow = this;
 
- 	artWorn[13]->warMachine1 = true;
 
- 	artWorn[14] = new CArtPlace(hero->artifWorn[14]);
 
- 	artWorn[14]->pos.x = 610;
 
- 	artWorn[14]->pos.y = 30;
 
- 	artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
 
- 	if(hero->artifWorn[14])
 
- 		artWorn[14]->text = hero->artifWorn[14]->description;
 
- 	else
 
- 		artWorn[14]->text = std::string();
 
- 	artWorn[14]->ourWindow = this;
 
- 	artWorn[14]->warMachine2 = true;
 
- 	artWorn[15] = new CArtPlace(hero->artifWorn[15]);
 
- 	artWorn[15]->pos.x = 610;
 
- 	artWorn[15]->pos.y = 76;
 
- 	artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
 
- 	if(hero->artifWorn[15])
 
- 		artWorn[15]->text = hero->artifWorn[15]->description;
 
- 	else
 
- 		artWorn[15]->text = std::string();
 
- 	artWorn[15]->ourWindow = this;
 
- 	artWorn[15]->warMachine3 = true;
 
- 	artWorn[16] = new CArtPlace(hero->artifWorn[16]);
 
- 	artWorn[16]->pos.x = 610;
 
- 	artWorn[16]->pos.y = 122;
 
- 	artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
 
- 	if(hero->artifWorn[16])
 
- 		artWorn[16]->text = hero->artifWorn[16]->description;
 
- 	else
 
- 		artWorn[16]->text = std::string();
 
- 	artWorn[16]->ourWindow = this;
 
- 	artWorn[16]->warMachine4 = true;
 
- 	artWorn[9] = new CArtPlace(hero->artifWorn[9]);
 
- 	artWorn[9]->pos.x = 383;
 
- 	artWorn[9]->pos.y = 143;
 
- 	artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
 
- 	if(hero->artifWorn[9])
 
- 		artWorn[9]->text = hero->artifWorn[9]->description;
 
- 	else
 
- 		artWorn[9]->text = std::string();
 
- 	artWorn[9]->ourWindow = this;
 
- 	artWorn[9]->misc1 = true;
 
- 	artWorn[10] = new CArtPlace(hero->artifWorn[10]);
 
- 	artWorn[10]->pos.x = 399;
 
- 	artWorn[10]->pos.y = 194;
 
- 	artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
 
- 	if(hero->artifWorn[10])
 
- 		artWorn[10]->text = hero->artifWorn[10]->description;
 
- 	else
 
- 		artWorn[10]->text = std::string();
 
- 	artWorn[10]->ourWindow = this;
 
- 	artWorn[10]->misc1 = true;
 
- 	artWorn[11] = new CArtPlace(hero->artifWorn[11]);
 
- 	artWorn[11]->pos.x = 415;
 
- 	artWorn[11]->pos.y = 245;
 
- 	artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
 
- 	if(hero->artifWorn[11])
 
- 		artWorn[11]->text = hero->artifWorn[11]->description;
 
- 	else
 
- 		artWorn[11]->text = std::string();
 
- 	artWorn[11]->ourWindow = this;
 
- 	artWorn[11]->misc3 = true;
 
- 	artWorn[12] = new CArtPlace(hero->artifWorn[12]);
 
- 	artWorn[12]->pos.x = 431;
 
- 	artWorn[12]->pos.y = 296;
 
- 	artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
 
- 	if(hero->artifWorn[12])
 
- 		artWorn[12]->text = hero->artifWorn[12]->description;
 
- 	else
 
- 		artWorn[12]->text = std::string();
 
- 	artWorn[12]->ourWindow = this;
 
- 	artWorn[12]->misc4 = true;
 
- 	artWorn[18] = new CArtPlace(hero->artifWorn[18]);
 
- 	artWorn[18]->pos.x = 381;
 
- 	artWorn[18]->pos.y = 296;
 
- 	artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
 
- 	if(hero->artifWorn[18])
 
- 		artWorn[18]->text = hero->artifWorn[18]->description;
 
- 	else
 
- 		artWorn[18]->text = std::string();
 
- 	artWorn[18]->ourWindow = this;
 
- 	artWorn[18]->misc5 = true;
 
- 	artWorn[2] = new CArtPlace(hero->artifWorn[2]);
 
- 	artWorn[2]->pos.x = 508;
 
- 	artWorn[2]->pos.y = 79;
 
- 	artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
 
- 	if(hero->artifWorn[2])
 
- 		artWorn[2]->text = hero->artifWorn[2]->description;
 
- 	else
 
- 		artWorn[2]->text = std::string();
 
- 	artWorn[2]->ourWindow = this;
 
- 	artWorn[2]->neck = true;
 
- 	artWorn[3] = new CArtPlace(hero->artifWorn[3]);
 
- 	artWorn[3]->pos.x = 383;
 
- 	artWorn[3]->pos.y = 68;
 
- 	artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
 
- 	if(hero->artifWorn[3])
 
- 		artWorn[3]->text = hero->artifWorn[3]->description;
 
- 	else
 
- 		artWorn[3]->text = std::string();
 
- 	artWorn[3]->ourWindow = this;
 
- 	artWorn[3]->rHand = true;
 
- 	artWorn[6] = new CArtPlace(hero->artifWorn[6]);
 
- 	artWorn[6]->pos.x = 431;
 
- 	artWorn[6]->pos.y = 68;
 
- 	artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
 
- 	if(hero->artifWorn[6])
 
- 		artWorn[6]->text = hero->artifWorn[6]->description;
 
- 	else
 
- 		artWorn[6]->text = std::string();
 
- 	artWorn[6]->ourWindow = this;
 
- 	artWorn[6]->rRing = true;
 
- 	artWorn[1] = new CArtPlace(hero->artifWorn[1]);
 
- 	artWorn[1]->pos.x = 567;
 
- 	artWorn[1]->pos.y = 240;
 
- 	artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
 
- 	if(hero->artifWorn[1])
 
- 		artWorn[1]->text = hero->artifWorn[1]->description;
 
- 	else
 
- 		artWorn[1]->text = std::string();
 
- 	artWorn[1]->ourWindow = this;
 
- 	artWorn[1]->shoulders = true;
 
- 	artWorn[17] = new CArtPlace(hero->artifWorn[17]);
 
- 	artWorn[17]->pos.x = 610;
 
- 	artWorn[17]->pos.y = 310;
 
- 	artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
 
- 	if(hero->artifWorn[17])
 
- 		artWorn[17]->text = hero->artifWorn[17]->description;
 
- 	else
 
- 		artWorn[17]->text = std::string();
 
- 	artWorn[17]->ourWindow = this;
 
- 	artWorn[17]->spellBook = true;
 
- 	artWorn[5] = new CArtPlace(hero->artifWorn[5]);
 
- 	artWorn[5]->pos.x = 509;
 
- 	artWorn[5]->pos.y = 130;
 
- 	artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
 
- 	if(hero->artifWorn[5])
 
- 		artWorn[5]->text = hero->artifWorn[5]->description;
 
- 	else
 
- 		artWorn[5]->text = std::string();
 
- 	artWorn[5]->ourWindow = this;
 
- 	artWorn[5]->torso = true;
 
- 	for(int g=0; g<artWorn.size(); ++g)
 
- 	{
 
- 		artWorn[g]->myNumber = g;
 
- 		artWorn[g]->backNumber = -1;
 
- 		char * hll = new char[200];
 
- 		sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
 
- 		artWorn[g]->hoverText = std::string(hll);
 
- 		delete [] hll;
 
- 	}
 
- 	for(int s=0; s<5; ++s)
 
- 	{
 
- 		CArtPlace * add;
 
- 		if( s < curHero->artifacts.size() )
 
- 			add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
 
- 		else
 
- 			add = new CArtPlace(NULL);
 
- 		add->pos.x = 403 + 46*s;
 
- 		add->pos.y = 365;
 
- 		add->pos.h = add->pos.w = 44;
 
- 		if(s<hero->artifacts.size() && hero->artifacts[s])
 
- 			add->text = hero->artifacts[s]->description;
 
- 		else
 
- 			add->text = std::string();
 
- 		add->ourWindow = this;
 
- 		add->spellBook = true;
 
- 		add->warMachine1 = true;
 
- 		add->warMachine2 = true;
 
- 		add->warMachine3 = true;
 
- 		add->warMachine4 = true;
 
- 		add->misc1 = true;
 
- 		add->misc2 = true;
 
- 		add->misc3 = true;
 
- 		add->misc4 = true;
 
- 		add->misc5 = true;
 
- 		add->feet = true;
 
- 		add->lRing = true;
 
- 		add->rRing = true;
 
- 		add->torso = true;
 
- 		add->lHand = true;
 
- 		add->rHand = true;
 
- 		add->neck = true;
 
- 		add->shoulders = true;
 
- 		add->head = true;
 
- 		add->myNumber = -1;
 
- 		add->backNumber = s;
 
- 		backpack.push_back(add);
 
- 	}
 
- 	activeArtPlace = NULL;
 
- 	redrawCurBack();
 
- }
 
- void CHeroWindow::quit()
 
- {
 
- 	for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
 
- 	{
 
- 		if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
 
- 		{
 
- 			LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
 
- 		}
 
- 	}
 
- 	deactivate();
 
- 	LOCPLINT->adventureInt->activate();
 
- 	SDL_FreeSurface(curBack);
 
- 	curBack = NULL;
 
- 	/*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
 
- 	{
 
- 		if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
 
- 			LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
 
- 	}*/
 
- 	for(int g=0; g<artWorn.size(); ++g)
 
- 	{
 
- 		delete artWorn[g];
 
- 		artWorn[g] = NULL;
 
- 	}
 
- 	for(int g=0; g<backpack.size(); ++g)
 
- 	{
 
- 		delete backpack[g];
 
- 		backpack[g] = NULL;
 
- 	}
 
- 	backpack.clear();
 
- 	activeArtPlace = NULL;
 
- }
 
- void CHeroWindow::activate()
 
- {
 
- 	LOCPLINT->curint = this;
 
- 	quitButton->activate();
 
- 	dismissButton->activate();
 
- 	questlogButton->activate();
 
- 	gar1button->activate();
 
- 	gar2button->activate();
 
- 	gar3button->activate();
 
- 	gar4button->activate();
 
- 	leftArtRoll->activate();
 
- 	rightArtRoll->activate();
 
- 	portraitArea->activate();
 
- 	expArea->activate();
 
- 	spellPointsArea->activate();
 
- 	garInt->activate();
 
- 	LOCPLINT->statusbar = ourBar;
 
- 	for(int v=0; v<primSkillAreas.size(); ++v)
 
- 	{
 
- 		primSkillAreas[v]->activate();
 
- 	}
 
- 	for(int v=0; v<curHero->secSkills.size(); ++v)
 
- 	{
 
- 		secSkillAreas[v]->activate();
 
- 	}
 
- 	redrawCurBack();
 
- 	for(int f=0; f<artWorn.size(); ++f)
 
- 	{
 
- 		if(artWorn[f])
 
- 			artWorn[f]->activate();
 
- 	}
 
- 	for(int f=0; f<backpack.size(); ++f)
 
- 	{
 
- 		if(backpack[f])
 
- 			backpack[f]->activate();
 
- 	}
 
- 	for(int e=0; e<heroListMi.size(); ++e)
 
- 	{
 
- 		heroListMi[e]->activate();
 
- 	}
 
- 	//LOCPLINT->lclickable.push_back(artFeet);
 
- }
 
- void CHeroWindow::deactivate()
 
- {
 
- 	quitButton->deactivate();
 
- 	dismissButton->deactivate();
 
- 	questlogButton->deactivate();
 
- 	gar1button->deactivate();
 
- 	gar2button->deactivate();
 
- 	gar3button->deactivate();
 
- 	gar4button->deactivate();
 
- 	leftArtRoll->deactivate();
 
- 	rightArtRoll->deactivate();
 
- 	portraitArea->deactivate();
 
- 	expArea->deactivate();
 
- 	spellPointsArea->deactivate();
 
- 	garInt->deactivate();
 
- 	for(int v=0; v<primSkillAreas.size(); ++v)
 
- 	{
 
- 		primSkillAreas[v]->deactivate();
 
- 	}
 
- 	for(int v=0; v<curHero->secSkills.size(); ++v)
 
- 	{
 
- 		secSkillAreas[v]->deactivate();
 
- 	}
 
- 	for(int f=0; f<artWorn.size(); ++f)
 
- 	{		
 
- 		if(artWorn[f])
 
- 			artWorn[f]->deactivate();
 
- 	}
 
- 	for(int f=0; f<backpack.size(); ++f)
 
- 	{		
 
- 		if(backpack[f])
 
- 			backpack[f]->deactivate();
 
- 	}
 
- 	for(int e=0; e<heroListMi.size(); ++e)
 
- 	{
 
- 		heroListMi[e]->deactivate();
 
- 	}
 
- }
 
- void CHeroWindow::dismissCurrent()
 
- {
 
- 	const CGHeroInstance * ch = curHero;
 
- 	quit();
 
- 	LOCPLINT->cb->dismissHero(ch);
 
- }
 
- void CHeroWindow::questlog()
 
- {
 
- }
 
- void CHeroWindow::gar1()
 
- {
 
- }
 
- void CHeroWindow::gar2()
 
- {
 
- }
 
- void CHeroWindow::gar3()
 
- {
 
- }
 
- void CHeroWindow::gar4()
 
- {
 
- }
 
- void CHeroWindow::leftArtRoller()
 
- {
 
- 	if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
 
- 	{
 
- 		backpackPos+=curHero->artifacts.size()-1; //set new offset
 
- 		for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
 
- 		{
 
- 			backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
 
- 			if(backpack[s]->ourArt)
 
- 				backpack[s]->text = backpack[s]->ourArt->description;
 
- 			else
 
- 				backpack[s]->text = std::string();
 
- 		}
 
- 	}
 
- }
 
- void CHeroWindow::rightArtRoller()
 
- {
 
- 	if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
 
- 	{
 
- 		backpackPos+=1; //set new offset
 
- 		for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
 
- 		{
 
- 			backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
 
- 			if(backpack[s]->ourArt)
 
- 				backpack[s]->text = backpack[s]->ourArt->description;
 
- 			else
 
- 				backpack[s]->text = std::string();
 
- 		}
 
- 	}
 
- }
 
- void CHeroWindow::switchHero()
 
- {
 
- 	//int y;
 
- 	//SDL_GetMouseState(NULL, &y);
 
- 	//for(int g=0; g<heroListMi.size(); ++g)
 
- 	//{
 
- 	//	if(y>=94+54*g)
 
- 	//	{
 
- 	//		//quit();
 
- 	//		setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
 
- 	//		//LOCPLINT->openHeroWindow(curHero);
 
- 	//		redrawCurBack();
 
- 	//	}
 
- 	//}
 
- }
 
- void CHeroWindow::redrawCurBack()
 
- {
 
- 	if(curBack)
 
- 		SDL_FreeSurface(curBack);
 
- 	curBack = SDL_DisplayFormat(background);
 
- 	blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
 
- 	blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
 
- 	blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
 
- 	blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
 
- 	blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
 
- 	blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
 
- 	blitAt(curHero->type->portraitLarge, 19, 19, curBack);
 
- 	CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
 
- 	std::stringstream secondLine;
 
- 	secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
 
- 	//primary skliis names
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
 
- 	//dismiss / quest log
 
- 	std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
 
- 	if(toPrin->size()==1)
 
- 	{
 
- 		CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
 
- 	}
 
- 	delete toPrin;
 
- 	toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
 
- 	if(toPrin->size()==1)
 
- 	{
 
- 		CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
 
- 	}
 
- 	delete toPrin;
 
- 	//printing primary skills' amounts
 
- 	std::stringstream primarySkill1;
 
- 	primarySkill1<<curHero->primSkills[0];
 
- 	CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
 
- 	std::stringstream primarySkill2;
 
- 	primarySkill2<<curHero->primSkills[1];
 
- 	CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
 
- 	std::stringstream primarySkill3;
 
- 	primarySkill3<<curHero->primSkills[2];
 
- 	CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
 
- 	std::stringstream primarySkill4;
 
- 	primarySkill4<<curHero->primSkills[3];
 
- 	CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
 
- 	blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
 
- 	blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
 
- 	blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
 
- 	//hero list blitting
 
- 	for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
 
- 	{
 
- 		const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
 
- 		blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
 
- 		//printing yellow border
 
- 		if(cur->name == curHero->name)
 
- 		{
 
- 			for(int f=0; f<cur->type->portraitSmall->w; ++f)
 
- 			{
 
- 				for(int h=0; h<cur->type->portraitSmall->h; ++h)
 
- 					if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
 
- 					{
 
- 						CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
 
- 					}
 
- 			}
 
- 		}
 
- 	}
 
- 	//secondary skills
 
- 	if(curHero->secSkills.size()>=1)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=2)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=3)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=4)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=5)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=6)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=7)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
 
- 	}
 
- 	if(curHero->secSkills.size()>=8)
 
- 	{
 
- 		blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
 
- 		CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
 
- 	}
 
- 	//printing special ability
 
- 	blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
 
- 	//printing necessery texts
 
- 	CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
 
- 	std::stringstream expstr;
 
- 	expstr<<curHero->exp;
 
- 	CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
 
- 	std::stringstream manastr;
 
- 	manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
 
- 	CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
 
- }
 
- CArtPlace::CArtPlace(const CArtifact * const & art): ourArt(art), active(false), clicked(false),
 
- 	spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
 
- 	warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
 
- 	misc5(false), feet(false), lRing(false), rRing(false), torso(false),
 
- 	lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
 
- void CArtPlace::activate()
 
- {
 
- 	if(!active)
 
- 	{
 
- 		//ClickableL::activate();
 
- 		LRClickableAreaWTextComp::activate();
 
- 		active = true;
 
- 	}
 
- }
 
- void CArtPlace::clickLeft(boost::logic::tribool down)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	if(!down && !clicked) //not clicked before
 
- 	{
 
- 		if(!ourWindow->activeArtPlace) //nothing has benn clicked
 
- 		{
 
- 			if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 			{
 
- 				clicked = true;
 
- 				ourWindow->activeArtPlace = this;
 
- 			}
 
- 		}
 
- 		else //perform artifact substitution
 
- 		{
 
- 			//chceck if swap is possible
 
- 			if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
 
- 			{
 
- 				//swap artifacts
 
- 				
 
- 				LOCPLINT->cb->swapArifacts(
 
- 					ourWindow->curHero,
 
- 					this->myNumber>=0,
 
- 					this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
 
- 					ourWindow->curHero,
 
- 					ourWindow->activeArtPlace->myNumber>=0,
 
- 					ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
 
- 				const CArtifact * pmh = ourArt;
 
- 				ourArt = ourWindow->activeArtPlace->ourArt;
 
- 				ourWindow->activeArtPlace->ourArt = pmh;
 
- 				//set texts
 
- 				if(pmh)
 
- 					ourWindow->activeArtPlace->text = pmh->description;
 
- 				else
 
- 					ourWindow->activeArtPlace->text = std::string();
 
- 				if(ourArt)
 
- 					text = ourArt->description;
 
- 				else
 
- 					text = std::string();
 
- 				
 
- 				ourWindow->activeArtPlace->clicked = false;
 
- 				ourWindow->activeArtPlace = NULL;
 
- 			}
 
- 			else
 
- 			{
 
- 				int backID = -1;
 
- 				for(int g=0; g<ourWindow->backpack.size(); ++g)
 
- 				{
 
- 					if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
 
- 					{
 
- 						backID = g;
 
- 						break;
 
- 					}
 
- 				}
 
- 				if(backID>=0) //put to backpack
 
- 				{
 
- 					/*ourWindow->activeArtPlace->ourArt = NULL;
 
- 					ourWindow->activeArtPlace->clicked = false;
 
- 					ourWindow->activeArtPlace = NULL;*/
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if(!down && clicked)
 
- 	{
 
- 		clicked = false;
 
- 		ourWindow->activeArtPlace = NULL;
 
- 	}
 
- }
 
- void CArtPlace::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(text.size()) //if there is no description, do nothing ;]
 
- 		LRClickableAreaWTextComp::clickRight(down);
 
- }
 
- void CArtPlace::deactivate()
 
- {
 
- 	if(active)
 
- 	{
 
- 		active = false;
 
- 		//ClickableL::deactivate();
 
- 		LRClickableAreaWTextComp::deactivate();
 
- 	}
 
- }
 
- void CArtPlace::show(SDL_Surface *to)
 
- {
 
- 	if(ourArt)
 
- 	{
 
- 		blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
 
- 	}
 
- 	if(clicked && active)
 
- 	{
 
- 		for(int i=0; i<pos.h; ++i)
 
- 		{
 
- 			for(int j=0; j<pos.w; ++j)
 
- 			{
 
- 				if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifact * art)
 
- {
 
- 	if(!art)
 
- 		return true; //you can have no artifact somewhere
 
- 	if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
 
- 		this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
 
- 		this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
 
- 		this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
 
- 		this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
 
- 		this->feet && art->feet || this->lRing && art->lRing ||
 
- 		this->rRing && art->rRing || this->torso && art->torso ||
 
- 		this->lHand && art->lHand || this->rHand && art->rHand ||
 
- 		this->neck && art->neck || this->shoulders && art->shoulders ||
 
- 		this->head && art->head )
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- CArtPlace::~CArtPlace()
 
- {
 
- 	deactivate();
 
- }
 
- void LClickableArea::activate()
 
- {
 
- 	ClickableL::activate();
 
- }
 
- void LClickableArea::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- }
 
- void LClickableArea::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
 
- 	}
 
- }
 
- void RClickableArea::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void RClickableArea::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- void RClickableArea::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
 
- 	}
 
- }
 
- void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
 
- 	}
 
- }
 
- void LRClickableAreaWText::clickRight(boost::logic::tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(text, down, this);
 
- }
 
- void LRClickableAreaWText::activate()
 
- {
 
- 	LClickableArea::activate();
 
- 	RClickableArea::activate();
 
- 	Hoverable::activate();
 
- }
 
- void LRClickableAreaWText::deactivate()
 
- {
 
- 	LClickableArea::deactivate();
 
- 	RClickableArea::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void LRClickableAreaWText::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->statusbar->print(hoverText);
 
- 	else if (LOCPLINT->statusbar->getCurrent()==hoverText)
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void LClickableAreaHero::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		owner->deactivate();
 
- 		const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
 
- 		owner->setHero(buf);
 
- 		owner->redrawCurBack();
 
- 		owner->activate();
 
- 	}
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if((!down) && pressedL)
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- }
 
- void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(text, down, this);
 
- }
 
- void LRClickableAreaWTextComp::activate()
 
- {
 
- 	LClickableArea::activate();
 
- 	RClickableArea::activate();
 
- 	Hoverable::activate();
 
- }
 
- void LRClickableAreaWTextComp::deactivate()
 
- {
 
- 	LClickableArea::deactivate();
 
- 	RClickableArea::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void LRClickableAreaWTextComp::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if (on)
 
- 		LOCPLINT->statusbar->print(hoverText);
 
- 	else if (LOCPLINT->statusbar->getCurrent()==hoverText)
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
 
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