beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
..
Filesystem 5deb499e7e Last breaking change into mod system (will explain on forum) 12 rokov pred
Mapping 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
RMG 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
AI_Base.h cce814c41b * Final commit 14 rokov pred
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling 14 rokov pred
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported 13 rokov pred
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 rokov pred
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 rokov pred
BattleState.cpp 53b684180d [refactor] 12 rokov pred
BattleState.h 53b684180d [refactor] 12 rokov pred
CArtHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 rokov pred
CArtHandler.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 rokov pred
CBattleCallback.cpp 53b684180d [refactor] 12 rokov pred
CBattleCallback.h c0ce8712c1 add some missing licence headers 13 rokov pred
CBuildingHandler.cpp 44cc848edc first part of town configuration: 13 rokov pred
CBuildingHandler.h 44cc848edc first part of town configuration: 13 rokov pred
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 rokov pred
CConfigHandler.h a602d7e9da - build system update 13 rokov pred
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 rokov pred
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 rokov pred
CCreatureHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 rokov pred
CCreatureHandler.h da6cb0ae12 - trade windows work with new creatures\artifacts 13 rokov pred
CCreatureSet.cpp c0ce8712c1 add some missing licence headers 13 rokov pred
CCreatureSet.h c0ce8712c1 add some missing licence headers 13 rokov pred
CDefObjInfoHandler.cpp 264ce77ec9 [refactor] a few more cleanups 12 rokov pred
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 rokov pred
CGameInterface.cpp 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 rokov pred
CGameState.cpp 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
CGameState.h 68e91ada1c [refactor] 12 rokov pred
CGeneralTextHandler.cpp 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) 12 rokov pred
CGeneralTextHandler.h 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) 12 rokov pred
CHeroHandler.cpp 79062eb15c - Parsing hero specialty is working (though complicated) 12 rokov pred
CHeroHandler.h 79062eb15c - Parsing hero specialty is working (though complicated) 12 rokov pred
CLogger.cpp c0ce8712c1 add some missing licence headers 13 rokov pred
CLogger.h c0ce8712c1 add some missing licence headers 13 rokov pred
CMakeLists.txt 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 rokov pred
CModHandler.cpp ce15eb37c2 - Fixed serialization of limiters 12 rokov pred
CModHandler.h 7e7d12095b - basic support for dependencies\conflicts for mods 12 rokov pred
CObjectHandler.cpp 0e826915ed Fixed #1176. 12 rokov pred
CObjectHandler.h 1e90de3c9f Some more fixes for limiters and specialties. 12 rokov pred
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers 13 rokov pred
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 rokov pred
CRandomGenerator.h 6d0221c0e7 - Compile fixes 13 rokov pred
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 rokov pred
CSpellHandler.cpp 53b684180d [refactor] 12 rokov pred
CSpellHandler.h 53b684180d [refactor] 12 rokov pred
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 rokov pred
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 rokov pred
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 rokov pred
CTownHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 rokov pred
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 rokov pred
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 rokov pred
Connection.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 rokov pred
Connection.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 rokov pred
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 rokov pred
GameConstants.h 616cedb2f2 get rid of few more magic numbers (obj types) 13 rokov pred
HeroBonus.cpp 0e826915ed Fixed #1176. 12 rokov pred
HeroBonus.h 0e826915ed Fixed #1176. 12 rokov pred
IGameCallback.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 rokov pred
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 rokov pred
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers 13 rokov pred
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 rokov pred
JsonNode.cpp 1e90de3c9f Some more fixes for limiters and specialties. 12 rokov pred
JsonNode.h d7c9377843 - Parsing propagators and limiters 12 rokov pred
NetPacks.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 rokov pred
NetPacksLib.cpp ce15eb37c2 - Fixed serialization of limiters 12 rokov pred
RegisterTypes.h 0e826915ed Fixed #1176. 12 rokov pred
ResourceSet.cpp c0ce8712c1 add some missing licence headers 13 rokov pred
ResourceSet.h c0ce8712c1 add some missing licence headers 13 rokov pred
StartInfo.h 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 rokov pred
StdInc.cpp cce814c41b * Final commit 14 rokov pred
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 rokov pred
StringConstants.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 rokov pred
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 rokov pred
VCMIDirs.h 41480a489e Win compile fix (#974) 13 rokov pred
VCMI_Lib.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 rokov pred
VCMI_Lib.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 rokov pred
VCMI_lib.cbp d8b068afd9 [c::b] update projects 13 rokov pred
VCMI_lib.vcxproj 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 rokov pred
int3.h c54b983663 Some improvements for AI logging. 13 rokov pred
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 rokov pred