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							- /*
 
-  * ObjectManager.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "Zone.h"
 
- #include "RmgObject.h"
 
- #include <boost/heap/priority_queue.hpp> //A*
 
- class CGObjectInstance;
 
- class ObjectTemplate;
 
- class CGCreature;
 
- typedef std::pair<int3, float> TDistance;
 
- struct DistanceMaximizeFunctor
 
- {
 
- 	bool operator()(const TDistance & lhs, const TDistance & rhs) const
 
- 	{
 
- 		return (rhs.second > lhs.second);
 
- 	}
 
- };
 
- class ObjectManager: public Modificator
 
- {
 
- public:
 
- 	enum OptimizeType
 
- 	{
 
- 		NONE = 0x00000000,
 
- 		WEIGHT = 0x00000001,
 
- 		DISTANCE = 0x00000010
 
- 	};
 
- 	
 
- public:
 
- 	MODIFICATOR(ObjectManager);
 
- 	
 
- 	void process() override;
 
- 	void init() override;
 
- 	
 
- 	void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
 
- 	void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
 
- 	void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
 
- 		
 
- 	bool createRequiredObjects();
 
- 	
 
- 	int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, OptimizeType optimizer) const;
 
- 	int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, OptimizeType optimizer) const;
 
- 	
 
- 	rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
 
- 	rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
 
- 	
 
- 	CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
 
- 	bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
 
- 	void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
 
- 	
 
- 	void updateDistances(const rmg::Object & obj);
 
- 	void createDistancesPriorityQueue();
 
- 	
 
- 	const rmg::Area & getVisitableArea() const;
 
- 	std::vector<CGObjectInstance*> getMines() const;
 
- 	
 
- protected:
 
- 	//content info
 
- 	std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
 
- 	std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
 
- 	std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
 
- 	std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
 
- 	std::vector<CGObjectInstance*> objects;
 
- 	rmg::Area objectsVisitableArea;
 
- 	
 
- 	boost::heap::priority_queue<TDistance, boost::heap::compare<DistanceMaximizeFunctor>> tilesByDistance;
 
- 	
 
- };
 
 
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