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- /*
- * CMessage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMessage.h"
- #include "../CGameInfo.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/TextOperations.h"
- #include "../windows/InfoWindows.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/Canvas.h"
- #include "../render/Graphics.h"
- #include "../render/IFont.h"
- #include "../renderSDL/SDL_Extensions.h"
- #include <SDL_surface.h>
- const int BETWEEN_COMPS_ROWS = 10;
- const int BEFORE_COMPONENTS = 30;
- const int BETWEEN_COMPS = 30;
- const int SIDE_MARGIN = 30;
- template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
- {
- std::pair<T,U> ret;
- ret.first = std::max(x.first,y.first);
- ret.second = std::max(x.second,y.second);
- return ret;
- }
- //One image component + subtitles below it
- class ComponentResolved : public CIntObject
- {
- public:
- std::shared_ptr<CComponent> comp;
- //blit component with image centered at this position
- void showAll(Canvas & to) override;
- //ComponentResolved();
- ComponentResolved(std::shared_ptr<CComponent> Comp);
- ~ComponentResolved();
- };
- // Full set of components for blitting on dialog box
- struct ComponentsToBlit
- {
- std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
- int w, h;
- void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
- ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
- ~ComponentsToBlit();
- };
- namespace
- {
- std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
- std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
- std::shared_ptr<IImage> background;//todo: should be CFilledTexture
- }
- void CMessage::init()
- {
- for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
- {
- dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
- dialogBorders[i]->preload();
- for(int j=0; j < dialogBorders[i]->size(0); j++)
- {
- auto image = dialogBorders[i]->getImage(j, 0);
- //assume blue color initially
- if(i != 1)
- image->playerColored(PlayerColor(i));
- piecesOfBox[i].push_back(image);
- }
- }
- background = GH.renderHandler().loadImage(ImagePath::builtin("DIBOXBCK.BMP"), EImageBlitMode::OPAQUE);
- }
- void CMessage::dispose()
- {
- for(auto & item : dialogBorders)
- item.reset();
- }
- SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
- {
- //prepare surface
- SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
- for (int i=0; i<w; i+=background->width())//background
- {
- for (int j=0; j<h; j+=background->height())
- {
- background->draw(ret, i, j);
- }
- }
- drawBorder(playerColor, ret, w, h);
- return ret;
- }
- std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
- {
- std::vector<std::string> ret;
- boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
- // each iteration generates one output line
- while (text.length())
- {
- ui32 lineWidth = 0; //in characters or given char metric
- ui32 wordBreak = -1; //last position for line break (last space character)
- ui32 currPos = 0; //current position in text
- bool opened = false; //set to true when opening brace is found
- size_t symbolSize = 0; // width of character, in bytes
- size_t glyphWidth = 0; // width of printable glyph, pixels
- // loops till line is full or end of text reached
- while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
- {
- symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
- glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
- // candidate for line break
- if (ui8(text[currPos]) <= ui8(' '))
- wordBreak = currPos;
- /* We don't count braces in string length. */
- if (text[currPos] == '{')
- opened=true;
- else if (text[currPos]=='}')
- opened=false;
- else
- lineWidth += (ui32)glyphWidth;
- currPos += (ui32)symbolSize;
- }
- // long line, create line break
- if (currPos < text.length() && (text[currPos] != 0x0a))
- {
- if (wordBreak != ui32(-1))
- currPos = wordBreak;
- else
- currPos -= (ui32)symbolSize;
- }
- //non-blank line
- if(currPos != 0)
- {
- ret.push_back(text.substr(0, currPos));
- if (opened)
- /* Close the brace for the current line. */
- ret.back() += '}';
- text.erase(0, currPos);
- }
- else if(text[currPos] == 0x0a)
- {
- ret.push_back(""); //add empty string, no extra actions needed
- }
- if (text.length() != 0 && text[0] == 0x0a)
- {
- /* Remove LF */
- text.erase(0, 1);
- }
- else
- {
- // trim only if line does not starts with LF
- // FIXME: necessary? All lines will be trimmed before returning anyway
- boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
- }
- if (opened)
- {
- /* Add an opening brace for the next line. */
- if (text.length() != 0)
- text.insert(0, "{");
- }
- }
- /* Trim whitespaces of every line. */
- for (auto & elem : ret)
- boost::algorithm::trim(elem);
- return ret;
- }
- std::string CMessage::guessHeader(const std::string & msg)
- {
- size_t begin = 0;
- std::string delimeters = "{}";
- size_t start = msg.find_first_of(delimeters[0], begin);
- size_t end = msg.find_first_of(delimeters[1], start);
- if(start > msg.size() || end > msg.size())
- return "";
- return msg.substr(begin, end);
- }
- int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
- {
- const auto f = graphics->fonts[font];
- auto lines = CMessage::breakText(txt, width, font);
- int lineHeight = static_cast<int>(f->getLineHeight());
- return lineHeight * (int)lines.size();
- }
- int CMessage::getEstimatedComponentHeight(int numComps)
- {
- if (numComps > 8) //Bigger than 8 components - return invalid value
- return std::numeric_limits<int>::max();
- else if (numComps > 2)
- return 160; // 32px * 1 row + 20 to offset
- else if (numComps)
- return 118; // 118 px to offset
- return 0;
- }
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
- {
- bool blitOr = false;
- if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
- blitOr = true;
- const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
- assert(ret && ret->text);
- for(int i = 0;
- i < std::size(sizes)
- && sizes[i][0] < GH.screenDimensions().x - 150
- && sizes[i][1] < GH.screenDimensions().y - 150
- && ret->text->slider;
- i++)
- {
- ret->text->resize(Point(sizes[i][0], sizes[i][1]));
- }
- if(ret->text->slider)
- {
- ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
- }
- else
- {
- ret->text->resize(ret->text->label->textSize + Point(10, 10));
- }
- std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
- ComponentsToBlit comps(ret->components,500, blitOr);
- if (ret->components.size())
- winSize.second += 10 + comps.h; //space to first component
- int bw = 0;
- if (ret->buttons.size())
- {
- int bh = 0;
- // Compute total width of buttons
- bw = 20*((int)ret->buttons.size()-1); // space between all buttons
- for(auto & elem : ret->buttons) //and add buttons width
- {
- bw+=elem->pos.w;
- vstd::amax(bh, elem->pos.h);
- }
- winSize.second += 20 + bh;//before button + button
- }
- // Clip window size
- vstd::amax(winSize.second, 50);
- vstd::amax(winSize.first, 80);
- vstd::amax(winSize.first, comps.w);
- vstd::amax(winSize.first, bw);
- vstd::amin(winSize.first, GH.screenDimensions().x - 150);
- ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
- ret->pos.h=ret->bitmap->h;
- ret->pos.w=ret->bitmap->w;
- ret->center();
- int curh = SIDE_MARGIN;
- int xOffset = (ret->pos.w - ret->text->pos.w)/2;
- if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
- {
- if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
- curh = (ret->bitmap->h - ret->text->pos.h)/2;
- }
- ret->text->moveBy(Point(xOffset, curh));
- curh += ret->text->pos.h;
- if (ret->components.size())
- {
- curh += BEFORE_COMPONENTS;
- comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
- }
- if(ret->buttons.size())
- {
- // Position the buttons at the bottom of the window
- bw = (ret->bitmap->w/2) - (bw/2);
- curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
- for(auto & elem : ret->buttons)
- {
- elem->moveBy(Point(bw, curh));
- bw += elem->pos.w + 20;
- }
- }
- for(size_t i=0; i<ret->components.size(); i++)
- ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
- }
- void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
- {
- if(playerColor.isSpectator())
- playerColor = PlayerColor(1);
- auto & box = piecesOfBox.at(playerColor.getNum());
- // Note: this code assumes that the corner dimensions are all the same.
- // Horizontal borders
- int start_x = x + box[0]->width();
- const int stop_x = x + w - box[1]->width();
- const int bottom_y = y+h-box[7]->height()+1;
- while (start_x < stop_x) {
- int cur_w = stop_x - start_x;
- if (cur_w > box[6]->width())
- cur_w = box[6]->width();
- // Top border
- Rect srcR(0, 0, cur_w, box[6]->height());
- Rect dstR(start_x, y, 0, 0);
- box[6]->draw(ret, &dstR, &srcR);
- // Bottom border
- dstR.y = bottom_y;
- box[7]->draw(ret, &dstR, &srcR);
- start_x += cur_w;
- }
- // Vertical borders
- int start_y = y + box[0]->height();
- const int stop_y = y + h - box[2]->height()+1;
- const int right_x = x+w-box[5]->width();
- while (start_y < stop_y) {
- int cur_h = stop_y - start_y;
- if (cur_h > box[4]->height())
- cur_h = box[4]->height();
- // Left border
- Rect srcR(0, 0, box[4]->width(), cur_h);
- Rect dstR(x, start_y, 0, 0);
- box[4]->draw(ret, &dstR, &srcR);
- // Right border
- dstR.x = right_x;
- box[5]->draw(ret, &dstR, &srcR);
- start_y += cur_h;
- }
- //corners
- Rect dstR(x, y, box[0]->width(), box[0]->height());
- box[0]->draw(ret, &dstR, nullptr);
- dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
- box[1]->draw(ret, &dstR, nullptr);
- dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
- box[2]->draw(ret, &dstR, nullptr);
- dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
- box[3]->draw(ret, &dstR, nullptr);
- }
- ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
- comp(Comp)
- {
- //Temporary assign ownership on comp
- if (parent)
- parent->removeChild(this);
- if (comp->parent)
- {
- comp->parent->addChild(this);
- comp->parent->removeChild(comp.get());
- }
- addChild(comp.get());
- defActions = 255 - DISPOSE;
- pos.x = pos.y = 0;
- pos.w = comp->pos.w;
- pos.h = comp->pos.h;
- }
- ComponentResolved::~ComponentResolved()
- {
- if (parent)
- {
- removeChild(comp.get());
- parent->addChild(comp.get());
- }
- }
- void ComponentResolved::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- comp->showAll(to);
- }
- ComponentsToBlit::~ComponentsToBlit() = default;
- ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
- {
- int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
- w = h = 0;
- if(SComps.empty())
- return;
- comps.resize(1);
- int curw = 0;
- int curr = 0; //current row
- for(auto & SComp : SComps)
- {
- auto cur = std::make_shared<ComponentResolved>(SComp);
- int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
- if (curw + toadd > maxw)
- {
- curr++;
- vstd::amax(w,curw);
- curw = cur->pos.w;
- comps.resize(curr+1);
- }
- else
- {
- curw += toadd;
- vstd::amax(w,curw);
- }
- comps[curr].push_back(cur);
- }
- for(auto & elem : comps)
- {
- int maxHeight = 0;
- for(size_t j=0;j<elem.size();j++)
- vstd::amax(maxHeight, elem[j]->pos.h);
- h += maxHeight + BETWEEN_COMPS_ROWS;
- }
- }
- void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
- {
- int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
- for (auto & elem : comps)//for each row
- {
- int totalw=0, maxHeight=0;
- for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
- {
- auto cur = elem[j];
- totalw += cur->pos.w;
- vstd::amax(maxHeight, cur->pos.h);
- }
- //add space between comps in this row
- if(blitOr)
- totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
- else
- totalw += (inter) * ((int)elem.size() - 1);
- int middleh = curh + maxHeight/2;//axis for image aligment
- int curw = ret->w/2 - totalw/2;
- for(size_t j=0;j<elem.size();j++)
- {
- auto cur = elem[j];
- cur->moveTo(Point(curw, curh));
- //blit component
- Canvas canvas = Canvas::createFromSurface(ret);
- cur->showAll(canvas);
- curw += cur->pos.w;
- //if there is subsequent component blit "or"
- if(j<(elem.size()-1))
- {
- if(blitOr)
- {
- curw+=inter;
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
- Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
- curw+=orWidth;
- }
- curw+=inter;
- }
- }
- curh += maxHeight + BETWEEN_COMPS_ROWS;
- }
- }
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