IGameSettings.h 3.0 KB

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  1. /*
  2. * IIGameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BANKS_SHOW_GUARDS_COMPOSITION,
  16. BONUSES_GLOBAL,
  17. BONUSES_PER_HERO,
  18. COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
  19. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  20. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  21. COMBAT_BAD_LUCK_DICE,
  22. COMBAT_BAD_MORALE_DICE,
  23. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  24. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  25. COMBAT_GOOD_LUCK_DICE,
  26. COMBAT_GOOD_MORALE_DICE,
  27. COMBAT_LAYOUTS,
  28. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  29. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  30. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  31. CREATURES_DAILY_STACK_EXPERIENCE,
  32. CREATURES_ALLOW_JOINING_FOR_FREE,
  33. CREATURES_JOINING_PERCENTAGE,
  34. CREATURES_WEEKLY_GROWTH_CAP,
  35. CREATURES_WEEKLY_GROWTH_PERCENT,
  36. DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
  37. DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
  38. DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
  39. DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
  40. DIMENSION_DOOR_TRIGGERS_GUARDS,
  41. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  42. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  43. DWELLINGS_MERGE_ON_RECRUIT,
  44. HEROES_BACKPACK_CAP,
  45. HEROES_MINIMAL_PRIMARY_SKILLS,
  46. HEROES_PER_PLAYER_ON_MAP_CAP,
  47. HEROES_PER_PLAYER_TOTAL_CAP,
  48. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  49. HEROES_STARTING_STACKS_CHANCES,
  50. HEROES_TAVERN_INVITE,
  51. HEROES_MOVEMENT_POINTS_LAND,
  52. HEROES_MOVEMENT_POINTS_SEA,
  53. MAP_FORMAT_ARMAGEDDONS_BLADE,
  54. MAP_FORMAT_CHRONICLES,
  55. MAP_FORMAT_HORN_OF_THE_ABYSS,
  56. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  57. MAP_FORMAT_JSON_VCMI,
  58. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  59. MAP_FORMAT_SHADOW_OF_DEATH,
  60. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  61. MODULE_COMMANDERS,
  62. MODULE_STACK_ARTIFACT,
  63. MODULE_STACK_EXPERIENCE,
  64. PATHFINDER_IGNORE_GUARDS,
  65. PATHFINDER_ORIGINAL_FLY_RULES,
  66. PATHFINDER_USE_BOAT,
  67. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  68. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  69. PATHFINDER_USE_MONOLITH_TWO_WAY,
  70. PATHFINDER_USE_WHIRLPOOL,
  71. RESOURCES_WEEKLY_BONUSES_AI,
  72. TEXTS_ARTIFACT,
  73. TEXTS_CREATURE,
  74. TEXTS_FACTION,
  75. TEXTS_HERO,
  76. TEXTS_HERO_CLASS,
  77. TEXTS_OBJECT,
  78. TEXTS_RIVER,
  79. TEXTS_ROAD,
  80. TEXTS_SPELL,
  81. TEXTS_TERRAIN,
  82. TOWNS_BUILDINGS_PER_TURN_CAP,
  83. TOWNS_STARTING_DWELLING_CHANCES,
  84. INTERFACE_PLAYER_COLORED_BACKGROUND,
  85. TOWNS_SPELL_RESEARCH,
  86. TOWNS_SPELL_RESEARCH_COST,
  87. TOWNS_SPELL_RESEARCH_PER_DAY,
  88. TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH,
  89. OPTIONS_COUNT,
  90. OPTIONS_BEGIN = BONUSES_GLOBAL
  91. };
  92. class DLL_LINKAGE IGameSettings
  93. {
  94. public:
  95. virtual JsonNode getFullConfig() const = 0;
  96. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  97. virtual ~IGameSettings() = default;
  98. bool getBoolean(EGameSettings option) const;
  99. int64_t getInteger(EGameSettings option) const;
  100. double getDouble(EGameSettings option) const;
  101. std::vector<int> getVector(EGameSettings option) const;
  102. int getVectorValue(EGameSettings option, size_t index) const;
  103. };
  104. VCMI_LIB_NAMESPACE_END