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- /*
- * ObstaclePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObstaclePlacer.h"
- #include "ObjectManager.h"
- #include "TreasurePlacer.h"
- #include "RockPlacer.h"
- #include "WaterRoutes.h"
- #include "WaterProxy.h"
- #include "RoadPlacer.h"
- #include "RiverPlacer.h"
- #include "../RmgMap.h"
- #include "../CMapGenerator.h"
- #include "../../CRandomGenerator.h"
- #include "../Functions.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../../mapping/CMap.h"
- #include "../../mapping/ObstacleProxy.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void ObstaclePlacer::process()
- {
- manager = zone.getModificator<ObjectManager>();
- if(!manager)
- return;
- collectPossibleObstacles(zone.getTerrainType());
-
- {
- Zone::Lock lock(zone.areaMutex);
- blockedArea = zone.area().getSubarea([this](const int3& t)
- {
- return map.shouldBeBlocked(t);
- });
- blockedArea.subtract(zone.areaUsed());
- zone.areaPossible().subtract(blockedArea);
- prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
- //Progressively block tiles, but make sure they don't seal any gap between blocks
- rmg::Area toBlock;
- do
- {
- toBlock.clear();
- for (const auto& tile : zone.areaPossible().getTiles())
- {
- rmg::Area neighbors;
- rmg::Area t;
- t.add(tile);
- for (const auto& n : t.getBorderOutside())
- {
- //Area outside the map is also impassable
- if (!map.isOnMap(n) || map.shouldBeBlocked(n))
- {
- neighbors.add(n);
- }
- }
- if (neighbors.empty())
- {
- continue;
- }
- //Will only be added if it doesn't connect two disjointed blocks
- if (neighbors.connected(true)) //Do not block diagonal pass
- {
- toBlock.add(tile);
- }
- }
- zone.areaPossible().subtract(toBlock);
- for (const auto& tile : toBlock.getTiles())
- {
- map.setOccupied(tile, ETileType::BLOCKED);
- }
- } while (!toBlock.empty());
- prohibitedArea.unite(zone.areaPossible());
- }
- auto objs = createObstacles(zone.getRand());
- mapProxy->insertObjects(objs);
- }
- void ObstaclePlacer::init()
- {
- DEPENDENCY(ObjectManager);
- DEPENDENCY(TreasurePlacer);
- DEPENDENCY(WaterRoutes);
- DEPENDENCY(WaterProxy);
- DEPENDENCY(RoadPlacer);
- DEPENDENCY_ALL(RockPlacer);
- }
- bool ObstaclePlacer::isInTheMap(const int3& tile)
- {
- return map.isOnMap(tile);
- }
- void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
- {
- manager->placeObject(object, false, false);
- }
- std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
- {
- return {map.shouldBeBlocked(t), zone.areaPossible().contains(t)};
- }
- void ObstaclePlacer::postProcess(const rmg::Object & object)
- {
- //river processing
- riverManager = zone.getModificator<RiverPlacer>();
- if(riverManager)
- {
- const auto objTypeName = object.instances().front()->object().typeName;
- if(objTypeName == "mountain")
- riverManager->riverSource().unite(object.getArea());
- else if(objTypeName == "lake")
- riverManager->riverSink().unite(object.getArea());
- }
- }
- bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
- {
- if(prohibitedArea.overlap(objArea))
- return true;
-
- if(!zone.area().contains(objArea))
- return true;
-
- return false;
- }
- VCMI_LIB_NAMESPACE_END
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