CRmgTemplateStorage.h 1.3 KB

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  1. /*
  2. * CRmgTemplateStorage.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../IHandlerBase.h"
  12. #include "../int3.h"
  13. #include "CRmgTemplate.h"
  14. class JsonNode;
  15. /// The CJsonRmgTemplateLoader loads templates from a JSON file.
  16. class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
  17. {
  18. public:
  19. CRmgTemplateStorage() = default;
  20. std::vector<bool> getDefaultAllowed() const override;
  21. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  22. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  23. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  24. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  25. const CRmgTemplate * getTemplate(const std::string & templateFullId) const;
  26. const CRmgTemplate * getTemplateByName(const std::string & templateName) const;
  27. std::vector<const CRmgTemplate *> getTemplates() const;
  28. private:
  29. std::map<std::string, CRmgTemplate> templates; //FIXME: doesn't IHandlerBase cover this?
  30. std::map<std::string, CRmgTemplate> templatesByName;
  31. };