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							- /*
 
-  * CArchiveLoader.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ISimpleResourceLoader.h"
 
- #include "ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CFileInputStream;
 
- /**
 
-  * A struct which holds information about the archive entry e.g. where it is located in space of the archive container.
 
-  */
 
- struct ArchiveEntry
 
- {
 
- 	/**
 
- 	 * Default c-tor.
 
- 	 */
 
- 	ArchiveEntry();
 
- 	/** Entry name **/
 
- 	std::string name;
 
- 	/** Distance in bytes from beginning **/
 
- 	int offset;
 
- 	/** Size without compression in bytes **/
 
- 	int fullSize;
 
- 	/** Size with compression in bytes or 0 if not compressed **/
 
- 	int compressedSize;
 
- };
 
- /**
 
-  * A class which can scan and load files of a LOD archive.
 
-  */
 
- class DLL_LINKAGE CArchiveLoader : public ISimpleResourceLoader
 
- {
 
- public:
 
- 	/**
 
- 	 * Ctor.
 
- 	 *
 
- 	 * The file extension of the param archive determines the type of the Lod file.
 
- 	 * These are valid extensions: .LOD, .SND, .VID
 
- 	 *
 
- 	 * @param archive Specifies the file path to the archive which should be indexed and loaded.
 
- 	 * @param extractArchives Specifies if the original H3 archives should be extracted to a separate folder.
 
- 	 *
 
- 	 * @throws std::runtime_error if the archive wasn't found or if the archive isn't supported
 
- 	 */
 
- 	CArchiveLoader(std::string mountPoint, boost::filesystem::path archive, bool extractArchives = false);
 
- 	/// Interface implementation
 
- 	/// @see ISimpleResourceLoader
 
- 	std::unique_ptr<CInputStream> load(const ResourcePath & resourceName) const override;
 
- 	bool existsResource(const ResourcePath & resourceName) const override;
 
- 	std::string getMountPoint() const override;
 
- 	void updateFilteredFiles(std::function<bool(const std::string &)> filter) const override {}
 
- 	std::unordered_set<ResourcePath> getFilteredFiles(std::function<bool(const ResourcePath &)> filter) const override;
 
- 	/** Extracts one archive entry to the specified subfolder. Used for Video and Sound */
 
- 	void extractToFolder(const std::string & outputSubFolder, CInputStream & fileStream, const ArchiveEntry & entry) const;
 
- 	/** Extracts one archive entry to the specified subfolder. Used for Images, Sprites, etc */
 
- 	void extractToFolder(const std::string & outputSubFolder, const std::string & mountPoint, ArchiveEntry entry) const;
 
- private:
 
- 	/**
 
- 	 * Initializes a LOD archive.
 
- 	 *
 
- 	 * @param fileStream File stream to the .lod archive
 
- 	 */
 
- 	void initLODArchive(const std::string &mountPoint, CFileInputStream & fileStream);
 
- 	/**
 
- 	 * Initializes a VID archive.
 
- 	 *
 
- 	 * @param fileStream File stream to the .vid archive
 
- 	 */
 
- 	void initVIDArchive(const std::string &mountPoint, CFileInputStream & fileStream);
 
- 	/**
 
- 	 * Initializes a SND archive.
 
- 	 *
 
- 	 * @param fileStream File stream to the .snd archive
 
- 	 */
 
- 	void initSNDArchive(const std::string &mountPoint, CFileInputStream & fileStream);
 
- 	/** The file path to the archive which is scanned and indexed. */
 
- 	boost::filesystem::path archive;
 
- 	std::string mountPoint;
 
- 	/** Holds all entries of the archive file. An entry can be accessed via the entry name. **/
 
- 	std::unordered_map<ResourcePath, ArchiveEntry> entries;
 
- 	/** Specifies if Original H3 archives should be extracted to a separate folder **/
 
- 	bool extractArchives;
 
- };
 
- /** Constructs the file path for the extracted file. Creates the subfolder hierarchy aswell **/
 
- boost::filesystem::path createExtractedFilePath(const std::string & outputSubFolder, const std::string & entryName);
 
- VCMI_LIB_NAMESPACE_END
 
 
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