RmgObject.h 2.2 KB

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  1. /*
  2. * RmgObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../int3.h"
  13. #include "RmgArea.h"
  14. class CGObjectInstance;
  15. class RmgMap;
  16. class Terrain;
  17. namespace rmg {
  18. class Object
  19. {
  20. public:
  21. class Instance
  22. {
  23. public:
  24. Instance(const Object& parent, CGObjectInstance & object);
  25. Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
  26. const Area & getBlockedArea() const;
  27. int3 getVisitablePosition() const;
  28. bool isVisitableFrom(const int3 & tile) const;
  29. const Area & getAccessibleArea() const;
  30. void setTemplate(const Terrain & terrain); //cache invalidation
  31. int3 getPosition(bool isAbsolute = false) const;
  32. void setPosition(const int3 & position); //cache invalidation
  33. void setPositionRaw(const int3 & position); //no cache invalidation
  34. const CGObjectInstance & object() const;
  35. CGObjectInstance & object();
  36. void finalize(RmgMap & map); //cache invalidation
  37. void clear();
  38. private:
  39. mutable Area dBlockedAreaCache;
  40. int3 dPosition;
  41. mutable Area dAccessibleAreaCache;
  42. CGObjectInstance & dObject;
  43. const Object & dParent;
  44. };
  45. Object() = default;
  46. Object(const Object & object);
  47. Object(CGObjectInstance & object);
  48. Object(CGObjectInstance & object, const int3 & position);
  49. void addInstance(Instance & object);
  50. Instance & addInstance(CGObjectInstance & object);
  51. Instance & addInstance(CGObjectInstance & object, const int3 & position);
  52. std::list<Instance*> instances();
  53. std::list<const Instance*> instances() const;
  54. int3 getVisitablePosition() const;
  55. const Area & getAccessibleArea(bool exceptLast = false) const;
  56. const int3 & getPosition() const;
  57. void setPosition(const int3 & position);
  58. void setTemplate(const Terrain & terrain);
  59. const Area & getArea() const; //lazy cache invalidation
  60. void finalize(RmgMap & map);
  61. void clear();
  62. private:
  63. std::list<Instance> dInstances;
  64. mutable Area dFullAreaCache;
  65. mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
  66. int3 dPosition;
  67. ui32 dStrenght;
  68. };
  69. }