ObstaclePlacer.cpp 4.1 KB

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  1. /*
  2. * ObstaclePlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstaclePlacer.h"
  12. #include "ObjectManager.h"
  13. #include "TreasurePlacer.h"
  14. #include "RockFiller.h"
  15. #include "WaterRoutes.h"
  16. #include "WaterProxy.h"
  17. #include "RoadPlacer.h"
  18. #include "RiverPlacer.h"
  19. #include "../RmgMap.h"
  20. #include "../CMapGenerator.h"
  21. #include "../../CRandomGenerator.h"
  22. #include "../Functions.h"
  23. #include "../../mapping/CMapEditManager.h"
  24. #include "../../mapping/CMap.h"
  25. #include "../../mapping/ObstacleProxy.h"
  26. #include "../../mapObjects/CGObjectInstance.h"
  27. #include "../../mapObjects/ObstacleSetHandler.h"
  28. #include "../../CTownHandler.h"
  29. VCMI_LIB_NAMESPACE_BEGIN
  30. void ObstaclePlacer::process()
  31. {
  32. manager = zone.getModificator<ObjectManager>();
  33. if(!manager)
  34. return;
  35. auto faction = zone.getTownType().toFaction();
  36. ObstacleSetFilter filter(ObstacleSet::EObstacleType::INVALID, zone.getTerrainType(), faction->getId(), faction->alignment);
  37. if (!prepareBiome(filter, zone.getRand()))
  38. {
  39. logGlobal->warn("Failed to prepare biome, using all possible obstacles");
  40. // Use all if we fail to create proper biome
  41. collectPossibleObstacles(zone.getTerrainType());
  42. }
  43. else
  44. {
  45. logGlobal->info("Biome prepared successfully for zone %d", zone.getId());
  46. }
  47. {
  48. auto area = zone.area();
  49. auto areaPossible = zone.areaPossible();
  50. auto areaUsed = zone.areaUsed();
  51. blockedArea = area->getSubarea([this](const int3& t)
  52. {
  53. return map.shouldBeBlocked(t);
  54. });
  55. blockedArea.subtract(*areaUsed);
  56. areaPossible->subtract(blockedArea);
  57. prohibitedArea = zone.freePaths() + areaUsed + manager->getVisitableArea();
  58. if (auto * rp = zone.getModificator<RoadPlacer>())
  59. {
  60. prohibitedArea.unite(rp->getRoads());
  61. }
  62. //Progressively block tiles, but make sure they don't seal any gap between blocks
  63. rmg::Area toBlock;
  64. do
  65. {
  66. toBlock.clear();
  67. for (const auto& tile : areaPossible->getTilesVector())
  68. {
  69. rmg::Area neighbors;
  70. rmg::Area t;
  71. t.add(tile);
  72. for (const auto& n : t.getBorderOutside())
  73. {
  74. //Area outside the map is also impassable
  75. if (!map.isOnMap(n) || map.shouldBeBlocked(n))
  76. {
  77. neighbors.add(n);
  78. }
  79. }
  80. if (neighbors.empty())
  81. {
  82. continue;
  83. }
  84. //Will only be added if it doesn't connect two disjointed blocks
  85. if (neighbors.connected(true)) //Do not block diagonal pass
  86. {
  87. toBlock.add(tile);
  88. }
  89. }
  90. areaPossible->subtract(toBlock);
  91. for (const auto& tile : toBlock.getTilesVector())
  92. {
  93. map.setOccupied(tile, ETileType::BLOCKED);
  94. }
  95. } while (!toBlock.empty());
  96. prohibitedArea.unite(areaPossible.get());
  97. }
  98. auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
  99. mapProxy->insertObjects(objs);
  100. }
  101. void ObstaclePlacer::init()
  102. {
  103. DEPENDENCY(ObjectManager);
  104. DEPENDENCY(TreasurePlacer);
  105. DEPENDENCY(RoadPlacer);
  106. if (zone.isUnderground())
  107. {
  108. DEPENDENCY_ALL(RockFiller);
  109. }
  110. else
  111. {
  112. DEPENDENCY(WaterRoutes);
  113. DEPENDENCY(WaterProxy);
  114. }
  115. }
  116. bool ObstaclePlacer::isInTheMap(const int3& tile)
  117. {
  118. return map.isOnMap(tile);
  119. }
  120. void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
  121. {
  122. manager->placeObject(object, false, false);
  123. }
  124. std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
  125. {
  126. return {map.shouldBeBlocked(t), zone.areaPossible()->contains(t)};
  127. }
  128. void ObstaclePlacer::postProcess(const rmg::Object & object)
  129. {
  130. //river processing
  131. riverManager = zone.getModificator<RiverPlacer>();
  132. if(riverManager)
  133. {
  134. const auto objTypeName = object.instances().front()->object().typeName;
  135. if(objTypeName == "mountain")
  136. riverManager->riverSource().unite(object.getArea());
  137. else if(objTypeName == "lake")
  138. riverManager->riverSink().unite(object.getArea());
  139. }
  140. }
  141. bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
  142. {
  143. if(prohibitedArea.overlap(objArea))
  144. return true;
  145. if(!zone.area()->contains(objArea))
  146. return true;
  147. return false;
  148. }
  149. VCMI_LIB_NAMESPACE_END