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- #include "StdInc.h"
- #include "../../lib/AI_Base.h"
- #include "BattleAI.h"
- #ifdef __GNUC__
- #define strcpy_s(a, b, c) strncpy(a, c, b)
- #endif
- #ifdef VCMI_ANDROID
- #define GetGlobalAiVersion BattleAI_GetGlobalAiVersion
- #define GetAiName BattleAI_GetAiName
- #define GetNewBattleAI BattleAI_GetNewBattleAI
- #endif
- static const char *g_cszAiName = "Battle AI";
- extern "C" DLL_EXPORT int GetGlobalAiVersion()
- {
- return AI_INTERFACE_VER;
- }
- extern "C" DLL_EXPORT void GetAiName(char* name)
- {
- strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
- }
- extern "C" DLL_EXPORT void GetNewBattleAI(shared_ptr<CBattleGameInterface> &out)
- {
- out = make_shared<CBattleAI>();
- }
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