Client.cpp 14 KB

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  1. #include "Client.h"
  2. #include "../lib/Connection.h"
  3. #include "../StartInfo.h"
  4. #include "../map.h"
  5. #include "../CGameState.h"
  6. #include "../CGameInfo.h"
  7. #include "../mapHandler.h"
  8. #include "../CCallback.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CConsoleHandler.h"
  11. #include "../lib/NetPacks.h"
  12. #include <boost/bind.hpp>
  13. #include <boost/thread.hpp>
  14. #include <boost/foreach.hpp>
  15. #include "../hch/CObjectHandler.h"
  16. #include "../hch/CGeneralTextHandler.h"
  17. #include "../hch/CArtHandler.h"
  18. #include <boost/thread/shared_mutex.hpp>
  19. #include "../lib/VCMI_Lib.h"
  20. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  21. std::string toString(MetaString &ms)
  22. {
  23. std::string ret;
  24. for(int i=0;i<ms.message.size();i++)
  25. {
  26. if(ms.message[i]>0)
  27. {
  28. ret += ms.strings[ms.message[i]-1];
  29. }
  30. else
  31. {
  32. std::vector<std::string> *vec;
  33. int type = ms.texts[-ms.message[i]-1].first,
  34. ser = ms.texts[-ms.message[i]-1].second;
  35. if(type == 5)
  36. {
  37. ret += CGI->arth->artifacts[ser].name;
  38. continue;
  39. }
  40. else if(type == 7)
  41. {
  42. ret += CGI->creh->creatures[ser].namePl;
  43. continue;
  44. }
  45. else if(type == 9)
  46. {
  47. ret += CGI->objh->mines[ser].first;
  48. continue;
  49. }
  50. else if(type == 10)
  51. {
  52. ret += CGI->objh->mines[ser].second;
  53. continue;
  54. }
  55. else
  56. {
  57. switch(type)
  58. {
  59. case 1:
  60. vec = &CGI->generaltexth->allTexts;
  61. break;
  62. case 2:
  63. vec = &CGI->objh->xtrainfo;
  64. break;
  65. case 3:
  66. vec = &CGI->objh->names;
  67. break;
  68. case 4:
  69. vec = &CGI->objh->restypes;
  70. break;
  71. case 6:
  72. vec = &CGI->generaltexth->arraytxt;
  73. break;
  74. case 8:
  75. vec = &CGI->objh->creGens;
  76. break;
  77. case 11:
  78. vec = &CGI->objh->advobtxt;
  79. }
  80. ret += (*vec)[ser];
  81. }
  82. }
  83. }
  84. for(int i=0;i<ms.replacements.size();i++)
  85. {
  86. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  87. }
  88. return ret;
  89. }
  90. CClient::CClient(void)
  91. {
  92. }
  93. CClient::CClient(CConnection *con, StartInfo *si)
  94. :serv(con)
  95. {
  96. timeHandler tmh;
  97. CGI->state = new CGameState();
  98. THC std::cout<<"\tGamestate: "<<tmh.getDif()<<std::endl;
  99. CConnection &c(*con);
  100. ////////////////////////////////////////////////////
  101. ui8 pom8;
  102. c << ui8(2) << ui8(1); //new game; one client
  103. c << *si;
  104. c >> pom8;
  105. if(pom8) throw "Server cannot open the map!";
  106. c << ui8(si->playerInfos.size());
  107. for(int i=0;i<si->playerInfos.size();i++)
  108. c << ui8(si->playerInfos[i].color);
  109. ui32 seed, sum;
  110. std::string mapname;
  111. c >> mapname >> sum >> seed;
  112. THC std::cout<<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  113. Mapa * mapa = new Mapa(mapname);
  114. THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  115. std::cout << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  116. std::cout << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  117. if(mapa->checksum != sum)
  118. {
  119. #ifndef __GNUC__
  120. throw std::exception("Wrong checksum");
  121. #else
  122. throw std::exception();
  123. #endif
  124. exit(-1);
  125. }
  126. std::cout << "\tUsing random seed: "<<seed << std::endl;
  127. gs = CGI->state;
  128. gs->scenarioOps = si;
  129. gs->init(si,mapa,seed);
  130. CGI->mh = new CMapHandler();
  131. THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  132. CGI->mh->map = mapa;
  133. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  134. CGI->mh->init();
  135. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  136. for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
  137. {
  138. ui8 color = gs->scenarioOps->playerInfos[i].color;
  139. CCallback *cb = new CCallback(gs,color,this);
  140. if(!gs->scenarioOps->playerInfos[i].human)
  141. {
  142. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,"EmptyAI.dll"));
  143. }
  144. else
  145. {
  146. gs->currentPlayer = color;
  147. playerint[color] = new CPlayerInterface(color,i);
  148. playerint[color]->init(cb);
  149. }
  150. }
  151. cb = CGI->consoleh->cb = new CCallback(gs,-1,this);
  152. }
  153. CClient::~CClient(void)
  154. {
  155. }
  156. void CClient::process(int what)
  157. {
  158. switch (what)
  159. {
  160. case 100: //one of our interaces has turn
  161. {
  162. ui8 player;
  163. *serv >> player;//who?
  164. std::cout << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  165. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  166. break;
  167. }
  168. case 101:
  169. {
  170. NewTurn n;
  171. *serv >> n;
  172. std::cout << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  173. gs->apply(&n);
  174. std::cout << "done!"<<std::endl;
  175. break;
  176. }
  177. case 102: //set resource amount
  178. {
  179. SetResource sr;
  180. *serv >> sr;
  181. std::cout << "Set amount of "<<CGI->objh->restypes[sr.resid]
  182. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  183. gs->apply(&sr);
  184. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  185. break;
  186. }
  187. case 103: //show info dialog
  188. {
  189. InfoWindow iw;
  190. *serv >> iw;
  191. std::vector<Component*> comps;
  192. for(int i=0;i<iw.components.size();i++)
  193. comps.push_back(&iw.components[i]);
  194. std::string str = toString(iw.text);
  195. playerint[iw.player]->showInfoDialog(str,comps);
  196. break;
  197. }
  198. case 104:
  199. {
  200. SetResources sr;
  201. *serv >> sr;
  202. std::cout << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  203. gs->apply(&sr);
  204. playerint[sr.player]->receivedResource(-1,-1);
  205. break;
  206. }
  207. case 105:
  208. {
  209. SetPrimSkill sps;
  210. *serv >> sps;
  211. std::cout << "Changing hero primary skill"<<std::endl;
  212. gs->apply(&sps);
  213. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  214. break;
  215. }
  216. case 106:
  217. {
  218. SetSecSkill sr;
  219. *serv >> sr;
  220. std::cout << "Changing hero secondary skill"<<std::endl;
  221. gs->apply(&sr);
  222. //TODO? - maybe inform interfaces
  223. break;
  224. }
  225. case 107:
  226. {
  227. ShowInInfobox sii;
  228. *serv >> sii;
  229. SComponent sc(sii.c);
  230. sc.description = toString(sii.text);
  231. if(playerint[sii.player]->human)
  232. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  233. break;
  234. }
  235. case 108:
  236. {
  237. HeroVisitCastle vc;
  238. *serv >> vc;
  239. gs->apply(&vc);
  240. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  241. {
  242. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  243. }
  244. break;
  245. }
  246. case 500:
  247. {
  248. RemoveObject rh;
  249. *serv >> rh;
  250. CGObjectInstance *obj = gs->map->objects[rh.id];
  251. CGI->mh->removeObject(obj);
  252. gs->apply(&rh);
  253. if(obj->ID == 34)
  254. {
  255. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  256. std::cout << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  257. playerint[h->tempOwner]->heroKilled(h);
  258. }
  259. break;
  260. }
  261. case 501: //hero movement response - we have to notify interfaces and callback
  262. {
  263. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  264. *serv >> *th;
  265. std::cout << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  266. gs->apply(th);
  267. int player = gs->map->objects[th->id]->getOwner();
  268. if(playerint[player])
  269. {
  270. for(std::set<int3>::iterator i=th->fowRevealed.begin(); i != th->fowRevealed.end(); i++)
  271. playerint[player]->tileRevealed(*i);
  272. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  273. }
  274. //notify interfacesabout move
  275. int nn=0; //number of interfece of currently browsed player
  276. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  277. {
  278. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  279. {
  280. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  281. hmd.successful = th->result;
  282. i->second->heroMoved(hmd);
  283. }
  284. }
  285. //add info for callback
  286. mess.mx->lock();
  287. mess.res->insert(th);
  288. mess.mx->unlock();
  289. mess.cv->notify_all();
  290. break;
  291. }
  292. case 502:
  293. {
  294. SetGarrisons sg;
  295. *serv >> sg;
  296. std::cout << "Setting garrisons." << std::endl;
  297. gs->apply(&sg);
  298. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  299. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  300. break;
  301. }
  302. case 503:
  303. {
  304. //SetStrInfo ssi;
  305. //*serv >> ssi;
  306. //gs->apply(&ssi);
  307. //TODO: notify interfaces
  308. break;
  309. }
  310. case 504:
  311. {
  312. NewStructures ns;
  313. *serv >> ns;
  314. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  315. std::cout << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  316. gs->apply(&ns);
  317. BOOST_FOREACH(si32 bid, ns.bid)
  318. {
  319. if(bid==13) //for or capitol
  320. {
  321. town->defInfo = gs->capitols[town->subID];
  322. }
  323. if(bid ==7)
  324. {
  325. town->defInfo = gs->forts[town->subID];
  326. }
  327. playerint[town->tempOwner]->buildChanged(town,bid,1);
  328. }
  329. break;
  330. }
  331. case 506:
  332. {
  333. SetAvailableCreatures ns;
  334. *serv >> ns;
  335. std::cout << "Setting available creatures in " << ns.tid << std::endl;
  336. gs->apply(&ns);
  337. //TODO: do we need to inform interface?
  338. break;
  339. }
  340. case 508:
  341. {
  342. SetHeroesInTown inTown;
  343. *serv >> inTown;
  344. std::cout << "Setting heroes in town " << inTown.tid << std::endl;
  345. gs->apply(&inTown);
  346. CGTownInstance *t = gs->getTown(inTown.tid);
  347. if(vstd::contains(playerint,t->tempOwner))
  348. playerint[t->tempOwner]->heroInGarrisonChange(t);
  349. break;
  350. }
  351. case 509:
  352. {
  353. SetHeroArtifacts sha;
  354. *serv >> sha;
  355. std::cout << "Setting artifacts of hero " << sha.hid << std::endl;
  356. gs->apply(&sha);
  357. //TODO: inform interfaces
  358. break;
  359. }
  360. case 1001:
  361. {
  362. SetObjectProperty sop;
  363. *serv >> sop;
  364. std::cout << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  365. gs->apply(&sop);
  366. break;
  367. }
  368. case 1002:
  369. {
  370. SetHoverName shn;
  371. *serv >> shn;
  372. std::cout << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  373. gs->mx->lock();
  374. gs->map->objects[shn.id]->hoverName = toString(shn.name);
  375. gs->mx->unlock();
  376. break;
  377. }
  378. case 2000:
  379. {
  380. HeroLevelUp bs;
  381. *serv >> bs;
  382. std::cout << "Hero levels up!" <<std::endl;
  383. gs->apply(&bs);
  384. CGHeroInstance *h = gs->getHero(bs.heroid);
  385. if(vstd::contains(playerint,h->tempOwner))
  386. {
  387. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
  388. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  389. }
  390. break;
  391. }
  392. case 2001:
  393. {
  394. SelectionDialog sd;
  395. *serv >> sd;
  396. std::cout << "Showing selection dialog " <<std::endl;
  397. std::vector<Component*> comps;
  398. for(int i=0;i<sd.components.size();i++)
  399. comps.push_back(&sd.components[i]);
  400. std::string str = toString(sd.text);
  401. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  402. break;
  403. }
  404. case 3000:
  405. {
  406. BattleStart bs;
  407. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  408. std::cout << "Starting battle!" <<std::endl;
  409. gs->apply(&bs);
  410. if(playerint.find(gs->curB->side1) != playerint.end())
  411. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  412. if(playerint.find(gs->curB->side2) != playerint.end())
  413. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  414. break;
  415. }
  416. case 3001:
  417. {
  418. BattleNextRound bnr;
  419. *serv >> bnr;
  420. std::cout << "Round nr " << bnr.round <<std::endl;
  421. gs->apply(&bnr);
  422. //tell players about next round
  423. if(playerint.find(gs->curB->side1) != playerint.end())
  424. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  425. if(playerint.find(gs->curB->side2) != playerint.end())
  426. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  427. break;
  428. }
  429. case 3002:
  430. {
  431. BattleSetActiveStack sas;
  432. *serv >> sas;
  433. std::cout << "Active stack: " << sas.stack <<std::endl;
  434. gs->apply(&sas);
  435. int owner = gs->curB->getStack(sas.stack)->owner;
  436. if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
  437. {
  438. BattleAction ba;
  439. ba.stackNumber = sas.stack;
  440. ba.actionType = 3;
  441. *serv << ui16(3002) << ba;
  442. }
  443. else
  444. {
  445. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  446. }
  447. break;
  448. }
  449. case 3003:
  450. {
  451. BattleResult br;
  452. *serv >> br;
  453. std::cout << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  454. if(playerint.find(gs->curB->side1) != playerint.end())
  455. playerint[gs->curB->side1]->battleEnd(&br);
  456. if(playerint.find(gs->curB->side2) != playerint.end())
  457. playerint[gs->curB->side2]->battleEnd(&br);
  458. gs->apply(&br);
  459. break;
  460. }
  461. case 3004:
  462. {
  463. BattleStackMoved br;
  464. *serv >> br;
  465. std::cout << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  466. if(playerint.find(gs->curB->side1) != playerint.end())
  467. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  468. if(playerint.find(gs->curB->side2) != playerint.end())
  469. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  470. gs->apply(&br);
  471. break;
  472. }
  473. case 3006:
  474. {
  475. BattleAttack ba;
  476. *serv >> ba;
  477. std::cout << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  478. gs->apply(&ba);
  479. LOCPLINT->battleAttack(&ba);
  480. break;
  481. }
  482. case 9999:
  483. break;
  484. default:
  485. #ifndef __GNUC__
  486. throw std::exception("Not supported server message!");
  487. #else
  488. throw std::exception();
  489. #endif
  490. break;
  491. }
  492. }
  493. void CClient::waitForMoveAndSend(int color)
  494. {
  495. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  496. *serv << ui16(3002) << ba;
  497. }
  498. void CClient::run()
  499. {
  500. try
  501. {
  502. ui16 typ;
  503. while(1)
  504. {
  505. *serv >> typ;
  506. process(typ);
  507. }
  508. } HANDLE_EXCEPTION
  509. }