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							- #pragma once
 
- /*
 
-  * GameConstants.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- namespace GameConstants
 
- {
 
- 	const std::string VCMI_VERSION = "VCMI 0.9";
 
- 	/* 
 
- 	 * DATA_DIR contains the game data (Data/, MP3/, ...).
 
- 	 * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
 
- 	 * LIB_DIR is where the AI libraries reside (linux only)
 
- 	 */
 
- 	#ifdef _WIN32
 
- 		const std::string DATA_DIR = ".";
 
- 		const std::string BIN_DIR = ".";
 
- 		const std::string LIB_DIR = ".";
 
- 		const std::string SERVER_NAME = "VCMI_server.exe";
 
- 		const std::string LIB_EXT = "dll";
 
- 		const std::string PATH_SEPARATOR = "\\";
 
- 	#else
 
- 		#ifndef M_DATA_DIR
 
- 		#error M_DATA_DIR undefined.
 
- 		#else
 
- 		const std::string DATA_DIR = M_DATA_DIR;
 
- 		#endif
 
- 		#ifndef M_BIN_DIR
 
- 		#error M_BIN_DIR undefined.
 
- 		#else
 
- 		const std::string BIN_DIR = M_BIN_DIR;
 
- 		#endif
 
- 		#ifndef M_LIB_DIR
 
- 		#error M_LIB_DIR undefined.
 
- 		#else
 
- 		const std::string LIB_DIR = M_LIB_DIR;
 
- 		#endif
 
- 		const std::string SERVER_NAME = "vcmiserver";
 
- 		const std::string LIB_EXT = "so";
 
- 		const std::string PATH_SEPARATOR = "/";
 
- 	#endif
 
- 	const int BFIELD_WIDTH = 17;
 
- 	const int BFIELD_HEIGHT = 11;
 
- 	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
 
- 	const int ARMY_SIZE = 7;
 
- 	const int CREATURES_COUNT = 197;
 
- 	const int CRE_LEVELS = 10;
 
- 	const int F_NUMBER = 9; //factions (town types) quantity
 
- 	const int PLAYER_LIMIT = 8; //player limit per map
 
- 	const int MAX_HEROES_PER_PLAYER = 8;
 
- 	const int ALL_PLAYERS = 255; //bitfield
 
- 	const int HEROES_PER_TYPE=8; //amount of heroes of each type
 
- 	const int SKILL_QUANTITY=28;
 
- 	const int SKILL_PER_HERO=8;
 
- 	const int ARTIFACTS_QUANTITY=171;
 
- 	const int HEROES_QUANTITY=156;
 
- 	const int SPELLS_QUANTITY=70;
 
- 	const int PRIMARY_SKILLS=4;
 
- 	const int NEUTRAL_PLAYER=255;
 
- 	const int NAMES_PER_TOWN=16;
 
- 	const int CREATURES_PER_TOWN = 7; //without upgrades
 
- 	const int SPELL_LEVELS = 5;
 
- 	const int AVAILABLE_HEROES_PER_PLAYER = 2;
 
- 	const int SPELLBOOK_GOLD_COST = 500;
 
- 	const int PUZZLE_MAP_PIECES = 48;
 
- 	const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
 
- 	const ui16 BACKPACK_START = 19;
 
- 	const int ID_CATAPULT = 3, ID_LOCK = 145;
 
- 	const int TERRAIN_TYPES=10;
 
- 	const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
 
- 	    "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
 
- 	};
 
- 	const int RESOURCE_QUANTITY=8;
 
- 	const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
 
- 	    "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
 
- 	};
 
- }
 
- // Enum declarations
 
- namespace PrimarySkill
 
- {
 
- 	enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE};
 
- }
 
- namespace EVictoryConditionType
 
- {
 
- 	enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
 
- 		CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
 
- }
 
- namespace ELossConditionType
 
- {
 
- 	enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
 
- }
 
- namespace EAlignment
 
- {
 
- 	enum EAlignment { GOOD, EVIL, NEUTRAL };
 
- }
 
- namespace ETownType
 
- {
 
- 	enum ETownType
 
- 	{
 
- 		ANY = -1,
 
- 		CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
 
- 	};
 
- }
 
- namespace EBuilding
 
- {
 
- 	//Quite useful as long as most of building mechanics hardcoded
 
- 	// NOTE: all building with completely configurable mechanics will be removed from list
 
- 	enum EBuilding
 
- 	{
 
- 		MAGES_GUILD_1,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5,
 
- 		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,
 
- 		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,
 
- 		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,
 
- 		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,
 
- 		HORDE_2_UPGR,   GRAIL,         EXTRA_TOWN_HALL,   EXTRA_CITY_HALL, EXTRA_CAPITOL,
 
- 		DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
 
- 		//Special buildings for towns.
 
- 		LIGHTHOUSE  = SPECIAL_1,
 
- 		STABLES     = SPECIAL_2, //Castle
 
- 		BROTHERHOOD = SPECIAL_3,
 
- 		MYSTIC_POND         = SPECIAL_1,
 
- 		FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
 
- 		TREASURY            = SPECIAL_4,
 
- 		ARTIFACT_MERCHANT = SPECIAL_1,
 
- 		LOOKOUT_TOWER     = SPECIAL_2, //Tower
 
- 		LIBRARY           = SPECIAL_3,
 
- 		WALL_OF_KNOWLEDGE = SPECIAL_4,
 
- 		STORMCLOUDS   = SPECIAL_2,
 
- 		CASTLE_GATE   = SPECIAL_3, //Inferno
 
- 		ORDER_OF_FIRE = SPECIAL_4,
 
- 		COVER_OF_DARKNESS    = SPECIAL_1,
 
- 		NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
 
- 		SKELETON_TRANSFORMER = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MANA_VORTEX      = SPECIAL_2,
 
- 		PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
 
- 		BATTLE_ACADEMY   = SPECIAL_4,
 
- 		ESCAPE_TUNNEL     = SPECIAL_1,
 
- 		FREELANCERS_GUILD = SPECIAL_2, //Stronghold
 
- 		BALLISTA_YARD     = SPECIAL_3,
 
- 		HALL_OF_VALHALLA  = SPECIAL_4,
 
- 		CAGE_OF_WARLORDS = SPECIAL_1,
 
- 		GLYPHS_OF_FEAR   = SPECIAL_2, // Fortress
 
- 		BLOOD_OBELISK    = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
 
- 	};
 
- }
 
- namespace EBuildingState
 
- {
 
- 	enum EBuildingState
 
- 	{
 
- 		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
 
- 		NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
 
- 	};
 
- }
 
- namespace ESpellCastProblem
 
- {
 
- 	enum ESpellCastProblem
 
- 	{
 
- 		OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
 
- 		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
 
- 		SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
 
- 		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
 
- 		MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
 
- 		INVALID
 
- 	};
 
- }
 
- namespace ECastingMode
 
- {
 
- 	enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
 
- 		MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
 
- }
 
- namespace EMarketMode
 
- {
 
- 	enum EMarketMode
 
- 	{
 
- 		RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT, 
 
- 		ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
 
- 		MARTKET_AFTER_LAST_PLACEHOLDER
 
- 	};
 
- }
 
- namespace EBattleStackState
 
- {
 
- 	enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
 
- 		DRAINED_MANA /*remember to drain mana only once per turn*/};
 
- }
 
- namespace ECommander
 
- {
 
- 	enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
 
- 	const int MAX_SKILL_LEVEL = 5;
 
- }
 
- namespace EWallParts
 
- {
 
- 	enum EWallParts
 
- 	{
 
- 		INDESTRUCTIBLE_PART = -2, INVALID = -1,
 
- 		KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
 
- 		PARTS_COUNT
 
- 	};
 
- }
 
- namespace EWallState
 
- {
 
- 	enum
 
- 	{
 
- 		NONE, //no wall
 
- 		INTACT,
 
- 		DAMAGED,
 
- 		DESTROYED
 
- 	};
 
- }
 
- namespace Obj
 
- {
 
- 	enum
 
- 	{
 
- 		ALTAR_OF_SACRIFICE = 2,
 
- 		ANCHOR_POINT = 3,
 
- 		ARENA = 4,
 
- 		ARTIFACT = 5,
 
- 		PANDORAS_BOX = 6,
 
- 		BLACK_MARKET = 7,
 
- 		BOAT = 8,
 
- 		BORDERGUARD = 9,
 
- 		KEYMASTER = 10,
 
- 		BUOY = 11,
 
- 		CAMPFIRE = 12,
 
- 		CARTOGRAPHER = 13,
 
- 		SWAN_POND = 14,
 
- 		COVER_OF_DARKNESS = 15,
 
- 		CREATURE_BANK = 16,
 
- 		CREATURE_GENERATOR1 = 17,
 
- 		CREATURE_GENERATOR2 = 18,
 
- 		CREATURE_GENERATOR3 = 19,
 
- 		CREATURE_GENERATOR4 = 20,
 
- 		CURSED_GROUND1 = 21,
 
- 		CORPSE = 22,
 
- 		MARLETTO_TOWER = 23,
 
- 		DERELICT_SHIP = 24,
 
- 		DRAGON_UTOPIA = 25,
 
- 		EVENT = 26,
 
- 		EYE_OF_MAGI = 27,
 
- 		FAERIE_RING = 28,
 
- 		FLOTSAM = 29,
 
- 		FOUNTAIN_OF_FORTUNE = 30,
 
- 		FOUNTAIN_OF_YOUTH = 31,
 
- 		GARDEN_OF_REVELATION = 32,
 
- 		GARRISON = 33,
 
- 		HERO = 34,
 
- 		HILL_FORT = 35,
 
- 		HUT_OF_MAGI = 37,
 
- 		IDOL_OF_FORTUNE = 38,
 
- 		LEAN_TO = 39,
 
- 		LIBRARY_OF_ENLIGHTENMENT = 41,
 
- 		MONOLITH1 = 43,
 
- 		MONOLITH2 = 44,
 
- 		MONOLITH3 = 45,
 
- 		MAGIC_PLAINS1 = 46,
 
- 		SCHOOL_OF_MAGIC = 47,
 
- 		MAGIC_WELL = 49,
 
- 		MERCENARY_CAMP = 51,
 
- 		MERMAID = 52,
 
- 		MINE = 53,
 
- 		MONSTER = 54,
 
- 		MYSTICAL_GARDEN = 55,
 
- 		OASIS = 56,
 
- 		OBELISK = 57,
 
- 		REDWOOD_OBSERVATORY = 58,
 
- 		OCEAN_BOTTLE = 59,
 
- 		PILLAR_OF_FIRE = 60,
 
- 		STAR_AXIS = 61,
 
- 		PRISON = 62,
 
- 		PYRAMID = 63,
 
- 		RALLY_FLAG = 64,
 
- 		RANDOM_TOWN = 77,
 
- 		REFUGEE_CAMP = 78,
 
- 		RESOURCE = 79,
 
- 		SANCTUARY = 80,
 
- 		SCHOLAR = 81,
 
- 		SEA_CHEST = 82,
 
- 		SEER_HUT = 83,
 
- 		CRYPT = 84,
 
- 		SHIPWRECK = 85,
 
- 		SHIPWRECK_SURVIVOR = 86,
 
- 		SHIPYARD = 87,
 
- 		SHRINE_OF_MAGIC_THOUGHT = 90,
 
- 		SPELL_SCROLL = 93,
 
- 		STABLES = 94,
 
- 		TAVERN = 95,
 
- 		TEMPLE = 96,
 
- 		DEN_OF_THIEVES = 97,
 
- 		TOWN = 98,
 
- 		TRADING_POST = 99,
 
- 		LEARNING_STONE = 100,
 
- 		TREASURE_CHEST = 101,
 
- 		TREE_OF_KNOWLEDGE = 102,
 
- 		SUBTERRANEAN_GATE = 103,
 
- 		UNIVERSITY = 104,
 
- 		WAGON = 105,
 
- 		WAR_MACHINE_FACTORY = 106,
 
- 		SCHOOL_OF_WAR = 107,
 
- 		WARRIORS_TOMB = 108,
 
- 		WATER_WHEEL = 109,
 
- 		WATERING_HOLE = 110,
 
- 		WHIRLPOOL = 111,
 
- 		WINDMILL = 112,
 
- 		HOLE = 124,
 
- 		BORDER_GATE = 212,
 
- 		FREELANCERS_GUILD = 213,
 
- 		HERO_PLACEHOLDER = 214,
 
- 		QUEST_GUARD = 215,
 
- 		GARRISON2 = 219,
 
- 		ABANDONED_MINE = 220,
 
- 		TRADING_POST_SNOW = 221,
 
- 		CLOVER_FIELD = 222,
 
- 		CURSED_GROUND2 = 223,
 
- 		EVIL_FOG = 224,
 
- 		FAVORABLE_WINDS = 225,
 
- 		FIERY_FIELDS = 226,
 
- 		HOLY_GROUNDS = 227,
 
- 		LUCID_POOLS = 228,
 
- 		MAGIC_CLOUDS = 229,
 
- 		MAGIC_PLAINS2 = 230,
 
- 		ROCKLANDS = 231,
 
- 	};
 
- }
 
- namespace SecSkillLevel
 
- {
 
- 	enum SecSkillLevel
 
- 	{
 
- 		NONE,
 
- 		BASIC,
 
- 		ADVANCED,
 
- 		EXPERT
 
- 	};
 
- }
 
- //follows ERM BI (battle image) format
 
- namespace BattlefieldBI
 
- {
 
- 	enum
 
- 	{
 
- 		NONE = -1,
 
- 		COASTAL,
 
- 		//Discrepency from ERM BI description - we have magic plains and cursed gronds swapped
 
- 		MAGIC_PLAINS,
 
- 		CURSED_GROUND,
 
- 		//
 
- 		HOLY_GROUND,
 
- 		EVIL_FOG,
 
- 		CLOVER_FIELD,
 
- 		LUCID_POOLS,
 
- 		FIERY_FIELDS,
 
- 		ROCKLANDS,
 
- 		MAGIC_CLOUDS,
 
- 	};
 
- }
 
- // Typedef declarations
 
- typedef si8 TFaction;
 
- typedef si64 TExpType;
 
- typedef ui32 TSpell;
 
- typedef std::pair<ui32, ui32> TDmgRange;
 
- typedef ui8 TBonusType;
 
- typedef si32 TBonusSubtype;
 
- typedef si32 TSlot;
 
- typedef si32 TQuantity;
 
- typedef si32 TArtifactID;
 
- typedef si32 TArtifactInstanceID;
 
- typedef ui32 TCreature; //creature id
 
- typedef ui8 TPlayerColor;
 
 
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