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- /*
- * CRmgTemplateStorage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../IHandlerBase.h"
- #include "../int3.h"
- #include "CRmgTemplate.h"
- class JsonNode;
- /// The CJsonRmgTemplateLoader loads templates from a JSON file.
- class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
- {
- public:
- CRmgTemplateStorage() = default;
-
- std::vector<bool> getDefaultAllowed() const override;
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
-
- const CRmgTemplate * getTemplate(const std::string & templateFullId) const;
- const CRmgTemplate * getTemplateByName(const std::string & templateName) const;
- std::vector<const CRmgTemplate *> getTemplates() const;
- private:
- std::map<std::string, CRmgTemplate> templates; //FIXME: doesn't IHandlerBase cover this?
- std::map<std::string, CRmgTemplate> templatesByName;
- };
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