CRmgTemplateZone.cpp 15 KB

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  1. /*
  2. * CRmgTemplateZone.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateZone.h"
  12. #include "../mapping/CMapEditManager.h"
  13. #include "../mapping/CMap.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CTownHandler.h"
  16. class CMap;
  17. class CMapEditManager;
  18. CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
  19. {
  20. }
  21. int CRmgTemplateZone::CTownInfo::getTownCount() const
  22. {
  23. return townCount;
  24. }
  25. void CRmgTemplateZone::CTownInfo::setTownCount(int value)
  26. {
  27. if(value < 0)
  28. throw rmgException("Negative value for town count not allowed.");
  29. townCount = value;
  30. }
  31. int CRmgTemplateZone::CTownInfo::getCastleCount() const
  32. {
  33. return castleCount;
  34. }
  35. void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
  36. {
  37. if(value < 0)
  38. throw rmgException("Negative value for castle count not allowed.");
  39. castleCount = value;
  40. }
  41. int CRmgTemplateZone::CTownInfo::getTownDensity() const
  42. {
  43. return townDensity;
  44. }
  45. void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
  46. {
  47. if(value < 0)
  48. throw rmgException("Negative value for town density not allowed.");
  49. townDensity = value;
  50. }
  51. int CRmgTemplateZone::CTownInfo::getCastleDensity() const
  52. {
  53. return castleDensity;
  54. }
  55. void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
  56. {
  57. if(value < 0)
  58. throw rmgException("Negative value for castle density not allowed.");
  59. castleDensity = value;
  60. }
  61. CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG)
  62. {
  63. }
  64. int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
  65. {
  66. return nearestObjectDistance;
  67. }
  68. void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
  69. {
  70. nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
  71. }
  72. bool CRmgTemplateZone::CTileInfo::isObstacle() const
  73. {
  74. return obstacle;
  75. }
  76. void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
  77. {
  78. obstacle = value;
  79. }
  80. bool CRmgTemplateZone::CTileInfo::isOccupied() const
  81. {
  82. return occupied;
  83. }
  84. void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
  85. {
  86. occupied = value;
  87. }
  88. ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
  89. {
  90. return terrain;
  91. }
  92. void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
  93. {
  94. terrain = value;
  95. }
  96. CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
  97. townsAreSameType(false), matchTerrainToTown(true)
  98. {
  99. townTypes = getDefaultTownTypes();
  100. terrainTypes = getDefaultTerrainTypes();
  101. }
  102. TRmgTemplateZoneId CRmgTemplateZone::getId() const
  103. {
  104. return id;
  105. }
  106. void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
  107. {
  108. if(value <= 0)
  109. throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
  110. id = value;
  111. }
  112. ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
  113. {
  114. return type;
  115. }
  116. void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
  117. {
  118. type = value;
  119. }
  120. int CRmgTemplateZone::getSize() const
  121. {
  122. return size;
  123. }
  124. void CRmgTemplateZone::setSize(int value)
  125. {
  126. if(value <= 0)
  127. throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
  128. size = value;
  129. }
  130. boost::optional<int> CRmgTemplateZone::getOwner() const
  131. {
  132. return owner;
  133. }
  134. void CRmgTemplateZone::setOwner(boost::optional<int> value)
  135. {
  136. if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
  137. throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
  138. owner = value;
  139. }
  140. const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
  141. {
  142. return playerTowns;
  143. }
  144. void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
  145. {
  146. playerTowns = value;
  147. }
  148. const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
  149. {
  150. return neutralTowns;
  151. }
  152. void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
  153. {
  154. neutralTowns = value;
  155. }
  156. bool CRmgTemplateZone::getTownsAreSameType() const
  157. {
  158. return townsAreSameType;
  159. }
  160. void CRmgTemplateZone::setTownsAreSameType(bool value)
  161. {
  162. townsAreSameType = value;
  163. }
  164. const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
  165. {
  166. return townTypes;
  167. }
  168. void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
  169. {
  170. townTypes = value;
  171. }
  172. std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
  173. {
  174. std::set<TFaction> defaultTowns;
  175. auto towns = VLC->townh->getDefaultAllowed();
  176. for(int i = 0; i < towns.size(); ++i)
  177. {
  178. if(towns[i]) defaultTowns.insert(i);
  179. }
  180. return defaultTowns;
  181. }
  182. bool CRmgTemplateZone::getMatchTerrainToTown() const
  183. {
  184. return matchTerrainToTown;
  185. }
  186. void CRmgTemplateZone::setMatchTerrainToTown(bool value)
  187. {
  188. matchTerrainToTown = value;
  189. }
  190. const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
  191. {
  192. return terrainTypes;
  193. }
  194. void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
  195. {
  196. assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  197. value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  198. terrainTypes = value;
  199. }
  200. std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
  201. {
  202. std::set<ETerrainType> terTypes;
  203. static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
  204. ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
  205. for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
  206. return terTypes;
  207. }
  208. boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
  209. {
  210. return terrainTypeLikeZone;
  211. }
  212. void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
  213. {
  214. terrainTypeLikeZone = value;
  215. }
  216. boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
  217. {
  218. return townTypeLikeZone;
  219. }
  220. void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
  221. {
  222. townTypeLikeZone = value;
  223. }
  224. void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
  225. {
  226. connections.push_back (otherZone);
  227. }
  228. std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
  229. {
  230. return connections;
  231. }
  232. float3 CRmgTemplateZone::getCenter() const
  233. {
  234. return center;
  235. }
  236. void CRmgTemplateZone::setCenter(float3 f)
  237. {
  238. //limit boundaries to (0,1) square
  239. center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
  240. }
  241. bool CRmgTemplateZone::pointIsIn(int x, int y)
  242. {
  243. return true;
  244. }
  245. void CRmgTemplateZone::setShape(std::vector<int3> shape)
  246. {
  247. this->shape = shape;
  248. }
  249. int3 CRmgTemplateZone::getPos()
  250. {
  251. return pos;
  252. }
  253. void CRmgTemplateZone::setPos(const int3 &Pos)
  254. {
  255. pos = Pos;
  256. }
  257. void CRmgTemplateZone::addTile (const int3 &pos)
  258. {
  259. tileinfo[pos] = CTileInfo();
  260. }
  261. bool CRmgTemplateZone::fill(CMapGenerator* gen)
  262. {
  263. std::vector<CGObjectInstance*> required_objects;
  264. int townId = 0;
  265. if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
  266. {
  267. logGlobal->infoStream() << "Preparing playing zone";
  268. int player_id = *owner - 1;
  269. auto & playerInfo = gen->map->players[player_id];
  270. if (playerInfo.canAnyonePlay())
  271. {
  272. PlayerColor player(player_id);
  273. auto town = new CGTownInstance();
  274. town->ID = Obj::TOWN;
  275. townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
  276. if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  277. townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
  278. town->subID = townId;
  279. town->tempOwner = player;
  280. town->builtBuildings.insert(BuildingID::FORT);
  281. town->builtBuildings.insert(BuildingID::DEFAULT);
  282. placeObject(gen, town, getPos());
  283. logGlobal->traceStream() << "Placed object";
  284. logGlobal->traceStream() << "Fill player info " << player_id;
  285. auto & playerInfo = gen->map->players[player_id];
  286. // Update player info
  287. playerInfo.allowedFactions.clear();
  288. playerInfo.allowedFactions.insert(town->subID);
  289. playerInfo.hasMainTown = true;
  290. playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
  291. playerInfo.generateHeroAtMainTown = true;
  292. //required_objects.push_back(town);
  293. std::vector<Res::ERes> required_mines;
  294. required_mines.push_back(Res::ERes::WOOD);
  295. required_mines.push_back(Res::ERes::ORE);
  296. for(const auto res : required_mines)
  297. {
  298. auto mine = new CGMine();
  299. mine->ID = Obj::MINE;
  300. mine->subID = static_cast<si32>(res);
  301. mine->producedResource = res;
  302. mine->producedQuantity = mine->defaultResProduction();
  303. required_objects.push_back(mine);
  304. }
  305. }
  306. else
  307. {
  308. type = ETemplateZoneType::TREASURE;
  309. townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
  310. logGlobal->infoStream() << "Skipping this zone cause no player";
  311. }
  312. }
  313. else //no player
  314. {
  315. townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
  316. }
  317. //paint zone with matching terrain
  318. std::vector<int3> tiles;
  319. for (auto tile : tileinfo)
  320. {
  321. tiles.push_back (tile.first);
  322. }
  323. gen->editManager->getTerrainSelection().setSelection(tiles);
  324. gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
  325. logGlobal->infoStream() << "Creating required objects";
  326. for(const auto &obj : required_objects)
  327. {
  328. int3 pos;
  329. logGlobal->traceStream() << "Looking for place";
  330. if ( ! findPlaceForObject(gen, obj, 3, pos))
  331. {
  332. logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
  333. //TODO CLEANUP!
  334. return false;
  335. }
  336. logGlobal->traceStream() << "Place found";
  337. placeObject(gen, obj, pos);
  338. }
  339. std::vector<CGObjectInstance*> guarded_objects;
  340. static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
  341. const double res_mindist = 5;
  342. do {
  343. auto obj = new CGResource();
  344. auto restype = static_cast<Res::ERes>(res_gen());
  345. obj->ID = Obj::RESOURCE;
  346. obj->subID = static_cast<si32>(restype);
  347. obj->amount = 0;
  348. int3 pos;
  349. if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
  350. {
  351. delete obj;
  352. break;
  353. }
  354. placeObject(gen, obj, pos);
  355. if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
  356. {
  357. guarded_objects.push_back(obj);
  358. }
  359. } while(true);
  360. for(const auto &obj : guarded_objects)
  361. {
  362. if ( ! guardObject(gen, obj, 500))
  363. {
  364. //TODO, DEL obj from map
  365. }
  366. }
  367. auto sel = gen->editManager->getTerrainSelection();
  368. sel.clearSelection();
  369. for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
  370. {
  371. if (it->second.isObstacle())
  372. {
  373. auto obj = new CGObjectInstance();
  374. obj->ID = static_cast<Obj>(130);
  375. obj->subID = 0;
  376. placeObject(gen, obj, it->first);
  377. }
  378. }
  379. //logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
  380. //gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
  381. logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
  382. return true;
  383. }
  384. bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
  385. {
  386. //si32 min_dist = sqrt(tileinfo.size()/density);
  387. int best_distance = 0;
  388. bool result = false;
  389. si32 w = gen->map->width;
  390. si32 h = gen->map->height;
  391. auto ow = obj->getWidth();
  392. auto oh = obj->getHeight();
  393. //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
  394. for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
  395. {
  396. auto &ti = it->second;
  397. auto p = it->first;
  398. auto dist = ti.getNearestObjectDistance();
  399. //avoid borders
  400. if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
  401. continue;
  402. if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance))
  403. {
  404. best_distance = dist;
  405. pos = p;
  406. result = true;
  407. }
  408. }
  409. return result;
  410. }
  411. void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
  412. {
  413. if (!gen->map->isInTheMap(pos))
  414. throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
  415. object->pos = pos;
  416. if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
  417. throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
  418. for (auto tile : object->getBlockedPos())
  419. {
  420. if (!gen->map->isInTheMap(tile))
  421. throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
  422. }
  423. auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType);
  424. if (templates.empty())
  425. throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
  426. object->appearance = templates.front();
  427. gen->map->addBlockVisTiles(object);
  428. gen->editManager->insertObject(object, pos);
  429. logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
  430. }
  431. void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
  432. {
  433. logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
  434. checkAndPlaceObject (gen, object, pos);
  435. auto points = object->getBlockedPos();
  436. if (object->isVisitable())
  437. points.insert(pos + object->getVisitableOffset());
  438. points.insert(pos);
  439. for(auto const &p : points)
  440. {
  441. if (tileinfo.find(pos + p) != tileinfo.end())
  442. {
  443. tileinfo[pos + p].setOccupied(true);
  444. }
  445. }
  446. for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
  447. {
  448. si32 d = pos.dist2d(it->first);
  449. it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
  450. }
  451. }
  452. bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
  453. {
  454. logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
  455. int3 visitable = object->visitablePos();
  456. std::vector<int3> tiles;
  457. for(int i = -1; i < 2; ++i)
  458. {
  459. for(int j = -1; j < 2; ++j)
  460. {
  461. auto it = tileinfo.find(visitable + int3(i, j, 0));
  462. if (it != tileinfo.end())
  463. {
  464. if (it->first != visitable)
  465. {
  466. logGlobal->traceStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
  467. if (!it->second.isOccupied() && !it->second.isObstacle())
  468. {
  469. tiles.push_back(it->first);
  470. it->second.setObstacle(true);
  471. }
  472. }
  473. }
  474. }
  475. }
  476. if ( ! tiles.size())
  477. {
  478. logGlobal->infoStream() << "Failed";
  479. return false;
  480. }
  481. auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
  482. tileinfo[guard_tile].setObstacle(false);
  483. auto guard = new CGCreature();
  484. guard->ID = Obj::RANDOM_MONSTER;
  485. guard->subID = 0;
  486. auto hlp = new CStackInstance();
  487. hlp->count = 10;
  488. //type will be set during initialization
  489. guard->putStack(SlotID(0), hlp);
  490. checkAndPlaceObject(gen, guard, guard_tile);
  491. return true;
  492. }