CArtHandler.h 13 KB

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  1. #pragma once
  2. #include "../lib/HeroBonus.h"
  3. //#include "../lib/ConstTransitivePtr.h"
  4. //#include "JsonNode.h"
  5. #include "GameConstants.h"
  6. #include "IHandlerBase.h"
  7. /*
  8. * CArtHandler.h, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. class CArtHandler;
  17. class CDefHandler;
  18. class CArtifact;
  19. class CGHeroInstance;
  20. struct ArtifactLocation;
  21. class CArtifactSet;
  22. class CArtifactInstance;
  23. class CRandomGenerator;
  24. #define ART_BEARER_LIST \
  25. ART_BEARER(HERO)\
  26. ART_BEARER(CREATURE)\
  27. ART_BEARER(COMMANDER)
  28. namespace ArtBearer
  29. {
  30. enum ArtBearer
  31. {
  32. #define ART_BEARER(x) x,
  33. ART_BEARER_LIST
  34. #undef ART_BEARER
  35. };
  36. }
  37. class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
  38. {
  39. protected:
  40. std::string name, description; //set if custom
  41. std::string eventText; //short story displayed upon picking
  42. public:
  43. enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
  44. std::string identifier;
  45. std::string image;
  46. std::string large; // big image for cutom artifacts, used in drag & drop
  47. std::string advMapDef; //used for adventure map object
  48. si32 iconIndex;
  49. const std::string &Name() const; //getter
  50. const std::string &Description() const; //getter
  51. const std::string &EventText() const;
  52. bool isBig () const;
  53. bool isTradable () const;
  54. int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
  55. std::string nodeName() const override;
  56. void addNewBonus(Bonus *b) override;
  57. virtual void levelUpArtifact (CArtifactInstance * art){};
  58. ui32 price;
  59. std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
  60. std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
  61. std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
  62. EartClass aClass;
  63. ArtifactID id;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & static_cast<CBonusSystemNode&>(*this);
  67. h & name & description & eventText & image & large & advMapDef & iconIndex &
  68. price & possibleSlots & constituents & constituentOf & aClass & id;
  69. if(version>=756)
  70. {
  71. h & identifier;
  72. }
  73. }
  74. CArtifact();
  75. ~CArtifact();
  76. friend class CArtHandler;
  77. };
  78. class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
  79. {
  80. public:
  81. std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
  82. std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
  83. void levelUpArtifact (CArtifactInstance * art) override;
  84. template <typename Handler> void serialize(Handler &h, const int version)
  85. {
  86. h & static_cast<CArtifact&>(*this);
  87. h & bonusesPerLevel & thresholdBonuses;
  88. }
  89. };
  90. class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
  91. {
  92. protected:
  93. void init();
  94. CArtifactInstance(CArtifact *Art);
  95. public:
  96. CArtifactInstance();
  97. ConstTransitivePtr<CArtifact> artType;
  98. ArtifactInstanceID id;
  99. //CArtifactInstance(int aid);
  100. std::string nodeName() const override;
  101. void deserializationFix();
  102. void setType(CArtifact *Art);
  103. std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
  104. ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
  105. ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
  106. SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
  107. virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
  108. bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
  109. virtual bool canBeDisassembled() const;
  110. virtual void putAt(ArtifactLocation al);
  111. virtual void removeFrom(ArtifactLocation al);
  112. /// Checks if this a part of this artifact: artifact instance is a part
  113. /// of itself, additionally truth is returned for constituents of combined arts
  114. virtual bool isPart(const CArtifactInstance *supposedPart) const;
  115. std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
  116. void move(ArtifactLocation src, ArtifactLocation dst);
  117. template <typename Handler> void serialize(Handler &h, const int version)
  118. {
  119. h & static_cast<CBonusSystemNode&>(*this);
  120. h & artType & id;
  121. BONUS_TREE_DESERIALIZATION_FIX
  122. }
  123. static CArtifactInstance *createScroll(const CSpell *s);
  124. static CArtifactInstance *createScroll(SpellID sid);
  125. static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
  126. static CArtifactInstance *createNewArtifactInstance(int aid);
  127. };
  128. class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
  129. {
  130. CCombinedArtifactInstance(CArtifact *Art);
  131. public:
  132. struct ConstituentInfo
  133. {
  134. ConstTransitivePtr<CArtifactInstance> art;
  135. ArtifactPosition slot;
  136. template <typename Handler> void serialize(Handler &h, const int version)
  137. {
  138. h & art & slot;
  139. }
  140. bool operator==(const ConstituentInfo &rhs) const;
  141. ConstituentInfo(CArtifactInstance *art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
  142. };
  143. std::vector<ConstituentInfo> constituentsInfo;
  144. bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
  145. bool canBeDisassembled() const override;
  146. void putAt(ArtifactLocation al) override;
  147. void removeFrom(ArtifactLocation al) override;
  148. bool isPart(const CArtifactInstance *supposedPart) const override;
  149. void createConstituents();
  150. void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
  151. CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
  152. CCombinedArtifactInstance();
  153. void deserializationFix();
  154. friend class CArtifactInstance;
  155. friend struct AssembledArtifact;
  156. template <typename Handler> void serialize(Handler &h, const int version)
  157. {
  158. h & static_cast<CArtifactInstance&>(*this);
  159. h & constituentsInfo;
  160. BONUS_TREE_DESERIALIZATION_FIX
  161. }
  162. };
  163. class DLL_LINKAGE CArtHandler : public IHandlerBase //handles artifacts
  164. {
  165. public:
  166. std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
  167. std::vector< ConstTransitivePtr<CArtifact> > artifacts;
  168. std::vector<CArtifact *> allowedArtifacts;
  169. std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
  170. std::set<ArtifactID> growingArtifacts;
  171. void addBonuses(CArtifact *art, const JsonNode &bonusList);
  172. void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
  173. boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
  174. ArtifactPosition stringToSlot(std::string slotName);
  175. CArtifact::EartClass stringToClass(std::string className);
  176. /// Gets a artifact ID randomly and removes the selected artifact from this handler.
  177. ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
  178. ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
  179. ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
  180. bool legalArtifact(ArtifactID id);
  181. //void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
  182. //void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
  183. bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
  184. bool isTradableArtifact (ArtifactID id) const;
  185. void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
  186. static ArtifactID creatureToMachineID(CreatureID id);
  187. static CreatureID machineIDToCreature(ArtifactID id);
  188. void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
  189. void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
  190. void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
  191. void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
  192. CArtHandler();
  193. ~CArtHandler();
  194. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  195. void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  196. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  197. void afterLoadFinalization() override;
  198. std::vector<bool> getDefaultAllowed() const override;
  199. template <typename Handler> void serialize(Handler &h, const int version)
  200. {
  201. h & artifacts & allowedArtifacts & treasures & minors & majors & relics
  202. & growingArtifacts;
  203. //if(!h.saving) sortArts();
  204. }
  205. private:
  206. CArtifact * loadFromJson(const JsonNode & node, const std::string & identifier);
  207. void addSlot(CArtifact * art, const std::string & slotID);
  208. void loadSlots(CArtifact * art, const JsonNode & node);
  209. void loadClass(CArtifact * art, const JsonNode & node);
  210. void loadType(CArtifact * art, const JsonNode & node);
  211. void loadComponents(CArtifact * art, const JsonNode & node);
  212. void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
  213. void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, std::shared_ptr<ILimiter> limiter = std::shared_ptr<ILimiter>(), int additionalinfo = 0);
  214. void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalinfo = 0);
  215. void giveArtBonus(ArtifactID aid, Bonus *bonus);
  216. void erasePickedArt(ArtifactID id);
  217. };
  218. struct DLL_LINKAGE ArtSlotInfo
  219. {
  220. ConstTransitivePtr<CArtifactInstance> artifact;
  221. ui8 locked; //if locked, then artifact points to the combined artifact
  222. ArtSlotInfo() : locked(false) {}
  223. template <typename Handler> void serialize(Handler &h, const int version)
  224. {
  225. h & artifact & locked;
  226. }
  227. };
  228. class DLL_LINKAGE CArtifactSet
  229. {
  230. public:
  231. std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
  232. std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  233. ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
  234. void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
  235. void eraseArtSlot(ArtifactPosition slot);
  236. const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
  237. const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
  238. CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
  239. /// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
  240. /// (if more than one such artifact lower ID is returned)
  241. ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const;
  242. ArtifactPosition getArtPos(const CArtifactInstance *art) const;
  243. const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
  244. /// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
  245. const CArtifactInstance *getHiddenArt(int aid) const;
  246. const CCombinedArtifactInstance *getAssemblyByConstituent(int aid) const;
  247. /// Checks if hero possess artifact of given id (either in backack or worn)
  248. bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false) const;
  249. bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
  250. si32 getArtTypeId(ArtifactPosition pos) const;
  251. virtual ArtBearer::ArtBearer bearerType() const = 0;
  252. virtual ~CArtifactSet();
  253. template <typename Handler> void serialize(Handler &h, const int version)
  254. {
  255. h & artifactsInBackpack & artifactsWorn;
  256. }
  257. void artDeserializationFix(CBonusSystemNode *node);
  258. protected:
  259. void writeJson(JsonNode & json) const;
  260. void readJson(const JsonNode & json);
  261. protected:
  262. std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(int aid) const;
  263. };