| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496 | 
							- /*
 
-  * CModHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CModHandler.h"
 
- #include "CModInfo.h"
 
- #include "ModScope.h"
 
- #include "ContentTypeHandler.h"
 
- #include "IdentifierStorage.h"
 
- #include "ModIncompatibility.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CStopWatch.h"
 
- #include "../GameSettings.h"
 
- #include "../Languages.h"
 
- #include "../ScriptHandler.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../spells/CSpellHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- static JsonNode loadModSettings(const JsonPath & path)
 
- {
 
- 	if (CResourceHandler::get("local")->existsResource(ResourcePath(path)))
 
- 	{
 
- 		return JsonNode(path);
 
- 	}
 
- 	// Probably new install. Create initial configuration
 
- 	CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
 
- 	return JsonNode();
 
- }
 
- CModHandler::CModHandler()
 
- 	: content(std::make_shared<CContentHandler>())
 
- 	, coreMod(std::make_unique<CModInfo>())
 
- {
 
- }
 
- CModHandler::~CModHandler() = default;
 
- // currentList is passed by value to get current list of depending mods
 
- bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
 
- {
 
- 	const CModInfo & mod = allMods.at(modID);
 
- 	// Mod already present? We found a loop
 
- 	if (vstd::contains(currentList, modID))
 
- 	{
 
- 		logMod->error("Error: Circular dependency detected! Printing dependency list:");
 
- 		logMod->error("\t%s -> ", mod.getVerificationInfo().name);
 
- 		return true;
 
- 	}
 
- 	currentList.insert(modID);
 
- 	// recursively check every dependency of this mod
 
- 	for(const TModID & dependency : mod.dependencies)
 
- 	{
 
- 		if (hasCircularDependency(dependency, currentList))
 
- 		{
 
- 			logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- // Returned vector affects the resource loaders call order (see CFilesystemList::load).
 
- // The loaders call order matters when dependent mod overrides resources in its dependencies.
 
- std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
 
- {
 
- 	// Topological sort algorithm.
 
- 	// TODO: Investigate possible ways to improve performance.
 
- 	boost::range::sort(modsToResolve); // Sort mods per name
 
- 	std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
 
- 	sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
 
- 	std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
 
- 	// Mod is resolved if it has not dependencies or all its dependencies are already resolved
 
- 	auto isResolved = [&](const CModInfo & mod) -> bool
 
- 	{
 
- 		if(mod.dependencies.size() > resolvedModIDs.size())
 
- 			return false;
 
- 		for(const TModID & dependency : mod.dependencies)
 
- 		{
 
- 			if(!vstd::contains(resolvedModIDs, dependency))
 
- 				return false;
 
- 		}
 
- 		for(const TModID & conflict : mod.conflicts)
 
- 		{
 
- 			if(vstd::contains(resolvedModIDs, conflict))
 
- 				return false;
 
- 		}
 
- 		for(const TModID & reverseConflict : resolvedModIDs)
 
- 		{
 
- 			if (vstd::contains(allMods.at(reverseConflict).conflicts, mod.identifier))
 
- 				return false;
 
- 		}
 
- 		return true;
 
- 	};
 
- 	while(true)
 
- 	{
 
- 		std::set <TModID> resolvedOnCurrentTreeLevel;
 
- 		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
 
- 		{
 
- 			if(isResolved(allMods.at(*it)))
 
- 			{
 
- 				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
 
- 				sortedValidMods.push_back(*it);
 
- 				it = modsToResolve.erase(it);
 
- 				continue;
 
- 			}
 
- 			it++;
 
- 		}
 
- 		if(!resolvedOnCurrentTreeLevel.empty())
 
- 		{
 
- 			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
 
- 					continue;
 
- 		}
 
- 		// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
 
- 		break;
 
- 	}
 
- 	// Left mods have unresolved dependencies, output all to log.
 
- 	for(const auto & brokenModID : modsToResolve)
 
- 	{
 
- 		const CModInfo & brokenMod = allMods.at(brokenModID);
 
- 		for(const TModID & dependency : brokenMod.dependencies)
 
- 		{
 
- 			if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
 
- 				logMod->error("Mod '%s' has been disabled: dependency '%s' is missing.", brokenMod.getVerificationInfo().name, dependency);
 
- 		}
 
- 		for(const TModID & conflict : brokenMod.conflicts)
 
- 		{
 
- 			if(vstd::contains(resolvedModIDs, conflict))
 
- 				logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, conflict);
 
- 		}
 
- 		for(const TModID & reverseConflict : resolvedModIDs)
 
- 		{
 
- 			if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
 
- 				logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, reverseConflict);
 
- 		}
 
- 	}
 
- 	return sortedValidMods;
 
- }
 
- std::vector<std::string> CModHandler::getModList(const std::string & path) const
 
- {
 
- 	std::string modDir = boost::to_upper_copy(path + "MODS/");
 
- 	size_t depth = boost::range::count(modDir, '/');
 
- 	auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourcePath & id) ->  bool
 
- 	{
 
- 		if (id.getType() != EResType::DIRECTORY)
 
- 			return false;
 
- 		if (!boost::algorithm::starts_with(id.getName(), modDir))
 
- 			return false;
 
- 		if (boost::range::count(id.getName(), '/') != depth )
 
- 			return false;
 
- 		return true;
 
- 	});
 
- 	//storage for found mods
 
- 	std::vector<std::string> foundMods;
 
- 	for(const auto & entry : list)
 
- 	{
 
- 		std::string name = entry.getName();
 
- 		name.erase(0, modDir.size()); //Remove path prefix
 
- 		if (!name.empty())
 
- 			foundMods.push_back(name);
 
- 	}
 
- 	return foundMods;
 
- }
 
- void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
 
- {
 
- 	for(const std::string & modName : getModList(path))
 
- 		loadOneMod(modName, parent, modSettings, enableMods);
 
- }
 
- void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
 
- {
 
- 	boost::to_lower(modName);
 
- 	std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
 
- 	if ( ModScope::isScopeReserved(modFullName))
 
- 	{
 
- 		logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
 
- 		return;
 
- 	}
 
- 	if(CResourceHandler::get("initial")->existsResource(CModInfo::getModFile(modFullName)))
 
- 	{
 
- 		CModInfo mod(modFullName, modSettings[modName], JsonNode(CModInfo::getModFile(modFullName)));
 
- 		if (!parent.empty()) // this is submod, add parent to dependencies
 
- 			mod.dependencies.insert(parent);
 
- 		allMods[modFullName] = mod;
 
- 		if (mod.isEnabled() && enableMods)
 
- 			activeMods.push_back(modFullName);
 
- 		loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
 
- 	}
 
- }
 
- void CModHandler::loadMods(bool onlyEssential)
 
- {
 
- 	JsonNode modConfig;
 
- 	if(onlyEssential)
 
- 	{
 
- 		loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
 
- 	}
 
- 	else
 
- 	{
 
- 		modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
 
- 		loadMods("", "", modConfig["activeMods"], true);
 
- 	}
 
- 	coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
 
- }
 
- std::vector<std::string> CModHandler::getAllMods()
 
- {
 
- 	std::vector<std::string> modlist;
 
- 	modlist.reserve(allMods.size());
 
- 	for (auto & entry : allMods)
 
- 		modlist.push_back(entry.first);
 
- 	return modlist;
 
- }
 
- std::vector<std::string> CModHandler::getActiveMods()
 
- {
 
- 	return activeMods;
 
- }
 
- const CModInfo & CModHandler::getModInfo(const TModID & modId) const
 
- {
 
- 	return allMods.at(modId);
 
- }
 
- static JsonNode genDefaultFS()
 
- {
 
- 	// default FS config for mods: directory "Content" that acts as H3 root directory
 
- 	JsonNode defaultFS;
 
- 	defaultFS[""].Vector().resize(2);
 
- 	defaultFS[""].Vector()[0]["type"].String() = "zip";
 
- 	defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
 
- 	defaultFS[""].Vector()[1]["type"].String() = "dir";
 
- 	defaultFS[""].Vector()[1]["path"].String() = "/Content";
 
- 	return defaultFS;
 
- }
 
- static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
 
- {
 
- 	static const JsonNode defaultFS = genDefaultFS();
 
- 	if (!conf["filesystem"].isNull())
 
- 		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
 
- 	else
 
- 		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
 
- }
 
- static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
 
- {
 
- 	boost::crc_32_type modChecksum;
 
- 	// first - add current VCMI version into checksum to force re-validation on VCMI updates
 
- 	modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
 
- 	// second - add mod.json into checksum because filesystem does not contains this file
 
- 	// FIXME: remove workaround for core mod
 
- 	if (modName != ModScope::scopeBuiltin())
 
- 	{
 
- 		auto modConfFile = CModInfo::getModFile(modName);
 
- 		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
 
- 		modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
 
- 	}
 
- 	// third - add all detected text files from this mod into checksum
 
- 	auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
 
- 	{
 
- 		return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
 
- 			   ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
 
- 	});
 
- 	for (const ResourcePath & file : files)
 
- 	{
 
- 		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
 
- 		modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
 
- 	}
 
- 	return modChecksum.checksum();
 
- }
 
- void CModHandler::loadModFilesystems()
 
- {
 
- 	CGeneralTextHandler::detectInstallParameters();
 
- 	activeMods = validateAndSortDependencies(activeMods);
 
- 	coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
 
- 	for(std::string & modName : activeMods)
 
- 	{
 
- 		CModInfo & mod = allMods[modName];
 
- 		CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
 
- 	}
 
- }
 
- TModID CModHandler::findResourceOrigin(const ResourcePath & name)
 
- {
 
- 	for(const auto & modID : boost::adaptors::reverse(activeMods))
 
- 	{
 
- 		if(CResourceHandler::get(modID)->existsResource(name))
 
- 			return modID;
 
- 	}
 
- 	if(CResourceHandler::get("core")->existsResource(name))
 
- 		return "core";
 
- 	if(CResourceHandler::get("mapEditor")->existsResource(name))
 
- 		return "core"; // Workaround for loading maps via map editor
 
- 	assert(0);
 
- 	return "";
 
- }
 
- std::string CModHandler::getModLanguage(const TModID& modId) const
 
- {
 
- 	if(modId == "core")
 
- 		return VLC->generaltexth->getInstalledLanguage();
 
- 	if(modId == "map")
 
- 		return VLC->generaltexth->getPreferredLanguage();
 
- 	return allMods.at(modId).baseLanguage;
 
- }
 
- std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
 
- {
 
- 	auto it = allMods.find(modId);
 
- 	isModFound = (it != allMods.end());
 
- 	if(isModFound)
 
- 		return it->second.dependencies;
 
- 	logMod->error("Mod not found: '%s'", modId);
 
- 	return {};
 
- }
 
- void CModHandler::initializeConfig()
 
- {
 
- 	VLC->settingsHandler->load(coreMod->config["settings"]);
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		const auto & mod = allMods[modName];
 
- 		if (!mod.config["settings"].isNull())
 
- 			VLC->settingsHandler->load(mod.config["settings"]);
 
- 	}
 
- }
 
- CModVersion CModHandler::getModVersion(TModID modName) const
 
- {
 
- 	if (allMods.count(modName))
 
- 		return allMods.at(modName).getVerificationInfo().version;
 
- 	return {};
 
- }
 
- bool CModHandler::validateTranslations(TModID modName) const
 
- {
 
- 	bool result = true;
 
- 	const auto & mod = allMods.at(modName);
 
- 	{
 
- 		auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
 
- 		JsonNode json = JsonUtils::assembleFromFiles(fileList);
 
- 		result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
 
- 	}
 
- 	for(const auto & language : Languages::getLanguageList())
 
- 	{
 
- 		if (!language.hasTranslation)
 
- 			continue;
 
- 		if (mod.config[language.identifier].isNull())
 
- 			continue;
 
- 		if (mod.config[language.identifier]["skipValidation"].Bool())
 
- 			continue;
 
- 		auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
 
- 		JsonNode json = JsonUtils::assembleFromFiles(fileList);
 
- 		result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
 
- 	}
 
- 	return result;
 
- }
 
- void CModHandler::loadTranslation(const TModID & modName)
 
- {
 
- 	const auto & mod = allMods[modName];
 
- 	std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
 
- 	std::string modBaseLanguage = allMods[modName].baseLanguage;
 
- 	auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
 
- 	auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
 
- 	JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
 
- 	JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
 
- 	VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
 
- 	VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
 
- }
 
- void CModHandler::load()
 
- {
 
- 	CStopWatch totalTime;
 
- 	CStopWatch timer;
 
- 	logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
 
- 	content->init();
 
- 	for(const TModID & modName : activeMods)
 
- 	{
 
- 		logMod->trace("Generating checksum for %s", modName);
 
- 		allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
 
- 	}
 
- 	// first - load virtual builtin mod that contains all data
 
- 	// TODO? move all data into real mods? RoE, AB, SoD, WoG
 
- 	content->preloadData(*coreMod);
 
- 	for(const TModID & modName : activeMods)
 
- 		content->preloadData(allMods[modName]);
 
- 	logMod->info("\tParsing mod data: %d ms", timer.getDiff());
 
- 	content->load(*coreMod);
 
- 	for(const TModID & modName : activeMods)
 
- 		content->load(allMods[modName]);
 
- #if SCRIPTING_ENABLED
 
- 	VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
 
- #endif
 
- 	content->loadCustom();
 
- 	for(const TModID & modName : activeMods)
 
- 		loadTranslation(modName);
 
- 	for(const TModID & modName : activeMods)
 
- 		if (!validateTranslations(modName))
 
- 			allMods[modName].validation = CModInfo::FAILED;
 
- 	logMod->info("\tLoading mod data: %d ms", timer.getDiff());
 
- 	VLC->creh->loadCrExpMod();
 
- 	VLC->identifiersHandler->finalize();
 
- 	logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
 
- 	content->afterLoadFinalization();
 
- 	logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
 
- 	logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
 
- }
 
- void CModHandler::afterLoad(bool onlyEssential)
 
- {
 
- 	JsonNode modSettings;
 
- 	for (auto & modEntry : allMods)
 
- 	{
 
- 		std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
 
- 		modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
 
- 	}
 
- 	modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
 
- 	modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
 
- 	if(!onlyEssential)
 
- 	{
 
- 		std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
 
- 		file << modSettings.toJson();
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |