CMessage.cpp 14 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../CGameInfo.h"
  13. #include "../../lib/CGeneralTextHandler.h"
  14. #include "../../lib/TextOperations.h"
  15. #include "../windows/InfoWindows.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Slider.h"
  19. #include "../widgets/TextControls.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/IImage.h"
  23. #include "../render/IRenderHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../render/Graphics.h"
  26. #include "../render/IFont.h"
  27. #include "../renderSDL/SDL_Extensions.h"
  28. #include <SDL_surface.h>
  29. const int BETWEEN_COMPS_ROWS = 10;
  30. const int BEFORE_COMPONENTS = 30;
  31. const int BETWEEN_COMPS = 30;
  32. const int SIDE_MARGIN = 30;
  33. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  34. {
  35. std::pair<T,U> ret;
  36. ret.first = std::max(x.first,y.first);
  37. ret.second = std::max(x.second,y.second);
  38. return ret;
  39. }
  40. //One image component + subtitles below it
  41. class ComponentResolved : public CIntObject
  42. {
  43. public:
  44. std::shared_ptr<CComponent> comp;
  45. //blit component with image centered at this position
  46. void showAll(Canvas & to) override;
  47. //ComponentResolved();
  48. ComponentResolved(std::shared_ptr<CComponent> Comp);
  49. ~ComponentResolved();
  50. };
  51. // Full set of components for blitting on dialog box
  52. struct ComponentsToBlit
  53. {
  54. std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
  55. int w, h;
  56. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  57. ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
  58. ~ComponentsToBlit();
  59. };
  60. namespace
  61. {
  62. std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  63. std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  64. std::shared_ptr<IImage> background;//todo: should be CFilledTexture
  65. }
  66. void CMessage::init()
  67. {
  68. for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  69. {
  70. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
  71. dialogBorders[i]->preload();
  72. for(int j=0; j < dialogBorders[i]->size(0); j++)
  73. {
  74. auto image = dialogBorders[i]->getImage(j, 0);
  75. //assume blue color initially
  76. if(i != 1)
  77. image->playerColored(PlayerColor(i));
  78. piecesOfBox[i].push_back(image);
  79. }
  80. }
  81. background = GH.renderHandler().loadImage(ImagePath::builtin("DIBOXBCK.BMP"), EImageBlitMode::OPAQUE);
  82. }
  83. void CMessage::dispose()
  84. {
  85. for(auto & item : dialogBorders)
  86. item.reset();
  87. }
  88. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  89. {
  90. //prepare surface
  91. SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
  92. for (int i=0; i<w; i+=background->width())//background
  93. {
  94. for (int j=0; j<h; j+=background->height())
  95. {
  96. background->draw(ret, i, j);
  97. }
  98. }
  99. drawBorder(playerColor, ret, w, h);
  100. return ret;
  101. }
  102. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
  103. {
  104. std::vector<std::string> ret;
  105. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  106. // each iteration generates one output line
  107. while (text.length())
  108. {
  109. ui32 lineWidth = 0; //in characters or given char metric
  110. ui32 wordBreak = -1; //last position for line break (last space character)
  111. ui32 currPos = 0; //current position in text
  112. bool opened = false; //set to true when opening brace is found
  113. size_t symbolSize = 0; // width of character, in bytes
  114. size_t glyphWidth = 0; // width of printable glyph, pixels
  115. // loops till line is full or end of text reached
  116. while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
  117. {
  118. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  119. glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
  120. // candidate for line break
  121. if (ui8(text[currPos]) <= ui8(' '))
  122. wordBreak = currPos;
  123. /* We don't count braces in string length. */
  124. if (text[currPos] == '{')
  125. opened=true;
  126. else if (text[currPos]=='}')
  127. opened=false;
  128. else
  129. lineWidth += (ui32)glyphWidth;
  130. currPos += (ui32)symbolSize;
  131. }
  132. // long line, create line break
  133. if (currPos < text.length() && (text[currPos] != 0x0a))
  134. {
  135. if (wordBreak != ui32(-1))
  136. currPos = wordBreak;
  137. else
  138. currPos -= (ui32)symbolSize;
  139. }
  140. //non-blank line
  141. if(currPos != 0)
  142. {
  143. ret.push_back(text.substr(0, currPos));
  144. if (opened)
  145. /* Close the brace for the current line. */
  146. ret.back() += '}';
  147. text.erase(0, currPos);
  148. }
  149. else if(text[currPos] == 0x0a)
  150. {
  151. ret.push_back(""); //add empty string, no extra actions needed
  152. }
  153. if (text.length() != 0 && text[0] == 0x0a)
  154. {
  155. /* Remove LF */
  156. text.erase(0, 1);
  157. }
  158. else
  159. {
  160. // trim only if line does not starts with LF
  161. // FIXME: necessary? All lines will be trimmed before returning anyway
  162. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  163. }
  164. if (opened)
  165. {
  166. /* Add an opening brace for the next line. */
  167. if (text.length() != 0)
  168. text.insert(0, "{");
  169. }
  170. }
  171. /* Trim whitespaces of every line. */
  172. for (auto & elem : ret)
  173. boost::algorithm::trim(elem);
  174. return ret;
  175. }
  176. std::string CMessage::guessHeader(const std::string & msg)
  177. {
  178. size_t begin = 0;
  179. std::string delimeters = "{}";
  180. size_t start = msg.find_first_of(delimeters[0], begin);
  181. size_t end = msg.find_first_of(delimeters[1], start);
  182. if(start > msg.size() || end > msg.size())
  183. return "";
  184. return msg.substr(begin, end);
  185. }
  186. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  187. {
  188. const auto f = graphics->fonts[font];
  189. auto lines = CMessage::breakText(txt, width, font);
  190. int lineHeight = static_cast<int>(f->getLineHeight());
  191. return lineHeight * (int)lines.size();
  192. }
  193. int CMessage::getEstimatedComponentHeight(int numComps)
  194. {
  195. if (numComps > 8) //Bigger than 8 components - return invalid value
  196. return std::numeric_limits<int>::max();
  197. else if (numComps > 2)
  198. return 160; // 32px * 1 row + 20 to offset
  199. else if (numComps)
  200. return 118; // 118 px to offset
  201. return 0;
  202. }
  203. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  204. {
  205. bool blitOr = false;
  206. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  207. blitOr = true;
  208. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  209. assert(ret && ret->text);
  210. for(int i = 0;
  211. i < std::size(sizes)
  212. && sizes[i][0] < GH.screenDimensions().x - 150
  213. && sizes[i][1] < GH.screenDimensions().y - 150
  214. && ret->text->slider;
  215. i++)
  216. {
  217. ret->text->resize(Point(sizes[i][0], sizes[i][1]));
  218. }
  219. if(ret->text->slider)
  220. {
  221. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  222. }
  223. else
  224. {
  225. ret->text->resize(ret->text->label->textSize + Point(10, 10));
  226. }
  227. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  228. ComponentsToBlit comps(ret->components,500, blitOr);
  229. if (ret->components.size())
  230. winSize.second += 10 + comps.h; //space to first component
  231. int bw = 0;
  232. if (ret->buttons.size())
  233. {
  234. int bh = 0;
  235. // Compute total width of buttons
  236. bw = 20*((int)ret->buttons.size()-1); // space between all buttons
  237. for(auto & elem : ret->buttons) //and add buttons width
  238. {
  239. bw+=elem->pos.w;
  240. vstd::amax(bh, elem->pos.h);
  241. }
  242. winSize.second += 20 + bh;//before button + button
  243. }
  244. // Clip window size
  245. vstd::amax(winSize.second, 50);
  246. vstd::amax(winSize.first, 80);
  247. vstd::amax(winSize.first, comps.w);
  248. vstd::amax(winSize.first, bw);
  249. vstd::amin(winSize.first, GH.screenDimensions().x - 150);
  250. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  251. ret->pos.h=ret->bitmap->h;
  252. ret->pos.w=ret->bitmap->w;
  253. ret->center();
  254. int curh = SIDE_MARGIN;
  255. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  256. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  257. {
  258. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  259. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  260. }
  261. ret->text->moveBy(Point(xOffset, curh));
  262. curh += ret->text->pos.h;
  263. if (ret->components.size())
  264. {
  265. curh += BEFORE_COMPONENTS;
  266. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  267. }
  268. if(ret->buttons.size())
  269. {
  270. // Position the buttons at the bottom of the window
  271. bw = (ret->bitmap->w/2) - (bw/2);
  272. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  273. for(auto & elem : ret->buttons)
  274. {
  275. elem->moveBy(Point(bw, curh));
  276. bw += elem->pos.w + 20;
  277. }
  278. }
  279. for(size_t i=0; i<ret->components.size(); i++)
  280. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  281. }
  282. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  283. {
  284. if(playerColor.isSpectator())
  285. playerColor = PlayerColor(1);
  286. auto & box = piecesOfBox.at(playerColor.getNum());
  287. // Note: this code assumes that the corner dimensions are all the same.
  288. // Horizontal borders
  289. int start_x = x + box[0]->width();
  290. const int stop_x = x + w - box[1]->width();
  291. const int bottom_y = y+h-box[7]->height()+1;
  292. while (start_x < stop_x) {
  293. int cur_w = stop_x - start_x;
  294. if (cur_w > box[6]->width())
  295. cur_w = box[6]->width();
  296. // Top border
  297. Rect srcR(0, 0, cur_w, box[6]->height());
  298. Rect dstR(start_x, y, 0, 0);
  299. box[6]->draw(ret, &dstR, &srcR);
  300. // Bottom border
  301. dstR.y = bottom_y;
  302. box[7]->draw(ret, &dstR, &srcR);
  303. start_x += cur_w;
  304. }
  305. // Vertical borders
  306. int start_y = y + box[0]->height();
  307. const int stop_y = y + h - box[2]->height()+1;
  308. const int right_x = x+w-box[5]->width();
  309. while (start_y < stop_y) {
  310. int cur_h = stop_y - start_y;
  311. if (cur_h > box[4]->height())
  312. cur_h = box[4]->height();
  313. // Left border
  314. Rect srcR(0, 0, box[4]->width(), cur_h);
  315. Rect dstR(x, start_y, 0, 0);
  316. box[4]->draw(ret, &dstR, &srcR);
  317. // Right border
  318. dstR.x = right_x;
  319. box[5]->draw(ret, &dstR, &srcR);
  320. start_y += cur_h;
  321. }
  322. //corners
  323. Rect dstR(x, y, box[0]->width(), box[0]->height());
  324. box[0]->draw(ret, &dstR, nullptr);
  325. dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
  326. box[1]->draw(ret, &dstR, nullptr);
  327. dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
  328. box[2]->draw(ret, &dstR, nullptr);
  329. dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
  330. box[3]->draw(ret, &dstR, nullptr);
  331. }
  332. ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
  333. comp(Comp)
  334. {
  335. //Temporary assign ownership on comp
  336. if (parent)
  337. parent->removeChild(this);
  338. if (comp->parent)
  339. {
  340. comp->parent->addChild(this);
  341. comp->parent->removeChild(comp.get());
  342. }
  343. addChild(comp.get());
  344. defActions = 255 - DISPOSE;
  345. pos.x = pos.y = 0;
  346. pos.w = comp->pos.w;
  347. pos.h = comp->pos.h;
  348. }
  349. ComponentResolved::~ComponentResolved()
  350. {
  351. if (parent)
  352. {
  353. removeChild(comp.get());
  354. parent->addChild(comp.get());
  355. }
  356. }
  357. void ComponentResolved::showAll(Canvas & to)
  358. {
  359. CIntObject::showAll(to);
  360. comp->showAll(to);
  361. }
  362. ComponentsToBlit::~ComponentsToBlit() = default;
  363. ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
  364. {
  365. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  366. w = h = 0;
  367. if(SComps.empty())
  368. return;
  369. comps.resize(1);
  370. int curw = 0;
  371. int curr = 0; //current row
  372. for(auto & SComp : SComps)
  373. {
  374. auto cur = std::make_shared<ComponentResolved>(SComp);
  375. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  376. if (curw + toadd > maxw)
  377. {
  378. curr++;
  379. vstd::amax(w,curw);
  380. curw = cur->pos.w;
  381. comps.resize(curr+1);
  382. }
  383. else
  384. {
  385. curw += toadd;
  386. vstd::amax(w,curw);
  387. }
  388. comps[curr].push_back(cur);
  389. }
  390. for(auto & elem : comps)
  391. {
  392. int maxHeight = 0;
  393. for(size_t j=0;j<elem.size();j++)
  394. vstd::amax(maxHeight, elem[j]->pos.h);
  395. h += maxHeight + BETWEEN_COMPS_ROWS;
  396. }
  397. }
  398. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  399. {
  400. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  401. for (auto & elem : comps)//for each row
  402. {
  403. int totalw=0, maxHeight=0;
  404. for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
  405. {
  406. auto cur = elem[j];
  407. totalw += cur->pos.w;
  408. vstd::amax(maxHeight, cur->pos.h);
  409. }
  410. //add space between comps in this row
  411. if(blitOr)
  412. totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
  413. else
  414. totalw += (inter) * ((int)elem.size() - 1);
  415. int middleh = curh + maxHeight/2;//axis for image aligment
  416. int curw = ret->w/2 - totalw/2;
  417. for(size_t j=0;j<elem.size();j++)
  418. {
  419. auto cur = elem[j];
  420. cur->moveTo(Point(curw, curh));
  421. //blit component
  422. Canvas canvas = Canvas::createFromSurface(ret);
  423. cur->showAll(canvas);
  424. curw += cur->pos.w;
  425. //if there is subsequent component blit "or"
  426. if(j<(elem.size()-1))
  427. {
  428. if(blitOr)
  429. {
  430. curw+=inter;
  431. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  432. Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  433. curw+=orWidth;
  434. }
  435. curw+=inter;
  436. }
  437. }
  438. curh += maxHeight + BETWEEN_COMPS_ROWS;
  439. }
  440. }