CRmgTemplate.h 5.3 KB

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  1. /*
  2. * CRmgTemplate.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../int3.h"
  12. #include "../GameConstants.h"
  13. #include "../ResourceSet.h"
  14. #include "../Terrain.h"
  15. #include "CMapGenOptions.h"
  16. class JsonSerializeFormat;
  17. namespace ETemplateZoneType
  18. {
  19. enum ETemplateZoneType
  20. {
  21. PLAYER_START,
  22. CPU_START,
  23. TREASURE,
  24. JUNCTION,
  25. WATER
  26. };
  27. }
  28. class DLL_LINKAGE CTreasureInfo
  29. {
  30. public:
  31. ui32 min;
  32. ui32 max;
  33. ui16 density;
  34. CTreasureInfo();
  35. CTreasureInfo(ui32 min, ui32 max, ui16 density);
  36. bool operator ==(const CTreasureInfo & other) const;
  37. void serializeJson(JsonSerializeFormat & handler);
  38. };
  39. namespace rmg
  40. {
  41. class DLL_LINKAGE ZoneConnection
  42. {
  43. public:
  44. ZoneConnection();
  45. TRmgTemplateZoneId getZoneA() const;
  46. TRmgTemplateZoneId getZoneB() const;
  47. int getGuardStrength() const;
  48. void serializeJson(JsonSerializeFormat & handler);
  49. friend bool operator==(const ZoneConnection &, const ZoneConnection &);
  50. private:
  51. TRmgTemplateZoneId zoneA;
  52. TRmgTemplateZoneId zoneB;
  53. int guardStrength;
  54. };
  55. class DLL_LINKAGE ZoneOptions
  56. {
  57. public:
  58. static const TRmgTemplateZoneId NO_ZONE;
  59. class DLL_LINKAGE CTownInfo
  60. {
  61. public:
  62. CTownInfo();
  63. int getTownCount() const;
  64. int getCastleCount() const;
  65. int getTownDensity() const;
  66. int getCastleDensity() const;
  67. void serializeJson(JsonSerializeFormat & handler);
  68. private:
  69. int townCount;
  70. int castleCount;
  71. int townDensity;
  72. int castleDensity;
  73. };
  74. ZoneOptions();
  75. ZoneOptions & operator=(const ZoneOptions & other);
  76. TRmgTemplateZoneId getId() const;
  77. void setId(TRmgTemplateZoneId value);
  78. ETemplateZoneType::ETemplateZoneType getType() const;
  79. void setType(ETemplateZoneType::ETemplateZoneType value);
  80. int getSize() const;
  81. void setSize(int value);
  82. boost::optional<int> getOwner() const;
  83. const std::set<Terrain> & getTerrainTypes() const;
  84. void setTerrainTypes(const std::set<Terrain> & value);
  85. const CTownInfo & getPlayerTowns() const;
  86. const CTownInfo & getNeutralTowns() const;
  87. std::set<TFaction> getDefaultTownTypes() const;
  88. const std::set<TFaction> & getTownTypes() const;
  89. const std::set<TFaction> & getMonsterTypes() const;
  90. void setTownTypes(const std::set<TFaction> & value);
  91. void setMonsterTypes(const std::set<TFaction> & value);
  92. void setMinesInfo(const std::map<TResource, ui16> & value);
  93. std::map<TResource, ui16> getMinesInfo() const;
  94. void setTreasureInfo(const std::vector<CTreasureInfo> & value);
  95. void addTreasureInfo(const CTreasureInfo & value);
  96. const std::vector<CTreasureInfo> & getTreasureInfo() const;
  97. TRmgTemplateZoneId getMinesLikeZone() const;
  98. TRmgTemplateZoneId getTerrainTypeLikeZone() const;
  99. TRmgTemplateZoneId getTreasureLikeZone() const;
  100. void addConnection(TRmgTemplateZoneId otherZone);
  101. std::vector<TRmgTemplateZoneId> getConnections() const;
  102. void serializeJson(JsonSerializeFormat & handler);
  103. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  104. bool areTownsSameType() const;
  105. bool isMatchTerrainToTown() const;
  106. protected:
  107. TRmgTemplateZoneId id;
  108. ETemplateZoneType::ETemplateZoneType type;
  109. int size;
  110. boost::optional<int> owner;
  111. CTownInfo playerTowns;
  112. CTownInfo neutralTowns;
  113. bool matchTerrainToTown;
  114. std::set<Terrain> terrainTypes;
  115. bool townsAreSameType;
  116. std::set<TFaction> townTypes;
  117. std::set<TFaction> monsterTypes;
  118. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  119. std::vector<CTreasureInfo> treasureInfo;
  120. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  121. TRmgTemplateZoneId minesLikeZone;
  122. TRmgTemplateZoneId terrainTypeLikeZone;
  123. TRmgTemplateZoneId treasureLikeZone;
  124. };
  125. }
  126. /// The CRmgTemplate describes a random map template.
  127. class DLL_LINKAGE CRmgTemplate
  128. {
  129. public:
  130. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
  131. class DLL_LINKAGE CPlayerCountRange
  132. {
  133. public:
  134. void addRange(int lower, int upper);
  135. void addNumber(int value);
  136. bool isInRange(int count) const;
  137. std::set<int> getNumbers() const;
  138. std::string toString() const;
  139. void fromString(const std::string & value);
  140. private:
  141. std::vector<std::pair<int, int> > range;
  142. };
  143. CRmgTemplate();
  144. ~CRmgTemplate();
  145. bool matchesSize(const int3 & value) const;
  146. bool isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const;
  147. const std::set<EWaterContent::EWaterContent> & getWaterContentAllowed() const;
  148. void setId(const std::string & value);
  149. const std::string & getName() const;
  150. const CPlayerCountRange & getPlayers() const;
  151. const CPlayerCountRange & getCpuPlayers() const;
  152. const Zones & getZones() const;
  153. const std::vector<rmg::ZoneConnection> & getConnections() const;
  154. void validate() const; /// Tests template on validity and throws exception on failure
  155. void serializeJson(JsonSerializeFormat & handler);
  156. private:
  157. std::string id;
  158. std::string name;
  159. int3 minSize, maxSize;
  160. CPlayerCountRange players, cpuPlayers;
  161. Zones zones;
  162. std::vector<rmg::ZoneConnection> connections;
  163. std::set<EWaterContent::EWaterContent> allowedWaterContent;
  164. void afterLoad();
  165. void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
  166. void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
  167. };