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- /*
- * ObstaclePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "ObstaclePlacer.h"
- #include "ObjectManager.h"
- #include "TreasurePlacer.h"
- #include "RockPlacer.h"
- #include "WaterRoutes.h"
- #include "WaterProxy.h"
- #include "RoadPlacer.h"
- #include "RiverPlacer.h"
- #include "RmgMap.h"
- #include "CMapGenerator.h"
- #include "../CRandomGenerator.h"
- #include "Functions.h"
- #include "../mapping/CMapEditManager.h"
- void ObstacleProxy::collectPossibleObstacles(const Terrain & terrain)
- {
- //get all possible obstacles for this terrain
- for(auto primaryID : VLC->objtypeh->knownObjects())
- {
- for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(handler->isStaticObject())
- {
- for(auto temp : handler->getTemplates())
- {
- if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
- obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
- }
- }
- }
- }
- for(auto o : obstaclesBySize)
- {
- possibleObstacles.push_back(o);
- }
- boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
- {
- return p1.first > p2.first; //bigger obstacles first
- });
- }
- int ObstacleProxy::getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
- {
- int maxWeight = std::numeric_limits<int>::min();
- for(int i = 0; i < possibleObstacles.size(); ++i)
- {
- if(!possibleObstacles[i].first)
- continue;
- auto shuffledObstacles = possibleObstacles[i].second;
- RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
- for(auto temp : shuffledObstacles)
- {
- auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
- auto obj = handler->create(temp);
- allObjects.emplace_back(*obj);
- rmg::Object * rmgObject = &allObjects.back();
- for(auto & offset : obj->getBlockedOffsets())
- {
- rmgObject->setPosition(tile - offset);
- if(!map->isInTheMap(rmgObject->getPosition()))
- continue;
- if(!rmgObject->getArea().getSubarea([map](const int3 & t)
- {
- return !map->isInTheMap(t);
- }).empty())
- continue;
- if(isProhibited(rmgObject->getArea()))
- continue;
- int coverageBlocked = 0;
- int coveragePossible = 0;
- //do not use area intersection in optimization purposes
- for(auto & t : rmgObject->getArea().getTilesVector())
- {
- auto coverage = verifyCoverage(t);
- if(coverage.first)
- ++coverageBlocked;
- if(coverage.second)
- ++coveragePossible;
- }
- int coverageOverlap = possibleObstacles[i].first - coverageBlocked - coveragePossible;
- int weight = possibleObstacles[i].first + coverageBlocked - coverageOverlap * possibleObstacles[i].first;
- assert(coverageOverlap >= 0);
- if(weight > maxWeight)
- {
- weightedObjects.clear();
- maxWeight = weight;
- weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
- if(weight > 0)
- break;
- }
- else if(weight == maxWeight)
- weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
- }
- }
- if(maxWeight > 0)
- break;
- }
- return maxWeight;
- }
- void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
- {
- //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
- auto blockedTiles = blockedArea.getTilesVector();
- int tilePos = 0;
- std::set<CGObjectInstance*> objs;
- while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
- {
- auto tile = blockedArea.getTilesVector()[tilePos];
- std::list<rmg::Object> allObjects;
- std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
- int maxWeight = getWeightedObjects(tile, map, rand, allObjects, weightedObjects);
- if(weightedObjects.empty())
- {
- tilePos += 1;
- continue;
- }
- auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
- objIter->first->setPosition(objIter->second);
- placeObject(*objIter->first, objs);
- blockedArea.subtract(objIter->first->getArea());
- tilePos = 0;
- postProcess(*objIter->first);
- if(maxWeight < 0)
- logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
- for(auto & o : allObjects)
- {
- if(&o != objIter->first)
- o.clear();
- }
- }
- finalInsertion(map->getEditManager(), objs);
- }
- void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
- {
- manager->insertObjects(instances); //insert as one operation - for undo purposes
- }
- std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
- {
- std::pair<bool, bool> result(false, false);
- if(blockedArea.contains(t))
- result.first = true;
- return result;
- }
- void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
- {
- for (auto * instance : object.instances())
- {
- instances.insert(&instance->object());
- }
- }
- void ObstacleProxy::postProcess(const rmg::Object & object)
- {
- }
- bool ObstacleProxy::isProhibited(const rmg::Area & objArea) const
- {
- return false;
- }
- void ObstaclePlacer::process()
- {
- manager = zone.getModificator<ObjectManager>();
- if(!manager)
- return;
-
- riverManager = zone.getModificator<RiverPlacer>();
-
- collectPossibleObstacles(zone.getTerrainType());
-
- blockedArea = zone.area().getSubarea([this](const int3 & t)
- {
- return map.shouldBeBlocked(t);
- });
- blockedArea.subtract(zone.areaUsed());
- zone.areaPossible().subtract(blockedArea);
-
- prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
-
- placeObstacles(&map.map(), generator.rand);
- }
- void ObstaclePlacer::init()
- {
- DEPENDENCY(ObjectManager);
- DEPENDENCY(TreasurePlacer);
- DEPENDENCY(WaterRoutes);
- DEPENDENCY(WaterProxy);
- DEPENDENCY(RoadPlacer);
- DEPENDENCY_ALL(RockPlacer);
- }
- std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
- {
- std::pair<bool, bool> result(false, false);
- if(map.shouldBeBlocked(t))
- result.first = true;
- if(zone.areaPossible().contains(t))
- result.second = true;
- return result;
- }
- void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
- {
- manager->placeObject(object, false, false);
- }
- void ObstaclePlacer::postProcess(const rmg::Object & object)
- {
- //river processing
- if(riverManager)
- {
- if(object.instances().front()->object().typeName == "mountain")
- riverManager->riverSource().unite(object.getArea());
- if(object.instances().front()->object().typeName == "lake")
- riverManager->riverSink().unite(object.getArea());
- }
- }
- bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
- {
- if(prohibitedArea.overlap(objArea))
- return true;
-
- if(!zone.area().contains(objArea))
- return true;
-
- return false;
- }
- void ObstaclePlacer::finalInsertion(CMapEditManager *, std::set<CGObjectInstance*> &)
- {
- }
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