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							- #include "../stdafx.h"
 
- #include "CCastleInterface.h"
 
- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "../CCallback.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "SDL_Extensions.h"
 
- #include "CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CBuildingHandler.h"
 
- #include "../hch/CDefHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/lexical_cast.hpp>
 
- #include <cmath>
 
- #include <sstream>
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- /*
 
-  * CCastleInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern TTF_Font * GEOR16;
 
- CBuildingRect::CBuildingRect(Structure *Str)
 
- 	:moi(false), offset(0), str(Str)
 
- {
 
- 	def = CDefHandler::giveDef(Str->defName);
 
- 	max = def->ourImages.size();
 
- 	if(str->ID == 33    &&    str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
 
- 	{
 
- 		for(std::vector<Cimage>::iterator i=def->ourImages.begin();i!=def->ourImages.end();i++)
 
- 		{
 
- 			SDL_SetColorKey(i->bitmap,SDL_SRCCOLORKEY,*((char*)i->bitmap->pixels));
 
- 		}
 
- 	}
 
- 	pos.x = str->pos.x + LOCPLINT->castleInt->pos.x;
 
- 	pos.y = str->pos.y + LOCPLINT->castleInt->pos.y;
 
- 	pos.w = def->ourImages[0].bitmap->w;
 
- 	pos.h = def->ourImages[0].bitmap->h;
 
- 	if(Str->ID<0  || (Str->ID>=27 && Str->ID<=29))
 
- 	{
 
- 		area = border = NULL;
 
- 		return;
 
- 	}
 
- 	if (border = BitmapHandler::loadBitmap(str->borderName)) //FIXME hmmm if '=' use () else '==' fatal mistake
 
- 	{
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog2 << "Warning: no border for "<<Str->ID<<std::endl;
 
- 	}
 
- 	if (area = BitmapHandler::loadBitmap(str->areaName))//FIXME look up
 
- 	{ 
 
- 		;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog2 << "Warning: no area for "<<Str->ID<<std::endl;
 
- 	}
 
- }
 
- CBuildingRect::~CBuildingRect()
 
- {
 
- 	delete def;
 
- 	if(border)
 
- 		SDL_FreeSurface(border);
 
- 	if(area)
 
- 		SDL_FreeSurface(area);
 
- }
 
- void CBuildingRect::activate()
 
- {
 
- 	Hoverable::activate();
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CBuildingRect::deactivate()
 
- {
 
- 	Hoverable::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	if(moi)
 
- 		MotionInterested::deactivate();
 
- 	moi=false;
 
- }
 
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
 
- {
 
- 	if(str->pos.z != p2.str->pos.z)
 
- 		return (str->pos.z) < (p2.str->pos.z);
 
- 	else
 
- 		return (str->ID) < (p2.str->ID);
 
- }
 
- void CBuildingRect::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		if(!moi)
 
- 			MotionInterested::activate();
 
- 		moi = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		if(moi)
 
- 			MotionInterested::deactivate();
 
- 		moi = false;
 
- 		if(LOCPLINT->castleInt->hBuild == this)
 
- 		{
 
- 			LOCPLINT->castleInt->hBuild = NULL;
 
- 			LOCPLINT->statusbar->clear();
 
- 			//call mouseMoved in other buildings, cursor might have been moved while they were inactive (eg. because of r-click popup)
 
- 			for(size_t i = 0; i < LOCPLINT->castleInt->buildings.size(); i++)
 
- 				LOCPLINT->castleInt->buildings[i]->mouseMoved(LOCPLINT->current->motion);
 
- 		}
 
- 	}
 
- }
 
- void CBuildingRect::clickLeft (tribool down)
 
- {
 
- 	if(area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) && (CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
 
- 	{
 
- 		if(pressedL && !down)
 
- 			LOCPLINT->castleInt->buildingClicked(str->ID);
 
- 		ClickableL::clickLeft(down);
 
- 	}
 
- 	//todo - handle
 
- }
 
- void CBuildingRect::clickRight (tribool down)
 
- {
 
- 	if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild))
 
- 		return;
 
- 	if((CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
 
- 	{
 
- 		CBuilding *bld = CGI->buildh->buildings[str->townID][str->ID];
 
- 		assert(bld);
 
- 		CInfoPopup *vinya = new CInfoPopup();
 
- 		vinya->free = true;
 
- 		vinya->bitmap = CMessage::drawBoxTextBitmapSub
 
- 			(LOCPLINT->playerID,
 
- 			bld->Description(),
 
- 			LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
 
- 			bld->Name());
 
- 		vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
 
- 		vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
 
- 		LOCPLINT->pushInt(vinya);
 
- 	}
 
- }
 
- void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(area && isItIn(&pos,sEvent.x, sEvent.y))
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //hovered pixel is inside this building
 
- 		{
 
- 			if(LOCPLINT->castleInt->hBuild == this)
 
- 			{
 
- 				LOCPLINT->castleInt->hBuild = NULL;
 
- 				LOCPLINT->statusbar->clear();
 
- 			}
 
- 		}
 
- 		else //inside the area of this building
 
- 		{
 
- 			if(LOCPLINT->castleInt->hBuild) //a building is hovered
 
- 			{
 
- 				if((*LOCPLINT->castleInt->hBuild)<(*this)) //set if we are on top
 
- 				{
 
- 					LOCPLINT->castleInt->hBuild = this;
 
- 					if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
 
- 						LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
 
- 					else
 
- 						LOCPLINT->statusbar->print(str->name);
 
- 				}
 
- 			}
 
- 			else //no building hovered
 
- 			{
 
- 				LOCPLINT->castleInt->hBuild = this;
 
- 				if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->Name().length())
 
- 					LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->Name());
 
- 				else
 
- 					LOCPLINT->statusbar->print(str->name);
 
- 			}
 
- 		}
 
- 	}
 
- 	//if(border)
 
- 	//	blitAt(border,pos.x,pos.y);
 
- }
 
- void CHeroGSlot::hover (bool on)
 
- {
 
- 	if(!on) return;
 
- 	CHeroGSlot *other = upg  ?  &owner->hslotup :  &owner->hslotdown;
 
- 	std::string temp;
 
- 	if(hero)
 
- 	{
 
- 		if(highlight)//view NNN
 
- 		{
 
- 			temp = CGI->generaltexth->tcommands[4];
 
- 			boost::algorithm::replace_first(temp,"%s",hero->name);
 
- 		}
 
- 		else if(other->hero && other->highlight)//exchange
 
- 		{
 
- 			temp = CGI->generaltexth->tcommands[7];
 
- 			boost::algorithm::replace_first(temp,"%s",hero->name);
 
- 			boost::algorithm::replace_first(temp,"%s",other->hero->name);
 
- 		}
 
- 		else// select NNN (in ZZZ)
 
- 		{
 
- 			if(upg)//down - visiting
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[32];
 
- 				boost::algorithm::replace_first(temp,"%s",hero->name);
 
- 			}
 
- 			else //up - garrison
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[12];
 
- 				boost::algorithm::replace_first(temp,"%s",hero->name);
 
- 			}
 
- 		}
 
- 	}
 
- 	else //we are empty slot
 
- 	{
 
- 		if(other->highlight && other->hero) //move NNNN
 
- 		{
 
- 			temp = CGI->generaltexth->tcommands[6];
 
- 			boost::algorithm::replace_first(temp,"%s",other->hero->name);
 
- 		}
 
- 		else //empty
 
- 		{
 
- 			temp = CGI->generaltexth->allTexts[507];
 
- 		}
 
- 	}
 
- 	if(temp.size())
 
- 		LOCPLINT->statusbar->print(temp);
 
- }
 
- void CHeroGSlot::clickRight (boost::logic::tribool down)
 
- {
 
- }
 
- void CHeroGSlot::clickLeft(boost::logic::tribool down)
 
- {
 
- 	CHeroGSlot *other = upg  ?  &owner->hslotup :  &owner->hslotdown;
 
- 	if(!down)
 
- 	{
 
- 		owner->garr->splitting = false;
 
- 		owner->garr->highlighted = NULL;
 
- 		if(hero && highlight)
 
- 		{
 
- 			highlight = false;
 
- 			LOCPLINT->openHeroWindow(hero);
 
- 		}
 
- 		else if(other->hero && other->highlight)
 
- 		{
 
- 			bool allow = true;
 
- 			if(upg) //moving hero out of town - check if it is allowed
 
- 			{
 
- 				if(!hero && LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 				{
 
- 					std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command.
 
- 					boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
 
- 					LOCPLINT->showInfoDialog(tmp,std::vector<SComponent*>(), soundBase::sound_todo);
 
- 					allow = false;
 
- 				}
 
- 				else if(!other->hero->army.slots.size()) //hero has no creatures - strange, but if we have appropriate error message...
 
- 				{
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[19],std::vector<SComponent*>(), soundBase::sound_todo); //This hero has no creatures.  A hero must have creatures before he can brave the dangers of the countryside.
 
- 					allow = false;
 
- 				}
 
- 			}
 
- 			other->highlight = highlight = false;
 
- 			if(allow)
 
- 				LOCPLINT->cb->swapGarrisonHero(owner->town);
 
- 		}
 
- 		else if(hero)
 
- 		{
 
- 			highlight = true;
 
- 			owner->garr->highlighted = NULL;
 
- 			show(screen2);
 
- 		}
 
- 		hover(false);hover(true); //refresh statusbar
 
- 	}
 
- 	//if(indeterminate(down) && !isItIn(&other->pos,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	//{
 
- 	//	other->highlight = highlight = false;
 
- 	//	show(screen2);
 
- 	//}
 
- }
 
- void CHeroGSlot::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CHeroGSlot::deactivate()
 
- {
 
- 	highlight = false;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void CHeroGSlot::show(SDL_Surface * to)
 
- {
 
- 	if(hero) //there is hero
 
- 		blitAt(graphics->portraitLarge[hero->portrait],pos,to);
 
- 	else if(!upg) //up garrison
 
- 		blitAt(graphics->flags->ourImages[LOCPLINT->castleInt->town->getOwner()].bitmap,pos,to);
 
- 	if(highlight)
 
- 		blitAt(graphics->bigImgs[-1],pos,to);
 
- }
 
- CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance *h, CCastleInterface * Owner)
 
- {
 
- 	owner = Owner;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	hero = h;
 
- 	upg = updown;
 
- 	highlight = false;
 
- }
 
- CHeroGSlot::~CHeroGSlot()
 
- {
 
- }
 
- static std::string getBgName(int type) //TODO - co z tym zrobi�?
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case 0:
 
- 		return "TBCSBACK.bmp";
 
- 	case 1:
 
- 		return "TBRMBACK.bmp";
 
- 	case 2:
 
- 		return "TBTWBACK.bmp";
 
- 	case 3:
 
- 		return "TBINBACK.bmp";
 
- 	case 4:
 
- 		return "TBNCBACK.bmp";
 
- 	case 5:
 
- 		return "TBDNBACK.bmp";
 
- 	case 6:
 
- 		return "TBSTBACK.bmp";
 
- 	case 7:
 
- 		return "TBFRBACK.bmp";
 
- 	case 8:
 
- 		return "TBELBACK.bmp";
 
- 	default:
 
- #ifndef __GNUC__
 
- 		throw new std::exception("std::string getBgName(int type): invalid type");
 
- #else
 
- 		throw new std::exception();
 
- #endif
 
- 	}
 
- }
 
- class SORTHELP
 
- {
 
- public:
 
- 	bool operator ()
 
- 		(const CBuildingRect *a ,
 
- 		 const CBuildingRect *b)
 
- 	{
 
- 		return (*a)<(*b);
 
- 	}
 
- } srthlp ;
 
- CCastleInterface::CCastleInterface(const CGTownInstance * Town)
 
- :hslotup(241,387,0,Town->garrisonHero,this),hslotdown(241,483,1,Town->visitingHero,this)
 
- {
 
- 	bars = CDefHandler::giveDefEss("TPTHBAR.DEF");
 
- 	status = CDefHandler::giveDefEss("TPTHCHK.DEF");
 
- 	LOCPLINT->castleInt = this;
 
- 	hall = NULL;
 
- 	townInt = BitmapHandler::loadBitmap("TOWNSCRN.bmp");
 
- 	cityBg = BitmapHandler::loadBitmap(getBgName(Town->subID));
 
- 	pos.x = screen->w/2 - 400;
 
- 	pos.y = screen->h/2 - 300;
 
- 	hslotup.pos.x += pos.x;
 
- 	hslotup.pos.y += pos.y;
 
- 	hslotdown.pos.x += pos.x;
 
- 	hslotdown.pos.y += pos.y;
 
- 	hall = CDefHandler::giveDef("ITMTL.DEF");
 
- 	fort = CDefHandler::giveDef("ITMCL.DEF");
 
- 	hBuild = NULL;
 
- 	count=0;
 
- 	town = Town;
 
- 	animval = 0;
 
- 	//garrison
 
- 	garr = new CGarrisonInt(pos.x+305,pos.y+387,4,Point(0,96),townInt,Point(62,374),town,town->visitingHero);
 
- 	townlist = new CTownList(3,pos.x+744,pos.y+414,"IAM014.DEF","IAM015.DEF");//744,526);
 
- 	exit = new AdventureMapButton
 
- 		(CGI->generaltexth->tcommands[8],"",boost::bind(&CCastleInterface::close,this),pos.x+744,pos.y+544,"TSBTNS.DEF",SDLK_RETURN);
 
- 	split = new AdventureMapButton
 
- 		(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+744,pos.y+382,"TSBTNS.DEF");
 
- 	statusbar = new CStatusBar(pos.x+7,pos.y+555,"TSTATBAR.bmp",732);
 
- 	resdatabar = new CResDataBar("ZRESBAR.bmp",pos.x+3,pos.y+575,32,2,85,85);
 
- 	resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
 
- 	townlist->fun = boost::bind(&CCastleInterface::townChange,this);
 
- 	townlist->genList();
 
- 	townlist->selected = vstd::findPos(townlist->items,Town);
 
- 	if((townlist->selected+1) > townlist->SIZE)
 
- 		townlist->from = townlist->selected -  townlist->SIZE + 2;
 
- 	graphics->blueToPlayersAdv(townInt,LOCPLINT->playerID);
 
- 	exit->bitmapOffset = 4;
 
- 	//buildings
 
- 	recreateBuildings();
 
- 	std::string defname;
 
- 	switch (town->subID)
 
- 	{
 
- 	case 0:
 
- 		defname = "HALLCSTL.DEF";
 
- 		musicID = musicBase::castleTown;
 
- 		break;
 
- 	case 1:
 
- 		defname = "HALLRAMP.DEF";
 
- 		musicID = musicBase::rampartTown;
 
- 		break;
 
- 	case 2:
 
- 		defname = "HALLTOWR.DEF";
 
- 		musicID = musicBase::towerTown;
 
- 		break;
 
- 	case 3:
 
- 		defname = "HALLINFR.DEF";
 
- 		musicID = musicBase::infernoTown;
 
- 		break;
 
- 	case 4:
 
- 		defname = "HALLNECR.DEF";
 
- 		musicID = musicBase::necroTown;
 
- 		break;
 
- 	case 5:
 
- 		defname = "HALLDUNG.DEF";
 
- 		musicID = musicBase::dungeonTown;
 
- 		break;
 
- 	case 6:
 
- 		defname = "HALLSTRN.DEF";
 
- 		musicID = musicBase::strongHoldTown;
 
- 		break;
 
- 	case 7:
 
- 		defname = "HALLFORT.DEF";
 
- 		musicID = musicBase::fortressTown;
 
- 		break;
 
- 	case 8:
 
- 		defname = "HALLELEM.DEF";
 
- 		musicID = musicBase::elemTown;
 
- 		break;
 
- 	default:
 
- 		throw new std::string("Wrong town subID");
 
- 	}
 
- 	bicons = CDefHandler::giveDefEss(defname);
 
- }
 
- CCastleInterface::~CCastleInterface()
 
- {
 
- 	delete bars;
 
- 	delete status;
 
- 	SDL_FreeSurface(townInt);
 
- 	SDL_FreeSurface(cityBg);
 
- 	delete exit;
 
- 	delete split;
 
- 	delete hall;
 
- 	delete fort;
 
- 	delete garr;
 
- 	delete townlist;
 
- 	delete statusbar;
 
- 	delete resdatabar;
 
- 	for(size_t i=0;i<buildings.size();i++)
 
- 	{
 
- 		delete buildings[i];
 
- 	}
 
- 	delete bicons;
 
- }
 
- void CCastleInterface::close()
 
- {
 
- 	if(town->visitingHero)
 
- 		LOCPLINT->adventureInt->select(town->visitingHero);
 
- 	LOCPLINT->castleInt = NULL;
 
- 	LOCPLINT->popIntTotally(this);
 
- 	CGI->musich->stopMusic(5000);
 
- }
 
- void CCastleInterface::splitF()
 
- {
 
- }
 
- void CCastleInterface::buildingClicked(int building)
 
- {
 
- 	tlog5<<"You've clicked on "<<building<<std::endl;
 
- 	if(building==19 || building==18)
 
- 	{
 
- 		building = town->town->hordeLvl[0] + 30;
 
- 	}
 
- 	else if(building==24 || building==25)
 
- 	{
 
- 		building = town->town->hordeLvl[1] + 30;
 
- 	}
 
- 	if(building >= 30)
 
- 	{
 
- 		showRecruitmentWindow(building);
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(building)
 
- 		{
 
- 		case 0: case 1: case 2: case 3: case 4: //mage guild
 
- 			{
 
- 				const CGHeroInstance *h = NULL; //hero that "enters" mage guild
 
- 				if(!town->garrisonHero && !town->visitingHero) //no heroes in town
 
- 					h = NULL;
 
- 				else if(!town->garrisonHero) //only visiting hero
 
- 					h = town->visitingHero;
 
- 				else if(!town->visitingHero || hslotup.highlight) //only garrisoned hero OR both heroes present, garrisoned hero selected
 
- 					h = town->garrisonHero;
 
- 				else //both heroes present, use the visiting one
 
- 					h = town->visitingHero;
 
- 				if(h && !vstd::contains(h->artifWorn,ui16(17))) //hero doesn't have spellbok
 
- 				{
 
- 					if(LOCPLINT->cb->getResourceAmount(6) < 500) //not enough gold to buy spellbook
 
- 					{
 
- 						LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213],std::vector<SComponent*>(), soundBase::sound_todo);
 
- 					}
 
- 					else
 
- 					{
 
- 						CFunctionList<void()> fl = boost::bind(&CCallback::buyArtifact,LOCPLINT->cb,h,0);
 
- 						fl += boost::bind(&CCastleInterface::enterMageGuild,this);
 
- 						std::vector<SComponent*> vvv(1,new SComponent(SComponent::artifact,0,0));
 
- 						LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214],vvv,fl,0,true);
 
- 					}
 
- 				}
 
- 				else
 
- 				{ 
 
- 					enterMageGuild();
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 5: //tavern
 
- 			{
 
- 				enterTavern();
 
- 				break;
 
- 			}
 
- 		//TODO: case 6: //shipyard
 
- 		case 7: case 8: case 9: //fort/citadel/castle
 
- 			{
 
- 				CFortScreen *fs = new CFortScreen(this);
 
- 				LOCPLINT->pushInt(fs);
 
- 				break;
 
- 			}
 
- 		case 10: case 11: case 12: case 13: //hall
 
- 			enterHall();
 
- 			break;
 
- 		case 14:  //marketplace
 
- 			{
 
- 				CMarketplaceWindow *cmw = new CMarketplaceWindow(0);
 
- 				LOCPLINT->pushInt(cmw);
 
- 				break;
 
- 			}
 
- 		case 15: //resource silo
 
- 			{
 
- 				LOCPLINT->showInfoDialog(CGI->buildh->buildings[town->subID][15]->Description(),std::vector<SComponent*>(), soundBase::sound_todo);
 
- 				break;
 
- 			}
 
- 		case 16: //blacksmith
 
- 			{
 
- 				const CGHeroInstance *hero = town->visitingHero;
 
- 				if(!hero)
 
- 				{
 
- 					std::string pom = CGI->generaltexth->allTexts[273];
 
- 					boost::algorithm::replace_first(pom,"%s",CGI->buildh->buildings[town->subID][16]->Name());
 
- 					LOCPLINT->showInfoDialog(pom,std::vector<SComponent*>(), soundBase::sound_todo);
 
- 					return;
 
- 				}
 
- 				int aid = town->town->warMachine;
 
- 				int price = CGI->arth->artifacts[aid].price;
 
- 				bool possible = (LOCPLINT->cb->getResourceAmount(6) >= price);
 
- 				if(vstd::contains(hero->artifWorn,ui16(aid+9))) //hero already has machine
 
- 					possible = false;
 
- 				LOCPLINT->pushInt(new CBlacksmithDialog(possible,CArtHandler::convertMachineID(aid,false),aid,hero->id));
 
- 				break;
 
- 			}
 
- 		//TODO: case 17: //special 1
 
- 		//TODO: case 18: //basic horde 1
 
- 		//TODO: case 19: //upg horde 1
 
- 		//TODO: case 20: //ship at shipyard
 
- 		//TODO: case 21: //special 2
 
- 		case 22: //special 3
 
- 			{
 
- 				switch(town->subID)
 
- 				{
 
- 				case 0: //brotherhood of sword
 
- 					enterTavern();
 
- 					break;
 
- 				default:
 
- 					tlog4<<"This building isn't handled...\n";
 
- 					break;
 
- 				}
 
- 				break;
 
- 			}
 
- 		//TODO: case 23: //special 4
 
- 		//TODO: case 24: //basic horde 2
 
- 		//TODO: case 25: //upg horde 2
 
- 		//TODO: case 26: //grail
 
- 		default:
 
- 			tlog4<<"This building isn't handled...\n";
 
- 		}
 
- 	}
 
- }
 
- void CCastleInterface::enterHall()
 
- {
 
- 	CHallInterface *h = new CHallInterface(this);
 
- 	LOCPLINT->pushInt(h);
 
- }
 
- void CCastleInterface::showAll( SDL_Surface * to/*=NULL*/)
 
- {
 
- 	blitAt(cityBg,pos,to);
 
- 	blitAt(townInt,pos.x,pos.y+374,to);
 
- 	LOCPLINT->adventureInt->resdatabar.draw(to);
 
- 	townlist->draw(to);
 
- 	statusbar->show(to);
 
- 	resdatabar->draw(to);
 
- 	garr->show(to);
 
- 	int pom;
 
- 	//draw fort icon
 
- 	if(town->builtBuildings.find(9)!=town->builtBuildings.end())
 
- 		pom = 2;
 
- 	else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
 
- 		pom = 1;
 
- 	else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
 
- 		pom = 0;
 
- 	else pom = 3;
 
- 	blitAt(fort->ourImages[pom].bitmap,pos.x+122,pos.y+413,to);
 
- 	//draw ((village/town/city) hall)/capitol icon
 
- 	if(town->builtBuildings.find(13)!=town->builtBuildings.end())
 
- 		pom = 3;
 
- 	else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
 
- 		pom = 2;
 
- 	else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
 
- 		pom = 1;
 
- 	else pom = 0;
 
- 	blitAt(hall->ourImages[pom].bitmap,pos.x+80,pos.y+413,to);
 
- 	//draw creatures icons and their growths
 
- 	for(int i=0;i<CREATURES_PER_TOWN;i++)
 
- 	{
 
- 		int cid = -1;
 
- 		if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
 
- 		{
 
- 			if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
 
- 				cid = town->town->upgradedCreatures[i];
 
- 			else
 
- 				cid = town->town->basicCreatures[i];
 
- 		}
 
- 		if (cid>=0)
 
- 		{
 
- 			int pomx, pomy;
 
- 			pomx = 22 + (55*((i>3)?(i-4):i));
 
- 			pomy = (i>3)?(507):(459);
 
- 			blitAt(graphics->smallImgs[cid],pos.x+pomx,pos.y+pomy,to);
 
- 			std::ostringstream oss;
 
- 			oss << '+' << town->creatureGrowth(i);
 
- 			CSDL_Ext::printAtMiddle(oss.str(),pos.x+pomx+16,pos.y+pomy+37,GEOR13,zwykly,to);
 
- 		}
 
- 	}
 
- 	//print name and income
 
- 	CSDL_Ext::printAt(town->name,pos.x+85,pos.y+389,GEOR13,zwykly,to);
 
- 	char temp[10];
 
- 	SDL_itoa(town->dailyIncome(),temp,10);
 
- 	CSDL_Ext::printAtMiddle(temp,pos.x+195,pos.y+442,GEOR13,zwykly,to);
 
- 	//blit town icon
 
- 	pom = town->subID*2;
 
- 	if (!town->hasFort())
 
- 		pom += F_NUMBER*2;
 
- 	if(town->builded >= MAX_BUILDING_PER_TURN)
 
- 		pom++;
 
- 	blitAt(graphics->bigTownPic->ourImages[pom].bitmap,pos.x+15,pos.y+387,to);
 
- 	hslotup.show(to);
 
- 	hslotdown.show(to);
 
- 	show(to);
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- 	exit->show(to);
 
- 	split->show(to);
 
- }
 
- void CCastleInterface::townChange()
 
- {
 
- 	const CGTownInstance * nt = townlist->items[townlist->selected];
 
- 	LOCPLINT->popIntTotally(this);
 
- 	LOCPLINT->pushInt(new CCastleInterface(nt));
 
- }
 
- void CCastleInterface::show(SDL_Surface * to)
 
- {
 
- 	count++;
 
- 	if(count==8)
 
- 	{
 
- 		count=0;
 
- 		animval++;
 
- 	}
 
- 	blitAt(cityBg,pos,to);
 
- 	//blit buildings
 
- 	for(size_t i=0;i<buildings.size();i++)
 
- 	{
 
- 		int frame = ((animval)%(buildings[i]->max - buildings[i]->offset)) + buildings[i]->offset;
 
- 		if(frame)
 
- 		{
 
- 			blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 			blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 		}
 
- 		else
 
- 			blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 		if(hBuild==buildings[i] && hBuild->border) //if this this higlighted structure and has border we'll blit it
 
- 			blitAt(hBuild->border,hBuild->pos,to);
 
- 	}
 
- }
 
- void CCastleInterface::activate()
 
- {
 
- 	showing = true;
 
- 	townlist->activate();
 
- 	garr->activate();
 
- 	LOCPLINT->statusbar = statusbar;
 
- 	exit->activate();
 
- 	split->activate();
 
- 	for(size_t i=0;i<buildings.size();i++) //XXX pls use iterators or at() but not []
 
- 	{
 
- 		buildings[i]->activate();
 
- 	}
 
- 	hslotdown.activate();
 
- 	hslotup.activate();
 
- }
 
- void CCastleInterface::deactivate()
 
- {
 
- 	showing = false;
 
- 	townlist->deactivate();
 
- 	garr->deactivate();
 
- 	exit->deactivate();
 
- 	split->deactivate();
 
- 	for(size_t i=0;i<buildings.size();i++) //XXX iterators
 
- 	{
 
- 		buildings[i]->deactivate();
 
- 	}
 
- 	hslotdown.deactivate();
 
- 	hslotup.deactivate();
 
- }
 
- void CCastleInterface::addBuilding(int bid)
 
- {
 
- 	//TODO: lepiej by bylo tylko dodawac co trzeba pamietajac o grupach
 
- 	deactivate();
 
- 	recreateBuildings();
 
- 	activate();
 
- }
 
- void CCastleInterface::removeBuilding(int bid)
 
- {
 
- 	//TODO: lepiej by bylo tylko usuwac co trzeba pamietajac o grupach
 
- 	recreateBuildings();
 
- }
 
- void CCastleInterface::recreateBuildings()
 
- {
 
- 	for(size_t i=0;i<buildings.size();i++)
 
- 	{
 
- 		if(showing)
 
- 			buildings[i]->deactivate();
 
- 		delete buildings[i];
 
- 	}
 
- 	buildings.clear();
 
- 	hBuild = NULL;
 
- 	std::set< std::pair<int,int> > s; //group - id
 
- 	for (std::set<si32>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
 
- 	{
 
- 		if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
 
- 		{
 
- 			if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
 
- 			{
 
- 				Structure * st = CGI->townh->structures[town->subID][*i];
 
- 				if(st->group<0) //no group - just add it
 
- 				{
 
- 					buildings.push_back(new CBuildingRect(st));
 
- 				}
 
- 				else
 
- 				{
 
- 					std::set< std::pair<int,int> >::iterator obecny=s.end();
 
- 					for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
 
- 					{
 
- 						if(seti->first == st->group)
 
- 						{
 
- 							obecny = seti;
 
- 							break;
 
- 						}
 
- 					}
 
- 					if(obecny != s.end())
 
- 					{
 
- 						if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
 
- 						{
 
- 							for(size_t itpb = 0; itpb<buildings.size(); itpb++)
 
- 							{
 
- 								if(buildings[itpb]->str->ID == obecny->second)
 
- 								{
 
- 									delete buildings[itpb];
 
- 									buildings.erase(buildings.begin() + itpb);
 
- 									#ifndef __GNUC__
 
- 									obecny->second = st->ID; //XXX look closer!
 
- 									#else
 
- 									*(const_cast<int*>(&(obecny->second))) = st->ID;
 
- 									#endif
 
- 									buildings.push_back(new CBuildingRect(st));
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						buildings.push_back(new CBuildingRect(st));
 
- 						s.insert(std::pair<int,int>(st->group,st->ID));
 
- 					}
 
- 				}
 
- 			}
 
- 			else continue;
 
- 		}
 
- 		else
 
- 			break;
 
- 	}
 
- 	std::sort(buildings.begin(),buildings.end(),srthlp);
 
- 	//code for Mana Vortex (there are two sets of animation frames - one without mage guild and one with
 
- 	if((town->subID == 5) && (town->builtBuildings.find(21)!=town->builtBuildings.end()))
 
- 	{
 
- 		CBuildingRect *vortex = NULL;
 
- 		for(size_t i=0;i<buildings.size();i++)
 
- 		{
 
- 			if(buildings[i]->str->ID==21)
 
- 			{
 
- 				vortex=buildings[i];
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(town->builtBuildings.find(4)!=town->builtBuildings.end()) //there is mage Guild level 5
 
- 		{
 
- 			vortex->offset = 10;
 
- 			vortex->max = vortex->def->ourImages.size();
 
- 		}
 
- 		else
 
- 		{
 
- 			vortex->offset = 0;
 
- 			vortex->max = 10;
 
- 		}
 
- 	}
 
- 	//code for the shipyard in the Castle
 
- 	else if((town->subID == 0) && (town->builtBuildings.find(6)!=town->builtBuildings.end()))
 
- 	{
 
- 		CBuildingRect *shipyard = NULL;
 
- 		for(size_t i=0;i<buildings.size();i++)
 
- 		{
 
- 			if(buildings[i]->str->ID==6)
 
- 			{
 
- 				shipyard=buildings[i];
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(town->builtBuildings.find(8)!=town->builtBuildings.end()) //there is citadel
 
- 		{
 
- 			shipyard->offset = 1;
 
- 			shipyard->max = shipyard->def->ourImages.size();
 
- 		}
 
- 		else
 
- 		{
 
- 			shipyard->offset = 0;
 
- 			shipyard->max = 1;
 
- 		}
 
- 	}
 
- }
 
- CRecruitmentWindow * CCastleInterface::showRecruitmentWindow( int building )
 
- {
 
- 	if(building>36)
 
- 		building-=7;
 
- 	std::vector<std::pair<int,int > > crs;
 
- 	int amount = (const_cast<CGTownInstance*>(town))->strInfo.creatures[building-30]; //trzeba odconstowac, bo inaczej operator [] by sypal :(
 
- 	if(town->builtBuildings.find(building+7) != town->builtBuildings.end()) //check if there is an upgraded building
 
- 		crs.push_back(std::make_pair(town->town->upgradedCreatures[building-30],amount));
 
- 	crs.push_back(std::make_pair(town->town->basicCreatures[building-30],amount));
 
- 	CRecruitmentWindow *rw = new CRecruitmentWindow(crs,boost::bind(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2));
 
- 	LOCPLINT->pushInt(rw);
 
- 	return rw;
 
- }
 
- void CCastleInterface::enterMageGuild()
 
- {
 
- 	LOCPLINT->pushInt(new CMageGuildScreen(this));
 
- }
 
- void CCastleInterface::enterTavern()
 
- {
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(town);
 
- 	CTavernWindow *tv = new CTavernWindow(h[0],h[1],"GOSSIP TEST");
 
- 	LOCPLINT->pushInt(tv);
 
- }
 
- void CHallInterface::CBuildingBox::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string toPrint;
 
- 		if(state==8)
 
- 			toPrint = CGI->generaltexth->hcommands[5];
 
- 		else
 
- 			toPrint = CGI->generaltexth->hcommands[state];
 
- 		std::vector<std::string> name;
 
- 		name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->Name());
 
- 		LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
 
- 	}
 
- 	else
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void CHallInterface::CBuildingBox::clickLeft (tribool down)
 
- {
 
- 	if(pressedL && (!down))
 
- 	{
 
- 		LOCPLINT->pushInt(new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,0));
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- }
 
- void CHallInterface::CBuildingBox::clickRight (tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		LOCPLINT->pushInt(new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,1));
 
- 	}
 
- 	ClickableR::clickRight(down);
 
- }
 
- void CHallInterface::CBuildingBox::show(SDL_Surface * to)
 
- {
 
- 	CCastleInterface *ci = LOCPLINT->castleInt;
 
- 	blitAt(ci->bicons->ourImages[BID].bitmap,pos.x,pos.y,to);
 
- 	int pom, pom2=-1;
 
- 	switch (state)
 
- 	{
 
- 	case 4:
 
- 		pom = 0;
 
- 		pom2 = 0;
 
- 		break;
 
- 	case 7:
 
- 		pom = 1;
 
- 		break;
 
- 	case 6:
 
- 		pom2 = 2;
 
- 		pom = 2;
 
- 		break;
 
- 	case 0: case 5: case 8:
 
- 		pom2 = 1;
 
- 		pom = 2;
 
- 		break;
 
- 	case 2: case 1: default:
 
- 		pom = 3;
 
- 		break;
 
- 	}
 
- 	blitAt(ci->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71,to);
 
- 	if(pom2>=0)
 
- 		blitAt(ci->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54,to);
 
- 	CSDL_Ext::printAtMiddle(CGI->buildh->buildings[ci->town->subID][BID]->Name(),pos.x-1+ci->bars->ourImages[0].bitmap->w/2,pos.y+71+ci->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly,to);
 
- }
 
- void CHallInterface::CBuildingBox::activate()
 
- {
 
- 	Hoverable::activate();
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CHallInterface::CBuildingBox::deactivate()
 
- {
 
- 	Hoverable::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- }
 
- CHallInterface::CBuildingBox::~CBuildingBox()
 
- {
 
- }
 
- CHallInterface::CBuildingBox::CBuildingBox(int id)
 
- 	:BID(id)
 
- {
 
- 	pos.w = 150;
 
- 	pos.h = 70;
 
- }
 
- CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
 
- 	:BID(id)
 
- {
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 150;
 
- 	pos.h = 70;
 
- }
 
- CHallInterface::CHallInterface(CCastleInterface * owner)
 
- {
 
- 	resdatabar = new CMinorResDataBar;
 
- 	pos = owner->pos;
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	exit = new AdventureMapButton
 
- 		(CGI->generaltexth->tcommands[8],"",boost::bind(&CHallInterface::close,this),pos.x+748,pos.y+556,"TPMAGE1.DEF",SDLK_RETURN);
 
- 	exit->assignedKeys.insert(SDLK_ESCAPE);
 
- 	//preparing boxes with buildings//
 
- 	boxes.resize(5);
 
- 	for(size_t i=0;i<5;i++) //for each row
 
- 	{
 
- 		std::vector< std::vector< std::vector<int> > > &boxList = CGI->buildh->hall[owner->town->subID].second;
 
- 		for(size_t j=0; j<boxList[i].size();j++) //for each box
 
- 		{
 
- 			size_t k=0;
 
- 			for(;k<boxList[i][j].size();k++)//we are looking for the first not build structure
 
- 			{
 
- 				int bid = boxList[i][j][k];
 
- 				if(!vstd::contains(owner->town->builtBuildings,bid))
 
- 				{
 
- 					int x = 34 + 194*j,
 
- 						y = 37 + 104*i,
 
- 						ID = bid;
 
- 					if(boxList[i].size() == 2) //only two boxes in this row
 
- 						x+=194;
 
- 					else if(boxList[i].size() == 3) //only three boxes in this row
 
- 						x+=97;
 
- 					boxes[i].push_back(new CBuildingBox(bid,pos.x+x,pos.y+y));
 
- 					//if this is horde dwelling for upgraded creatures and we already have one for basic creatures
 
- 					if((bid == 25  &&  vstd::contains(owner->town->builtBuildings,24))
 
- 						|| (bid == 19  &&  vstd::contains(owner->town->builtBuildings,18))
 
- 					)
 
- 					{
 
- 						boxes[i].back()->state = 4; //already built
 
- 					}
 
- 					else
 
- 					{
 
- 						boxes[i].back()->state = LOCPLINT->cb->canBuildStructure(owner->town,ID);
 
- 					}
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(k == boxList[i][j].size()) //all buildings built - let's take the last one
 
- 			{
 
- 				int x = 34 + 194*j,
 
- 					y = 37 + 104*i;
 
- 				if(boxList[i].size() == 2)
 
- 					x+=194;
 
- 				else if(boxList[i].size() == 3)
 
- 					x+=97;
 
- 				boxes[i].push_back(new CBuildingBox(boxList[i][j][k-1],pos.x+x,pos.y+y));
 
- 				boxes[i][boxes[i].size()-1]->state = 4; //already exists
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CHallInterface::~CHallInterface()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	for(size_t i=0;i<boxes.size();i++)
 
- 		for(size_t j=0;j<boxes[i].size();j++)
 
- 			delete boxes[i][j]; //TODO whats wrong with smartpointers?
 
- 	delete exit;
 
- 	delete resdatabar;
 
- }
 
- void CHallInterface::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CHallInterface::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	LOCPLINT->castleInt->statusbar->show(to);
 
- 	resdatabar->show(to);
 
- 	exit->show(to);
 
- 	for(int i=0; i<5; i++)
 
- 	{
 
- 		for(size_t j=0;j<boxes[i].size(); ++j)
 
- 			boxes[i][j]->show(to);
 
- 	}
 
- }
 
- void CHallInterface::activate()
 
- {
 
- 	for(int i=0;i<5;i++)
 
- 	{
 
- 		for(size_t j=0; j < boxes[i].size(); ++j)
 
- 		{
 
- 			boxes[i][j]->activate();
 
- 		}
 
- 	}
 
- 	exit->activate();
 
- }
 
- void CHallInterface::deactivate()
 
- {
 
- 	for(int i=0;i<5;i++)
 
- 	{
 
- 		for(size_t j=0;j<boxes[i].size();++j)
 
- 		{
 
- 			boxes[i][j]->deactivate();
 
- 		}
 
- 	}
 
- 	exit->deactivate();
 
- }
 
- void CHallInterface::CBuildWindow::activate()
 
- {
 
- 	ClickableR::activate();
 
- 	if(mode)
 
- 		return;
 
- 	if(state==7)
 
- 		buy->activate();
 
- 	cancel->activate();
 
- }
 
- void CHallInterface::CBuildWindow::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- 	if(mode)
 
- 		return;
 
- 	if(state==7)
 
- 		buy->deactivate();
 
- 	cancel->deactivate();
 
- }
 
- void CHallInterface::CBuildWindow::Buy()
 
- {
 
- 	int building = bid;
 
- 	LOCPLINT->popInts(2); //we - build window and hall screen
 
- 	LOCPLINT->cb->buildBuilding(LOCPLINT->castleInt->town,building);
 
- }
 
- void CHallInterface::CBuildWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CHallInterface::CBuildWindow::clickRight (tribool down)
 
- {
 
- 	if((!down || indeterminate(down)) && mode)
 
- 		close();
 
- }
 
- void CHallInterface::CBuildWindow::show(SDL_Surface * to)
 
- {
 
- 	SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
 
- 	SDL_Rect poms = pom; poms.x=0;poms.y=0;
 
- 	SDL_BlitSurface(bitmap,&poms,to,&pom);
 
- 	if(!mode)
 
- 	{
 
- 		buy->show(to);
 
- 		cancel->show(to);
 
- 	}
 
- }
 
- std::string CHallInterface::CBuildWindow::getTextForState(int state)
 
- {
 
- 	std::string ret;
 
- 	if(state<7)
 
- 		ret =  CGI->generaltexth->hcommands[state];
 
- 	switch (state)
 
- 	{
 
- 	case 4:	case 5: case 6:
 
- 		ret.replace(ret.find_first_of("%s"),2,CGI->buildh->buildings[tid][bid]->Name());
 
- 		break;
 
- 	case 7:
 
- 		return CGI->generaltexth->allTexts[219]; //all prereq. are met
 
- 	case 8:
 
- 		{
 
- 			ret = CGI->generaltexth->allTexts[52];
 
- 			std::set<int> used;
 
- 			used.insert(bid);
 
- 			std::set<int> reqs;
 
- 			for(std::set<int>::iterator i=CGI->townh->requirements[tid][bid].begin();
 
- 				i!=CGI->townh->requirements[tid][bid].end();
 
- 				i++
 
- 			  )
 
- 			{
 
- 				if (LOCPLINT->castleInt->town->builtBuildings.find(*i)   ==  LOCPLINT->castleInt->town->builtBuildings.end())
 
- 					reqs.insert(*i);
 
- 			}
 
- 			while(true)
 
- 			{
 
- 				size_t czystych=0;
 
- 				for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
 
- 				{
 
- 					if(used.find(*i)==used.end()) //we haven't added requirements for this building
 
- 					{
 
- 						used.insert(*i);
 
- 						for(
 
- 							std::set<int>::iterator j=CGI->townh->requirements[tid][*i].begin();
 
- 							j!=CGI->townh->requirements[tid][*i].end();
 
- 							j++
 
- 								)
 
- 						{
 
- 							if(LOCPLINT->castleInt->town->builtBuildings.find(*j)   ==   //this building is not built
 
- 													LOCPLINT->castleInt->town->builtBuildings.end())
 
- 							reqs.insert(*j);
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						czystych++;
 
- 					}
 
- 				}
 
- 				if(czystych==reqs.size())
 
- 					break;
 
- 			}
 
- 			bool first=true;
 
- 			for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
 
- 			{
 
- 				ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->Name());
 
- 				first = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
 
- :tid(Tid), bid(Bid), state(State), mode(Mode)
 
- {
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPUBUILD.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
 
- 	SDL_SetColorKey(hhlp,SDL_SRCCOLORKEY,SDL_MapRGB(hhlp->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap);
 
- 	std::vector<std::string> pom; pom.push_back(CGI->buildh->buildings[tid][bid]->Name());
 
- 	CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->Description(),197,168,GEOR16,40,zwykly,bitmap);
 
- 	CSDL_Ext::printAtMiddleWB(getTextForState(state),197,248,GEOR13,50,zwykly,bitmap);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->generaltexth->hcommands[7],pom),197,30,GEOR16,tytulowy,bitmap);
 
- 	int resamount=0; 
 
- 	for(int i=0;i<7;i++)
 
- 	{
 
- 		if(CGI->buildh->buildings[tid][bid]->resources[i])
 
- 		{
 
- 			resamount++;
 
- 		}
 
- 	}
 
- 	int ah = (resamount>4) ? 304 : 341;
 
- 	int cn=-1, it=0;
 
- 	int row1w = std::min(resamount,4) * 32 + (std::min(resamount,4)-1) * 45,
 
- 		row2w = (resamount-4) * 32 + (resamount-5) * 45;
 
- 	char buf[15];
 
- 	while(++cn<7)
 
- 	{
 
- 		if(!CGI->buildh->buildings[tid][bid]->resources[cn])
 
- 			continue;
 
- 		SDL_itoa(CGI->buildh->buildings[tid][bid]->resources[cn],buf,10);
 
- 		if(it<4)
 
- 		{
 
- 			CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap);
 
- 			blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap);
 
- 			blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
 
- 		}
 
- 		if(it==4)
 
- 			ah+=75;
 
- 	}
 
- 	if(!mode)
 
- 	{
 
- 		buy = new AdventureMapButton
 
- 			("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",SDLK_RETURN);
 
- 		cancel = new AdventureMapButton
 
- 			("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 		if(state!=7)
 
- 			buy->state=2;
 
- 	}
 
- }
 
- CHallInterface::CBuildWindow::~CBuildWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	if(!mode)
 
- 	{
 
- 		delete buy;
 
- 		delete cancel;
 
- 	}
 
- }
 
- CFortScreen::~CFortScreen()
 
- {
 
- 	for(size_t i=0;i<crePics.size();i++)
 
- 		delete crePics[i];
 
- 	for (size_t i=0;i<recAreas.size();i++)
 
- 		delete recAreas[i];
 
- 	SDL_FreeSurface(bg);
 
- 	delete exit;
 
- 	delete resdatabar;
 
- }
 
- void CFortScreen::show( SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	static unsigned char anim = 1;
 
- 	for (int i=0; i<CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		crePics[i]->blitPic(to,pos.x+positions[i].x+159,pos.y+positions[i].y+4,!(anim%4));
 
- 	}
 
- 	anim++;
 
- 	exit->show(to);
 
- 	resdatabar->show(to);
 
- 	LOCPLINT->statusbar->show(to);
 
- }
 
- void CFortScreen::activate()
 
- {
 
- 	LOCPLINT->statusbar = LOCPLINT->castleInt->statusbar;
 
- 	exit->activate();
 
- 	for (size_t i=0;i<recAreas.size(); ++i)
 
- 	{
 
- 		recAreas[i]->activate();
 
- 	}
 
- }
 
- void CFortScreen::deactivate()
 
- {
 
- 	exit->deactivate();
 
- 	for (size_t i=0;i<recAreas.size();i++)
 
- 	{
 
- 		recAreas[i]->deactivate();
 
- 	}
 
- }
 
- void CFortScreen::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- CFortScreen::CFortScreen( CCastleInterface * owner )
 
- {
 
- 	resdatabar = new CMinorResDataBar;
 
- 	pos = owner->pos;
 
- 	bg = NULL;
 
- 	exit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CFortScreen::close,this),pos.x+748,pos.y+556,"TPMAGE1.DEF",SDLK_RETURN);
 
- 	positions += genRect(126,386,10,22),genRect(126,386,404,22),
 
- 		genRect(126,386,10,155),genRect(126,386,404,155),
 
- 		genRect(126,386,10,288),genRect(126,386,404,288),
 
- 		genRect(126,386,206,421);
 
- 	draw(owner,true);
 
- 	resdatabar->pos += pos;
 
- }
 
- void CFortScreen::draw( CCastleInterface * owner, bool first)
 
- {
 
- 	if(bg)
 
- 		SDL_FreeSurface(bg);
 
- 	char buf[20];
 
- 	memset(buf,0,20);
 
- 	SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPCASTL7.bmp"),
 
- 		*icons =  BitmapHandler::loadBitmap("ZPCAINFO.bmp");
 
- 	SDL_SetColorKey(icons,SDL_SRCCOLORKEY,SDL_MapRGB(icons->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
 
- 	bg = SDL_ConvertSurface(bg2,screen->format,0); 
 
- 	SDL_FreeSurface(bg2);
 
- 	printAtMiddle(CGI->buildh->buildings[owner->town->subID][owner->town->fortLevel()+6]->Name(),400,13,GEORXX,zwykly,bg);
 
- 	for(int i=0;i<CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		bool upgraded = owner->town->creatureDwelling(i,true);
 
- 		bool present = owner->town->creatureDwelling(i,false);
 
- 		CCreature *c = &CGI->creh->creatures[upgraded ? owner->town->town->upgradedCreatures[i] : owner->town->town->basicCreatures[i]];
 
- 		printAtMiddle(c->namePl,positions[i].x+79,positions[i].y+10,GEOR13,zwykly,bg); //cr. name
 
- 		blitAt(owner->bicons->ourImages[30+i+upgraded*7].bitmap,positions[i].x+4,positions[i].y+21,bg); //dwelling pic
 
- 		printAtMiddle(CGI->buildh->buildings[owner->town->subID][30+i+upgraded*7]->Name(),positions[i].x+79,positions[i].y+100,GEOR13,zwykly,bg); //dwelling name
 
- 		if(present) //if creature is present print avail able quantity
 
- 		{
 
- 			SDL_itoa(owner->town->strInfo.creatures.find(i)->second,buf,10);
 
- 			printAtMiddle(CGI->generaltexth->allTexts[217] + buf,positions[i].x+79,positions[i].y+118,GEOR13,zwykly,bg);
 
- 		}
 
- 		blitAt(icons,positions[i].x+261,positions[i].y+3,bg);
 
- 		//atttack
 
- 		printAt(CGI->generaltexth->allTexts[190],positions[i].x+288,positions[i].y+5,GEOR13,zwykly,bg);
 
- 		SDL_itoa(c->attack,buf,10);
 
- 		printToWR(buf,positions[i].x+381,positions[i].y+18,GEOR13,zwykly,bg);
 
- 		//defense
 
- 		printAt(CGI->generaltexth->allTexts[191],positions[i].x+288,positions[i].y+25,GEOR13,zwykly,bg);
 
- 		SDL_itoa(c->defence,buf,10);
 
- 		printToWR(buf,positions[i].x+381,positions[i].y+38,GEOR13,zwykly,bg);
 
- 		//damage
 
- 		printAt(CGI->generaltexth->allTexts[199],positions[i].x+288,positions[i].y+46,GEOR13,zwykly,bg);
 
- 		SDL_itoa(c->damageMin,buf,10);
 
- 		int hlp;
 
- 		if(c->damageMin > 0)
 
- 			hlp = log10f(c->damageMin)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		buf[hlp-1]=' '; buf[hlp]='-'; buf[hlp+1]=' ';
 
- 		SDL_itoa(c->damageMax,buf+hlp+2,10);
 
- 		printToWR(buf,positions[i].x+381,positions[i].y+59,GEOR13,zwykly,bg);
 
- 		//health
 
- 		printAt(CGI->generaltexth->zelp[439].first,positions[i].x+288,positions[i].y+66,GEOR13,zwykly,bg);
 
- 		SDL_itoa(c->hitPoints,buf,10);
 
- 		printToWR(buf,positions[i].x+381,positions[i].y+79,GEOR13,zwykly,bg);
 
- 		//speed
 
- 		printAt(CGI->generaltexth->zelp[441].first,positions[i].x+288,positions[i].y+87,GEOR13,zwykly,bg);
 
- 		SDL_itoa(c->speed,buf,10);
 
- 		printToWR(buf,positions[i].x+381,positions[i].y+100,GEOR13,zwykly,bg);
 
- 		if(present)//growth
 
- 		{
 
- 			printAt(CGI->generaltexth->allTexts[194],positions[i].x+288,positions[i].y+107,GEOR13,zwykly,bg);
 
- 			SDL_itoa(owner->town->creatureGrowth(i),buf,10);
 
- 			printToWR(buf,positions[i].x+381,positions[i].y+120,GEOR13,zwykly,bg);
 
- 		}
 
- 		if(first)
 
- 		{
 
- 			crePics.push_back(new CCreaturePic(c,false));
 
- 			if(present)
 
- 			{
 
- 				recAreas.push_back(new RecArea(30+i+upgraded*7));
 
- 				recAreas.back()->pos = positions[i] + pos;
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(icons);
 
- }
 
- void CFortScreen::RecArea::clickLeft (tribool down)
 
- {
 
- 	if(!down && pressedL)
 
- 	{
 
- 		LOCPLINT->castleInt->showRecruitmentWindow(bid);
 
- 	}
 
- 	ClickableL::clickLeft(down);
 
- }
 
- void CFortScreen::RecArea::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CFortScreen::RecArea::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- }
 
- void CFortScreen::RecArea::clickRight( tribool down )
 
- {
 
- 	clickLeft(down);; //r-click does same as l-click - opens recr. window
 
- }
 
- CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
 
- {
 
- 	resdatabar = new CMinorResDataBar;
 
- 	pos = owner->pos;
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	bg = BitmapHandler::loadBitmap("TPMAGE.bmp");
 
- 	exit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CMageGuildScreen::close,this),pos.x+748,pos.y+556,"TPMAGE1.DEF",SDLK_RETURN);
 
- 	exit->assignedKeys.insert(SDLK_ESCAPE);
 
- 	scrolls2 = CDefHandler::giveDefEss("TPMAGES.DEF");
 
- 	SDL_Surface *view = BitmapHandler::loadBitmap(graphics->guildBgs[owner->town->subID]);
 
- 	SDL_SetColorKey(view,SDL_SRCCOLORKEY,SDL_MapRGB(view->format,0,255,255));
 
- 	positions.resize(5);
 
- 	positions[0] += genRect(61,83,222,445), genRect(61,83,312,445), genRect(61,83,402,445), genRect(61,83,520,445), genRect(61,83,610,445), genRect(61,83,700,445);
 
- 	positions[1] += genRect(61,83,48,53), genRect(61,83,48,147), genRect(61,83,48,241), genRect(61,83,48,335), genRect(61,83,48,429);
 
- 	positions[2] += genRect(61,83,570,82), genRect(61,83,672,82), genRect(61,83,570,157), genRect(61,83,672,157);
 
- 	positions[3] += genRect(61,83,183,42), genRect(61,83,183,148), genRect(61,83,183,253);
 
- 	positions[4] += genRect(61,83,491,325), genRect(61,83,591,325);
 
- 	blitAt(view,332,76,bg);
 
- 	for(size_t i=0; i<owner->town->town->mageLevel; i++)
 
- 	{
 
- 		size_t sp = owner->town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
 
- 		for(size_t j=0; j<sp; j++)
 
- 		{
 
- 			if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
 
- 			{
 
- 				spells.push_back(Scroll(&CGI->spellh->spells[owner->town->spells[i][j]]));
 
- 				spells[spells.size()-1].pos = positions[i][j];
 
- 				blitAt(graphics->spellscr->ourImages[owner->town->spells[i][j]].bitmap,positions[i][j],bg);
 
- 			}
 
- 			else
 
- 			{
 
- 				blitAt(scrolls2->ourImages[1].bitmap,positions[i][j],bg);
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(view);
 
- 	for(size_t i=0;i<spells.size();i++)
 
- 	{
 
- 		spells[i].pos.x += pos.x;
 
- 		spells[i].pos.y += pos.y;
 
- 	}
 
- 	delete scrolls2;
 
- }
 
- CMageGuildScreen::~CMageGuildScreen()
 
- {
 
- 	delete exit;
 
- 	SDL_FreeSurface(bg);
 
- 	delete resdatabar;
 
- }
 
- void CMageGuildScreen::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CMageGuildScreen::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	resdatabar->show(to);
 
- 	LOCPLINT->statusbar->show(to);
 
- 	exit->show(to);
 
- }
 
- void CMageGuildScreen::activate()
 
- {
 
- 	exit->activate();
 
- 	for(size_t i=0;i<spells.size();i++)
 
- 	{
 
- 		spells[i].activate();
 
- 	}
 
- }
 
- void CMageGuildScreen::deactivate()
 
- {
 
- 	exit->deactivate();
 
- 	for(size_t i=0;i<spells.size();i++)
 
- 	{
 
- 		spells[i].deactivate();
 
- 	}
 
- }
 
- void CMageGuildScreen::Scroll::clickLeft (tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		std::vector<SComponent*> comps(1,
 
- 			new CCustomImgComponent(SComponent::spell,spell->id,0,graphics->spellscr->ourImages[spell->id].bitmap,false)
 
- 		);
 
- 		LOCPLINT->showInfoDialog(spell->descriptions[0],comps, soundBase::sound_todo);
 
- 	}
 
- }
 
- void CMageGuildScreen::Scroll::clickRight (tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CInfoPopup *vinya = new CInfoPopup();
 
- 		vinya->free = true;
 
- 		vinya->bitmap = CMessage::drawBoxTextBitmapSub
 
- 			(LOCPLINT->playerID,
 
- 			spell->descriptions[0],graphics->spellscr->ourImages[spell->id].bitmap,
 
- 			spell->name,30,30);
 
- 		vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
 
- 		vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
 
- 		LOCPLINT->pushInt(vinya);
 
- 	}
 
- }
 
- void CMageGuildScreen::Scroll::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 		LOCPLINT->statusbar->print(spell->name);
 
- 	else
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void CMageGuildScreen::Scroll::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CMageGuildScreen::Scroll::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, int hid)
 
- {
 
- 	SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPSMITH.bmp");
 
- 	SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
 
- 	bmp = SDL_ConvertSurface(bg2,screen->format,0); 
 
- 	SDL_FreeSurface(bg2);
 
- 	bg2 = BitmapHandler::loadBitmap("TPSMITBK.bmp");
 
- 	blitAt(bg2,64,50,bmp);
 
- 	SDL_FreeSurface(bg2);
 
- 	CCreatureAnimation cra(CGI->creh->creatures[creMachineID].animDefName);
 
- 	cra.nextFrameMiddle(bmp,170,120,true,0,false);
 
- 	char pom[75];
 
- 	sprintf(pom,CGI->generaltexth->allTexts[274].c_str(),CGI->creh->creatures[creMachineID].nameSing.c_str()); //build a new ...
 
- 	printAtMiddle(pom,165,28,GEORXX,tytulowy,bmp);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[43],165,218,GEOR16,zwykly,bmp); //resource cost
 
- 	SDL_itoa(CGI->arth->artifacts[aid].price,pom,10);
 
- 	printAtMiddle(pom,165,290,GEOR13,zwykly,bmp);
 
- 	pos.w = bmp->w;
 
- 	pos.h = bmp->h;
 
- 	pos.x = screen->w/2 - pos.w/2;
 
- 	pos.y = screen->h/2 - pos.h/2;
 
- 	buy = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 42,pos.y + 312,"IBUY30.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 224,pos.y + 312,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	if(possible)
 
- 		buy->callback += boost::bind(&CCallback::buyArtifact,LOCPLINT->cb,LOCPLINT->cb->getHeroInfo(hid,2),aid);
 
- 	else
 
- 		buy->bitmapOffset = 2;
 
- 	blitAt(graphics->resources32->ourImages[6].bitmap,148,244,bmp);
 
- }
 
- void CBlacksmithDialog::show( SDL_Surface * to )
 
- {
 
- 	blitAt(bmp,pos,to);
 
- 	buy->show(to);
 
- 	cancel->show(to);
 
- }
 
- void CBlacksmithDialog::activate()
 
- {
 
- 	if(!buy->bitmapOffset)
 
- 		buy->activate();
 
- 	cancel->activate();
 
- }
 
- void CBlacksmithDialog::deactivate()
 
- {
 
- 	if(!buy->bitmapOffset)
 
- 		buy->deactivate();
 
- 	cancel->deactivate();
 
- }
 
- CBlacksmithDialog::~CBlacksmithDialog()
 
- {
 
- 	SDL_FreeSurface(bmp);
 
- 	delete cancel;
 
- 	delete buy;
 
- }
 
- void CBlacksmithDialog::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
 
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