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MapRenderer.cpp 25 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../render/CAnimation.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IImage.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../../CCallback.h"
  21. #include "../../lib/RiverHandler.h"
  22. #include "../../lib/RoadHandler.h"
  23. #include "../../lib/TerrainHandler.h"
  24. #include "../../lib/mapObjects/CGHeroInstance.h"
  25. #include "../../lib/mapObjects/MiscObjects.h"
  26. #include "../../lib/mapObjects/ObjectTemplate.h"
  27. #include "../../lib/mapping/CMapDefines.h"
  28. #include "../../lib/pathfinder/CGPathNode.h"
  29. struct NeighborTilesInfo
  30. {
  31. //567
  32. //3 4
  33. //012
  34. std::bitset<8> d;
  35. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  36. {
  37. auto checkTile = [&](int dx, int dy)
  38. {
  39. return context.isVisible(pos + int3(dx, dy, 0));
  40. };
  41. // sides
  42. d[1] = checkTile(0, +1);
  43. d[3] = checkTile(-1, 0);
  44. d[4] = checkTile(+1, 0);
  45. d[6] = checkTile(0, -1);
  46. // corners - select visible image if either corner or adjacent sides are visible
  47. d[0] = d[1] || d[3] || checkTile(-1, +1);
  48. d[2] = d[1] || d[4] || checkTile(+1, +1);
  49. d[5] = d[3] || d[6] || checkTile(-1, -1);
  50. d[7] = d[4] || d[6] || checkTile(+1, -1);
  51. }
  52. bool areAllHidden() const
  53. {
  54. return d.none();
  55. }
  56. int getBitmapID() const
  57. {
  58. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  59. // 0-1, 2-3, 4-5, 11-13, 12-14
  60. static const int visBitmaps[256] = {
  61. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  62. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  63. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  64. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  65. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  66. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  67. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  68. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  69. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  70. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  71. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  72. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  73. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  74. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  75. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  76. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  77. };
  78. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  79. }
  80. };
  81. MapTileStorage::MapTileStorage(size_t capacity)
  82. : animations(capacity)
  83. {
  84. }
  85. void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
  86. {
  87. auto & terrainAnimations = animations[index];
  88. for(auto & entry : terrainAnimations)
  89. {
  90. if (!filename.empty())
  91. {
  92. entry = GH.renderHandler().loadAnimation(filename);
  93. entry->preload();
  94. }
  95. else
  96. entry = GH.renderHandler().createAnimation();
  97. for(size_t i = 0; i < entry->size(); ++i)
  98. entry->getImage(i)->setBlitMode(blitMode);
  99. }
  100. for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
  101. {
  102. terrainAnimations[1]->getImage(i)->verticalFlip();
  103. terrainAnimations[3]->getImage(i)->verticalFlip();
  104. terrainAnimations[2]->getImage(i)->horizontalFlip();
  105. terrainAnimations[3]->getImage(i)->horizontalFlip();
  106. }
  107. }
  108. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  109. {
  110. const auto & animation = animations[fileIndex][rotationIndex];
  111. return animation->getImage(imageIndex);
  112. }
  113. MapRendererTerrain::MapRendererTerrain()
  114. : storage(VLC->terrainTypeHandler->objects.size())
  115. {
  116. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  117. storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
  118. }
  119. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  120. {
  121. const TerrainTile & mapTile = context.getMapTile(coordinates);
  122. int32_t terrainIndex = mapTile.terType->getIndex();
  123. int32_t imageIndex = mapTile.terView;
  124. int32_t rotationIndex = mapTile.extTileFlags % 4;
  125. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  126. assert(image);
  127. if (!image)
  128. {
  129. logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.terType->getNameTranslated(), coordinates.toString());
  130. return;
  131. }
  132. for( auto const & element : mapTile.terType->paletteAnimation)
  133. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  134. target.draw(image, Point(0, 0));
  135. }
  136. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  137. {
  138. const TerrainTile & mapTile = context.getMapTile(coordinates);
  139. if(!mapTile.terType->paletteAnimation.empty())
  140. return context.terrainImageIndex(250);
  141. return 0xff - 1;
  142. }
  143. MapRendererRiver::MapRendererRiver()
  144. : storage(VLC->riverTypeHandler->objects.size())
  145. {
  146. for(const auto & river : VLC->riverTypeHandler->objects)
  147. storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
  148. }
  149. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  150. {
  151. const TerrainTile & mapTile = context.getMapTile(coordinates);
  152. if(mapTile.riverType->getId() == River::NO_RIVER)
  153. return;
  154. int32_t terrainIndex = mapTile.riverType->getIndex();
  155. int32_t imageIndex = mapTile.riverDir;
  156. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  157. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  158. for( auto const & element : mapTile.riverType->paletteAnimation)
  159. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  160. target.draw(image, Point(0, 0));
  161. }
  162. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  163. {
  164. const TerrainTile & mapTile = context.getMapTile(coordinates);
  165. if(!mapTile.riverType->paletteAnimation.empty())
  166. return context.terrainImageIndex(250);
  167. return 0xff-1;
  168. }
  169. MapRendererRoad::MapRendererRoad()
  170. : storage(VLC->roadTypeHandler->objects.size())
  171. {
  172. for(const auto & road : VLC->roadTypeHandler->objects)
  173. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  174. }
  175. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  176. {
  177. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  178. if(context.isInMap(coordinatesAbove))
  179. {
  180. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  181. if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
  182. {
  183. int32_t terrainIndex = mapTileAbove.roadType->getIndex();
  184. int32_t imageIndex = mapTileAbove.roadDir;
  185. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  186. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  187. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  188. }
  189. }
  190. const TerrainTile & mapTile = context.getMapTile(coordinates);
  191. if(mapTile.roadType->getId() != Road::NO_ROAD)
  192. {
  193. int32_t terrainIndex = mapTile.roadType->getIndex();
  194. int32_t imageIndex = mapTile.roadDir;
  195. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  196. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  197. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  198. }
  199. }
  200. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  201. {
  202. return 0;
  203. }
  204. MapRendererBorder::MapRendererBorder()
  205. {
  206. emptyFill = std::make_unique<Canvas>(Point(32,32));
  207. animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"));
  208. animation->preload();
  209. }
  210. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  211. {
  212. assert(!context.isInMap(tile));
  213. int3 size = context.getMapSize();
  214. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  215. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  216. if(tile.x == -1 && tile.y == -1)
  217. return 16;
  218. if(tile.x == size.x && tile.y == -1)
  219. return 17;
  220. if(tile.x == size.x && tile.y == size.y)
  221. return 18;
  222. if(tile.x == -1 && tile.y == size.y)
  223. return 19;
  224. if(tile.y == -1)
  225. return 20 + (tile.x % 4);
  226. if(tile.x == size.x)
  227. return 24 + (tile.y % 4);
  228. if(tile.y == size.y)
  229. return 28 + (tile.x % 4);
  230. if(tile.x == -1)
  231. return 32 + (tile.y % 4);
  232. //else - visible area, no renderable border
  233. assert(0);
  234. return 0;
  235. }
  236. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  237. {
  238. if (context.showBorder())
  239. {
  240. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  241. target.draw(image, Point(0, 0));
  242. }
  243. else
  244. {
  245. target.draw(*emptyFill, Point(0,0));
  246. }
  247. }
  248. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  249. {
  250. return 0;
  251. }
  252. MapRendererFow::MapRendererFow()
  253. {
  254. fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"));
  255. fogOfWarFullHide->preload();
  256. fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"));
  257. fogOfWarPartialHide->preload();
  258. for(size_t i = 0; i < fogOfWarFullHide->size(); ++i)
  259. fogOfWarFullHide->getImage(i)->setBlitMode(EImageBlitMode::OPAQUE);
  260. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  261. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  262. for(const int rotation : rotations)
  263. {
  264. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  265. auto image = fogOfWarPartialHide->getImage(size, 0);
  266. image->verticalFlip();
  267. size++;
  268. }
  269. }
  270. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  271. {
  272. assert(!context.isVisible(coordinates));
  273. const NeighborTilesInfo neighborInfo(context, coordinates);
  274. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  275. if(retBitmapID < 0)
  276. {
  277. // generate a number that is predefined for each tile,
  278. // but appears random to break visible pattern in large areas of fow
  279. // current approach (use primes as magic numbers for formula) looks to be suitable
  280. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  281. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  282. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  283. }
  284. else
  285. {
  286. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  287. }
  288. }
  289. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  290. {
  291. const NeighborTilesInfo neighborInfo(context, coordinates);
  292. int retBitmapID = neighborInfo.getBitmapID();
  293. if(retBitmapID < 0)
  294. return 0xff - 1;
  295. return retBitmapID;
  296. }
  297. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  298. {
  299. const auto & info = obj->appearance;
  300. //the only(?) invisible object
  301. if(info->id == Obj::EVENT)
  302. return std::shared_ptr<CAnimation>();
  303. if(info->animationFile.empty())
  304. {
  305. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  306. return std::shared_ptr<CAnimation>();
  307. }
  308. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  309. // Boat appearance files only contain single, unanimated image
  310. // proper boat animations are actually in different file
  311. if (info->id == Obj::BOAT)
  312. if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
  313. return getAnimation(boat->actualAnimation, generateMovementGroups);
  314. return getAnimation(info->animationFile, generateMovementGroups);
  315. }
  316. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups)
  317. {
  318. auto it = animations.find(filename);
  319. if(it != animations.end())
  320. return it->second;
  321. auto ret = GH.renderHandler().loadAnimation(filename);
  322. animations[filename] = ret;
  323. ret->preload();
  324. if(generateMovementGroups)
  325. {
  326. ret->createFlippedGroup(1, 13);
  327. ret->createFlippedGroup(2, 14);
  328. ret->createFlippedGroup(3, 15);
  329. ret->createFlippedGroup(6, 10);
  330. ret->createFlippedGroup(7, 11);
  331. ret->createFlippedGroup(8, 12);
  332. }
  333. return ret;
  334. }
  335. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  336. {
  337. //TODO: relocate to config file?
  338. static const std::vector<std::string> heroFlags = {
  339. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  340. };
  341. if(obj->ID == Obj::HERO)
  342. {
  343. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  344. assert(obj->tempOwner.isValidPlayer());
  345. return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true);
  346. }
  347. if(obj->ID == Obj::BOAT)
  348. {
  349. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  350. if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
  351. return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true);
  352. }
  353. return nullptr;
  354. }
  355. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  356. {
  357. if(obj->ID == Obj::BOAT)
  358. {
  359. // Boats have additional animation with waves around boat
  360. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  361. if(boat && boat->hero && !boat->overlayAnimation.empty())
  362. return getAnimation(boat->overlayAnimation, true);
  363. }
  364. return nullptr;
  365. }
  366. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  367. {
  368. if(!animation)
  369. return nullptr;
  370. size_t groupIndex = context.objectGroupIndex(obj->id);
  371. if(animation->size(groupIndex) == 0)
  372. return nullptr;
  373. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  374. return animation->getImage(frameIndex, groupIndex);
  375. }
  376. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  377. {
  378. if(!image)
  379. return;
  380. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  381. if (transparency == 0)
  382. return;
  383. image->setAlpha(transparency);
  384. image->setFlagColor(object->tempOwner);
  385. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  386. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  387. {
  388. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  389. //if (transparency == 255)
  390. //{
  391. // Canvas intermediate(Point(32,32));
  392. // intermediate.enableTransparency(true);
  393. // image->setBlitMode(EImageBlitMode::OPAQUE);
  394. // intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  395. // target.draw(intermediate, Point(0,0));
  396. // return;
  397. //}
  398. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  399. }
  400. }
  401. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  402. {
  403. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  404. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  405. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  406. }
  407. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  408. {
  409. for(const auto & objectID : context.getObjects(coordinates))
  410. {
  411. const auto * objectInstance = context.getObject(objectID);
  412. assert(objectInstance);
  413. if(!objectInstance)
  414. {
  415. logGlobal->error("Stray map object that isn't fading");
  416. continue;
  417. }
  418. renderObject(context, target, coordinates, objectInstance);
  419. }
  420. }
  421. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  422. {
  423. for(const auto & objectID : context.getObjects(coordinates))
  424. {
  425. const auto * objectInstance = context.getObject(objectID);
  426. assert(objectInstance);
  427. if(!objectInstance)
  428. {
  429. logGlobal->error("Stray map object that isn't fading");
  430. continue;
  431. }
  432. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  433. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  434. auto base = getBaseAnimation(objectInstance);
  435. auto flag = getFlagAnimation(objectInstance);
  436. if (base && base->size(groupIndex) > 1)
  437. {
  438. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  439. auto image = base->getImage(imageIndex, groupIndex);
  440. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  441. return context.objectImageIndex(objectID, 250);
  442. }
  443. if (flag && flag->size(groupIndex) > 1)
  444. {
  445. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  446. auto image = flag->getImage(imageIndex, groupIndex);
  447. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  448. return context.objectImageIndex(objectID, 250);
  449. }
  450. }
  451. return 0xff-1;
  452. }
  453. MapRendererOverlay::MapRendererOverlay()
  454. : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::ALPHA))
  455. , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::ALPHA))
  456. , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::ALPHA))
  457. , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::ALPHA))
  458. {
  459. }
  460. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  461. {
  462. if(context.showGrid())
  463. target.draw(imageGrid, Point(0,0));
  464. if(context.showVisitable() || context.showBlocked())
  465. {
  466. bool blocking = false;
  467. bool visitable = false;
  468. for(const auto & objectID : context.getObjects(coordinates))
  469. {
  470. const auto * object = context.getObject(objectID);
  471. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  472. {
  473. visitable |= object->visitableAt(coordinates.x, coordinates.y);
  474. blocking |= object->blockingAt(coordinates.x, coordinates.y);
  475. }
  476. }
  477. if (context.showBlocked() && blocking)
  478. target.draw(imageBlocked, Point(0,0));
  479. if (context.showVisitable() && visitable)
  480. target.draw(imageVisitable, Point(0,0));
  481. }
  482. if (context.showSpellRange(coordinates))
  483. target.draw(imageSpellRange, Point(0,0));
  484. }
  485. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  486. {
  487. uint8_t result = 0;
  488. if (context.showVisitable())
  489. result += 1;
  490. if (context.showBlocked())
  491. result += 2;
  492. if (context.showGrid())
  493. result += 4;
  494. if (context.showSpellRange(coordinates))
  495. result += 8;
  496. return result;
  497. }
  498. MapRendererPath::MapRendererPath()
  499. : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG")))
  500. {
  501. pathNodes->preload();
  502. }
  503. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  504. {
  505. const static size_t unreachableTodayOffset = 25;
  506. if(!reachableToday)
  507. return unreachableTodayOffset + imageIndex;
  508. return imageIndex;
  509. }
  510. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  511. {
  512. return selectImageReachability(reachableToday, 0);
  513. }
  514. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  515. {
  516. // Vector directions
  517. // 0 1 2
  518. // |
  519. // 3 - 4 - 5
  520. // |
  521. // 6 7 8
  522. //For example:
  523. // |
  524. // +->
  525. // is (directionToArrowIndex[7][5])
  526. //
  527. const static size_t directionToArrowIndex[9][9] = {
  528. {16, 17, 18, 7, 0, 19, 6, 5, 0 },
  529. {8, 9, 18, 7, 0, 19, 6, 0, 20},
  530. {8, 1, 10, 7, 0, 19, 0, 21, 20},
  531. {24, 17, 18, 15, 0, 0, 6, 5, 4 },
  532. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  533. {8, 1, 2, 0, 0, 11, 22, 21, 20},
  534. {24, 17, 0, 23, 0, 3, 14, 5, 4 },
  535. {24, 0, 2, 23, 0, 3, 22, 13, 4 },
  536. {0, 1, 2, 23, 0, 3, 22, 21, 12}
  537. };
  538. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  539. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  540. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  541. return selectImageReachability(reachableToday, imageIndex);
  542. }
  543. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  544. {
  545. size_t imageID = selectImage(context, coordinates);
  546. if (imageID < pathNodes->size())
  547. target.draw(pathNodes->getImage(imageID), Point(0,0));
  548. }
  549. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  550. {
  551. const auto & functor = [&](const CGPathNode & node)
  552. {
  553. return node.coord == coordinates;
  554. };
  555. const auto * path = context.currentPath();
  556. if(!path)
  557. return std::numeric_limits<size_t>::max();
  558. const auto & iter = boost::range::find_if(path->nodes, functor);
  559. if(iter == path->nodes.end())
  560. return std::numeric_limits<size_t>::max();
  561. bool reachableToday = iter->turns == 0;
  562. if(iter == path->nodes.begin())
  563. return selectImageCross(reachableToday, iter->coord);
  564. auto next = iter + 1;
  565. auto prev = iter - 1;
  566. // start of path - current hero location
  567. if(next == path->nodes.end())
  568. return std::numeric_limits<size_t>::max();
  569. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  570. bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
  571. if(pathContinuous && !embarking)
  572. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  573. return selectImageCross(reachableToday, iter->coord);
  574. }
  575. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  576. {
  577. return selectImage(context, coordinates) & 0xff;
  578. }
  579. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  580. {
  581. // computes basic checksum to determine whether tile needs an update
  582. // if any component gives different value, tile will be updated
  583. TileChecksum result;
  584. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  585. if(!context.isInMap(coordinates))
  586. {
  587. result[0] = rendererBorder.checksum(context, coordinates);
  588. return result;
  589. }
  590. const NeighborTilesInfo neighborInfo(context, coordinates);
  591. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  592. {
  593. result[7] = rendererFow.checksum(context, coordinates);
  594. }
  595. else
  596. {
  597. result[1] = rendererTerrain.checksum(context, coordinates);
  598. if (context.showRivers())
  599. result[2] = rendererRiver.checksum(context, coordinates);
  600. if (context.showRoads())
  601. result[3] = rendererRoad.checksum(context, coordinates);
  602. result[4] = rendererObjects.checksum(context, coordinates);
  603. result[5] = rendererPath.checksum(context, coordinates);
  604. result[6] = rendererOverlay.checksum(context, coordinates);
  605. if(!context.isVisible(coordinates))
  606. result[7] = rendererFow.checksum(context, coordinates);
  607. }
  608. return result;
  609. }
  610. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  611. {
  612. if(!context.isInMap(coordinates))
  613. {
  614. rendererBorder.renderTile(context, target, coordinates);
  615. return;
  616. }
  617. const NeighborTilesInfo neighborInfo(context, coordinates);
  618. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  619. {
  620. rendererFow.renderTile(context, target, coordinates);
  621. }
  622. else
  623. {
  624. rendererTerrain.renderTile(context, target, coordinates);
  625. if (context.showRivers())
  626. rendererRiver.renderTile(context, target, coordinates);
  627. if (context.showRoads())
  628. rendererRoad.renderTile(context, target, coordinates);
  629. rendererObjects.renderTile(context, target, coordinates);
  630. rendererPath.renderTile(context, target, coordinates);
  631. rendererOverlay.renderTile(context, target, coordinates);
  632. if(!context.isVisible(coordinates))
  633. rendererFow.renderTile(context, target, coordinates);
  634. }
  635. }