CDefObjInfoHandler.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CDefObjInfoHandler.h"
  3. #include "filesystem/Filesystem.h"
  4. #include "filesystem/CBinaryReader.h"
  5. //#include "../client/CGameInfo.h"
  6. #include "../lib/VCMI_Lib.h"
  7. #include "GameConstants.h"
  8. #include "StringConstants.h"
  9. #include "CGeneralTextHandler.h"
  10. #include "CModHandler.h"
  11. #include "JsonNode.h"
  12. /*
  13. * CDefObjInfoHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. static bool isVisitableFromTop(int identifier, int type)
  22. {
  23. if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
  24. return true;
  25. static const Obj visitableFromTop[] =
  26. {Obj::FLOTSAM,
  27. Obj::SEA_CHEST,
  28. Obj::SHIPWRECK_SURVIVOR,
  29. Obj::BUOY,
  30. Obj::OCEAN_BOTTLE,
  31. Obj::BOAT,
  32. Obj::WHIRLPOOL,
  33. Obj::GARRISON,
  34. Obj::GARRISON2,
  35. Obj::SCHOLAR,
  36. Obj::CAMPFIRE,
  37. Obj::BORDERGUARD,
  38. Obj::BORDER_GATE,
  39. Obj::QUEST_GUARD,
  40. Obj::CORPSE
  41. };
  42. if (vstd::find_pos(visitableFromTop, identifier) != -1)
  43. return true;
  44. return false;
  45. }
  46. ObjectTemplate::ObjectTemplate():
  47. visitDir(8|16|32|64|128), // all but top
  48. id(Obj::NO_OBJ),
  49. subid(0),
  50. printPriority(0)
  51. {
  52. }
  53. void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
  54. {
  55. std::string data = parser.readString();
  56. std::vector<std::string> strings;
  57. boost::split(strings, data, boost::is_any_of(" "));
  58. assert(strings.size() == 9);
  59. animationFile = strings[0];
  60. stringID = strings[0];
  61. std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
  62. std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
  63. assert(blockStr.size() == 6*8);
  64. assert(visitStr.size() == 6*8);
  65. setSize(8, 6);
  66. for (size_t i=0; i<6; i++) // 6 rows
  67. {
  68. for (size_t j=0; j<8; j++) // 8 columns
  69. {
  70. auto & tile = usedTiles[i][j];
  71. tile |= VISIBLE; // assume that all tiles are visible
  72. if (blockStr[i*8 + j] == '0')
  73. tile |= BLOCKED;
  74. if (visitStr[i*8 + j] == '1')
  75. tile |= VISITABLE;
  76. }
  77. }
  78. // strings[3] most likely - terrains on which this object can be placed in editor.
  79. // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
  80. // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
  81. std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
  82. assert(terrStr.size() == 9); // all terrains but rock
  83. for (size_t i=0; i<9; i++)
  84. {
  85. if (terrStr[8-i] == '1')
  86. allowedTerrains.insert(ETerrainType(i));
  87. }
  88. id = Obj(boost::lexical_cast<int>(strings[5]));
  89. subid = boost::lexical_cast<int>(strings[6]);
  90. int type = boost::lexical_cast<int>(strings[7]);
  91. printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
  92. if (isVisitableFromTop(id, type))
  93. visitDir = 0xff;
  94. else
  95. visitDir = (8|16|32|64|128);
  96. readMsk();
  97. }
  98. void ObjectTemplate::readMsk()
  99. {
  100. ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
  101. if (CResourceHandler::get()->existsResource(resID))
  102. {
  103. auto msk = CResourceHandler::get()->load(resID)->readAll();
  104. setSize(msk.first.get()[0], msk.first.get()[1]);
  105. }
  106. else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
  107. {
  108. setSize(8, 6);
  109. }
  110. }
  111. void ObjectTemplate::readMap(CBinaryReader & reader)
  112. {
  113. animationFile = reader.readString();
  114. setSize(8, 6);
  115. ui8 blockMask[6];
  116. ui8 visitMask[6];
  117. for(auto & byte : blockMask)
  118. byte = reader.readUInt8();
  119. for(auto & byte : visitMask)
  120. byte = reader.readUInt8();
  121. for (size_t i=0; i<6; i++) // 6 rows
  122. {
  123. for (size_t j=0; j<8; j++) // 8 columns
  124. {
  125. auto & tile = usedTiles[5 - i][7 - j];
  126. tile |= VISIBLE; // assume that all tiles are visible
  127. if (((blockMask[i] >> j) & 1 ) == 0)
  128. tile |= BLOCKED;
  129. if (((visitMask[i] >> j) & 1 ) != 0)
  130. tile |= VISITABLE;
  131. }
  132. }
  133. reader.readUInt16();
  134. ui16 terrMask = reader.readUInt16();
  135. for (size_t i=0; i<9; i++)
  136. {
  137. if (((terrMask >> i) & 1 ) != 0)
  138. allowedTerrains.insert(ETerrainType(i));
  139. }
  140. id = Obj(reader.readUInt32());
  141. subid = reader.readUInt32();
  142. int type = reader.readUInt8();
  143. printPriority = reader.readUInt8() * 100; // to have some space in future
  144. if (isVisitableFromTop(id, type))
  145. visitDir = 0xff;
  146. else
  147. visitDir = (8|16|32|64|128);
  148. reader.skip(16);
  149. readMsk();
  150. if (id == Obj::EVENT)
  151. {
  152. setSize(1,1);
  153. usedTiles[0][0] = VISITABLE;
  154. }
  155. }
  156. void ObjectTemplate::readJson(const JsonNode &node)
  157. {
  158. id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
  159. subid = node["base"].Float();
  160. animationFile = node["animation"].String();
  161. const JsonVector & visitDirs = node["visitableFrom"].Vector();
  162. if (!visitDirs.empty())
  163. {
  164. if (visitDirs[0].String()[0] == '+') visitDir |= 1;
  165. if (visitDirs[0].String()[1] == '+') visitDir |= 2;
  166. if (visitDirs[0].String()[2] == '+') visitDir |= 4;
  167. if (visitDirs[1].String()[2] == '+') visitDir |= 8;
  168. if (visitDirs[2].String()[2] == '+') visitDir |= 16;
  169. if (visitDirs[2].String()[1] == '+') visitDir |= 32;
  170. if (visitDirs[2].String()[0] == '+') visitDir |= 64;
  171. if (visitDirs[1].String()[0] == '+') visitDir |= 128;
  172. }
  173. else
  174. visitDir = 0x00;
  175. if (!node["allowedTerrains"].isNull())
  176. {
  177. for (auto & entry : node["allowedTerrains"].Vector())
  178. allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
  179. }
  180. else
  181. {
  182. for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
  183. allowedTerrains.insert(ETerrainType(i));
  184. }
  185. auto charToTile = [&](const char & ch) -> ui8
  186. {
  187. switch (ch)
  188. {
  189. case ' ' : return 0;
  190. case '0' : return 0;
  191. case 'V' : return VISIBLE;
  192. case 'B' : return VISIBLE | BLOCKED;
  193. case 'H' : return BLOCKED;
  194. case 'A' : return VISIBLE | BLOCKED | VISITABLE;
  195. case 'T' : return BLOCKED | VISITABLE;
  196. default:
  197. logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
  198. return 0;
  199. }
  200. };
  201. const JsonVector & mask = node["mask"].Vector();
  202. size_t height = mask.size();
  203. size_t width = 0;
  204. for (auto & line : mask)
  205. vstd::amax(width, line.String().size());
  206. setSize(width, height);
  207. for (size_t i=0; i<mask.size(); i++)
  208. {
  209. const std::string & line = mask[i].String();
  210. for (size_t j=0; j < line.size(); j++)
  211. usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
  212. }
  213. printPriority = node["zIndex"].Float();
  214. }
  215. ui32 ObjectTemplate::getWidth() const
  216. {
  217. return usedTiles.empty() ? 0 : usedTiles.front().size();
  218. }
  219. ui32 ObjectTemplate::getHeight() const
  220. {
  221. return usedTiles.size();
  222. }
  223. void ObjectTemplate::setSize(ui32 width, ui32 height)
  224. {
  225. usedTiles.resize(height);
  226. for (auto & line : usedTiles)
  227. line.resize(width, 0);
  228. }
  229. bool ObjectTemplate::isVisitable() const
  230. {
  231. for (auto & line : usedTiles)
  232. for (auto & tile : line)
  233. if (tile & VISITABLE)
  234. return true;
  235. return false;
  236. }
  237. bool ObjectTemplate::isWithin(si32 X, si32 Y) const
  238. {
  239. if (X < 0 || Y < 0)
  240. return false;
  241. if (X >= getWidth() || Y >= getHeight())
  242. return false;
  243. return true;
  244. }
  245. bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
  246. {
  247. if (isWithin(X, Y))
  248. return usedTiles[Y][X] & VISITABLE;
  249. return false;
  250. }
  251. bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
  252. {
  253. if (isWithin(X, Y))
  254. return usedTiles[Y][X] & VISIBLE;
  255. return false;
  256. }
  257. bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
  258. {
  259. if (isWithin(X, Y))
  260. return usedTiles[Y][X] & BLOCKED;
  261. return false;
  262. }
  263. bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
  264. {
  265. // visitDir uses format
  266. // 1 2 3
  267. // 8 4
  268. // 7 6 5
  269. int dirMap[3][3] =
  270. {
  271. { visitDir & 1, visitDir & 2, visitDir & 4 },
  272. { visitDir & 128, 1 , visitDir & 8 },
  273. { visitDir & 64, visitDir & 32, visitDir & 16 }
  274. };
  275. // map input values to range 0..2
  276. int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
  277. int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
  278. return dirMap[dy][dx] != 0;
  279. }
  280. bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
  281. {
  282. return allowedTerrains.count(terrain) != 0;
  283. }
  284. void CDefObjInfoHandler::readTextFile(std::string path)
  285. {
  286. CLegacyConfigParser parser(path);
  287. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  288. parser.endLine();
  289. for (size_t i=0; i<totalNumber; i++)
  290. {
  291. ObjectTemplate templ;
  292. templ.readTxt(parser);
  293. parser.endLine();
  294. objects.push_back(templ);
  295. }
  296. }
  297. CDefObjInfoHandler::CDefObjInfoHandler()
  298. {
  299. readTextFile("Data/Objects.txt");
  300. readTextFile("Data/Heroes.txt");
  301. // TODO: merge into modding system
  302. JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
  303. node.setMeta("core");
  304. std::vector<ObjectTemplate> newTemplates;
  305. newTemplates.reserve(node.Struct().size());
  306. // load all new templates
  307. for (auto & entry : node.Struct())
  308. {
  309. JsonUtils::validate(entry.second, "vcmi:objectTemplate", entry.first);
  310. ObjectTemplate templ;
  311. templ.stringID = entry.first;
  312. templ.readJson(entry.second);
  313. newTemplates.push_back(templ);
  314. }
  315. // erase old ones to avoid conflicts
  316. for (auto & entry : newTemplates)
  317. eraseAll(entry.id, entry.subid);
  318. // merge new templates into storage
  319. objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
  320. }
  321. void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
  322. {
  323. auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
  324. {
  325. return obj.id == type && obj.subid == subtype;
  326. });
  327. objects.erase(it, objects.end());
  328. }
  329. void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
  330. {
  331. objects.push_back(obj);
  332. }
  333. std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
  334. {
  335. std::vector<ObjectTemplate> ret;
  336. std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
  337. {
  338. return obj.id == type && obj.subid == subtype;
  339. });
  340. if (ret.empty())
  341. logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
  342. assert(!ret.empty()); // Can't create object of this type/subtype
  343. return ret;
  344. }
  345. std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
  346. {
  347. std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
  348. std::vector<ObjectTemplate> filtered;
  349. std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  350. {
  351. return obj.canBePlacedAt(terrain);
  352. });
  353. // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
  354. return filtered.empty() ? ret : filtered;
  355. }
  356. std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain, std::function<bool(ObjectTemplate &)> filter) const
  357. {
  358. std::vector<ObjectTemplate> ret = pickCandidates(type, subtype, terrain);
  359. std::vector<ObjectTemplate> filtered;
  360. std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), filter);
  361. // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
  362. return filtered.empty() ? ret : filtered;
  363. }