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							- /*
 
-  * RmgPath.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "RmgPath.h"
 
- #include <boost/heap/priority_queue.hpp> //A*
 
- using namespace rmg;
 
- const std::function<float(const int3 &, const int3 &)> Path::DEFAULT_MOVEMENT_FUNCTION =
 
- [](const int3 & src, const int3 & dst)
 
- {	
 
- 	return 1.f;
 
- };
 
- //A* priority queue
 
- typedef std::pair<int3, float> TDistance;
 
- struct NodeComparer
 
- {
 
- 	bool operator()(const TDistance & lhs, const TDistance & rhs) const
 
- 	{
 
- 		return (rhs.second < lhs.second);
 
- 	}
 
- };
 
- boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>> createPriorityQueue()
 
- {
 
- 	return boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>>();
 
- }
 
- Path::Path(const Area & area): dArea(&area)
 
- {
 
- }
 
- Path::Path(const Area & area, const int3 & src): dArea(&area)
 
- {
 
- 	dPath.add(src);
 
- }
 
- Path::Path(const Path & path): dArea(path.dArea), dPath(path.dPath)
 
- {
 
- 	
 
- }
 
- Path & Path::operator= (const Path & path)
 
- {
 
- 	//do not modify area
 
- 	dPath = path.dPath;
 
- 	return *this;
 
- }
 
- bool Path::valid() const
 
- {
 
- 	return !dPath.empty();
 
- }
 
- Path Path::invalid()
 
- {
 
- 	return Path({});
 
- }
 
- Path Path::search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
 
- {
 
- 	//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
 
- 	if(!dArea)
 
- 		return Path::invalid();
 
- 	
 
- 	auto resultArea = *dArea + dst;
 
- 	Path result(resultArea);
 
- 	if(dst.empty())
 
- 		return result;
 
- 	
 
- 	int3 src = rmg::Area(dst).nearest(dPath);
 
- 	result.connect(src);
 
- 	
 
- 	Tileset closed;    // The set of nodes already evaluated.
 
- 	auto open = createPriorityQueue(); // The set of tentative nodes to be evaluated, initially containing the start node
 
- 	std::map<int3, int3> cameFrom;  // The map of navigated nodes.
 
- 	std::map<int3, float> distances;
 
- 	
 
- 	cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
 
- 	distances[src] = 0;
 
- 	open.push(std::make_pair(src, 0.f));
 
- 	// Cost from start along best known path.
 
- 	
 
- 	while(!open.empty())
 
- 	{
 
- 		auto node = open.top();
 
- 		open.pop();
 
- 		int3 currentNode = node.first;
 
- 		
 
- 		closed.insert(currentNode);
 
- 		
 
- 		if(dPath.contains(currentNode)) //we reached connection, stop
 
- 		{
 
- 			// Trace the path using the saved parent information and return path
 
- 			int3 backTracking = currentNode;
 
- 			while (cameFrom[backTracking].valid())
 
- 			{
 
- 				result.dPath.add(backTracking);
 
- 				backTracking = cameFrom[backTracking];
 
- 			}
 
- 			return result;
 
- 		}
 
- 		else
 
- 		{
 
- 			auto computeTileScore = [&open, &closed, &cameFrom, ¤tNode, &distances, &moveCostFunction, &result](const int3& pos) -> void
 
- 			{
 
- 				if(closed.count(pos))
 
- 					return;
 
- 				
 
- 				if(!result.dArea->contains(pos))
 
- 					return;
 
- 				
 
- 				float movementCost = moveCostFunction(currentNode, pos) + currentNode.dist2d(pos);
 
- 				
 
- 				float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
 
- 				int bestDistanceSoFar = std::numeric_limits<int>::max();
 
- 				auto it = distances.find(pos);
 
- 				if(it != distances.end())
 
- 					bestDistanceSoFar = static_cast<int>(it->second);
 
- 				
 
- 				if(distance < bestDistanceSoFar)
 
- 				{
 
- 					cameFrom[pos] = currentNode;
 
- 					open.push(std::make_pair(pos, distance));
 
- 					distances[pos] = distance;
 
- 				}
 
- 			};
 
- 			
 
- 			auto dirs = int3::getDirs();
 
- 			std::vector<int3> neighbors(dirs.begin(), dirs.end());
 
- 			if(straight)
 
- 				neighbors.assign(rmg::dirs4.begin(), rmg::dirs4.end());
 
- 			for(auto & i : neighbors)
 
- 			{
 
- 				computeTileScore(currentNode + i);
 
- 			}
 
- 		}
 
- 		
 
- 	}
 
- 	
 
- 	result.dPath.clear();
 
- 	return result;
 
- }
 
- Path Path::search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
 
- {
 
- 	return search(Tileset{dst}, straight, moveCostFunction);
 
- }
 
- Path Path::search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
 
- {
 
- 	return search(dst.getTiles(), straight, moveCostFunction);
 
- }
 
- Path Path::search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
 
- {
 
- 	assert(dst.dArea == dArea);
 
- 	return search(dst.dPath, straight, moveCostFunction);
 
- }
 
- void Path::connect(const int3 & path)
 
- {
 
- 	dPath.add(path);
 
- }
 
- void Path::connect(const Tileset & path)
 
- {
 
- 	Area a(path);
 
- 	dPath.unite(a);
 
- }
 
- void Path::connect(const Area & path)
 
- {
 
- 	dPath.unite(path);
 
- }
 
- void Path::connect(const Path & path)
 
- {
 
- 	dPath.unite(path.dPath);
 
- }
 
- const Area & Path::getPathArea() const
 
- {
 
- 	return dPath;
 
- }
 
 
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