inspector.h 4.8 KB

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  1. /*
  2. * inspector.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../StdInc.h"
  12. #include <QTableWidget>
  13. #include <QTableWidgetItem>
  14. #include <QStyledItemDelegate>
  15. #include "../lib/int3.h"
  16. #include "../lib/GameConstants.h"
  17. #include "../lib/mapObjects/CGCreature.h"
  18. #include "../lib/mapObjects/MapObjects.h"
  19. #include "../lib/ResourceSet.h"
  20. #define DECLARE_OBJ_TYPE(x) void initialize(x*);
  21. #define DECLARE_OBJ_PROPERTY_METHODS(x) \
  22. void updateProperties(x*); \
  23. void setProperty(x*, const QString &, const QVariant &);
  24. #define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
  25. #define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
  26. #define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
  27. class Initializer
  28. {
  29. public:
  30. //===============DECLARE MAP OBJECTS======================================
  31. DECLARE_OBJ_TYPE(CArmedInstance);
  32. DECLARE_OBJ_TYPE(CGShipyard);
  33. DECLARE_OBJ_TYPE(CGTownInstance);
  34. DECLARE_OBJ_TYPE(CGArtifact);
  35. DECLARE_OBJ_TYPE(CGMine);
  36. DECLARE_OBJ_TYPE(CGResource);
  37. DECLARE_OBJ_TYPE(CGDwelling);
  38. DECLARE_OBJ_TYPE(CGGarrison);
  39. DECLARE_OBJ_TYPE(CGHeroInstance);
  40. DECLARE_OBJ_TYPE(CGCreature);
  41. DECLARE_OBJ_TYPE(CGSignBottle);
  42. DECLARE_OBJ_TYPE(CGLighthouse);
  43. //DECLARE_OBJ_TYPE(CGEvent);
  44. //DECLARE_OBJ_TYPE(CGPandoraBox);
  45. //DECLARE_OBJ_TYPE(CGSeerHut);
  46. Initializer(CGObjectInstance *, const PlayerColor &);
  47. private:
  48. PlayerColor defaultPlayer;
  49. };
  50. class Inspector
  51. {
  52. protected:
  53. struct PropertyEditorPlaceholder {};
  54. //===============DECLARE PROPERTIES SETUP=================================
  55. DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
  56. DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
  57. DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
  58. DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
  59. DECLARE_OBJ_PROPERTY_METHODS(CGMine);
  60. DECLARE_OBJ_PROPERTY_METHODS(CGResource);
  61. DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
  62. DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
  63. DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
  64. DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
  65. DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
  66. DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
  67. DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
  68. DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
  69. DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);
  70. //===============DECLARE PROPERTY VALUE TYPE==============================
  71. QTableWidgetItem * addProperty(unsigned int value);
  72. QTableWidgetItem * addProperty(int value);
  73. QTableWidgetItem * addProperty(const std::string & value);
  74. QTableWidgetItem * addProperty(const QString & value);
  75. QTableWidgetItem * addProperty(const int3 & value);
  76. QTableWidgetItem * addProperty(const PlayerColor & value);
  77. QTableWidgetItem * addProperty(const GameResID & value);
  78. QTableWidgetItem * addProperty(bool value);
  79. QTableWidgetItem * addProperty(CGObjectInstance * value);
  80. QTableWidgetItem * addProperty(CGCreature::Character value);
  81. QTableWidgetItem * addProperty(CQuest::Emission value);
  82. QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
  83. //===============END OF DECLARATION=======================================
  84. public:
  85. Inspector(CMap *, CGObjectInstance *, QTableWidget *);
  86. void setProperty(const QString & key, const QVariant & value);
  87. void updateProperties();
  88. protected:
  89. template<class T>
  90. void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
  91. {
  92. auto * itemValue = addProperty(value);
  93. if(restricted)
  94. itemValue->setFlags(Qt::NoItemFlags);
  95. QTableWidgetItem * itemKey = nullptr;
  96. if(keyItems.contains(key))
  97. {
  98. itemKey = keyItems[key];
  99. table->setItem(table->row(itemKey), 1, itemValue);
  100. if(delegate)
  101. table->setItemDelegateForRow(table->row(itemKey), delegate);
  102. }
  103. else
  104. {
  105. itemKey = new QTableWidgetItem(key);
  106. itemKey->setFlags(Qt::NoItemFlags);
  107. keyItems[key] = itemKey;
  108. table->setRowCount(row + 1);
  109. table->setItem(row, 0, itemKey);
  110. table->setItem(row, 1, itemValue);
  111. table->setItemDelegateForRow(row, delegate);
  112. ++row;
  113. }
  114. }
  115. template<class T>
  116. void addProperty(const QString & key, const T & value, bool restricted = true)
  117. {
  118. addProperty<T>(key, value, nullptr, restricted);
  119. }
  120. protected:
  121. int row = 0;
  122. QTableWidget * table;
  123. CGObjectInstance * obj;
  124. QMap<QString, QTableWidgetItem*> keyItems;
  125. CMap * map;
  126. };
  127. class InspectorDelegate : public QStyledItemDelegate
  128. {
  129. Q_OBJECT
  130. public:
  131. static InspectorDelegate * boolDelegate();
  132. using QStyledItemDelegate::QStyledItemDelegate;
  133. QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
  134. void setEditorData(QWidget *editor, const QModelIndex &index) const override;
  135. void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
  136. QStringList options;
  137. };