SelectionTab.cpp 29 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../render/CAnimation.h"
  29. #include "../render/Canvas.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../render/Graphics.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/NetPacksLobby.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/CConfigHandler.h"
  37. #include "../../lib/GameSettings.h"
  38. #include "../../lib/filesystem/Filesystem.h"
  39. #include "../../lib/campaign/CampaignState.h"
  40. #include "../../lib/mapping/CMap.h"
  41. #include "../../lib/mapping/CMapService.h"
  42. #include "../../lib/mapping/CMapInfo.h"
  43. #include "../../lib/mapping/CMapHeader.h"
  44. #include "../../lib/mapping/MapFormat.h"
  45. #include "../../lib/TerrainHandler.h"
  46. #include "../../lib/serializer/Connection.h"
  47. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  48. {
  49. if(aaa->isFolder || bbb->isFolder)
  50. {
  51. if(aaa->isFolder != bbb->isFolder)
  52. return (aaa->isFolder > bbb->isFolder);
  53. else
  54. {
  55. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  56. return boost::algorithm::starts_with(aaa->folderName, "..");
  57. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  58. }
  59. }
  60. auto a = aaa->mapHeader.get();
  61. auto b = bbb->mapHeader.get();
  62. if(a && b) //if we are sorting scenarios
  63. {
  64. switch(sortBy)
  65. {
  66. case _format: //by map format (RoE, WoG, etc)
  67. return (a->version < b->version);
  68. break;
  69. case _loscon: //by loss conditions
  70. return (a->defeatIconIndex < b->defeatIconIndex);
  71. break;
  72. case _playerAm: //by player amount
  73. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  74. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  75. for(int i = 0; i < 8; i++)
  76. {
  77. if(a->players[i].canHumanPlay)
  78. {
  79. playerAmntA++;
  80. humenPlayersA++;
  81. }
  82. else if(a->players[i].canComputerPlay)
  83. {
  84. playerAmntA++;
  85. }
  86. if(b->players[i].canHumanPlay)
  87. {
  88. playerAmntB++;
  89. humenPlayersB++;
  90. }
  91. else if(b->players[i].canComputerPlay)
  92. {
  93. playerAmntB++;
  94. }
  95. }
  96. if(playerAmntB != playerAmntA)
  97. return (playerAmntA < playerAmntB);
  98. else
  99. return (humenPlayersA < humenPlayersB);
  100. break;
  101. case _size: //by size of map
  102. return (a->width < b->width);
  103. break;
  104. case _viccon: //by victory conditions
  105. return (a->victoryIconIndex < b->victoryIconIndex);
  106. break;
  107. case _name: //by name
  108. return boost::ilexicographical_compare(a->name, b->name);
  109. case _fileName: //by filename
  110. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  111. default:
  112. return boost::ilexicographical_compare(a->name, b->name);
  113. }
  114. }
  115. else //if we are sorting campaigns
  116. {
  117. switch(sortBy)
  118. {
  119. case _numOfMaps: //by number of maps in campaign
  120. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  121. case _name: //by name
  122. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  123. default:
  124. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  125. }
  126. }
  127. }
  128. // pick sorting order based on selection
  129. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  130. {
  131. switch(Type)
  132. {
  133. case ESelectionScreen::newGame:
  134. return ESortBy::_name;
  135. case ESelectionScreen::loadGame:
  136. case ESelectionScreen::saveGame:
  137. return ESortBy::_fileName;
  138. case ESelectionScreen::campaignList:
  139. return ESortBy::_name;
  140. }
  141. // Should not reach here. But let's not crash the game.
  142. return ESortBy::_name;
  143. }
  144. SelectionTab::SelectionTab(ESelectionScreen Type)
  145. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0)
  146. {
  147. OBJ_CONSTRUCTION;
  148. generalSortingBy = getSortBySelectionScreen(tabType);
  149. if(tabType != ESelectionScreen::campaignList)
  150. {
  151. sortingBy = _format;
  152. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  153. pos = background->pos;
  154. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  155. inputName->filters += CTextInput::filenameFilter;
  156. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  157. int sizes[] = {36, 72, 108, 144, 0};
  158. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  159. for(int i = 0; i < 5; i++)
  160. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  161. int xpos[] = {23, 55, 88, 121, 306, 339};
  162. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  163. for(int i = 0; i < 6; i++)
  164. {
  165. ESortBy criteria = (ESortBy)i;
  166. if(criteria == _name)
  167. criteria = generalSortingBy;
  168. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  169. }
  170. }
  171. int positionsToShow = 18;
  172. std::string tabTitle;
  173. switch(tabType)
  174. {
  175. case ESelectionScreen::newGame:
  176. tabTitle = CGI->generaltexth->arraytxt[229];
  177. break;
  178. case ESelectionScreen::loadGame:
  179. tabTitle = CGI->generaltexth->arraytxt[230];
  180. break;
  181. case ESelectionScreen::saveGame:
  182. positionsToShow = 16;
  183. tabTitle = CGI->generaltexth->arraytxt[231];
  184. break;
  185. case ESelectionScreen::campaignList:
  186. tabTitle = CGI->generaltexth->allTexts[726];
  187. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  188. pos.w = parent->pos.w;
  189. pos.h = parent->pos.h;
  190. pos.x += 3;
  191. pos.y += 6;
  192. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  193. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  194. break;
  195. default:
  196. assert(0);
  197. break;
  198. }
  199. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  200. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  201. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  202. for(int i = 0; i < positionsToShow; i++)
  203. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  204. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  205. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  206. slider->setPanningStep(24);
  207. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  208. // entire screen can't be used in here since map description might also have slider
  209. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  210. filter(0);
  211. }
  212. void SelectionTab::toggleMode()
  213. {
  214. if(CSH->isGuest())
  215. {
  216. allItems.clear();
  217. curItems.clear();
  218. if(slider)
  219. slider->block(true);
  220. }
  221. else
  222. {
  223. switch(tabType)
  224. {
  225. case ESelectionScreen::newGame:
  226. {
  227. inputName->disable();
  228. auto files = getFiles("Maps/", EResType::MAP);
  229. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  230. parseMaps(files);
  231. break;
  232. }
  233. case ESelectionScreen::loadGame:
  234. inputName->disable();
  235. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  236. break;
  237. case ESelectionScreen::saveGame:
  238. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  239. inputName->enable();
  240. inputName->activate();
  241. restoreLastSelection();
  242. break;
  243. case ESelectionScreen::campaignList:
  244. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  245. break;
  246. default:
  247. assert(0);
  248. break;
  249. }
  250. if(slider)
  251. {
  252. slider->block(false);
  253. filter(0);
  254. }
  255. if(CSH->campaignStateToSend)
  256. {
  257. CSH->setCampaignState(CSH->campaignStateToSend);
  258. CSH->campaignStateToSend.reset();
  259. }
  260. else
  261. {
  262. restoreLastSelection();
  263. }
  264. }
  265. slider->setAmount((int)curItems.size());
  266. updateListItems();
  267. redraw();
  268. }
  269. void SelectionTab::clickReleased(const Point & cursorPosition)
  270. {
  271. int line = getLine();
  272. if(line != -1)
  273. {
  274. select(line);
  275. }
  276. #ifdef VCMI_IOS
  277. // focus input field if clicked inside it
  278. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  279. inputName->giveFocus();
  280. #endif
  281. }
  282. void SelectionTab::keyPressed(EShortcut key)
  283. {
  284. int moveBy = 0;
  285. switch(key)
  286. {
  287. case EShortcut::MOVE_UP:
  288. moveBy = -1;
  289. break;
  290. case EShortcut::MOVE_DOWN:
  291. moveBy = +1;
  292. break;
  293. case EShortcut::MOVE_PAGE_UP:
  294. moveBy = -(int)listItems.size() + 1;
  295. break;
  296. case EShortcut::MOVE_PAGE_DOWN:
  297. moveBy = +(int)listItems.size() - 1;
  298. break;
  299. case EShortcut::MOVE_FIRST:
  300. select(-slider->getValue());
  301. return;
  302. case EShortcut::MOVE_LAST:
  303. select((int)curItems.size() - slider->getValue());
  304. return;
  305. default:
  306. return;
  307. }
  308. select((int)selectionPos - slider->getValue() + moveBy);
  309. }
  310. void SelectionTab::clickDouble(const Point & cursorPosition)
  311. {
  312. int position = getLine();
  313. int itemIndex = position + slider->getValue();
  314. if(itemIndex >= curItems.size())
  315. return;
  316. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  317. return;
  318. if(getLine() != -1) //double clicked scenarios list
  319. {
  320. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  321. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  322. }
  323. }
  324. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  325. {
  326. int position = getLine();
  327. int py = position + slider->getValue();
  328. if(py >= curItems.size())
  329. return;
  330. if(!curItems[py]->isFolder)
  331. {
  332. std::string text = boost::str(boost::format("{%1%}\r\n\r\n%2%:\r\n%3%") % curItems[py]->getName() % CGI->generaltexth->translate("vcmi.lobby.filename") % curItems[py]->fullFileURI);
  333. if(curItems[py]->date != "")
  334. text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
  335. GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourcePath(curItems[py]->fileURI), tabType);
  336. }
  337. }
  338. auto SelectionTab::checkSubfolder(std::string path)
  339. {
  340. struct Ret
  341. {
  342. std::string folderName;
  343. std::string baseFolder;
  344. bool parentExists;
  345. bool fileInFolder;
  346. } ret;
  347. ret.parentExists = (curFolder != "");
  348. ret.fileInFolder = false;
  349. std::vector<std::string> filetree;
  350. // delete first element (e.g. 'MAPS')
  351. boost::split(filetree, path, boost::is_any_of("/"));
  352. filetree.erase(filetree.begin());
  353. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  354. if(!filetree.empty())
  355. {
  356. filetree.pop_back();
  357. ret.baseFolder = boost::algorithm::join(filetree, "/");
  358. }
  359. else
  360. ret.baseFolder = "";
  361. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  362. {
  363. std::string folder = ret.baseFolder.substr(curFolder.size());
  364. if(folder != "")
  365. {
  366. boost::split(filetree, folder, boost::is_any_of("/"));
  367. ret.folderName = filetree[0];
  368. }
  369. }
  370. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  371. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  372. ret.fileInFolder = true;
  373. return ret;
  374. }
  375. // A new size filter (Small, Medium, ...) has been selected. Populate
  376. // selMaps with the relevant data.
  377. void SelectionTab::filter(int size, bool selectFirst)
  378. {
  379. if(size == -1)
  380. size = currentMapSizeFilter;
  381. currentMapSizeFilter = size;
  382. curItems.clear();
  383. for(auto elem : allItems)
  384. {
  385. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  386. {
  387. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  388. if(parentExists)
  389. {
  390. auto folder = std::make_shared<ElementInfo>();
  391. folder->isFolder = true;
  392. folder->folderName = ".. (" + curFolder + ")";
  393. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  394. if (itemIt == curItems.end()) {
  395. curItems.push_back(folder);
  396. }
  397. }
  398. std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
  399. folder->isFolder = true;
  400. folder->folderName = folderName;
  401. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  402. if (itemIt == curItems.end() && folderName != "") {
  403. curItems.push_back(folder);
  404. }
  405. if(fileInFolder)
  406. curItems.push_back(elem);
  407. }
  408. }
  409. if(curItems.size())
  410. {
  411. slider->block(false);
  412. slider->setAmount((int)curItems.size());
  413. sort();
  414. if(selectFirst)
  415. {
  416. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  417. if(firstPos < curItems.size())
  418. {
  419. slider->scrollTo(firstPos);
  420. callOnSelect(curItems[firstPos]);
  421. selectAbs(firstPos);
  422. }
  423. }
  424. }
  425. else
  426. {
  427. updateListItems();
  428. redraw();
  429. slider->block(true);
  430. if(callOnSelect)
  431. callOnSelect(nullptr);
  432. }
  433. }
  434. void SelectionTab::sortBy(int criteria)
  435. {
  436. if(criteria == sortingBy)
  437. {
  438. sortModeAscending = !sortModeAscending;
  439. }
  440. else
  441. {
  442. sortingBy = (ESortBy)criteria;
  443. sortModeAscending = true;
  444. }
  445. sort();
  446. selectAbs(-1);
  447. }
  448. void SelectionTab::sort()
  449. {
  450. if(sortingBy != generalSortingBy)
  451. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  452. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  453. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  454. if(!sortModeAscending)
  455. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  456. updateListItems();
  457. redraw();
  458. }
  459. void SelectionTab::select(int position)
  460. {
  461. if(!curItems.size())
  462. return;
  463. // New selection. py is the index in curItems.
  464. int py = position + slider->getValue();
  465. vstd::amax(py, 0);
  466. vstd::amin(py, curItems.size() - 1);
  467. selectionPos = py;
  468. if(position < 0)
  469. slider->scrollBy(position);
  470. else if(position >= listItems.size())
  471. slider->scrollBy(position - (int)listItems.size() + 1);
  472. if(curItems[py]->isFolder) {
  473. if(boost::starts_with(curItems[py]->folderName, ".."))
  474. {
  475. std::vector<std::string> filetree;
  476. boost::split(filetree, curFolder, boost::is_any_of("/"));
  477. filetree.pop_back();
  478. filetree.pop_back();
  479. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  480. }
  481. else
  482. curFolder += curItems[py]->folderName + "/";
  483. filter(-1);
  484. slider->scrollTo(0);
  485. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  486. if(firstPos < curItems.size())
  487. {
  488. selectAbs(firstPos);
  489. }
  490. return;
  491. }
  492. rememberCurrentSelection();
  493. if(inputName && inputName->isActive())
  494. {
  495. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  496. inputName->setText(filename.stem().string());
  497. }
  498. updateListItems();
  499. redraw();
  500. if(callOnSelect)
  501. callOnSelect(curItems[py]);
  502. }
  503. void SelectionTab::selectAbs(int position)
  504. {
  505. if(position == -1)
  506. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  507. select(position - slider->getValue());
  508. }
  509. void SelectionTab::sliderMove(int slidPos)
  510. {
  511. if(!slider)
  512. return; // ignore spurious call when slider is being created
  513. updateListItems();
  514. redraw();
  515. }
  516. void SelectionTab::updateListItems()
  517. {
  518. // elemIdx is the index of the maps or saved game to display on line 0
  519. // slider->capacity contains the number of available screen lines
  520. // slider->positionsAmnt is the number of elements after filtering
  521. int elemIdx = slider->getValue();
  522. for(auto item : listItems)
  523. {
  524. if(elemIdx < curItems.size())
  525. {
  526. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  527. elemIdx++;
  528. }
  529. else
  530. {
  531. item->updateItem();
  532. }
  533. }
  534. }
  535. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  536. {
  537. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  538. return getLine(position - pos.topLeft()) != -1;
  539. }
  540. int SelectionTab::getLine() const
  541. {
  542. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  543. return getLine(clickPos);
  544. }
  545. int SelectionTab::getLine(const Point & clickPos) const
  546. {
  547. int line = -1;
  548. // Ignore clicks on save name area
  549. int maxPosY;
  550. if(tabType == ESelectionScreen::saveGame)
  551. maxPosY = 516;
  552. else
  553. maxPosY = 564;
  554. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  555. {
  556. line = (clickPos.y - 115) / 25; //which line
  557. }
  558. return line;
  559. }
  560. void SelectionTab::selectFileName(std::string fname)
  561. {
  562. boost::to_upper(fname);
  563. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  564. {
  565. if(allItems[i]->fileURI == fname)
  566. {
  567. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  568. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  569. }
  570. }
  571. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  572. {
  573. if(curItems[i]->fileURI == fname)
  574. {
  575. slider->scrollTo(i);
  576. selectAbs(i);
  577. return;
  578. }
  579. }
  580. filter(-1);
  581. selectAbs(-1);
  582. }
  583. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  584. {
  585. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  586. }
  587. void SelectionTab::rememberCurrentSelection()
  588. {
  589. if(getSelectedMapInfo()->isFolder)
  590. return;
  591. // TODO: this can be more elegant
  592. if(tabType == ESelectionScreen::newGame)
  593. {
  594. Settings lastMap = settings.write["general"]["lastMap"];
  595. lastMap->String() = getSelectedMapInfo()->fileURI;
  596. }
  597. else if(tabType == ESelectionScreen::loadGame)
  598. {
  599. Settings lastSave = settings.write["general"]["lastSave"];
  600. lastSave->String() = getSelectedMapInfo()->fileURI;
  601. }
  602. else if(tabType == ESelectionScreen::campaignList)
  603. {
  604. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  605. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  606. }
  607. }
  608. void SelectionTab::restoreLastSelection()
  609. {
  610. switch(tabType)
  611. {
  612. case ESelectionScreen::newGame:
  613. selectFileName(settings["general"]["lastMap"].String());
  614. break;
  615. case ESelectionScreen::campaignList:
  616. selectFileName(settings["general"]["lastCampaign"].String());
  617. break;
  618. case ESelectionScreen::loadGame:
  619. case ESelectionScreen::saveGame:
  620. selectFileName(settings["general"]["lastSave"].String());
  621. }
  622. }
  623. bool SelectionTab::isMapSupported(const CMapInfo & info)
  624. {
  625. switch (info.mapHeader->version)
  626. {
  627. case EMapFormat::ROE:
  628. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  629. case EMapFormat::AB:
  630. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  631. case EMapFormat::SOD:
  632. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  633. case EMapFormat::WOG:
  634. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  635. case EMapFormat::HOTA:
  636. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  637. case EMapFormat::VCMI:
  638. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  639. }
  640. return false;
  641. }
  642. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  643. {
  644. logGlobal->debug("Parsing %d maps", files.size());
  645. allItems.clear();
  646. for(auto & file : files)
  647. {
  648. try
  649. {
  650. auto mapInfo = std::make_shared<ElementInfo>();
  651. mapInfo->mapInit(file.getName());
  652. if (isMapSupported(*mapInfo))
  653. allItems.push_back(mapInfo);
  654. }
  655. catch(std::exception & e)
  656. {
  657. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  658. }
  659. }
  660. }
  661. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  662. {
  663. for(auto & file : files)
  664. {
  665. try
  666. {
  667. auto mapInfo = std::make_shared<ElementInfo>();
  668. mapInfo->saveInit(file);
  669. // Filter out other game modes
  670. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  671. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  672. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  673. switch(CSH->getLoadMode())
  674. {
  675. case ELoadMode::SINGLE:
  676. if(isMultiplayer || isCampaign || isTutorial)
  677. mapInfo->mapHeader.reset();
  678. break;
  679. case ELoadMode::CAMPAIGN:
  680. if(!isCampaign)
  681. mapInfo->mapHeader.reset();
  682. break;
  683. case ELoadMode::TUTORIAL:
  684. if(!isTutorial)
  685. mapInfo->mapHeader.reset();
  686. break;
  687. default:
  688. if(!isMultiplayer)
  689. mapInfo->mapHeader.reset();
  690. break;
  691. }
  692. allItems.push_back(mapInfo);
  693. }
  694. catch(const std::exception & e)
  695. {
  696. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  697. }
  698. }
  699. }
  700. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  701. {
  702. allItems.reserve(files.size());
  703. for(auto & file : files)
  704. {
  705. auto info = std::make_shared<ElementInfo>();
  706. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  707. info->fileURI = file.getName();
  708. info->campaignInit();
  709. if(info->campaign)
  710. allItems.push_back(info);
  711. }
  712. }
  713. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  714. {
  715. boost::to_upper(dirURI);
  716. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  717. {
  718. return boost::algorithm::starts_with(mount, dirURI);
  719. });
  720. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  721. {
  722. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  723. });
  724. return ret;
  725. }
  726. SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourcePath resource, ESelectionScreen tabType)
  727. : CWindowObject(BORDERED | RCLICK_POPUP)
  728. {
  729. drawPlayerElements = tabType == ESelectionScreen::newGame;
  730. renderImage = tabType == ESelectionScreen::newGame && settings["lobby"]["mapPreview"].Bool();
  731. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  732. std::vector<std::shared_ptr<IImage>> mapLayerImages;
  733. if(renderImage)
  734. mapLayerImages = createMinimaps(ResourcePath(resource.getName(), EResType::MAP), IMAGE_SIZE);
  735. if(mapLayerImages.size() == 0)
  736. renderImage = false;
  737. pos = Rect(0, 0, 3 * BORDER + 2 * IMAGE_SIZE, 2000);
  738. auto drawLabel = [&]() {
  739. label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, BORDER + 2 * IMAGE_SIZE, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  740. if(!label->slider)
  741. label->resize(Point(BORDER + 2 * IMAGE_SIZE, label->label->textSize.y));
  742. };
  743. drawLabel();
  744. int textHeight = std::min(350, label->label->textSize.y);
  745. pos.h = BORDER + textHeight + BORDER;
  746. if(renderImage)
  747. pos.h += IMAGE_SIZE + BORDER;
  748. backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  749. updateShadow();
  750. drawLabel();
  751. if(renderImage)
  752. {
  753. if(mapLayerImages.size() == 1)
  754. image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER + (BORDER + IMAGE_SIZE) / 2, textHeight + 2 * BORDER));
  755. else
  756. {
  757. image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER, textHeight + 2 * BORDER));
  758. image2 = std::make_shared<CPicture>(mapLayerImages[1], Point(BORDER + IMAGE_SIZE + BORDER, textHeight + 2 * BORDER));
  759. }
  760. }
  761. center(GH.getCursorPosition()); //center on mouse
  762. #ifdef VCMI_MOBILE
  763. moveBy({0, -pos.h / 2});
  764. #endif
  765. fitToScreen(10);
  766. }
  767. Canvas SelectionTab::CMapInfoTooltipBox::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer)
  768. {
  769. Canvas canvas = Canvas(Point(map->width, map->height));
  770. for (int y = 0; y < map->height; ++y)
  771. for (int x = 0; x < map->width; ++x)
  772. {
  773. TerrainTile & tile = map->getTile(int3(x, y, layer));
  774. ColorRGBA color = tile.terType->minimapUnblocked;
  775. if (tile.blocked && (!tile.visitable))
  776. color = tile.terType->minimapBlocked;
  777. if(drawPlayerElements)
  778. // if object at tile is owned - it will be colored as its owner
  779. for (const CGObjectInstance *obj : tile.blockingObjects)
  780. {
  781. PlayerColor player = obj->getOwner();
  782. if(player == PlayerColor::NEUTRAL)
  783. {
  784. color = graphics->neutralColor;
  785. break;
  786. }
  787. if (player.isValidPlayer())
  788. {
  789. color = graphics->playerColors[player.getNum()];
  790. break;
  791. }
  792. }
  793. canvas.drawPoint(Point(x, y), color);
  794. }
  795. return canvas;
  796. }
  797. std::vector<std::shared_ptr<IImage>> SelectionTab::CMapInfoTooltipBox::createMinimaps(ResourcePath resource, int size)
  798. {
  799. std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();
  800. CMapService mapService;
  801. std::unique_ptr<CMap> map;
  802. try
  803. {
  804. map = mapService.loadMap(resource);
  805. }
  806. catch (...)
  807. {
  808. return ret;
  809. }
  810. for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
  811. {
  812. Canvas canvas = createMinimapForLayer(map, i);
  813. Canvas canvasScaled = Canvas(Point(size, size));
  814. canvasScaled.drawScaled(canvas, Point(0, 0), Point(size, size));
  815. std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());
  816. ret.push_back(img);
  817. }
  818. return ret;
  819. }
  820. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  821. : CIntObject(LCLICK, position)
  822. {
  823. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  824. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  825. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  826. labelName->setAutoRedraw(false);
  827. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  828. labelAmountOfPlayers->setAutoRedraw(false);
  829. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  830. labelNumberOfCampaignMaps->setAutoRedraw(false);
  831. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  832. labelMapSizeLetter->setAutoRedraw(false);
  833. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  834. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  835. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  836. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  837. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  838. }
  839. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  840. {
  841. if(!info)
  842. {
  843. labelAmountOfPlayers->disable();
  844. labelMapSizeLetter->disable();
  845. iconFolder->disable();
  846. pictureEmptyLine->disable();
  847. iconFormat->disable();
  848. iconVictoryCondition->disable();
  849. iconLossCondition->disable();
  850. labelNumberOfCampaignMaps->disable();
  851. labelName->disable();
  852. return;
  853. }
  854. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  855. if(info->isFolder)
  856. {
  857. labelAmountOfPlayers->disable();
  858. labelMapSizeLetter->disable();
  859. iconFolder->enable();
  860. pictureEmptyLine->enable();
  861. iconFormat->disable();
  862. iconVictoryCondition->disable();
  863. iconLossCondition->disable();
  864. labelNumberOfCampaignMaps->disable();
  865. labelName->enable();
  866. labelName->setText(info->folderName);
  867. labelName->setColor(color);
  868. return;
  869. }
  870. if(info->campaign)
  871. {
  872. labelAmountOfPlayers->disable();
  873. labelMapSizeLetter->disable();
  874. iconFolder->disable();
  875. pictureEmptyLine->disable();
  876. iconFormat->disable();
  877. iconVictoryCondition->disable();
  878. iconLossCondition->disable();
  879. labelNumberOfCampaignMaps->enable();
  880. std::ostringstream ostr(std::ostringstream::out);
  881. ostr << info->campaign->scenariosCount();
  882. labelNumberOfCampaignMaps->setText(ostr.str());
  883. labelNumberOfCampaignMaps->setColor(color);
  884. }
  885. else
  886. {
  887. labelNumberOfCampaignMaps->disable();
  888. std::ostringstream ostr(std::ostringstream::out);
  889. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  890. labelAmountOfPlayers->enable();
  891. labelAmountOfPlayers->setText(ostr.str());
  892. labelAmountOfPlayers->setColor(color);
  893. labelMapSizeLetter->enable();
  894. labelMapSizeLetter->setText(info->getMapSizeName());
  895. labelMapSizeLetter->setColor(color);
  896. iconFolder->disable();
  897. pictureEmptyLine->disable();
  898. iconFormat->enable();
  899. iconFormat->setFrame(info->getMapSizeFormatIconId());
  900. iconVictoryCondition->enable();
  901. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  902. iconLossCondition->enable();
  903. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  904. }
  905. labelName->enable();
  906. labelName->setText(info->getNameForList());
  907. labelName->setColor(color);
  908. }