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							- /*
 
- * RecruitHero.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "Goals.h"
 
- #include "../AIGateway.h"
 
- #include "../AIUtility.h"
 
- #include "../../../lib/constants/StringConstants.h"
 
- namespace NKAI
 
- {
 
- using namespace Goals;
 
- std::string RecruitHero::toString() const
 
- {
 
- 	if(heroToBuy)
 
- 		return "Recruit " + heroToBuy->getNameTranslated() + " at " + town->getNameTranslated();
 
- 	else
 
- 		return "Recruit hero at " + town->getNameTranslated();
 
- }
 
- void RecruitHero::accept(AIGateway * ai)
 
- {
 
- 	auto t = town;
 
- 	if(!t)
 
- 	{
 
- 		throw cannotFulfillGoalException("No town to recruit hero!");
 
- 	}
 
- 	logAi->debug("Trying to recruit a hero in %s at %s", t->getNameTranslated(), t->visitablePos().toString());
 
- 	auto heroes = cb->getAvailableHeroes(t);
 
- 	if(!heroes.size())
 
- 	{
 
- 		throw cannotFulfillGoalException("No available heroes in tavern in " + t->nodeName());
 
- 	}
 
- 	auto heroToHire = heroToBuy;
 
- 	if(!heroToHire)
 
- 	{
 
- 		for(auto hero : heroes)
 
- 		{
 
- 			if(!heroToHire || hero->getTotalStrength() > heroToHire->getTotalStrength())
 
- 				heroToHire = hero;
 
- 		}
 
- 	}
 
- 	if(!heroToHire)
 
- 		throw cannotFulfillGoalException("No hero to hire!");
 
- 	if(t->visitingHero)
 
- 	{
 
- 		cb->swapGarrisonHero(t);
 
- 	}
 
- 	if(t->visitingHero)
 
- 		throw cannotFulfillGoalException("Town " + t->nodeName() + " is occupied. Cannot recruit hero!");
 
- 	cb->recruitHero(t, heroToHire);
 
- 	{
 
- 		std::unique_lock lockGuard(ai->nullkiller->aiStateMutex);
 
- 		ai->nullkiller->heroManager->update();
 
- 		ai->nullkiller->objectClusterizer->reset();
 
- 	}
 
- }
 
- }
 
 
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